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O.K i pay to play and have done since beta....I think i`ve put about £150 into this game and that amount will climb no more.

 

DD`s whom get close to bb`s and dont have to bother about secondary guns from a bb is so bloody stupid...a bb has to worry about a dd`s torps but a dd doesnt have to worry about a bb`s secondary armament....yeah whatever wg.

 

I`ve been playing bb lots and you keep stating this over penetration bull........

 

sorry to tell you this wg...even if a shell over pens..it puts a fuckin hole in your boat....if 3-10 shells over pen..it still put 3-10 fuckin holes in your boat...i,m sick of hitting a target this many times with accurate aiming and 30-40 second reload times and your shitty science saying....ooh you hit the target x3 but only did 1260 damage (nagato)...but the weak enemy (cruiser) hit you with explosive fire but did 5k dam and set you on fire....

 

wallet closed your games getting shite.

 

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Beta Tester
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Strange, I was playing my DD against 3 BB the other day and every time they dodged my torpedoes, all three of them for the hole match. All they did was to keep turning in different directions. If a DD is that close to you in your BB, I would say either you did something wrong or your team did. You should have DD and CA in front of you as your screen unless they were all dead and well, then your DD bait.

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Players
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Dont yolo DDs in BB.

 

I disagree. Yolo all the DDs in a BB, just do it from range.

 

Little buggers never expect a BB to shoot, let alone hit them past a couple km distance. I will take a shot at a DD sailing broadside in a straight line at 12km in my BB if I have nothing else to shoot at and unless RNG hates my guts, I will connect some shells. For some reason, most DDs I hit like that proceed to give a wide berth around my BB.

 

Silly Kiev who thinks just because he's so fast I can't see him anymore when I lead my shot he'd be save. Silly Kiev now dead and very, very salty.

Edited by Aotearas
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Supertest Coordinator
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Try firing he at DDs while running from them. DDs never expect a bb to switch to HE. It's quite fun to remove most of their health in one salvo and watch them run away or be so shocked someone else finishes them off :D

 

As for overpens on cruisers you have to learn where the hits will pen. I'm good at that at tiers 4-6. Less good at tiers 7-9. Once learned, deleting cruisers is also fun. Even though I feel guilty as I am also a cruiser player. My current prey of choice is the Nurnberg. I know how to citadel those now and it's usually at odd angles at distance with plunging fire. Tier 7 cruisers I've not worked out where they are vulnerable yet.

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I disagree. Yolo all the DDs in a BB, just do it from range.

I hate it when that happens :D

 

If you're not happy with AP overpenning DD's then use HE for DD's... simple as that.

On the other hand it's just quite fair that one class cannot easily kill every other class....

 

 

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I hate it when that happens :D

 

If you're not happy with AP overpenning DD's then use HE for DD's... simple as that.

On the other hand it's just quite fair that one class cannot easily kill every other class....

 

 

 

I love doing that. So much in fact that it sometimes screws up my target priorization if I don't have someone smack my head over with callouts for better targets (well, not really nearly that often, but it feels sooooo good man!). I know from experience that DDs don't have the highest opinion of BB players (played some DDs myself and BBs were hardly ever making it a fight) and whenever I'm in a BB I get all giddy when a Destroyer pops up within 12km and is holding a straight course. Even with overpenetrations, a solid salvo is a decent chunk of his health percentage and since that's what gives the big credits and XP, I'll take that shot all day everyday with side-dish and extra servings.

 

Plus it looks like you can actually shellshock the DD players when you land a good hit. They look out for DDs, they look out for CL/CAs, they look out for planes and when they look at BBs it's only from their perspective as the predator, stalking their supposed prey. When said prey suddenly blows a third of his health off, it appears to quite literally stun them as they process that novelty. I've seen that happen so many times: you land four shells, do ~6k damage and the next thing you know is the DD won't react to practically anything for a couple seconds, even ongoing cruiser fire, when you'd think the standard reaction would be "oh crap, evasive manouvres, evasive manouvres!". Which is typically a bad idea, since the next salvo will have HE loaded and that salvo WILL end him (unless RNG makes a saving throw ...).

 

It's like those stupid, pampered granny handbag dogs who run yapping at everything despite being small enough that you can seriously hurt them should you accidentionally step on them. You know, those annoying pests that you always wished you could just run up to them and punt them across your garden when they once again started pissing on your flowers or something like that.

 

That's how I feel when I shoot at DDs in a BB. Best pent-up anger therapy there is! :izmena:

Edited by Aotearas

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Beta Tester
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O.K i pay to play and have done since beta....I think i`ve put about £150 into this game and that amount will climb no more.

 

DD`s whom get close to bb`s and dont have to bother about secondary guns from a bb is so bloody stupid...a bb has to worry about a dd`s torps but a dd doesnt have to worry about a bb`s secondary armament....yeah whatever wg.

 

I`ve been playing bb lots and you keep stating this over penetration bull........

 

sorry to tell you this wg...even if a shell over pens..it puts a fuckin hole in your boat....if 3-10 shells over pen..it still put 3-10 fuckin holes in your boat...i,m sick of hitting a target this many times with accurate aiming and 30-40 second reload times and your shitty science saying....ooh you hit the target x3 but only did 1260 damage (nagato)...but the weak enemy (cruiser) hit you with explosive fire but did 5k dam and set you on fire....

 

wallet closed your games getting shite.

 

I read that as "I pay to play so I'm entitled. The game mechanics should be different for my bb and I shouldn't have to LTP"

 

Diddums. 

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Players
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Today I destroyed a noobie DD with my Lexington secondary fire.

 

What might have killed it even better is clicking on the DD to force secondary fire on him.

 

Perhaps this increased damage by 50%.

 

Got close combat reward from it ! LOL.

 

I specifically steared my lexi into him cause I kinda noticed he wasn't so good ! ;) =D

 

And I was right it payed off ! LOL.

 

(Or maybe he went soft on me... who knows ! ;) :))

Edited by SkybuckFlying

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[CAIN]
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Depending on the Tier and the ship, secondaries can be quite devastating to DDs and Cruisers.

Just yesterday i had a game in my Iowa, where i had to fight off three DDs and managed to kill one of them and damage the second badly with my mains and secondaries.

My secondaries would have finished him off, but a friendly Amagi took the kill-shot.

 

 33advt5.jpg

 

I occasionally tend to hunt DDs in my BBs, mostly because there's no cruiser nearby, another reason is, i feel offended by the nervs DD Captains have to fling toprs at me, and this heresy i can not and will not tolerate. ^^

 

Idealy, the DD gets point blank when your guns are reloaded and you are ready to fire, one good hit is enough to take a big chunk of his HP bar and the rest does my secondaries.

Important is however to either turn towards him or from him away, depending which is faster, as this makes it difficult for him to hit you with a full spread of torps.

 

Usually, i don't even switch to HE to take shots at a DD, AP works just as fine, unless of course the DD is the only ship in a 20km radius.

 

 

 

 

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I disagree. Yolo all the DDs in a BB, just do it from range.

 

Well, shooting from range is in my book the opposite of "yolo" :P I agree with all your points, it just doesn't meet my definition of yolo at all.

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He's right on secondaries though, they are totally pointless - except, perhaps on a very small number of BB's (mostly high tier, I expect - certainly none that I've played).

 

I tried buffing them on my Colorado recently..  Installed the mod for +20% range took all secondary-related captain skills, including the new rank5 targeted skill, put on any flag I could find to boost it (+5% range), and after a few days, my non-scientific analysis, from a player who does like to get close was that 80% of battles, they didn't fire a shot (range too short - even with it maxed out.. I think it was around 7km for my longest range secondaries), and in the other 20% of games where they did fire, damage ranged from 0 to 2000hp. The 2000hp game was really a one-off as the game included multiple close-range engagements - with both DD's and BB's, for long periods of time.

 

That is most definitely not decisive and an absolute waste of the 11? points of captain skills spent on it and the mod slot.

 

Needless to say I've changed them all back to AA - at least that does make a difference (in the 20% of games you do see a carrier)

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O.K i pay to play and have done since beta....I think i`ve put about £150 into this game and that amount will climb no more.

 

DD`s whom get close to bb`s and dont have to bother about secondary guns from a bb is so bloody stupid...a bb has to worry about a dd`s torps but a dd doesnt have to worry about a bb`s secondary armament....yeah whatever wg.

 

I`ve been playing bb lots and you keep stating this over penetration bull........

 

sorry to tell you this wg...even if a shell over pens..it puts a fuckin hole in your boat....if 3-10 shells over pen..it still put 3-10 fuckin holes in your boat...i,m sick of hitting a target this many times with accurate aiming and 30-40 second reload times and your shitty science saying....ooh you hit the target x3 but only did 1260 damage (nagato)...but the weak enemy (cruiser) hit you with explosive fire but did 5k dam and set you on fire....

 

wallet closed your games getting shite.

 

 

Secondaries on DD's? No idea what game you are playing but mine are working just fine.....

 

He's right on secondaries though, they are totally pointless - except, perhaps on a very small number of BB's (mostly high tier, I expect - certainly none that I've played).

 

I tried buffing them on my Colorado recently..  Installed the mod for +20% range took all secondary-related captain skills, including the new rank5 targeted skill, put on any flag I could find to boost it (+5% range), and after a few days, my non-scientific analysis, from a player who does like to get close was that 80% of battles, they didn't fire a shot (range too short - even with it maxed out.. I think it was around 7km for my longest range secondaries), and in the other 20% of games where they did fire, damage ranged from 0 to 2000hp. The 2000hp game was really a one-off as the game included multiple close-range engagements - with both DD's and BB's, for long periods of time.

 

That is most definitely not decisive and an absolute waste of the 11? points of captain skills spent on it and the mod slot.

 

Needless to say I've changed them all back to AA - at least that does make a difference (in the 20% of games you do see a carrier)

 

Secondary damage ran to about 15K on this one too...

 

Edited by cherry2blost
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[SYTHE]
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While agreeing that there isn't a huge problem, for the sake of plausibility I would love it if overpens (at least those from high angles) caused flooding. There's a sodding great hole in the ship!

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[TTTX]
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While agreeing that there isn't a huge problem, for the sake of plausibility I would love it if overpens (at least those from high angles) caused flooding. There's a sodding great hole in the ship!

 

They had flooding from shell penetrations in the Alpha but removed it, unlikely that it would make a return.

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Supertester, Players, Sailing Hamster, Privateer
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Reloading HE helps versus DDs.

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sorry to tell you this wg...even if a shell over pens..it puts a fuckin hole in your boat....if 3-10 shells over pen..it still put 3-10 fuckin holes in your boat...i,m sick of hitting a target this many times with accurate aiming and 30-40 second reload times and your shitty science saying....ooh you hit the target x3 but only did 1260 damage (nagato)...but the weak enemy (cruiser) hit you with explosive fire but did 5k dam and set you on fire....

 

wallet closed your games getting shite.

 

 

Ive thought about this before and I agree with the sience of this though. Its unrealistic to think putting massive holes in a ship by over pen wouldnt sink it. Of course it would its got 10 holes in it and actually 20 holes if they all went out the other side as well! You should adleast get flooding or something with this over pen senario no?:amazed:

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Ive thought about this before and I agree with the sience of this though. Its unrealistic to think putting massive holes in a ship by over pen wouldnt sink it. Of course it would its got 10 holes in it and actually 20 holes if they all went out the other side as well! You should adleast get flooding or something with this over pen senario no?:amazed:

 

Unless it's below the waterline, there's no reason what so ever the ship should sink (in the calm weather currently prevailing in all maps).

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Ive thought about this before and I agree with the sience of this though. Its unrealistic to think putting massive holes in a ship by over pen wouldnt sink it. Of course it would its got 10 holes in it and actually 20 holes if they all went out the other side as well! You should adleast get flooding or something with this over pen senario no?:amazed:

 

 

They had flooding from shell penetrations in the Alpha but removed it, unlikely that it would make a return.

 

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Unless it's below the waterline, there's no reason what so ever the ship should sink (in the calm weather currently prevailing in all maps).

 

 

 

 

 

 

there can be many different angles in over pen though..plunging, some shots enter above the WL in the ship and exit BLW out of it. but only torp damage gives you flooding... obviously...

 

 

 

They had flooding from shell penetrations in the Alpha but removed it, unlikely that it would make a return.

 

Sorry missed that...shame though..i think its realistic in the mechanics of ship damage... unlike some of the mechanics that are currently running...:hiding:

 

 

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While agreeing that there isn't a huge problem, for the sake of plausibility I would love it if overpens (at least those from high angles) caused flooding. There's a sodding great hole in the ship!

 

 

missed this too..  I agree

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Players
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O.K i pay to play and have done since beta....I think i`ve put about £150 into this game and that amount will climb no more.

 

DD`s whom get close to bb`s and dont have to bother about secondary guns from a bb is so bloody stupid...a bb has to worry about a dd`s torps but a dd doesnt have to worry about a bb`s secondary armament....yeah whatever wg.

 

I`ve been playing bb lots and you keep stating this over penetration bull........

 

sorry to tell you this wg...even if a shell over pens..it puts a fuckin hole in your boat....if 3-10 shells over pen..it still put 3-10 fuckin holes in your boat...i,m sick of hitting a target this many times with accurate aiming and 30-40 second reload times and your shitty science saying....ooh you hit the target x3 but only did 1260 damage (nagato)...but the weak enemy (cruiser) hit you with explosive fire but did 5k dam and set you on fire....

 

wallet closed your games getting shite.

 

 

I do agree secondary gun range needs to be increased drastically and I think they should be manually aimable. 

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