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Redcap375

Give me a reason to up-tier WOWS! The problems we face..

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Am I amongst the few players that are quite content at staying at the ship they enjoy and not preceding any further?  Why you ask? Because I believe the ships in some higher tiers lines just aren’t worth it, or bring very little in exchange for the playing for fun aspect and that what’s its about at the end of the day.

 

Examples:

 

The Cleveland (Tier 6)

 

I know what your thinking and going to say but I love this ship and have done since paying WOWS, nerfs and all.  This was the only ship that I aimed for at the time when there was only two lines.  I loved the look and characteristics of the ship.  I also knew the strengths and weakness which matched my way of playing games.  I believe its one of the best “team player” ship in WOWS.  It can be used as a DD hunter, go one to one with cruisers or help destroy a BB by burning it to death.  It can be used to defend CV’s when you know that the enemy ones are going to send waves of Planes and blow them out the sky. Or hang a little bit back and keep those pesky DDs away from it. When you starting hitting DDs with 12 6 inch guns they sink rather quickly.   Or you can use to help BBs by giving them ample AA cover and help con fire on a target. Because at this tier, the AA isn’t CRAZY where every ship has descent AA cover.

 

So why would I want to move up the tiers and what would it bring? Well in my option, not much.

 

Pensucola (Tier 7) – The cruel world of piloting a CL for so long then moving up to a CA.  SLOWER guns, SLOWER reload, SLOWER turning, BIGGGER citadels.  This ships seems to be one of the first ships that get blown out of the water from afar. Is it because BBs know they can sink it pretty fast because I don’t think it’s because their afraid of it. I know people say you have to adopt a different play style and in theory I understand what it could be useful for (more pen, cruiser killer thing) but its plays a more or a certain role. Plus it starts to meet things like Iowa’s and DD torp spamming. CV’s are also dying out at this level.

 

New Orleans (Tier 8)– So its gets better armour and rate-of-fire then the Cola but you have BETTER BB that wont even notice you have any armour. More AA but at this level everything has good aa cover and CV’s are a thing of the past. I don’t blame them.

 

Baltimore – (Tier 9) Im not one for states and all that jazz but this seems to me like a slightly up-scaled version of the Cleveland.  Hell the thing even looks alike. And its placed in a tier that could face monstrosities of BB (Yam) that will blow it apart at a further range.  By this point Torps are flying EVERYWHERE and the DDs become ghosts.  Who needs aa cover when everyone has it and CV’s are….What are they again?  I like the look of the thing tho J

 

Take into account the hell of a grind with all this too.

 

 

Hiryu (tier 7)

 

My first decision was should I to move up from the Ryujo. Yes, and why?  Because of the extra fighter (2-2-2).  IJN carrier are simply all-or-nothing carriers, historically too.  So you need to play them that way.  Having 3-1-2 take the sting away from the tail.  Leave the fighter coverage to the US CV’s because they do it A LOT better.  But, that extra fighter brought with it something that helps no end compared to the  Ryujo.  When playing the former you were nearly always outgunned in the air. Your lonely fighter would engage their fighter and lose, I take except that if its to get you other planes through.  But that leaves your other (important) planes at the mercy of the other US fighter group that can take its time killing every torp bomber you have.  Lets face it, everyone should target torp bombers before anything else, screw bombers! The Hiryu cancels that out completely.  You torp/bombers have a chance of getting through the lines and causing ship sinking damage.   Now if they return is a different matter as your planes are now being smashed by the victorious US planes coming back. But who cares, you have 10 to-a-penny planes now J

 

This is (I believe) the last tier that CV’s are fun to play.  If you get a higher tier match then its alright, though AA cover is getting abit crazy.  Lower match ups and your singing (lower aa cover). The thing is that you know what set ups your going to face.  Because it doesn’t change.

 

Shokaku (tier 8)

 

Correct me if im wrong, but doesn’t it have the same set up as the Hiryu?? Are you getting more fighters? Bombers? I cant see it.  Your now facing the likes of the New Orleans, Baltimore’s and heavy AA BB platforms? The only good thing is that you know that the other CVs are going to have the same set ups at the same/lower tiers. But at higher tiers you’ve got the Essex all fighter layout that will have that extra fighter plane causing you the same headache as before with the Ryujo. 

 

Taiho (tier 9)

 

CV’s are a thing of the past.  Crazy AA cover, even DDs are blowing them out of the sky. Good team spotter though.

 

US CARRIERS

 

Bogue or Ranger, juries out on this one

 

Bogue (tier 5)

 

You get two fighters. That is the staple of all US carriers up to Lexington, which is tier 8! You are unmatched fighter wise and can/will rule the skies as per the comments on the Ryujo.  Your not facing an opponent that can out plane your fighters so its easy.  If you wanted to play an optimal fleet protection carrier I believe this is the one.  You even have a bomber to have a laugh with. But staying at tier 5 would be…well not in the spirit of WOWS? Fine you go back to it, but not as the furthest to go with within the line.  So what is the next US carrier that brings something new to the party?

 

Ranger (tier 7)

 

Because it has an extra bomber, which means it is more fun to play J. Plus you can sink a DD at the same tier or just below with one or two runs.  I couldn’t believe how many DD kills you can get with US bombers (always use manual on DDs, trickier but fun if they land).

 

Lexington (tier 8)

 

Does it bring anything new to the table? Nope.  Same set up but this time your facing crazier aa and torp heven. Your getting out numbered when matched against Essex CV’s (extra fighter) and have the same problem as per Hiryu comment (extra planes). Plus one hell of a grind.

 

I know this is all going off the US carrier taking a fighter set up but come on, who doesn’t.  I feel sorry for opponents that use strike layouts, easy kills.  Target their only torp bombers per run and mop up the rest of the bombers after, piecemeal. They rely too much on stealth to get past you, DDs pick them up easy.  When they show up (normally towards your cv, as they know your going to close their game down) you sent your planes to intercept, simples. One guy did that yesterday, lost first wave of planes and left, leaving me with a bot.

 

1-1-1 is ok , but it’s a jack of all trades and master of none. When the opponent is master of their CV, they either get out striked (0-1-3) or smashed in the air (2-0-2).  Target their single fighter, target single torp bomber and job done (if you have time, their bombers), repeat the process. All the time using your 2 bombers to wreak havoc. This is US comparison of course. IJN carriers are even worse (2-2-2) or god forbid they use a (3-1-2). They also have 2 torps (2-2-2) smashing your fleet as well, nice.

 

Did I mention AA is demented at this tier.

 

Essex (tier 9)

 

This is the only one I would aim for if I was so inclined, per patch that is/was.  Only for the extra fighter! King of the skies, period.  Now WOWS have changed the layouts (laughing so hard, nice one WG, nice one). All that grind for one extra fighter. Considering AA from even DDs is now doing the job for you.  Though you can still be used as a spotter.  I bet teams love it when they see one on the MMA scene “I could have had another BB, CA or DD, instead of this joker, bless him”. Upkeep costs are insane; this is a general comment to nearly all the lines at tier 9-10!

 

(Tier 10)

 

Do they even do CVs at this level?

 

 

 

 

DD’s and BB’s

 

I would be a hypocrite saying much about both lines to be honest.  DD’s have never been my thing.  I cant grasp the shooting  torps from range and sneaking around thing they have going on. I revert back to cruiser style mode when playing them, which is never a good thing. But I believe both lines are worth playing until tier 10

 

The most important thing on a DD is the Torps and we all know this. I’ll come onto the Russian ones in-a-bit.  So I believe the optimal tier for a DD must be when:

 

A)You have long range torps

B)You can fire said torps whilst being invisible

C)Fast as hell

 

The Shimakaze, AKA “torp spammer” has gotta win it.  That’s probably why everyone uses it. knowing that you have bigger BB targets to hit (whilst invisible), hardly any planes to worry about and crusiers that wont last longenough to get to ya, if they can even see you that is. Now I haven’t tried the IJN DD lines but have of course faced them a lot as it’s the most popular DD line by far. I didn’t want to use nothing but torps as my strategy, not that it is a bad thing and I certainly don’t blame people that do. It’s the best way to play them, just not my bag.

 

I believe Battleships are all worth playing due to the end result of some pretty cool tier 9-10 ships. Who wouldn’t want to play the Yam or Iowa?  I know Yams are dominating tier 9-10 matches but oh well, what do you expect now cruisers and CVs are out of the equation.

 

I have stopped at the high tier of 6 (new Mex).  I love the fact that I can have 12 guns that can deliver a full broadside.  Decent ish aa and smaller guns for dds, as if that matters (until I get Sec Man perk). Have left the bb line in the dark at the moment.  Losing guns going to the Colorado doesn’t seem as fun, but will prob grind due to the cool ships at the top! But if I thought torp spamming at the high tier was nuts for a CA, god knows what it’s like in a slow turning/moving BB, gonna get messy!

 

Advise time chaps…Can anyone give me any hints on how to play the Russian line effectively. Currently grinded all the way to the Kiev (tier 7) (wow you say.Lol).  This ship appealed to me as it has LOTS of guns for its class, heaver too. Plus I have that general hate for DDs so saw this as a perfect DD killer (could have left this with the cruisers to be honest).  Is that the problem lads? I see it more as a DD killer than a BB hunting machine? Treating it more as a cruiser then a DD? It seems like the pathetic torp range (4km I believe) which the other DDs relies on get you murdered more often than not. Getting that close to a BB, DD, CL,CA and CV is crazy chicken time. Your quickly spotted by even a ship that is playing another game! Spotted + on your own + 13 km way + holding ones balls in their hands = Death. Engage another DD one on one, that’s when this thing shines.  But that means being spotted as your further up and all hell being thrown in your direction. It cheeses me off being spotted by another DD and you can’t even see him, at all.  Any tips lads?

 

This is just my opinion gens.  Are these the reasons so many people just aren’t playing higher tier games? Because like me, they enjoy the ships on that tier with the opposition it faces. If so, how can WG change this?

 

In a nut shell.  Playing above tier 7-8 just isn’t…..Fun

 

All Comments welcome. Will probably get shot down with stats and that jazz, but all welcome regardless. Oh, I also love the Cleveland as it was my first Airfix model I made about 15 years ago.  See you on the big blue chaps :bajan:

 

Edited by Redcap375
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I'm only up to tier 6 (Cleveland, Mutsuki and Fusou in order of unlocks (Fusou just unlocked yesterday)) but I'm not looking to stop going up the tiers.

 

Generally I'm focusing on my BB lines right now with a bit of cruiser as side dish to complete the menu.

 

And it's true that most players will have to adopt a different playstyle going into the higher tiers to do well. That is, they have to develope a much better awareness of their surroundings, threat assessment and positioning to do well, things that aren't necessarily taught in the low and midtiers because you can typically get away with not being the best at such stuff, but on higher tiers, any decent player will punish you hard for making mistakes and with the improving ship capabilities, particularily their damage output, getting punished hard can quickly end in you sinking. Catch a couple citadel penetrations or torpedoes and *bamm*, match done for you.

 

Though I would by no stretch of any imagination count as a very good player, nor would I say I'm particularily good with the things I mentioned (at least most of the time), I for one do relish the thought at the challenge. Though I also fear what trying out stock ships at those high tiers is going to be like if you can't skip the grind to the essential upgrades with free XP.

The grind is the only thing I'm not looking particularily forward for, but the challenge in making the ships work, adapting to different playstyles and most importantly, getting better (or sink trying) is what drives me onwards.

 

Try out the other classes too. Especially the DDs and BBs are good learning experiences since making a mistake in those is typically punished harder than say in a cruiser (a slow BB gets isolated quick if you moved to the wrong side of the map for example and a too gung-ho DD will get blown to bits fast). They do prepare your mentality for the higher tiers.

 

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For the parts that i can identify with, i am completly with you. I have no hand on CVs, so i can´t comment on them, but for the cruisers, you basically hit the nail. I personally somehow like the Pensacola, though. It is an awesome cruiser hunter, but only if it is ranked as a top tier. It is just to fragile for BB shells, and as mid or bottom tier, it´s efficency and fun factor rapidly sinks to the bottom of the see.

 

For BBs, it´s basically the same. IJN and US BBs basically reach the pike of their line at tier 6. The tier 7´s are still fun to play, but suffer horribly when bottom Tier. The USN BBs still offer some attraction at the higher tiers, and the IJN Yamato is a beast, but considering the whole high tier mechanics, the DDs and the bad economy, fun just stops at tier 7, no matter the glorious Yamato.

 

I stopped my grind months ago. I got my tier 6 and 7 ships, and my beloved Tirpitz, if i want to feel the pain of high tier battles. The most fun of all i have at tier 4-5, with my premium tier 4´s or my tier 5 DDs. Reliable, cheap to maintain, fun. No reason to progress, but no reason to throw money at this game aswell.

Since 0.5.3. did absolutely nothing, to improve the high tier game experience, i don´t expect things to change for the better. WG still beleaves for some reason, they made a great job. I politely disagree, but they don´t care anyway.

 

All that´s left from my CAT euphoria for this game has been reduced to "well, it´s not that bad it deserves to be thrown off the harddisk, but nothing to play on a daily base aswell".

 

Project R was a great thing, but the pain i had with some missions (BB wins, what a pain, if you have to rely on a random team and broken RNG...) was so immense, i think i need a break for several more weeks or months.

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The main reasons to not play high tier are :

     * economy : repairs costs are so big (even when you take little to no damage) that everyone is camping behind, noone wants to attack, games are boring ...

     * balance : cruisers don't have a real place in the current metagame

     * no end game content : so you unlock a T10, but for what ? there is no Clan War, no team battle for T10, no stronghold.

 

At this moment, I don't see anything to make me grind higher than T8.

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You get so many things wrong, the world is bigger than the low tier HE spamming contest. All your "opinions" of the high tier ships and gameplay are pure speculation.

 

The main reason for going up tier and eventually Tier10, that you get to shoot a lot of times weaker enemies than your own ship and status symbols like the mighty Yamato.

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If you like a ship, play it, don't feel bad for not wanting to up tier.

 

My only counter argument is that t8 is needed to participate fully in team battles and ranked. The new game styles are fun.

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HE spamming contest i can agree with Kfa.  You got to use the tools you have.  Im defo not going to use AP shells on a BB for instance. What do we think chaps? Is it speculation?   

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I have ships in all tiers from 2-10.  If I like a ship I keep it and it is a good philosophy - I do weigh it up against having experienced captains, the cost of port slots and what other ships I have at a tier but yea, I defo keep my favourite ships.  But, as I say I have gone to the top of some trees - I didn't get to the Fuso, decide it was great and then stop there.  I kept it and then bought the Nagato on top of that.

 

On top of that I feel some of your analysis of the CVs is a little off.  If you look at just the number of squadrons or perhaps hangar size then you miss out on the other differences for tiering up such as speed, HP and damage e.g. the lex starts getting the 1,000lb DBs.

 

Oh and you are basing all of you views on 3rd hand evidence since you only have played tier 7 max - you don't even see tier 10s at that level.  That is not to say that there are not problems with the meta of the game at high tiers but you shouldn't discount the gameplay there without experiencing it yourself.  Personally I love a challenge - and that doesn't mean I want to be some kind of masochist and play terrible ships, but it does mean that I enjoy the challenge of being effective in unfavourable conditions e.g. how to make yourself useful in tier 10 when facing 3 shimas in a platoon - you have to find ways to adapt and then hopefully succeed in earning victory.

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Agree ilhilh and the 1,000 DBs would make a difference, but wouldn’t the increase of armour on other ships cancel that out, maybe dds aside?  True, I am only up to tier 7, but with that I have experienced tier 9 ship games, quite a lot to be honest.  But I agree with it being a challenge.  It certainly would be. 

 

Oh, is the speed of the planes noticable on one tier CVs higher up. I haven’t really noticed it.  Can still catch the things (can use focus fire, they go quicker too). Plus aren’t the planes gonna need more HP as the AA gets heavier and planes have better guns.  So is them being better just putting them on on the same level but a high tier up? 

 

Edited by Redcap375

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The main reasons to not play high tier are :

     * economy : repairs costs are so big (even when you take little to no damage) that everyone is camping behind, noone wants to attack, games are boring ...

     * balance : cruisers don't have a real place in the current metagame

     * no end game content : so you unlock a T10, but for what ? there is no Clan War, no team battle for T10, no stronghold.

 

At this moment, I don't see anything to make me grind higher than T8.

 

Quite agree.I wanted an Admiral Hipper and got her,own an Atago also.I can see no reason to go past Tier 7 which i'm more or less at in the other lines.This why the tech tree could do with being extended with the other nations.I'm happy to play with what i own so far but it would be great to start grinding some totally fresh ships.

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Agree ilhilh and the 1,000 DBs would make a difference, but wouldn’t the increase of armour on other ships cancel that out, maybe dds aside?  True, I am only up to tier 7, but with that I have experienced tier 9 ship games, quite a lot to be honest.  But I agree with it being a challenge.  It certainly would be.

 

I don't think the deck armour increases on most ships goes up enough to counter the huge increase in damage they do and I have seen some screenshots showing a decent amount of DB damage.  To be honest I am at a bit of a loss with CVs.  I elited the Hiryu ages ago and my original plan was then to fly up the USN CV line but the recent changes have definitely given me pause for thought - to the extent that I elited the Independence 2 days ago sold it and now I'm... deliberating.

 

The Ranger always looked like a weak ship particularly against the Hiryu but the top tiers made getting past it worth it.  I soon realised that the Langley and Independence were excellent and the Bogue was...less-bad than expected but by the time you get to the Ranger you can face some fairly epic AA when not top dog.  I think I might push on to the Lex because it gives some flexibility when playing team battles (i.e. I don't have to just play BB) and I really want to keep the Hiryu - it is my tier 7 'keeper'.  Then I can put off any decision about top tier CV until... well until it is worth it.  Anyway, I'm rambling so I'll stop.

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Agree ilhilh and the 1,000 DBs would make a difference, but wouldn’t the increase of armour on other ships cancel that out, maybe dds aside?  True, I am only up to tier 7, but with that I have experienced tier 9 ship games, quite a lot to be honest.  But I agree with it being a challenge.  It certainly would be. 

 

 

Oh, is the speed of the planes noticable on one tier CVs higher up. I haven’t really noticed it.  Can still catch the things (can use focus fire, they go quicker too). Plus aren’t the planes gonna need more HP as the AA gets heavier and planes have better guns.  So is them being better just putting them on on the same level but a high tier up? 

 

Yes the bombs make a difference, the plane speed is significantly better.

 

It's just a shame they reduced the flexibility of the lady lex in the previous patch cause it did start to get more interesting at this point.

 

Overall though I stick by what I said, play the tiers you like. But accept that people who play all tiers and all classes will have a deeper insight into the meta for those things. You have speculated about stuff but you've also noted that it's speculation :-)

 

In WoT I've got 15 our 16 t10 that I never really played. But also have pretty much all of the t6 and t8 to support strong hold and team battles which I enjoyed far more.

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When enought people say theres a fire, theres normally a fire (if you know what i mean, refering to tier 10 games). still not going to stop me getting to tier 10 BB tho :)

 

Edited by Redcap375

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HE spamming contest i can agree with Kfa.  You got to use the tools you have.  Im defo not going to use AP shells on a BB for instance. What do we think chaps? Is it speculation?   

 

You are wrong, low caliber AP can deal great damage even on BBs. With my Konigsberg, I dealt lots of damage with AP on New York.
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Its natural that ppl wants more and higher up the tree....BUT....I wont go pass 8 except with RU DDs...and that is for special reason. Hunting Shimas etc.  Tier 9 and 10 are very expensive (repairs), gameplay isnt better, you will still meet AFKers, ppl who doesnt have a clue about strenghts of their ships, team killers, rambos, dumbos, etc....Matches are a bit boring. Everybody are crapscared that they will lost a ship and get amn expensive repair bill.... I would say sweet spot for WOWs is from t5-t8....I would say randoms from t5-t8 and ranked and TEAM battles in t7 and t8....Yes at t10 you have awesomeness like Yamato but it can still be killed since most of the t10 ships are also very capable to do a lots of damage...t9 and t10 would have more sense if the repairs would be a little bit less expensive and we really need events, team battles etc, for t9 and t10.

Edited by Tvrdi1976
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I played tier 10 ships of several trees during the CAT and Beta times. On any testbed since relase aswell. Some of them i really enjoyed. However, to conclude "how much fun" a tier 10 game can be (or is) i don´t need to own a ship of that tier on the live servers. I know the benefits of the high tiers, and i tinkered around quiet a bit during the test servers, just to check for the opportunities they offer.

The reasons, why high tier games are less fun than mid tier games come from several flaws in this game. You could take them as incredients for a good meal. All for themselves are more or less full of good ideas and quality, but they are combined in a way which makes the meal taste bad.

 

The best, and probably only good part of tier 8-10 are the ships. The higher the tier, more or less the better and more iconic the ship.

However, any ship is bound to specific mechanics. Mechanics, about which to influence the player can do few or nothing. Matchmaking, for example. You can influence the tier of your vessel and your division. The rest is RNG.

The maps are RNG. Most of them are too large, which slows down the gameplay drastically.

Your hit-ratio is affected by RNG. You might have the skill to lead and aim, but rng decides the quality of your hit.

Since hit ratio is RNG, the outcome of your game, especially your economy, is RNG. Indeed, you can have some influence on it. Many players try to influence it in a way, which keeps them out of harms way or sacrifices others, just to avoid damage on their ships. This has a very nasty impact on teamplay, game-pace and fun. Almost everyone cares more about his ship and his economy, than the battle he is fighting in. And if someone decides to be brave, 8 out of 10 teammates accept that sacrifice thankfully, but don´t take the opportunity to support or teamplay.

Last, but not least, there is this not working "rock-paper-scissors" mechanic.

And when all of this is taken into consideration, all these aspects which are based on game mechanics which count for all, we can get started about the "fun impact", which the area-denial weapons (DDs) have on the high tier games.

 

Basically, nothing of all this is new to a high tier player. The rules are the same for mid tier aswell. But most of it happens at a smaller scale. The economy is better. This alone results in a much higher will to risk or dare something in a battle for most players. The playerbase is wider.

The maps are smaller, mistakes less fatal, the area denial effect of DDs is by far smaller. Where almost all DDs at tier 8+ are area denial weapons with cloak device, on mid tier only IJN DDs fill this role, and with a limited range. CVs, although they are a rare sight these days, bring 3-4 attacking swadrons, which limits their ability to outmaneuvre the target, while high tier CVs in skilled hands are almost fatal with their first strike.

 

The idea of a better challange or the more iconic ship is nice. But it doesn´t compensate for the lack of fun, the more static gameplay and the huge impact on your economy balance...

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NoirLotus i take that back. I was thinking about the Cleveland (that HAS to use HE!)  I too have German Crusiers and i DO use AP shells.  Its the way forward with them, defo with that long range of theirs.

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NoirLotus i take that back. I was thinking about the Cleveland (that HAS to use HE!)  I too have German Crusiers and i DO use AP shells.  Its the way forward with them, defo with that long range of theirs.

 

Cleveland does NOT have to use HE....switch to AP when close to other cruisers and watch them melt....people really need to learn about ammo management....
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I'm enjoying ships at tier 4 and 5 to be honest, anything above just doesn't excite me at all. In CBT I got to tier 9 and wasn't that impressed to be honest. I'm now at tiers 6 and 7 but I only play them once in a blue moon - not even everyday for the 1.5x or even higher.

 

Edit. For myself I'm hitting walls.

The IJN DD line, got to the Hatsuhara... stopped. But I knew this from CBT upto the tier 9 DD.

The IJN Cruiser, tier 6 Aoba.. stopped. In CBT I got to the Mogami but didn't like being one/two shots to the citadel.

The IJN BB, I'm on the Fuso but haven't had much fun with it. Got to tier 6 in CBT. BB are not my fun though.

 

The USN DD line, got to the Farragut and that was like hitting a wall again. Fun up to that ship.

The USN CA, hated the Cleveland and even more so the Pensacola.. another wall.

The USN BB, the same, tier 5 New Mex. It's a BB and not my thing... another wall and I know the Colorado will be a dead end.

 

German CA line, I like so far but not had good teams and even worse in the Konigsberg even though I like the ship. Will push through that one I think.

 

So for myself personally there are just too many walls stopping you from going higher. Also the game play up there is not my kind of fun. Too many planes and torpedo planes, too many citidals. I can't quite put my finger on it but high tiers are just not right. Nothing there for me to reach for a goal.

 

Edited by Venatacia

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I must admit, that citadelling (In NM, Nagato, or Nurnberg) that superpopular spamming-slightlyOP piece of c*** - is one of my biggest joys in this game...

Edited by Tvrdi1976

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I know what your saying DJ, but if it isn’t broke, don’t fix it.  Fire damage plays a massive part in WOWS, you know where you stand with it.  You just cant go wrong with HE on a Cleveland. AP is just too....Chancy? My option of course m8. Bet im hated now by all BB players :hiding:

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I get what you mean. I personally feel that the mid tiers are the most balanced where CLs can properly counter DDs, where DDs have torps to be effective but still need to be in a bit of danger and where the BBs and CVs rarely blow something out of the water in a single salvo (not counting detonation).

However, tier 8 is something to work up for for the simple reason that you can do other things like ranking (if you like that kind of thing, I do not) or Team Battles. Team battles is something Im really looking forward to and I hope my friends go up to tier 8 ASAP as well. They have the same mindset as you where they say that mid tier is all there is or needs to be.

 

On the carriers I have no idea and wont comment. For the USN DD line, the Fletcher and Benson are 2 beasts and if you like DD warfare then those are the trees to go up to tier 10 with. BB line I dont know much about.

But I dont agree with what you said about the Pensacola. While it is quite difficult to get to 'know' her. She doesn't like new people and will make you work for it. But when you get to know how to play her, youll find out that shes quite a beast as well. Maybe not as much of a beast as the Cleveland since that one is bordering OPness. But played to her strengths shes really awesome.

The New Orleans I did not like and caused me to abandon with all cruisers and switch to USN DDs and I havent looked back.

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Cleveland does NOT have to use HE....switch to AP when close to other cruisers and watch them melt....people really need to learn about ammo management....

 

Haha, yeah. AP can be useful on anything. If a cruiser is showing me his broadside when Im in my Nicholas, you bet I'll be switching to AP. CITADEL GALORE! :D

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Wait, hang on..Is there a reason why WG decided to use tier 7 or 8 (cant remember now which starts it off now) for team games? Is it to force people up the tiers, you know, make them play (and spend) more (business point of view)? Or because they wanted good captains in the team, siv out the...Not so good ones (humanistic view).

 

So your not a fan of Clevelands then Tvrdi1976 :teethhappy:

 

Edited by Redcap375

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