[KRAKN] elladaris Beta Tester 100 posts 7,897 battles Report post #1 Posted February 24, 2016 hello my friends. i play today many battles and in one battle i play my fubuki against one blyskawica and i hit them 9 times with torpedo in 4 klm distance and he dont die. i think is the most bug in the server or that player with blyskawica is immortal. that they sey me in chat. im immortal. i upload my replay on wows replay here http://wowreplays.com/Replay/1318-Fubuki-North-Winter-THE-MOST-IMMORTAL-B-yskawica-IN-THE-EU-SERVERBUG plz check it and im wating your answers. Share this post Link to post Share on other sites
LilJumpa Beta Tester 4,603 posts 7,488 battles Report post #2 Posted February 24, 2016 (edited) You hit him 6 times and every hit was in the aft section of the Ship. That is actually no Bug but "working as intended" A Ship has different sections: Bow, Middle , Stern and the Superstructure Each section has a certain amount of HP, and when that is gone the section becomes immune to damage. Notice the burnt aft section of the Blysca in your Replay. Here is a very good guide, which is a little older but explains very well: http://forum.worldofwarships.com/index.php?/topic/41728-dealing-damage-in-wows/ and here is a vid out of that guide showing the damage treshhold of the mid-Section of a Yamato. At a certain point the ship doesn't take any more damage Edited February 24, 2016 by LilJumpa 3 Share this post Link to post Share on other sites
[KRAKN] elladaris Beta Tester 100 posts 7,897 battles Report post #3 Posted February 24, 2016 You hit him 6 times and every hit was in the aft section of the Ship. That is actually no Bug but "working as intended" A Ship has different sections: Bow, Middle , Stern and the Superstructure Each section has a certain amount of HP, and when that is gone the section becomes immune to damage. Notice the burnt aft section of the Blysca in your Replay. Here is a very good guide, which is a little older but explains very well: http://forum.worldofwarships.com/index.php?/topic/41728-dealing-damage-in-wows/ and here is a vid out of that guide showing the damage treshhold of the mid-Section of a Yamato. At a certain point the ship doesn't take any more damage hello my friend. i see many times that video before 2 weaks ago. thanks for your answer but i play dd and i hit them with 6 torps in first time and he dont die. i hit them with 3 more torps after 1 min and i hit them with 3 more torps. all together 9 torps hit them and i take 15k dmg. and he steel lives with 447 life. Share this post Link to post Share on other sites
LilJumpa Beta Tester 4,603 posts 7,488 battles Report post #4 Posted February 24, 2016 i watched your replay..... and that is the explanation. Game mechanics. Have been like this since i started playing. 1 Share this post Link to post Share on other sites
[POMF] Pekoe_Darjeeling Weekend Tester 2,385 posts 10,008 battles Report post #5 Posted February 25, 2016 It's the first time I have seen someone surviving that many torp. hits. Especially that it was a DD. Share this post Link to post Share on other sites
Tubit101 Players 1,189 posts 4,745 battles Report post #6 Posted February 25, 2016 No destroyer, or even any carrier or cruiser should survive 6 or even 9 torpedo hits, regardless of game current mechanics. I don't care if it's "working as intended". It shouldn't be. Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #7 Posted February 25, 2016 (edited) The damage saturation mechanic is flawed. Reduced damage for a ship section that's already been blown to bits? Yes. No damage at all? Lolno. If the section is already shot up so much that you'd argue there's nothing left to destroy, hence no damage dealing, then at the very least you should apply flooding or fire. Ships with their entire aft shot out from under them typically tend to take on water and subsequent hits on that section would apply any repaired flooding/fire again (destroyed the bulkheads which sealed off the section). That way even if you wouldn't do maximum damage anymore, you'd still do damage as you ought think you'd do if you shoot and hit a ship. A DD taking multiple torpedoes that's just surviving by chance of all torpedoes hitting a saturated hitbox is plain ridiculous. Edited February 25, 2016 by Aotearas 3 Share this post Link to post Share on other sites
LilJumpa Beta Tester 4,603 posts 7,488 battles Report post #8 Posted February 25, 2016 Guys it's the game mechanics... You are playing a game where 24 Battleships fight eachother in a 40x40 km square with islands inhabited by midgets living in puppethouses and Ships going 270km/h, getting invisible after a certain amount of time because they don't fire their guns anymore and airplane pilots perform airstunts and drop torpedos in a tight formation perfectly parallel to eachother. You really want to go down that road? 1 Share this post Link to post Share on other sites
Azrael_Ashemdion Beta Tester 360 posts 17,480 battles Report post #9 Posted February 25, 2016 I had a similar experience playing the Gremlin and dropping six torps into a Phoenix or something, he lived with a few k left. I felt the same way - robbed - but later observed on the replay that both sets of three hit the same section of the ship - it sucks, but that's the breaks. Az Share this post Link to post Share on other sites
Tubit101 Players 1,189 posts 4,745 battles Report post #10 Posted February 25, 2016 There is no "it's the game mechanics" or "that's the breaks" - because this game is a computer program and computer programs can be changed at any time for the better. Nothing is set in stone here, ok? There is no reason to keep this particular "feature" in the game, because it's unbalanced. Yes, we know that the game is fundamentally unrealistic. In fact, many of those unrealistic features are there expressively to maintain game balance. Now, sending a truckload of torpedoes into a tiny ship, just to have it shrug it off, is not balanced. In most situations, a destroyer can't even handle one torpedo. See? Unbalanced. Needs fixing. 3 Share this post Link to post Share on other sites
LilJumpa Beta Tester 4,603 posts 7,488 battles Report post #11 Posted February 25, 2016 I give up, please send a ticket or something. 3 Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #12 Posted February 25, 2016 Guys it's the game mechanics... Aye, flawed game mechanics. How else would you explain an arbitrary damage limit to a section that is less than total ship health and effectively means that a ship can take infinite hits to one of its hitboxes without sinking? The basic idea isn't wrong: if you shot a ships' superstructure into paperclips there's not much left to actually damage on hitting it some more, but the implementation ingame results in aforementioned nonsensical situations. Rarely, but it happens. Hence, needs a bit of work. Share this post Link to post Share on other sites
[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,972 battles Report post #13 Posted February 25, 2016 Bootom line is, as LilJumpa repeatedly pointed out, it's working as intended. If you think it should work differently, you might post it in the feedback section. Share this post Link to post Share on other sites
Tubit101 Players 1,189 posts 4,745 battles Report post #14 Posted February 25, 2016 Bootom line is, as LilJumpa repeatedly pointed out, it's working as intended. If you think it should work differently, you might post it in the feedback section. It's not intended. That's pretty much like saying "Hey if I honk the horn and turn on the blinkers while reversing in this car, the wheels fall off. Well, it's the way it was built, so it must be working as intended". Share this post Link to post Share on other sites
[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,972 battles Report post #15 Posted February 25, 2016 It's not intended. That's pretty much like saying "Hey if I honk the horn and turn on the blinkers while reversing in this car, the wheels fall off. Well, it's the way it was built, so it must be working as intended". I don't know how else to put it so I'll have to repeat myself: It is working as intended. Whether or not you agree with the design is not relevant here. Again, if you think it should work differently, there's the appropriate section for suggestions and feedback on these forums. Share this post Link to post Share on other sites
Tubit101 Players 1,189 posts 4,745 battles Report post #16 Posted February 25, 2016 I don't know how else to put it so I'll have to repeat myself: It is working as intended. Whether or not you agree with the design is not relevant here. Again, if you think it should work differently, there's the appropriate section for suggestions and feedback on these forums. You can keep saying that, but you're not really bringing any good arguments to the table. Mistakes in game mechanics can and will happen. This is a very likely mistake. Until a WG developer actually comes in here and says "we intended for destroyers to be able to survive 9 torpedoes if they're shot into the same area" you have no reason to claim it's intended. Share this post Link to post Share on other sites
warsinger2 Players 261 posts 3,504 battles Report post #17 Posted February 25, 2016 Bottom line is, it is [edited]and should not even work that way since in theory I could hit any ship with an infinite number of torps or shells, as long as only a single hit section is hit the ship survives 1x10^100000 torp hits, oh too bad you hit every single one in the same damage section. That is plain crap even as video game mechanics go. If I destroy a ship section utterly, what normally happens? Oh that is right, the ship breaks apart. Damage on already destroyed section should bleed over, period, even in a simplified video game like this. Share this post Link to post Share on other sites
warsinger2 Players 261 posts 3,504 battles Report post #18 Posted February 25, 2016 I don't know how else to put it so I'll have to repeat myself: It is working as intended. Whether or not you agree with the design is not relevant here. Again, if you think it should work differently, there's the appropriate section for suggestions and feedback on these forums. This can be hardly considered working as intended and if you think that is the case I have to question your common sense. Share this post Link to post Share on other sites
[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,972 battles Report post #19 Posted February 25, 2016 You can keep saying that, but you're not really bringing any good arguments to the table. Mistakes in game mechanics can and will happen. You're not bringing any arguments at all. All you do is stating that you don't agree with the game mechanics. You think it's a bug? File a bug report. Share this post Link to post Share on other sites
[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,972 battles Report post #20 Posted February 25, 2016 This can be hardly considered working as intended and if you think that is the case I have to question your common sense. This is a game where you can hoist flags to, i.e. earn 300% XP for your captain just by hoisting a flag. Common sense has very little room here. Share this post Link to post Share on other sites
Tubit101 Players 1,189 posts 4,745 battles Report post #21 Posted February 25, 2016 You're not bringing any arguments at all. All you do is stating that you don't agree with the game mechanics. You think it's a bug? File a bug report. I provided context in the form of comparisons and I talked about why I reasoned the way I did, which is a far cry more that just bluntly stating an opinion. Deal with it and move on. For the record, I don't think it's a bug, I think it's an unintended alteration of the game balance. Share this post Link to post Share on other sites
[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,972 battles Report post #22 Posted February 25, 2016 Deal with it and move on. Exactly. Deal with it. 1 Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #23 Posted February 25, 2016 If a destroyer has its bow blown off by a torpedo, don't expect to send more torpedoes/shells into that section for more damage. Nothing will be there to hit! Engine/steering performance should be greatly reduced once the bow or stern HP has depleted though. Share this post Link to post Share on other sites
[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,972 battles Report post #24 Posted February 25, 2016 Engine/steering performance should be greatly reduced once the bow or stern HP has depleted though. If we had degrading functionality due to damage, the whole game would be a whole lot different... Share this post Link to post Share on other sites
Tubit101 Players 1,189 posts 4,745 battles Report post #25 Posted February 25, 2016 (edited) If a destroyer has its bow blown off by a torpedo, don't expect to send more torpedoes/shells into that section for more damage. Nothing will be there to hit! Engine/steering performance should be greatly reduced once the bow or stern HP has depleted though. In terms of gameplay and game balance, the ship in the picture has effectively been disabled i.e. sunk. Its capabilities has been too greatly diminished to be recognized as playable. There's no damage modeling in WoWs to represent it by anything else than a sunken ship. This is a great example of how a ship doesn't just shrug off additional torpedoes. Any additional torpedoes would end its already crippled existence. Edited February 25, 2016 by Tubit101 Share this post Link to post Share on other sites