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Shurz

torpedo bombers are broken - firing torps through solid islands

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[DIE]
Players
2 posts
6,927 battles

 

Situation:

Your ship is so close to an island that the collision alarm is sounding.

This Island is so tall you can't fire your ship cannon shells over it even from a distance.

Suddenly a full salvo of torpedoes magically appear from the rocky island and hit your ship.

The torpedo bombers dropped the torpedoes on the other side of the island and then the torpedoes magically quantumphase through solid rock.

.

Conclusion : Broken.

.

Situation:

The high altitude highspeed u-turn dropping torps into the water 2 seconds from impacting your ship.

.

One crucial limitation of a torpedo bomber was that it had to fly a long,

straight course at a constant altitude of 30 m (98 ft) toward the target ship before launching its torpedo.

Torpedoes are delicate mechanisms, and (especially when dropped from a plane) they did not always run straight and true.

It had to land perfectly flat on the water to run true to the target. If it landed at a sharp angle, it would dive straight down;

if it landed at a shallow angle, it would bounce up and down on the surface. Occasionally the torpedo would simply break up when it hit the water.

If the torpedo did land perfectly, it was designed to dive, then rise to a pre-set depth just below the surface.

If the depth mechanism was faulty, it could cause the torpedo to run too deep and end up going underneath the target.

If it did reach the target their exploders might not trigger the bursting charge or explode it too soon.

Sometimes, a slow-moving torpedo could be exploded by machine gun fire aimed at its warhead.

On top of all this, the torpedo planes themselves were comparatively slow, and so were vulnerable to fighters and AA fire.

.

conclusion : broken

.

Torpedo Bomber limitations:

Broken. Or were never even added into the game.

If they are in the game, When and where are they visible ???

.

Sidenote:

I don't have a problem with a well executed attack run by a carrier player in open water or down a narrow straight.  

Kudos to them if they do it. But the torpedo bomber needs to be fixed.

I am not talking about nerfing - this is broken code.

If the torpedo bombers release their torpedoes on one side of the island or in the middle of the island,

that means the torpedoes should detonate/break apart on impacting the island. The same solid pixels for player ships

and destroyer or cruisers launched torpedoes that hit island surfaces, should exist for plane dropped torpedoes.

 

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Beta Tester
615 posts
1,251 battles

Now, I havent played carrier since the beta, but back then the land torpedo glitch was definitely a thing.  The problem came from two code bugs.  1) torpedoes do not check for colisions in the air, only after they hit water.  2) the collision mesh for coastlines is one sided.  The result was if you made a manual drop on an island the torpedoes would fall through the land into the water, then emerge from the shore armed and ready to hit any shore hugging ship.  If that bug still works, it really needs to get fixed, because it's been known about since closed beta.

 

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[__]
Beta Tester
734 posts
1,694 battles

I have to agree with Waxx25. when using a carrier the fish doesnt hit the water until the start of the blue torpedo arc bar (representing the torpedoes ballistic arc). it might look like the TB has dropped the torpedo onto the beach but they probably dropped it into the water off shore

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Players
1,428 posts

Situation:
Your ship is so close to an island that the collision alarm is sounding.
This Island is so tall you can't fire your ship cannon shells over it even from a distance.
Suddenly a full salvo of torpedoes magically appear from the rocky island and hit your ship.
The torpedo bombers dropped the torpedoes on the other side of the island and then the torpedoes magically quantumphase through solid rock.
.
Conclusion : Broken.

.
Situation:
The high altitude highspeed u-turn dropping torps into the water 2 seconds from impacting your ship.
.
One crucial limitation of a torpedo bomber was that it had to fly a long,
straight course at a constant altitude of 30 m (98 ft) toward the target ship before launching its torpedo.
Torpedoes are delicate mechanisms, and (especially when dropped from a plane) they did not always run straight and true.
It had to land perfectly flat on the water to run true to the target. If it landed at a sharp angle, it would dive straight down;
if it landed at a shallow angle, it would bounce up and down on the surface. Occasionally the torpedo would simply break up when it hit the water.
If the torpedo did land perfectly, it was designed to dive, then rise to a pre-set depth just below the surface.
If the depth mechanism was faulty, it could cause the torpedo to run too deep and end up going underneath the target.
If it did reach the target their exploders might not trigger the bursting charge or explode it too soon.
Sometimes, a slow-moving torpedo could be exploded by machine gun fire aimed at its warhead.
On top of all this, the torpedo planes themselves were comparatively slow, and so were vulnerable to fighters and AA fire.
.
conclusion : broken
.
Torpedo Bomber limitations:
Broken. Or were never even added into the game.
If they are in the game, When and where are they visible ???
.
Sidenote:
I don't have a problem with a well executed attack run by a carrier player in open water or down a narrow straight.  
Kudos to them if they do it. But the torpedo bomber needs to be fixed.
I am not talking about nerfing - this is broken code.
If the torpedo bombers release their torpedoes on one side of the island or in the middle of the island,
that means the torpedoes should detonate/break apart on impacting the island. The same solid pixels for player ships
and destroyer or cruisers launched torpedoes that hit island surfaces, should exist for plane dropped torpedoes.

​I'm sorry but your story has to litles details to do something with it.

 

A replay would be great. Other wise please add the following info :

- What Map

- location of the Island

- Side of the Island you were.

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[SCRUB]
Beta Tester
2,328 posts
5,728 battles

A collision warning tells you if you are about to hit the island but it doesn't tell us anything about the shape of the island, or much about your direction in relation to it.  The game only cares if there is enough arming distance between the island and you and if there was space then they could easily have been dropped your side of the island.

 

As others have said, a replay and/or screenshot would resolve this easily...

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[HOME]
Players
749 posts
7,564 battles

Just a little correction OP: the 30m altitude was only required for older torpedoes....even later versions of Mk.13 torpedo could be dropped from 730m so 700 more meters :izmena:  at 760km/h no less...they arent all that delicate if you build them properly

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[TTT]
Players
1,168 posts
9,822 battles

There's been a couple of similar complaints in the past. Very few of them have produced replays and/or screenshots and all of them have been judged to be kosher.

 

As a CV player you can instantly judge if there is enough room between island hugging ship and said island. In general: you're not so close to the island as you think you are

Edited by gr0pah

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Beta Tester
1,196 posts
5,307 battles

 

Sidenote:
I don't have a problem with a well executed attack run by a carrier player in open water or down a narrow straight.  
Kudos to them if they do it. But the torpedo bomber needs to be fixed.
I am not talking about nerfing - this is broken code.
If the torpedo bombers release their torpedoes on one side of the island or in the middle of the island,
that means the torpedoes should detonate/break apart on impacting the island. The same solid pixels for player ships

 

The torpedoes detonate on the island exactly at the same location that your Battleship will run aground, and they need at least one ship length in order to arm.

 

This is exactly the same as in reality, the torpedoes can't be dropped in water that is more shallow then the Battleship itself can traverse.

 

 

If you want Carriers to have to drop torpedoes further away from islands, then Battleships should also run aground further away from islands, otherwise there would be an immune zone where you could park a Battleship but not hit it with torpedoes regardless of what direction you dropped from, and that would make even less sense.

 

 

Today it works fine, if your further away from the island then a ship length, then your also vulnerable from torpedo drops.

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Beta Tester
75 posts

Torpedo bombers are not broken!

 

If what you describe happened exactly as you said then it is a bug, and rather than whining on the forums about it you should raise a support ticket/ bug report and let WG know so they can fix it, contrary to what some people think WG do not want buggy code in there game! 

 

again like others have said you need a replay or screen shots!  

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