MilkPowder Players 164 posts 3,500 battles Report post #1 Posted March 3, 2016 Two brothers map loading screen and we see a battleship going mid 10 Share this post Link to post Share on other sites
Cosseria Players 1,064 posts 4,944 battles Report post #2 Posted March 3, 2016 Just like the Campbeltown illustration showing a ship ramming the coast. OMG noob focus firing didn't u hear the collision alarm? 4 Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #3 Posted March 3, 2016 (edited) EDIT: No, look again - Wargaming actually warns us against the inevitable consequenses if a battleship would go mid on Two Brothers: The text at the bottom tells us that torpedoes are incoming! Edited March 3, 2016 by Procrastes 1 Share this post Link to post Share on other sites
[CPC] NoirLotus [CPC] Quality Poster 2,545 posts 13,201 battles Report post #4 Posted March 3, 2016 And so many people follow this advice !! At each game on Two Brother I tell my mates to never go middle, only few times do I see people follow my advice ... Share this post Link to post Share on other sites
Venatacia Beta Tester 872 posts 5,885 battles Report post #5 Posted March 3, 2016 Seen that happen many a time. Are you saying WG should put some signs up saying no entry BB. The choice is there for anyone to risk it which is good to have a choice but yeah, who would go down there apart from dumb sailors. Don't even go down there in my DD. 1 Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #6 Posted March 3, 2016 I would not have seen that ship if you hadn't put those 4 pointers. 5 Share this post Link to post Share on other sites
[G0LD] Vincinzerei [G0LD] Alpha Tester 1,464 posts 5,529 battles Report post #7 Posted March 3, 2016 Not a rule, more a guideline ;) After some Time in Battle, a push through the Middle can make a Victory out of a Near Defeat.A fast DD driving through the Middle Capping, can bring an entire Push to a halt.. make you lose an almost won Battle because your Ships are not fast enough to encounter a Smoked in DD.. If you pushing through the Middle at the start, or early Middle, there can be a lot of Ships still there, protecting the entrance. maybe a Spotting Plane lit you up once, and a DD is already Waiting for you at the entrance.. Torps Ready to launch.. Its like a Poker game, sometimes you win, sometimes you lose.. Share this post Link to post Share on other sites
[OMPG] Hauptbahnhof Beta Tester 1,198 posts 5,570 battles Report post #8 Posted March 3, 2016 Battleship going through the mid doesn't have to be automatically "poor play". It all depends on where the ships on your and the enemy team are located and how late it is in the game. I've done it once or twice with a Battleship ( near the end of the game ) and both survived and won. Share this post Link to post Share on other sites
[WG] Tuccy [WG] WG Staff, Alpha Tester 3,516 posts 11,627 battles Report post #9 Posted March 3, 2016 One of the most epic Tirpitz battles I had was going through the middle mid-game. the buggers other team did not know what hit them as I emerged in torpedo range from their only carrier and just behind their battleships. On the other hand could do this only because I returned to our empty cap to stop cruisers coming through the middle - if you wait there with battleship, you are depriving your team of your guns (unless mitigating circumstances of enemy early push through mid). On the other hand my most epic Clemson battle was waiting there in Tier VI battle and stitching Fuso and New York pushing early through middle with torpedo volleys. All in all, the mid needs a very specific set of circumstances to be viable in any ship - let alone in a battleship. 2 Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #10 Posted March 3, 2016 All in all, the mid needs a very specific set of circumstances to be viable in any ship - let alone in a battleship. And that circumstances never happen in early match. 1 Share this post Link to post Share on other sites
gr0pah Players 1,168 posts 9,822 battles Report post #11 Posted March 3, 2016 And that circumstances never happen in early match. Never as attacker I agree. On defense (as a DD) I've had so many fun moments in mid. Once took out a full hp Fuso, Minekaze and Farragut in Ognevoi before I exploded (of course my team lost anyway, but whatcha gonna do). Share this post Link to post Share on other sites
RoyalColor Players 385 posts 3,363 battles Report post #12 Posted March 3, 2016 And that circumstances never happen in early match. It's not a viable tactic at all, I have seen someone actually pulling it off maybe once or twice. Usually it ends fellas marching blindly like a hypnotized sheep on their way to abattoir, then die poorly without any contribution to the team. Or even worse, when half of the team advances and other half takes "oh-we-stay-and-wait-for-them-to-come-down-the-passage" stance. Share this post Link to post Share on other sites
[TACHA] triumphgt6 Players 1,870 posts 22,638 battles Report post #13 Posted March 3, 2016 Agree - only time to use middle is near end of game or if you can see where all the other team is. Share this post Link to post Share on other sites
[3X] Yoshi_EU Players 241 posts 10,459 battles Report post #14 Posted March 3, 2016 Same here, going middle was just the only option... http://wowreplays.com/Replay/1665-Tirpitz-Two-Brothers-The-lone-warrior-Triptiz-in-a-last-Stand-dealing Share this post Link to post Share on other sites
[RSC] SkybuckFlying Players 1,246 posts 31,660 battles Report post #15 Posted March 3, 2016 A battleship going mid/channel/tunnel early on, can surprise the leveling sh*t out of tiny/little/pesky destroyers. Hitting a bb from the front can be tricky and might not kill the BB, then what you gonna do ? A bb with good secondary fire can sink those little pesky DDs =D Share this post Link to post Share on other sites
gr0pah Players 1,168 posts 9,822 battles Report post #16 Posted March 3, 2016 (edited) A battleship going mid/channel/tunnel early on, can surprise the leveling sh*t out of tiny/little/pesky destroyers. Hitting a bb from the front can be tricky and might not kill the BB, then what you gonna do ? A bb with good secondary fire can sink those little pesky DDs =D A BB will get exactly one salvo off, and it will be against a bow on DD. Then the DD will sail up and launch it's torps from 0.3 km diagonally in front. There's nothing "tricky" about it. Believe me when I say that I've done it to more than one BB captain with your reasoning. EDIT: Of course bad BB players are just as likely to meet a bad or even worse DD captain, and then ship can happens. But given equal skill, a DD should always nuke a BB going mid. Edited March 3, 2016 by gr0pah Share this post Link to post Share on other sites
EmilyFara Players 1,091 posts 2,423 battles Report post #17 Posted March 3, 2016 I have gone through the middle early game once. And that was because a BB on my team insisted of going through. I figured that he'd stand a better chance with a DD scouting for him when emerging on the other side. I popped out, saw an enemy DD danger close, he launched torps and I missed... he didn't... shortest game ever for me Guess I dont have to mention the BB did not live long either. Share this post Link to post Share on other sites
wongman66 Beta Tester 191 posts Report post #18 Posted March 3, 2016 Was in a 3 man Derpitz div and a stray who joined us insisted the 3 of us head through the middle after a couple of minutes and it would be a very quick win as salvo after salvo of our torps would wreck havoc along with our gunfire Toby chickened out and went west and I was going to go up the channel however seeing how many Toby was about to face had to join him. Our erstwhile 3rd did charge the channel and got stuck in and we were a little slow mopping up on our side and too late to stop him being sunk but it did make it easy for us to finish off the remainder. Grudgingly I think he may have been right but what was in our favour that we were top tier and only a single DD on each side and mostly USN CA on thier side so they were torp lite. Share this post Link to post Share on other sites
Trigger_Happy_Dad Beta Tester 6,753 posts 7,907 battles Report post #19 Posted March 3, 2016 Profile - summary - background image encourages fail-platooning, Wickes (?) vs an Izumo, wtf! ;) 3 Share this post Link to post Share on other sites
[SCRUB] piritskenyer Players, Players, Sailing Hamster 3,462 posts 5,363 battles Report post #20 Posted March 4, 2016 Profile - summary - background image encourages fail-platooning, Wickes (?) vs an Izumo, wtf! ;) Double barrels, that's a Clemson! Share this post Link to post Share on other sites
Egoleter ∞ Players 4,046 posts Report post #21 Posted March 4, 2016 The first match I played on Twin Brothers I relaized how dangerous a passage between them would be. I parked my destroyer in front of it, fired of a salvo of torps and moved on to assist the rest of my team. A few moments later I noticed torpedo hits accounted. Another half minute later I recieved message that I sunk an enemy cruiser. On a hunch I turned back and fired another salvo into the channel and surely, just as my spidersense told me, a destroyer came into view and moved straight into its doom. At that point the match was pretty much over. I wasn't needed at the flanks as my team mopped up the oppsing forces there just fine. This match tought me two important lessons. Lesson 1: Don't move through the passage early on. Lesson 2: There are always players who didn't learn lesson 1. Share this post Link to post Share on other sites
RamirezKurita Players 1,130 posts 2,612 battles Report post #22 Posted March 4, 2016 Sending a battleship down the middle isn't a bad idea if your carriers have done their job and destroyed all the enemy destroyers. I remember several games where I went down the middle with my Kongo (technically a battlecruiser, but still) and nobody was able to do much because most enemies were on the flanks and nobody spotted me until I was in their cap. Share this post Link to post Share on other sites
Trigger_Happy_Dad Beta Tester 6,753 posts 7,907 battles Report post #23 Posted March 4, 2016 Double barrels, that's a Clemson! Okay, but still a fail platoon! ;) Share this post Link to post Share on other sites
[SCRUB] piritskenyer Players, Players, Sailing Hamster 3,462 posts 5,363 battles Report post #24 Posted March 4, 2016 Okay, but still a fail platoon! ;) OMG, WW2 was a total fail MM then from start to finish 1 Share this post Link to post Share on other sites
red_eye1980 Players 387 posts 3,102 battles Report post #25 Posted March 4, 2016 I hate it when people go through at the start of the battle. After a losing streak I said in chat:"any DDs go through in the beginning of the battle I will shoot you myself", because some friendly dds were flirting with the entrance after capping A. However. One of my most successful battles in an Aoba, was when I returned to base to defend against a DD who was trying to cap. He kinda lured me in the channel and I followed and got the kill. Then I thought " Im not gonna reverse all this. So I carried on forward until near the exit and camped there. sending torps now and then and shooting at retreating to base, thinking they are safe and exposing broadsides enemies. I was on a roll. We won and was one of my best games ever. Still hate the channel though. But love the map Share this post Link to post Share on other sites