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Leo_Apollo11

The radar is coming ("Some interesting info from RU" & Reddit confirms this)...

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Hi all,

 

The radar is coming ("Some interesting info from RU" & Reddit confirms this)...

 

"Some interesting info from RU"

http://forum.worldofwarships.eu/index.php?/topic/31444-some-interesting-info-from-ru/page__st__900__pid__876772#entry876772

 

 

Another series of questions. Source

 

6) We are quite happy with current DD population. Soon, there won't be as much DD's since we're implementing new options for cruisers. Stay tuned.
 

 

 

"Leaked Radar Consumable Stats in 0.5.4"

 

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Leo "Apollo11"

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So WG creates a situation where we have many and more DDs "infesting" high tier games atm.....and then they give us the solution: radar for 4 high tier cruisers....

 

Brilliant!

 

"omg I need radar now - don't want to grind, take my doublons!"

 

:D

Edited by Trigger_Happy_Dad
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So WG creates a situation where we have many and more DDs "infesting" high tier games atm.....and then they give us the solution: radar for 4 high tier cruisers....

 

Brilliant!

 

"omg I need radar now - don't want to grind, take my doublons!"

 

:D

 

oh dear, I never even thought of that... the only Premium with access to that is going to be the dearly beloved Kutuzov... *sigh*

Going to be interesting to see if that's worth giving up the Catapult Fighter for...

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Going to be interesting to see if that's worth giving up the Catapult Fighter for...

 

On a ship like the Des Moines sure. The new AA kills over half the planes before they come close and usually the other half will get to your ship before the catapult fighter decides to go fight them. With the defensive fire consumable the cruisers don't really need a fighter anyway. And with the new AA buff the fighter does a very small amount of damage compared to the regular AA. I'd much rather be able to hunt DDs every now and then, especially when they're firing from smoke and you need to get within 2km to spoot them. 

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On a ship like the Des Moines sure. The new AA kills over half the planes before they come close and usually the other half will get to your ship before the catapult fighter decides to go fight them. With the defensive fire consumable the cruisers don't really need a fighter anyway. And with the new AA buff the fighter does a very small amount of damage compared to the regular AA. I'd much rather be able to hunt DDs every now and then, especially when they're firing from smoke and you need to get within 2km to spoot them. 

 

On the other hand (not saying you're wrong, just adding a few counterpoints), Radar doesn't have the duration of usefulness of the Fighter - that thing circles you forever and always has a chance to spot torpedoes and sometimes even DDs. Also, yes it won't shoot down many/any planes, but having it as a source of panicking (reliable when getting attacked yourself, and still pretty good when you use targeting focus from my experience) while your Defensive AA is on cooldown is also pretty valuable. It's probably going to be more worth it the higher tier you get, because a) it lasts longer and b) the DDs get better. So, on a Des Moines, I'd concur with your YES, but for New Orleans... hm not so sure yet. Gonna have to see it in action.

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I really should have grinded the American Cruisers first

(Germany:Admiral Hipper

Japan:Ibuki

USA:Pensacola(stock))

 

look at the New Orleans unlike the other cruisers its premium radar lasts 5secs longer

Edited by kotkiller

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On the other hand (not saying you're wrong, just adding a few counterpoints), Radar doesn't have the duration of usefulness of the Fighter - that thing circles you forever and always has a chance to spot torpedoes and sometimes even DDs. Also, yes it won't shoot down many/any planes, but having it as a source of panicking (reliable when getting attacked yourself, and still pretty good when you use targeting focus from my experience) while your Defensive AA is on cooldown is also pretty valuable. It's probably going to be more worth it the higher tier you get, because a) it lasts longer and b) the DDs get better. So, on a Des Moines, I'd concur with your YES, but for New Orleans... hm not so sure yet. Gonna have to see it in action.

 

Well... it really depends on how common carriers will be going forwards. I can totally see people grabbing both radar and HAS. Radar to paint the destroyers and HAS for a sort of defensive cooldown.

Looking this over, Kutuzov doesn't appear to have access to radar, but given that Moskva and Dimiti Donskoi both appear to have no planes as well, it isn't a given that it will stay this way.

 

By the way, didn't we have a nice, if unbalanced game last night? Where we to my surprised managed to steamroll an enemy team. Me and my buddy in Amagis, you in a Hipper (I think)?

Edited by Unintentional_submarine

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Well... it really depends on how common carriers will be going forwards. I can totally see people grabbing both radar and HAS. Radar to paint the destroyers and HAS for a sort of defensive cooldown.

Looking this over, Kutuzov doesn't appear to have access to radar, but given that Moskva and Dimiti Donskoi both appear to have no planes as well, it isn't a given that it will stay this way.

 

By the way, didn't we have a nice, if unbalanced game last night? Where we to my surprised managed to steamroll an enemy team. Me and my buddy in Amagis, you in a Hipper (I think)?

 

yup, I was in my Ibuki I think :) always nice to fight besides a fellow Forumite, especially if we manage to take down that kind of long odds :)

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I just hope they don't forget to add another "spotted" icon when they implement this. Since they spot every ship, even when there is no direct line of sight, like islands inbetween, you should know what spots you.

 

About the consumable itself. Let's wait and see. Initial thought: Can be very usefull, but hurts US DDs using offensive smoke the most.

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The way WGs balancing methods work boggles my mind, because it mainly can be summed up by 'toss fecal matter on the wall and see how it sticks, then do it a few more time... hey, who knows, it may work one of those days'.

 

 

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yup, I was in my Ibuki I think :) always nice to fight besides a fellow Forumite, especially if we manage to take down that kind of long odds :)

 

Yes, Ibuki. It was that Zao that messed it all up (yes I know that sounds even more silly).:rolleyes: But good job in that game.

 

The way WGs balancing methods work boggles my mind, because it mainly can be summed up by 'toss fecal matter on the wall and see how it sticks, then do it a few more time... hey, who knows, it may work one of those days'.

 

 

 

Heh, sounds more like WG is working off the Fuso's path. Shoot enough shells and you are bound to hit a citadel or two, but only after a lot of misses and overpens.

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The way WGs balancing methods work boggles my mind, because it mainly can be summed up by 'toss fecal matter on the wall and see how it sticks, then do it a few more time... hey, who knows, it may work one of those days'.

Their balance adjusting has this kind of accuracy:

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As if T8 would be a problem please give a reset another free reset for skills for DDs so we can throw out the tropedo aceleration again to counter radar.

Edited by Spellfire40

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Retarded question, but what's the difference between Radar and the old Hydro? Radar can't pen islands and mountains?

 

Cheers,

~t3h'Pâr4d0x

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I'm afraid russian cruisers will be what US-BBs are (until now) for clan-games or teambattles.(US-BBs are at the moment the best for angling-and-driving-backwards-tactic, seen often in clan vs clan games (inoffial ones, of course)...so good luck with amagi/fuso who have their main firepower not in the front). First choice RU, because range, AA and radar are stronger than other tree's advantages...why should we use other trees in important matches? :p

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Retarded question, but what's the difference between Radar and the old Hydro? Radar can't pen islands and mountains?

 

Cheers,

~t3h'Pâr4d0x

 

Radar cant spot torpedoes for definite. I think it will still go through islands and smoke.

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As if T8 would be a problem please give a reset another free reset for skills for DDs so we can throw out the tropedo aceleration again to counter radar.

 

ummm... which you would do... how exactly? there's (as far as we know) nothing that affects Radar. Nothing, period. Which is what makes it so powerful.

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Radar cant spot torpedoes for definite. I think it will still go through islands and smoke.

 

Hydro (I'll just call it sonar) does what radar does, but: sonar has longer duration but smaller range (best until now: ~5km for ships and i think 3 for torps on german cruisers). Radar has 10km range but short duration (much more useful if you need to know where the DD is NOW and not just when sailing into smoke)
Edited by Myrmix

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ummm... which you would do... how exactly? there's (as far as we know) nothing that affects Radar. Nothing, period. Which is what makes it so powerful.

 

Well i want to RNG Trop from outside Radar range losing range isnt as import anymore by changing skills . Mituki Haru Fubuki and all other non IJN DDs will be hit hard by this crap. Kagaro and Shima wich are the real problem if you belive teh BB whiners for most dont care because 20km base range can outrange even with Torpedo aceleration. For me this is just another ploy to for Gold use to reskill. Its the CV nerfs all over agian. The ships thats are perceived as the problem are the least afected. I hope WG makes sure to acount for the even lower damage of DDs and give them 100kn Tops /sarcasm off.  Ok next please create 200 posts a day BBs are op till they are nerfed into the ground too so we can play world of warnerv soon. Frist Cv now DD it never fails to amaze me. BTW i had a game today in my fubuki with 2 T6 CV per side....i could exactly land 1 Torp with planes anyway i hope they count that in when they give out Radar.
Edited by Spellfire40

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Great, 10 km radar is bad news for US DDs, while the Shimas say: "i don´t give a fock, because .... i am a Shima".

Take away Vodka and drugs and try to think before you act.

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Is it just me or do these radar consumable look like a pretty half-hearted attempt to hand something to the cruisers to give them a purpose? The short range, and the really short "active time" and the long reload of that consumable look rather useless, in my opinion, if you take into consideration, that the really "annoying" area-denial DDs on those higher tiers have a longer torpedo range than the detection range of these consumable. They basically work against invisi-firing DDs, like those of the US and russia, but the one which effect the gameplay at these level the most, the IJN´s, can remain rather unimpressed by those consumables. Against those DDs, the consumable will only show effect when it´s already too late anyway, and the time they are active will never, ever be enough to take out a DD, unless it is already damaged. Nearby BBs won´t probably able to turn their turrets in time, once a DD is detected by that radar...

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You're not supposed to kill them in 30 seconds, you're supposed to know where they are, chase them out of smoke or cap-circles. They're trying to give us some way to counter DDs, not make them useless and extinct.

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You're not supposed to kill them in 30 seconds, you're supposed to know where they are, chase them out of smoke or cap-circles. They're trying to give us some way to counter DDs, not make them useless and extinct.

 

Yes but try to hit anything with Fubuki Torps from a distance its pure RNG they pay for their range with speed. 20 sek spoted in a DD is a death sentence if your under 10km even if you dont die you have half your modules destroyed and are burning. A shima on the other hand has torps with higher damage and bigger speed is much less effected from lanching further away mid the fact that with its speed compared to any IJN DD after Mitsuki it can much easyly maintain her disstance something Kagaro and Fubuki struggle with while maneuvering vs pushing Cruisers. Thats why i compare this to the CV type of nerfs . Midway is op so lets nerf all CV till Minway is still OP but any other CV are unplayable..... Radar wont change the shima problem too much but affect your way to shima. Lets wait what they will do when all still whine about Torpedo walls. My guss is return old spoting distance for Torps.
Edited by Spellfire40

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