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Fonfalks

So i returned to BBs...

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Long, long time ago in far far away sea i quit BB tree entirely at Nagato (was going via IJN tree) due to its crazy dependency on RNg, but today because i had somehow accumulated enough money to buy brand new BB i decided to try Amagi to see how are BBs after all these patches (been like 4 months since i last played BBs). 

Long story short - stock Amagi is unplayable and BBs are as much RNG based class as they used to be, patches have changed nothing. Shells fly where they want, this "BB" has no armor, guns have range almost same as cruisers and overall its a really really bad ship. 

My advice to anyone considering it is this - dont buy it and if you really really have to because of Yamato use free XP and just skip it. 

AMAGI is like tier 3 DD made 10 times bigger, with Nagato guns, but with less range. Enjoy....

 

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Skip stock hull. Problem solved.

 

Which problem?

Problem where

1)Shells fly god knows where on the whim of RNG?

2)Ship has no armor?

3)Guns have no range?

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[BLOBS]
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Which problem?

Problem where

1)Shells fly god knows where on the whim of RNG?

2)Ship has no armor?

3)Guns have no range?

 

1) Every BB suffers with this. It's one of the biggest balancing factors to them and something to just bear with.

2) Well, when you're being shot at with 16" shells, of course the armour's not gonna save ya 100%.

3) Doesn't it have 18km stock? I know it's a downgrade from Nagato, but to compare it to cruiser range: Mogami 15km, New Orleans 16km, Hipper 17.7km (The Germans are known for range afterall), Kutuzov 19km (Russians like their range too). Upgraded it's 20km, uncharacteristically short for the IJN, I know, but it's not exactly bad either - most engagements with my 23km Iowa happen at ~18km anyways.

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Fully XPed Amagi does have some armor, has almost 20km range (I know, still not much, but way better than stock) AND it's the first IJN BB to have effective AA (not like a US cruiser AA, but fairly capable, and it actually may have remained quite decent even after the latest patch).

 

Most importantly, though, fully XPed Amagi has great firepower (and due to many fast turning turrets - seriously, faster than many IJN cruisers - , you rarely are without usable guns).

Edited by Toivia

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[UNICS]
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Which problem?

Problem where

1)Shells fly god knows where on the whim of RNG?

2)Ship has no armor?

3)Guns have no range?

 

1) No, that's called accuracy stats. It's in every game like this including shooters.

2) Armor gets better with better hulls. The citadel is really resilient and the hull armor is more than enough unless you sit with your side straight towards the enemy.

3) I guess you have to get the last hull and fire control first. But even before that you still get 18 km range which is more than enough. Fuso stock, now that's a range issue.

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[ENEMY]
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amagi its a great ship full upgraded , just skip  his  upgrades and then  will be ok :)  , if not pay 100 euro  and get  yamato but dont expect will be great if u dont have experience with these kind of battleships , izumo also its a pain stock and  its team dependent , good luck mate

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Weekend Tester
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I am the follower of Amagi being heavy cruiser theory :D

 

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[COSTS]
Alpha Tester
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If you are not very good at playing BBs, fine, play something else. But don't blame the ship just because you are not any good with it. Obviously there are plenty of players who do well in battleships, so your advice is not very useful to them.

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As long as you do not show your side to the enemy, the armor of the Amagi is excellent. Maybe even better than the armor of the Tirpitz if you ask me, because even though the Tirpitz is nearly immune to citadels, it is prone to regular penetrations, unlike the Amagi, which can bounce shells all day.

If you do show your side, though....better say goodbye to at least a third of your HP. :P

Dispersion is indeed pretty crappy, but it is still better than the accuracy of the Tirpitz or any of the American BBs. Apart from the Yamato, Amagi-Accuracy is about as good as it gets.

If you can't deal with it, BBs are definitely not for you.

That aside, use your Free XP to research the hulls right away. IJN BBs are always crap in their stock variant.

  • Cool 1

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I just bought Amagi also, too soon to say anything after 2 battles. I already made 2 big blunders here in forum when i was criticizing ships too soon, in one forum posts here i was criticizing Nagato with worst possible words and now after i finished Nagato grind it turns out to be ship i made most damage with and best BB i played till now.  But one thing is a fact, all WOWs experienced twich streamers, you tube video creators and experienced BB players in general say that Amagi is an awesome ship.

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[T_D_G]
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You're just so wrong dude, amagi is one of the strongest IJN BBs... The fact is that if you didnt manage to go through the stock ship means you are not able to enjoy Amagi fully upgraded.

Its a bad beast in the correct hands. I think I have a 63% of winrate with her.

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the Amagi is amazing, it got more than enough armour and it works beautifully when angled, the firepower is great too,you have one extra gun than the NC, and are faster, with good AA.

if you're sick of RNGesus, then you're not alone. but if you learn to aim well, one of your 10 guns will hit, and they hit very hard, get the accuracy mod, it will make it even better as a sniper.

i still have the Amagi, never sold it, it like the Myoko to me, just a great fun ship 

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[GOEPT]
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hmmm, Nagato and Amagi needs their hull for them to be good and the Gun Fire Control System Modification, after that skillfull commanders makes big citadels hits and damage, i quite enjoyed honestly...About the izumo, honestly for my opinion can be worser than both that i mention above lol but well i alredy half way for my yamato though taking more a while due the BAD rng from the Izumo, sadly but true, my average damage done per battle with it is around 50,000-100,000 while my average from nagato and amagi can be alot higher but that because the nagato precise shots(love it) and amagi sht tons of guns(2-3 citadels in 1 salvo), with izumo that all came down trough the toiled lol.

 

About US BBs, everything till tiers 5/6 can be rubish realy with the low penetration and range, but once u reached the tiers V up, i find them pretty decent, they are hard to crack damnit till you get to montana, that where Yamato aka Japs cracks us BBs lol.

 

General speaking yeah you depend on RNG alot but many occasions out of few you wreck enemy ships like butter, any ways this is my personal opinion and experience.

Edited by Crusherheads

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[GURKA]
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Amagi is the best BB out there.

 

Just fully upgrade it and buy the "Gun Fire Control System Modification 1"

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[G-STR]
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...get the accuracy mod, it will make it even better as a sniper...

 

.................... dude :fishpalm:

I bet You tried it just to test it right?

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It's not mentioned in the ingame-stats, but with the second hull, the guns of Amagi get a lot better. Also the Amagi seems with 5.3 quite tanky (you can bounce a lot when angled). The range is smaller than Nagato, but cruising around at 20km range for the whole game isn't how you play BBs. She also is quite maneuvarable and can get out of bad situations very quickly.

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Beta Tester
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the Amagi is amazing, it got more than enough armour and it works beautifully when angled, the firepower is great too,you have one extra gun than the NC, and are faster, with good AA.

if you're sick of RNGesus, then you're not alone. but if you learn to aim well, one of your 10 guns will hit, and they hit very hard, get the accuracy mod, it will make it even better as a sniper.

i still have the Amagi, never sold it, it like the Myoko to me, just a great fun ship 

 

What is the "accuracy mod"?

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Which problem?

Problem where

1)Shells fly god knows where on the whim of RNG?

2)Ship has no armor?

3)Guns have no range?

1) actually they dont. you have to see north carolina.

2) if you angle your ship properly, the armor is not bad. Its just weak against yamato after angling.

3) it has been long time since i played amagi. but if i remember correct after the range upgrade, its good. 20km+ isnt bad.

 

And about stock ships. Every stock ship is crap exept tier Xs.

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I seriously hope that with second hull artilery really improves, because as it is now its simply unplayable. I will give you example. Last battle i had Cleavland bloody T6 cruiser going at me SLOWLY showing me just hes front and spamming HE at me all day. Result? I coudlnt do any damage to it because all shots missed i tired salvo or gun by gun everything missed... Cleavland set about 9 fires on me and eventually i died .... Wanted to take my Fiskars axe and destroy PC. 

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Cruisers showing their bow to you (and never anything but their bow, not even for a short time) can be a tough nut to crack. Obviously there's the RNG problem of hitting such a relatively small target even when you aim right. BUT (and not saying this is your problem, you might really just have had bad luck in your example) I realised I've been aiming very wrong in those situations for a very long time, usually too 'low' - in that the shells landed rather in front of the target. What i mean to say, to me particularly, it proved difficult to target well ships that sail at me. In those situations, the viewing angle and perspective kinda screw my brain.

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I found that cruisers who try to bully a BB bow on are best countered by straight up charging them yourself.

 

A nice, traditional game of chicken ... and considering you're in a big honkin' battleship and he's in a small cruiser, the other guy tends to lose his cool and ultimately steer to evade, presents a better angle and even just half your ships firepower is still plenty capable of punishing that, plus you can then swing around and try to bring your rear turrets to bear.

If the cruiser doesn't bail, you can try to scrape just by which will most likely cause him to turn to try and reaquire his aim, which will give you a better fighting chance ... plus when things really look dire to you and the cruiser captain foolishly (or wisely, depending on the situation) decides to not back down, you can always ram the bastard as a last resort. Even if you had just 1 HP left, if you touch that cruiser with a battleship, he's getting squashed like a sailor flattens a can of beer and taking him with you is the best option if you're going to die to his fires anyway.

 

Though I do not typically recommend doing that with cruisers that have torpedoes, for obvious reasons.

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I found that cruisers who try to bully a BB bow on are best countered by straight up charging them yourself.

 

A nice, traditional game of chicken ... and considering you're in a big honkin' battleship and he's in a small cruiser, the other guy tends to lose his cool and ultimately steer to evade, presents a better angle and even just half your ships firepower is still plenty capable of punishing that, plus you can then swing around and try to bring your rear turrets to bear.

If the cruiser doesn't bail, you can try to scrape just by which will most likely cause him to turn to try and reaquire his aim, which will give you a better fighting chance ... plus when things really look dire to you and the cruiser captain foolishly (or wisely, depending on the situation) decides to not back down, you can always ram the bastard as a last resort. Even if you had just 1 HP left, if you touch that cruiser with a battleship, he's getting squashed like a sailor flattens a can of beer and taking him with you is the best option if you're going to die to his fires anyway.

 

Though I do not typically recommend doing that with cruisers that have torpedoes, for obvious reasons.

 

don't try this with german cruisers, they got nasty torp-angles^^

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I found that cruisers who try to bully a BB bow on are best countered by straight up charging them yourself.

 

A nice, traditional game of chicken ... and considering you're in a big honkin' battleship and he's in a small cruiser, the other guy tends to lose his cool and ultimately steer to evade, presents a better angle and even just half your ships firepower is still plenty capable of punishing that, plus you can then swing around and try to bring your rear turrets to bear.

If the cruiser doesn't bail, you can try to scrape just by which will most likely cause him to turn to try and reaquire his aim, which will give you a better fighting chance ... plus when things really look dire to you and the cruiser captain foolishly (or wisely, depending on the situation) decides to not back down, you can always ram the bastard as a last resort. Even if you had just 1 HP left, if you touch that cruiser with a battleship, he's getting squashed like a sailor flattens a can of beer and taking him with you is the best option if you're going to die to his fires anyway.

 

Though I do not typically recommend doing that with cruisers that have torpedoes, for obvious reasons.

 

Considering cruisers can do 6000 to 8000 damage a salvo at close range, sometimes even 20K+ with citadel hits, I wouldn't recommend it, even against American cruisers.

I have seen a gif of a Zao doing 25K damage to an Iowa at close range. 5 Citadel hits in one salvo.

On top of that BBs tend to overpenetrate cruisers at close range, especially the German ones. Shots bouncing of the citadel roof and all that.

 

In most cases you should win the engagement, but if the cruiser player knows what he is doing, don't expect to have many HP left at the end, even without any torpedoes being involved. :P

 

Generally the safer play is the better one in WOWS, unless you know that your opponents are crap. Even then RNG may be on their side, though.

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