[LEEUW] XXI_ [LEEUW] Beta Tester 41 posts 5,473 battles Report post #1 Posted March 6, 2016 YEAS MY TIER 9!!!!! o wait..... no.... Guys i have unlocked my tier 9 Ibuki and I don't know what i have to think about it. The range is worst... the ap does sometimes penetrate and sometimes it is crap. Is it good after some upgrades? So yes, wich upgrades are good to equip and wich not. Or is this ship [edited]and it's going to be a hard grind to my tier X zao?... Is there any special play style for this ship? well... all the best to every1 and have a nice day Regards, DEXCON Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #2 Posted March 6, 2016 Just go for additional range and concealment. That is the whole point of IJN cruisers. After you get all the range upgrades + CE + concealment module you will be able to invisifire at 16km or so. I think the best thing you can do is stay at 15km+ and shoot everything that moves. Mostly use HE as you got high chance of fire if you have demolition expert (which you should be having by now). I mostly aimed for battleships, caused a fire on them, waited for them to use repair and then caused another fire. AP can still be quite powerful but your targets need to show their broadside first. 1 Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #3 Posted March 6, 2016 Just go for additional range and concealment. That is the whole point of IJN cruisers. After you get all the range upgrades + CE + concealment module you will be able to invisifire at 16km or so. I think the best thing you can do is stay at 15km+ and shoot everything that moves. Mostly use HE as you got high chance of fire if you have demolition expert (which you should be having by now). I mostly aimed for battleships, caused a fire on them, waited for them to use repair and then caused another fire. AP can still be quite powerful but your targets need to show their broadside first. this is precisely what makes Ibuki amazing. Stealthfiring from 15-19km is insanely powerful in the later game when there's not always a DD spotting you, and you've got the shell arcs to hit very reliably. When you're getting focused, just stop shooting and enjoy your 9km detection range, which is also crazy good for capping. You're easily fast and maneuverable enough to dodge most incoming fire unless you're asleep at the wheel or the enemy is really good at predicting you, but then again just drop off the radar. And in a pinch, you've got a lot of very hard hitting and fast torpedoes you can lob at the enemy while gtfo'ing. Share this post Link to post Share on other sites
[TSSHI] Kazomir Players 1,566 posts Report post #4 Posted March 6, 2016 Kinda sad that these cruisers are only good while playing the gimmick that is invisi-firing. Makes me want for it to be removed so they get some long needed buffs for those sane people that like to stay with the fleet and not 15+km from where the combat is happening. 1 Share this post Link to post Share on other sites
LilJumpa Beta Tester 4,603 posts 7,488 battles Report post #5 Posted March 6, 2016 Kinda sad that these cruisers are only good while playing the gimmick that is invisi-firing. Makes me want for it to be removed so they get some long needed buffs for those sane people that like to stay with the fleet and not 15+km from where the combat is happening. What would you consider good? I'm quite happy with the ship performance without invisible firing although I have been pretty unlucky with her in my first 35 games..... Share this post Link to post Share on other sites
[GOEPT] Crusherheads [GOEPT] Weekend Tester 559 posts Report post #6 Posted March 6, 2016 Though i still love this cruisers torpedos they rek veary sweetness when they hit. Share this post Link to post Share on other sites
[TSSHI] Kazomir Players 1,566 posts Report post #7 Posted March 6, 2016 What would you consider good? I'm quite happy with the ship performance without invisible firing although I have been pretty unlucky with her in my first 35 games..... My opinion on needed high-tier changes: -NO RADAR, ITS BAD -No invisifiring ships except if smoked. -Cruisers take less damage from citadel hits (80% of AP damage for guns above 400mm instead of 100%, rest stays the same.). -Cruisers get a slight buff to rudder shift. -Destroyers get a nerf to their concealment. It is illogical for a Gearing for example, to have better concealment than a Mahan, despite having nearly twice the displacement. Shima too. -Dispersion of torps at really long ranges needs to be worse. -Dispersion of BB shells at ranges over 18km needs to be worse. And I really dont care what you are about to say (But hurr, your max tier is 7 durr) Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #8 Posted March 6, 2016 Kinda sad that these cruisers are only good while playing the gimmick that is invisi-firing. Makes me want for it to be removed so they get some long needed buffs for those sane people that like to stay with the fleet and not 15+km from where the combat is happening. no, at least not for me. Ibuki is good in an honest fight as far as cruisers go, the added capability takes her to amazing(ly fun to play). Besides, 15+km is where most fights actually happen at T10 Share this post Link to post Share on other sites
[LV-JS] MrAllko Beta Tester 75 posts Report post #9 Posted March 6, 2016 Ibuki is a s**t on a stick. Even if You get all upgrades and modules it will still suck hard.... reason: enormous shell trajectory, It takes forever for a shell to hit the target. When I had Ibuki I used range and stealth but the range where You can shoot without being seen is only ~3km and most of the time there will be a DD or a plane close enough to spot you anyway (when You fire your guns). So I would suggest to ignore the range and use extra reload time + module to spot torps faster. Never go alone and assist killing targets within a range where the shell trajectory doesnt kill the aim (14ķm and less). Since Ibuki concealment range is around 12km it allows to choose whether to engage or not. Share this post Link to post Share on other sites
LilJumpa Beta Tester 4,603 posts 7,488 battles Report post #10 Posted March 6, 2016 My opinion on needed high-tier changes: -NO RADAR, ITS BAD -No invisifiring ships except if smoked. -Cruisers take less damage from citadel hits (80% of AP damage for guns above 400mm instead of 100%, rest stays the same.). -Cruisers get a slight buff to rudder shift. -Destroyers get a nerf to their concealment. It is illogical for a Gearing for example, to have better concealment than a Mahan, despite having nearly twice the displacement. Shima too. -Dispersion of torps at really long ranges needs to be worse. -Dispersion of BB shells at ranges over 18km needs to be worse. And I really dont care what you are about to say (But hurr, your max tier is 7 durr) This thread is about the Ibuki.... @OP what Troublemaker and Tyrendian said, since range and stealth gives you the flexibility to either stealth fire or go agressive. Would not give up options. Share this post Link to post Share on other sites
[TSSHI] Kazomir Players 1,566 posts Report post #11 Posted March 6, 2016 This thread is about the Ibuki.... @OP what Troublemaker and Tyrendian said, since range and stealth gives you the flexibility to either stealth fire or go agressive. Would not give up options. And Ibuki is just a part of the high-tier game. And one of the reasons it is not as fun as mid-tiers, which greatly bugs me as I'm nearing it. But my fault for going off-topic, yeah. I thought I was in the General section. Share this post Link to post Share on other sites
__Katniss__ Players 790 posts 2,278 battles Report post #12 Posted March 6, 2016 After Mogami is an amazing ship. I have her fully upgraded and spamming HE all the time. APs are really weak for more than 10km range. Just use range to spamm HEs on BBs most of the time and hunting DDs rest of the time Share this post Link to post Share on other sites
_x_Acheron_x_ Players 484 posts 6,096 battles Report post #13 Posted March 6, 2016 Cant remember the last time i used AP in the Ibuki. I used the mod which improves accuracy, and that helps a lot. It's cheap, but most of my ibuki damage comes from fires. People bang on about how amazing the Zao is. I hope its worth it. Share this post Link to post Share on other sites
[2OP] Beardroid91 Players 357 posts 13,853 battles Report post #14 Posted March 6, 2016 Ibuki is a s**t on a stick. Even if You get all upgrades and modules it will still suck hard.... reason: enormous shell trajectory, It takes forever for a shell to hit the target. ommh ... sure you an't talking about the Baltimore instead, as nothing beats the Baltimore for sucking at Tier 9 xD 1 Share this post Link to post Share on other sites
Gerudan Beta Tester 203 posts 3,197 battles Report post #15 Posted March 6, 2016 My opinion on needed high-tier changes: -NO RADAR, ITS BAD -No invisifiring ships except if smoked. -Cruisers take less damage from citadel hits (80% of AP damage for guns above 400mm instead of 100%, rest stays the same.). -Cruisers get a slight buff to rudder shift. -Destroyers get a nerf to their concealment. It is illogical for a Gearing for example, to have better concealment than a Mahan, despite having nearly twice the displacement. Shima too. -Dispersion of torps at really long ranges needs to be worse. -Dispersion of BB shells at ranges over 18km needs to be worse. And I really dont care what you are about to say (But hurr, your max tier is 7 durr) Might as well just write: "plz nerf evaryting except cruisars, plxplxkthxbye!" ------------------- The problem with the Ibuki is, that she is hardly an upgrade from the Myoko, let a lone from the Mogami (even after the massive nerfs). Invisible fire is all she can do at the moment, which is still more than the Baltimore can do outside of AA. The Germans can eat other cruisers with AP and the UDSSR might very well be op anyway as always. The introduction of the Soviet cruisers might also bring additional changes to cruisers in general although I'm not sure what that could be outside of Radar that wouldn't give them too much of a buff. Share this post Link to post Share on other sites
[WG] Lordofdroid Administrator, WG Staff 86 posts 19,855 battles Report post #16 Posted March 6, 2016 Ibuki is a real upgrade after Mogami. Once you fully upgrade it, get demolition expert and it deals serious damage. Sure, it is not as beastly as Roon but It is better that Baltimore. It is much more agile (especially with Ruddar shift upgrade) than Roon or Baltimore. It has really deadly torps when things get too close for comfort. I have used the torps a lot when enemy DDs go AWOL, start shooting from inside the smoke. Of course, they become your kamikaze resort when you get too close to BBs. The guns are a bit slow to turn but if you upgrade to max and take the captain skills, it becomes good. I got captain skills for AFT and it has good cover for AA too. The citadel is as big as Mogami...though And as players noted above, the concealment is nice too. I like it and you will hopefully start to like it too once you get the hang of it. Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #17 Posted March 6, 2016 Cant remember the last time i used AP in the Ibuki. I used the mod which improves accuracy, and that helps a lot. It's cheap, but most of my ibuki damage comes from fires. People bang on about how amazing the Zao is. I hope its worth it. *unpopular opinion* I liked my Ibuki more than my Zao. Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,662 battles Report post #18 Posted March 8, 2016 Ibuki is worse than Mogami was at invisi fire before they nerfed the AFT, because of the slow rate of fire. Also is less maneuvrable which makes it harder to dodge torps, especially since you can not spare captain skills or upgrades to spot them sooner because you need them for the concealment setup. Share this post Link to post Share on other sites
[3X] Spithas Players 887 posts 12,804 battles Report post #19 Posted March 8, 2016 Ibuki is worse than Mogami was at invisi fire before they nerfed the AFT, because of the slow rate of fire. Also is less maneuvrable which makes it harder to dodge torps, especially since you can not spare captain skills or upgrades to spot them sooner because you need them for the concealment setup. Superintendent is not that crucial... Unless you value healing 4-5k more hp more than taking 15-20k damage from a torp that you could have dodged. I left Superintendent for last and got Vigilance first. Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,662 battles Report post #20 Posted March 8, 2016 Superintendent is not that crucial... Unless you value healing 4-5k more hp more than taking 15-20k damage from a torp that you could have dodged. I left Superintendent for last and got Vigilance first. Agreed, but re skilling the captains all the time with dubloons becomes expensive after a while…. Share this post Link to post Share on other sites
[BW-UK] ShockPirat Beta Tester 814 posts 27,529 battles Report post #21 Posted March 8, 2016 Ibuki is a fine ship. Considering its capabilities it is probably the best tier 9 cruiser. Only thing someone could have against her is that it is not a huge upgrade to Myoko and Mogami - it "just" gets more range and concealment. German and US CA get much better every tier - Germans get awesome firepower upgrade every tier and USN become MUCH harder to kill if played well. Myoko and Mogami are awesome already, and the turret layout remains almost the same as well as the health, so that makes Ibuki look relatively bad and not an upgrade. It is better than its precedents, but not as much as the Roon and even Baltimore are. 1 Share this post Link to post Share on other sites
[3AMG] DeckardBR Beta Tester 46 posts Report post #22 Posted March 8, 2016 Superintendent is not that crucial... Unless you value healing 4-5k more hp more than taking 15-20k damage from a torp that you could have dodged. I left Superintendent for last and got Vigilance first. At High Tiers (8-10) I use premium consumables anyway so I don't bother with superintendent either, post 0.5.3 spotting torpedos sooner is more important that ever. Vigilance all the way! As someone who recently got the Ibuki I can say I prefer her to the Mogami, I am already have way better games. I have a good captain (although no level 5 skills yet) and have focused my ship on torpedo detection skills and consumables. I am stock still, just at the verge of un-locking the FCT upgrade but not yet using the 3 million credit range module so all my fighting is sub 15km. Generally speaking, I like it close and personal (even in the cruisers!) where I like to use the torps and AP rounds to duel with other cruisers. With the rudder shift time upgrade, the stock Ibuki is workable and I find as long as I keep zig zaging and not getting much closer than 10km torp limit, I can happily engage in an acceptable 'risk vs reward' ratio I am so fond of. Regarding the Citadels, personally I find it happens less in the Ibuki, to the point I wondered if the ship it better armored than the Wiki entry for it implies. I'm afraid the love we all had for the mogami was over inflated due to pre 0.5.3 HE range spam and found her miserable to use after that - nay a truer sign a ship is op than that! I'm happy with the Ibuki, I have to work for my damage but feel good when I pull it off and with its very obvious weaknesses I have been forced to learn when and where to engage, not just shooting blindly at everything. I think it is making me a better Cruiser Captain and don't regret it one bit. Share this post Link to post Share on other sites
[BOTES] LastKaiser Players 23 posts 11,317 battles Report post #23 Posted March 8, 2016 It's a terrific cruiser - IF - you like the IJN cruiser play style. Use your concealment to your advantage, pick and choose your fights and then stop firing and get the hell out before you get in too much trouble. Very, very hit and run. That being said, played that way the Ibuki is a monster. The HE hits like a truck, it's very accurate and the torpedos are amazing. Always be shooting and moving in a serpentine manner to make it as hard as possible to hit your citadels. I have my Zao now, and it's basically the same play style. If you don't like / do well on the Ibuki you probably won't like the Zao either. I would say the range upgrade (the 3m credit one), the concealment upgrade (the 2m credit one), the rudder shift upgrade and the Concealment Expert captain skill are almost mandatory to really play the ship to it's best. Share this post Link to post Share on other sites
Izgo Beta Tester 70 posts Report post #24 Posted March 8, 2016 It's a terrific cruiser - IF - you like the IJN cruiser play style. Use your concealment to your advantage, pick and choose your fights and then stop firing and get the hell out before you get in too much trouble. Very, very hit and run. That being said, played that way the Ibuki is a monster. The HE hits like a truck, it's very accurate and the torpedos are amazing. Always be shooting and moving in a serpentine manner to make it as hard as possible to hit your citadels. I have my Zao now, and it's basically the same play style. If you don't like / do well on the Ibuki you probably won't like the Zao either. I would say the range upgrade (the 3m credit one), the concealment upgrade (the 2m credit one), the rudder shift upgrade and the Concealment Expert captain skill are almost mandatory to really play the ship to it's best. Hi, Is it worth the upgraded torps?. I´m not sure to research this module and pay for it. Share this post Link to post Share on other sites
[OHFK] Finger_Mouse Players 17 posts 29,453 battles Report post #25 Posted March 9, 2016 I am an average player but I do have all 3 tier 9 cruisers so for what it's worth... I find the Ibuki is an HE sniper, rather than spammer. With accuracy and range upgrades with demo expert I can hammer all ship types from distance. I rarely close in as there is no need, I can stay with the BBs with a range of over 19km. I have aa cooldowns loaded. The Roon is similar to the Ibuki with range and accuracy and deals truly awesome damage. 10k salvoes, even on BBs from 15km plus are not uncommon. It is also very good at DD hunting with its very good sonar and forward firing torps. I use AP on DDs with no problem, besides the HE is rubbish. Plenty of HE secondaries to 7.2km also help here. The Baltimore... What can I say? It has very good stealth which it needs (haha) to get close which as many others have said is necessary as the guns are very underwhelming compared to either the Ibuki or the Roon. High arc and slow shells remind me of the Cleveland. That said, it has very tough front armour and I tend to play it like a mini North Carolina. I slow down and stay nose on to the enemy. I find both the Ibuki and the Roon very satisfying to play but the Baltimore leaves a bad taste in my mouth by comparisson. The Roon is definately my choice as the best all-rounder. I don't want the tier 10 cruisers asa they cost maybe 100k more to repair if I get killed. The Ibuki can duel with a Zao, the Roon with a Hindenburg and the Baltimore ... erm ... has aa ! Here are the stats for all 3 of my ships so you can compare them. All 3 are fully upgraded and have good captains. Of course the numbers depend on what upgrades and skills you choose... Ibuki Survivability : 54 Artillery : 64 Torpedoes : 56 AA : 70 Manoverability : 71 Concealment : 54 Roon Survivability : 66 Artillery : 76 Torpedoes : 16 AA : 69 Manoverability : 60 Concealment : 43 Baltimore Survivability : 58 Artillery : 71 Torpedoes : 00 AA : 80 Manoverability : 63 Concealment : 61 Share this post Link to post Share on other sites