gr0pah Players 1,168 posts 9,822 battles Report post #1 Posted February 17, 2016 Hi all RB players! I suppose most of you have seen - and hopefully answered - the thread by MrConway: Ranked Battle Season 3 Feedback. As that thread is for pure feedback, and we can't see what others have commented, I was thinking we should have a discussion thread where we can see and discuss each others answers (for those so inclined). I think it could be interesting to see if the opinions of EU RB player base is highly divided or if we share some common ground on how to improve RB. I'm going to post my rank also, as I think it could be enlightening to see if the feedback differs depending on what rank you've reached. Here's my feedback. Rank 1. What I liked: It's Ranked Battles. What's not to like? In no particular order, and compared to earlier season: better map rotation and MUCH better cap circle position/placement. What I disliked: That it started way too soon and without any official feedback, roundup or notice from previous season. It felt like a HUGE letdown that a new season started with a late announcement and no recognition of the previous season. I exclusively play DDs, so I'm in a bit of awkward position stating this, but something needs to be done to tone down the DD flocks. I'm a good DD captain, so more DDs just make it more likely I will shine (and win), but it's not as much fun playing against 5 DDs. The fun factor comes from balanced teams. Suggestions for next season: I think you are implementing a few good things already. No untrained captains, no stock ships, no super tomatos (45% WR). My number one suggestion is connected with what I disliked; please, please do proper After Action Report on all seasons, don't have more than 3 (max 4) seasons per year, and introduce them properly. Make Ranked Battles a THING. It's the premier WoWs event in my eyes, it should be a.big.thing. Thank you! <3 [i've just quoted my post from the feedback thread and pasted it here] 1 Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #2 Posted February 17, 2016 Liked: Nothing because I played only 4 games for the reason below. Disliked: It came too soon after Season 2, for which we NEVER GOT a prize ship or just a simple article/season recap. Suggestion: The rewards for playing good and then losing is not fair (losing because of AFK players for example), people should not have a star removed if they played well and still lost, as well as playing bad and then winning, those should not get a star. Share this post Link to post Share on other sites
[HNS] Sonic_157 Players 727 posts 18,150 battles Report post #3 Posted February 17, 2016 My feedback: What you liked: In general, i enjoy playing Ranked very much.The battles are more fast paced and the competition is bigger.There are a lot more good players there and the experience is far better than random.Also the rewards are good. I like flags, credits and the increased xp gain!And ofc the Jolly Roger flag which is awesome! What you disliked: The third season started way too early! We didn't have time to relax a bit from the end of the second and we started again.A lot of players felt a bit burned out.The fact that we also had 2 other events running simultaneously (ARP missions and Project R) didn't help either.I was rushing to do every mission and in the end i did not have enough time to finish the Ranked season. Suggestions for the next season: Please consider the time-frame of each season. Perhaps give more days for each and allow more time between them.Ranked Battles should be regarded as something unique and elite. Don't make it too often.Also give information sooner about the upcoming format (tier allowed etc.) in order for us to plan better.Regarding flags, i would like to see a different Jolly Roger design for each season (there tons of designs) and perhaps a commemorative flag for those that participated in Season 1! Flags for the different leagues are no that important in my opinion. Furthermore, some extra criteria for entering should be implemented. Not too harsh, just something to ensure that players with a minimum level of skill will take part. A 45% WR and at least 300 battles in PvP are a nice example.Lastly, a suggestion regarding tiers. Divide the ranks in 3 leagues and assign one tier only for each.For example, Third League --> tier VI, Second League --> tier VII and First League --> tier VIII. Share this post Link to post Share on other sites
gr0pah Players 1,168 posts 9,822 battles Report post #4 Posted February 17, 2016 From this, admittedly small, sample we seem to be in total agreement regarding one thing: That it started way too soon It came too soon after Season 2, The third season started way too early! Actually the thing about the JR flag I totally forgot about in my own feedback. It's something that I was annoyed about too. I might actually edit it in... Share this post Link to post Share on other sites
Slargmann Players 349 posts 2,931 battles Report post #5 Posted February 17, 2016 There are two suggestions I would make to improve ranked: 1. Queue should start looking at a much tighter range. Say only rank +/- 2 the first minute or so, and then gradually expand if a game isn't found. All else being equal, I'd prefer not to play with someone ranked 10 when I'm at rank 2, but I'd prefer to play with rank 10 rather than not at all. 2. MM should take both ship types and ranked position into consideration when distributing players. Victory should happen due to individual merit in the battle, rather than because one team got a bunch of tomatos and the other didn't. Last couple of days of Ranked felt like just tossing a coin every battle. Share this post Link to post Share on other sites
[GNG] V_RASK Players 112 posts 17,328 battles Report post #6 Posted February 17, 2016 Very good points gr0pah and Sonic, agree to all of them and should have pointed out aswell What I like: Team cooperation found more often in ranks Fight with/against some top players (at least at the start of the season) More tinteresting game, more tactical thinking, fast pace fight Rewards !!! What I dislike: Games matching players from a wide spread of ranks (would prefer a prime time to ensure enough playes) Unbalanced, sometimes, MM with tier 7 against tier 8 Rage from players, usually with no contribution Suggestions for next season: More irrevocable ranks at some points closer to 1, many players (including me) have faced confusion after many battles but no progression (or even retreat in ranks). This could help more players to feel some achievement and get the courage to continue trying in ranks. Prime time with closer spread of ranks Share this post Link to post Share on other sites
[BW-UK] ShockPirat Beta Tester 814 posts 27,545 battles Report post #7 Posted February 17, 2016 What you liked: Rewards at every rank Last irrevocable rank moved to 12 (10 was too high) What you disliked: The same "ultimate" reward as the last season (exactly the same Jolly Roger flag - it should have been at least a bit changed) - this is the main reason I haven't played ranked seriously this season Stars being rewarded and taken away only on basis of win and loss - very frustrating if you get put with bad teammates - especially at rank 5+, one person can be the sole reason of defeat for his team (carrying your team is much harder than throwing the match for your team) Suggestions for the next season: Addition of some skill based factor in awarding stars after the battle, they shouldn't be awarded/taken only on win or loss. Perhaps tie it somehow with base experience - if you're on the losing team but got over 1000 base experience you should at least NOT LOSE your current star (perhaps if you had 1500 base xp you could gain it even on loss), and if you're on winning team but did nothing/AFKed (a lot of people do that, especially at worse ranks) so you have very low experience you should not gain or should even lose a star (for instance, 250 base xp or lower on a win) NEW JOLLY ROGER DESIGN for each subsequent season! http://www.ancient-o...g?itok=yuk_0G2b http://www.piratemer...ate_designs.jpg 1 Share this post Link to post Share on other sites
[FIFO] ilhilh [FIFO] Beta Tester 2,451 posts 7,514 battles Report post #8 Posted February 17, 2016 What you liked: Barely participated. I think I pushed to rank 10 or 11 but then I stopped. Made rank 1 in season 2. What you disliked: As I said above I didn't play that much as there were lots of other missions (ARP) and just general progress towards tier 10 on some lines that I wanted to make with my limited gaming time. Suggestions for the next season: More space between seasons. You need to devote quite a lot of time to get to the top of ranked and it loses its appeal if there is no break between. As I said above one of the main drivers was that I just wanted to play my other ships and I didn't have time for both. My choices for ranked at tier 8 are quite limited but I can't improve those chances if all I am doing is playing already elited ships. Allowing pearls to be collected in ranked was also a good decision - you have to be careful which missions are in ranked as they could seriously screw with gameplay... but, if possible they should be allowed in ranked. I detect a common theme Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,590 battles Report post #9 Posted February 17, 2016 liked: - the rewards! disliked: - matchmaking (unbalanced matches in terms of shiptypes and tier as well as nations; no playerskill considered to balance teams) - rank collecting system that not takes any playerskill into account, just win or lose of whole teams which are (very) often unbalanced in terms mentioned above - stock ships are able to enter - rank-jojo, e.g. to move between rank 10 and 7 up and down for like 2 weeks suggestions: - better matchmaking in terms mentioned - ranks gained should be irrevocable imo - more (permanent) flags that not fade at end of season, like e.g. the "port of kure" type every 5th-10th rank - on ranks which granted the "league-flags" some other rewards could be added as well - maybe a derivate of k/d ratio and the other factors (except winrate!) to determine personal playerskill and build the ranks around it, so good players not get punished for getting bad teams by rng (could be shadowed) - establish a permanent league with similiar rewards for teams, seperate it from random-ranked Share this post Link to post Share on other sites
[HOO] Kevbar Beta Tester 687 posts 8,087 battles Report post #10 Posted February 17, 2016 My Feedback Liked:- The general format and concept Disliked The fact that I could:- Be the top player by a considerable amount but get demoted because the rest of your team were useless Be the bottom player by a considerable amount but still get promoted because of the awesomness (!) of the rest of the team Suggestion A player on the winning team does not get promoted if he fails to be within a certain percentile of their teams average xp/score. Conversely, a player on the losing team does not get demoted if he is higher than a certain percentile of their teams average xp/score AND/OR above the average score of the winning team Hope this makes sense. Share this post Link to post Share on other sites
Needy_Game Beta Tester 346 posts 8,861 battles Report post #11 Posted February 17, 2016 Share this post Link to post Share on other sites
[NESI] Elderdaddy Alpha Tester, In AlfaTesters 2,265 posts 7,923 battles Report post #12 Posted February 17, 2016 azell, on 17 February 2016 - 05:07 PM, said: it was my last season 1. As a Cv player i could't play coz there was no second CV in q. It was 3 weeks with that crap 2. Total random. U can be good or bad if u had at least 3 good players in your team u won if no u lost 3. Tier 7 on rank 5+ was a joke 4. Change MM for CV coz it is retarded for CV captain. U can w8 but after that u will get some very bad players coz all good are at rank 1 Share this post Link to post Share on other sites
anonym_gCiyicUsNYGl Players 464 posts Report post #13 Posted February 17, 2016 What you liked: I appreciate the type 3 skins, it was my only reason for playing and achieving rank 1 in both seasons but then again, I got 50 of those exact same skins for free on my account on NA which I've only played 100 battles with... What you disliked: Compared to Season 2, there's nothing unique about Season 3. For example the Jolly Roger flag was supposed to be exclusive for the second season but then it got changed for each season. I don't care about cosmetics but I feel like getting rank 1 in whatever season should have its own unique flag. Teamkillers. CVs trading wins with each other. Suggestions for the next season: Don't allow CVs to play against each other after one battle, they must first meet a different CV player. For example, if they meet X person, they must play against Y person and then Z person to meet X person again. Yes, this is going to hurt CV players because they're already struggling to find battles but it's not fun to be in a match when you're constantly meeting the same CVs trading wins. Automatically ban any sub 50% winrate player who team kills from the current season. Don't allow the LOSING team to get a star, I don't care how high their base experience is.Don't take away a star from the best player in the losing team. The worst player in the winning team should not be given a star, he or she should lose a star instead. If a player has been reported 5 times for poor play/suspicious bot in ranked, allow rank 1 players to review reports on such players. Something similar to Overwatch Bans on CS:GO? That would be great. Only allow elite ships and fully trained captains. You only need to research the next ship in line and have every module researched to achieve the elite ship status. When 200 players reach rank 1 for the current season, players must wait for the next season to participate in ranked. Please only allow TIer 7 ships, it is the most balanced and "exiting" tier in the game right now. Edit: Don't have 2+/- tiers, either make it T7 or T8 please. Share this post Link to post Share on other sites
Vogel Alpha Tester 2,062 posts 4,171 battles Report post #14 Posted February 17, 2016 You dun goofed now by asking for feedback! What you liked: More focus on capping Fewer battles in lower tiers beforehitting T7/T8 Better team balance (AFAIK, but don't hold me on that one) What you disliked: "Pumping"; bad players could be carried down the ranks by simply playing A LOT, until they reached an unrevocable rank. The element of luck is so crucial in ranked; it's much better to win five games, then lose five games, instead of win -lose- win, etc. That's because each time you obtain a rank, you'll get a star "for free". So if you constantly battle on the same star, you'll never get these bonus stars. This is crucial if your winrate is around 50%. You can try to carry a game as much as you want, but you have always the risk of having a couple of newbies or bad players on your team that refuse to play as a team. What I mean by this is that they agree to do one decision, but then proceed to do something totally different. I've had games where litterarely the last three ships had sailed to three of the four corners of the map. Only one of them had gone to the correct position. SO when you lose a star due to other peoples failures, no matter how well you perform for the team, it demoralises you to continue playing ranked. Bots/AFks wre present in ranked (hard to ban immediately). Too soon after the previous season. Suggestions for the next season: Create certain parameters that allow the player(s) that achieve these goals to not lose a star when he/she is on the loosing team. And another set of parameters that prevents someone that clearly didn't contribute anything on the winning team to obtain a star. Spread out the irrevocable ranks more. This will slow down the "pumping" effect, but not enough so that almost everybody has a chance to reach rank 10+. For instance, irrevocable ranks on 20 (starter rank), 14, 8 and possibly 5. Let the first flag reward be at rank 15 or so. Let both reports for AFK/Bots and to a certain extent "misbehaviour in chat" be twice as strict as in regular battles (if they do anthingat all except giving karma). THis will mean that people that are clearly botting will be discovered much quicker, and preventative actions taking against them. Let only players with a certain account level and/or X battles played be eligible for ranked. Also set an requirement that your captain HAS to be fully trained for the ship you are on. If possible, also require that all modules on the ship that you want to use in ranked battles has to be researched, with the exception of the next ship in the tech tree. This will prevent stock ships to enter the rooster. Another requirement might be to have at least one equipment slot filled, but this is debatable. Try to enable somewhat mirror MM; same number of CVs, same number of BBS and almost the same number of CAs/DDs (1 more/less on each team is acceptable, but both teams HAS to have a DD). Perhaps a different Jolly Roger? I grew tired of ranked every season I played (or hadn't the time to complete it), but those that have completed it will surely like this. FI don't mind keeping the pirate flag constant, but perhaps add another season-specific flag at rank 1? Reduce the number of seasons so that we can have a breathing space of a month or two between them. If it continues like season 2/3, then players will be "fatigued". This is of course my perspective, and may not reflect what other players feel regarding the breaks between seasons. Not regarding to the seasons themselves, but some ships might be in need of balancing to be usable in Ranked. I hope this feedback proves valuable, and don't hesitate to ask any questions if any of the bullet-points are unclear . (Also, for the next season I want an consumable that allows me to select one player on the opposite team to get dunked on ) 1 Share this post Link to post Share on other sites
[ENUF] Ze_Reckless [ENUF] Players 2,532 posts 23,427 battles Report post #15 Posted February 18, 2016 What you liked: loading times where much better than in random (I upgraded my pc and all is good now, but still good for other players with low-end PCs) tier 5/6 can participate rewards for ranks when the player composition was fine the battles were very intense and fun What you disliked: very high variance of skill-level in the teams. I assume some players 'died up the ranks'. (I started late and got to rank 14 when I gave up) It felt like my performance had not much meaning for the outcome of the battle. It was more about luck with the player composition. people who refuse to play as a team (well ok, online gaming, not much you can do ...) people who don't play the role of their ship class (for example: cruisers didn't hunt spotted DDs, killed a BB instead and got killed and the enemy dds had no problem capping us out) one ship class (DD) has a huge impact on the outcome of the battle, so the team with better DD captains usually won. there were very few CVs, most matches I played were without CVs Suggestions for the next season: for better communication: a voting system in chat for decision making. for example in the beginning of a match: which cap to go, A or B? People will be more ready to communicate if all they need to do is push a button. And something like '5 - 2' is better than 5 times 'Affirmative' and 2 times 'Negative' in chat. 'afk players': Players shouldn't be able to advance in ranks with very little or no contribution to the battle on a regular basis. Everybody has a bad game from time to time. Or the computer freezes. Or they get problems with the internet connection. But you shouldn't be able to 'die up the ranks' by sitting afk or suiciding while your team carries the match to a win. A commander could give structure to the team by giving commands and making decisions during battle. There could be a vote in the beginning of the match. No obligation of course, you could refuse to become commander by voting 'no' for yourself. I don't want to put a wall of text here, this idea could be discussed with the players on the forum. Share this post Link to post Share on other sites
[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,972 battles Report post #16 Posted February 18, 2016 Rank 1 What you liked: - Can't help it but I just like the game mode. Can not even begin to argue why... What you disliked: - Matchmaking. It seems that MM only takes into account ship tiers, not ship classes. Giving one team a Mahan and the other a Colorado isn't going to cut it in this game mode. Make MM take ship classes into consideration, too. Also, when distributing ships, try to even out the available ships between the teams. Don't just pile four Fubukis on one team and four Bensons on the other. - Map rotation. I got the feeling that I got one map like 4-5 times in a row, then another one 4-5 times in a row and so on. Make it change more often. - AFK players / bots. With some 400+ games in 3rd season, I saw quite a number of players who were either not playing at all or just playing so badly that they could not possibly be actual players. Well, obviously I don't have any data to back up my suspicions, it's just the nagging feeling that things are not as they should be when someone is driving in circles on the far end of the map or not moving at all. - Too soon: Been saying it ever since Season 3 was announced on the RU forums: Way too soon. Season 2 had just ended and not even got a wrapup for that one. - Same rewards for those ranks. Yes, I am looking at you, Jolly Roger. That felt really disappointing and I assume that some people didn't bother to play ranked because of the rewards being the same. Suggestions: - Restrict the pool of participants to a certain number of battles played and/or a certain w/l percentage. - Prohibit people marked as teamkillers to participate in ranked battles. - Vary the mission goals. The current format favours destroyers very much, introduce other modes where other classes can shine as well. - Reduce what people can win by achieving ranks. That way you just might help reducing the number of people who just "die" their way up the ranks and are not really interested in this format. On the other hand, hand out decorative awards for high ranks. Yes, I'm looking at you again, Jolly Roger. - It is ok to divide the paticipants by Tiers, but do not further divide them by brackets within those tiers. This only will mean longer queue times for players outside prime time. Try to match people with similar ranks instead. Share this post Link to post Share on other sites
XTHD Players 341 posts 8,322 battles Report post #17 Posted February 18, 2016 What I posted: Liked: Everything that was good from previous seasons: rewards, 7v7 format etc More intermediate rewards than previous season Less irrevocable ranks Disliked: The season started too soon, there has to be a break in between them Most missions cannot be done in ranked battle, the requirements say "complete in a random battle". This makes it difficult for players with time constraints to do both Top reward is just copied over from the previous season The intermediate rewards almost didn't include the new flags that appeared in 0.5.2, such as Papa Papa Still no way to reward the MVPs/punish AFKs, which means some players get carried while others don't always get rewarded for their work Map pool is questionable: Shatter, while an alright map in random battles, doesn't work at all in ranked, especially with three cap points, one of which is in the center. North shows up in two versions, so you are twice as likely to end up there There is no restriction on the number of destroyers. Battleships seem to be soft capped at two per team (breaks at higher ranks when matchmaker has trouble I guess). Destroyers which aren't the most fun ships to play against, can show up in much higher numbers Still tier VII-VIII, no content for tiers IX-X Being forced to solo is somewhat annoying Suggestions for the next season: Remove duplicates of same maps (e.g. North), and maps that favor certain classes too heavily (Shatter) Force caps on certain ship class numbers Implement a way to give extra rewards to MVPs of the match Maybe add tiers IX-X or change the required tiers New top reward! Also there were talks of extra reward for reaching rank 1 several times Probably won't happen, but allow 2-man divisions maybe? Looking at the other posts in this thread, it seems that many players agree on the same things. Share this post Link to post Share on other sites
[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,972 battles Report post #18 Posted February 18, 2016 Suggestions for the next season: Don't allow CVs to play against each other after one battle, they must first meet a different CV player. For example, if they meet X person, they must play against Y person and then Z person to meet X person again. Yes, this is going to hurt CV players because they're already struggling to find battles but it's not fun to be in a match when you're constantly meeting the same CVs trading wins. There already are few people playing CV in ranked as it is, thanks to the mirror matchmaking. This would further penalize them and quite inevitably lead to ranked seasons fully without CVs. Automatically ban any sub 50% winrate player who team kills from the current season. I'd rather have a best of 3 over the whole season, where people with 3 TKs are out of the season. In those DDs knifefights, accidents can happen. The worst player in the winning team should not be given a star, he or she should lose a star instead. I would tend to agree here, but we still got the problem that not all reasonable actions in game are credited with XP. It'd also create a damage / cap race between members of the same team. How about not awarding stars to people who do not make a minimum of, say 200 base XP? When 200 players reach rank 1 for the current season, players must wait for the next season to participate in ranked. That's frankly a horrible idea. It'd mean that people who happen to have sufficient time on their hands, would make it to rank 1 and all the others, regardless of their respective skill, would be excluded pretty much from the start. Please only allow TIer 7 ships, it is the most balanced and "exiting" tier in the game right now. I hate most tier 7 ships and prefer tier 8 much more, thank you. Share this post Link to post Share on other sites
Foofight Beta Tester 82 posts 12,979 battles Report post #19 Posted February 18, 2016 What you liked: Reward on every rank Good map layouts/caps, and the fact that the ocean map is not rolling every second battle! What you disliked: Bots/afk'ers ruining the battle. To much DDs Suggestions for the next season: Hardcap on DDs Max 2-3 on each team for more balance = More fun. Fighting bots and afkers: Set premium ships to regular income of xp and credits, like all other techtree ships and "normalize" the repaircost of premiumships ( No special repaircost for premiumships) in rankedbattles only. Make them lose credits somehow for not participating or using a bot program to drive into a cap circle and stay afk there! They join with premiumships to minimalize the creditloss. Share this post Link to post Share on other sites
[FIFO] ilhilh [FIFO] Beta Tester 2,451 posts 7,514 battles Report post #20 Posted February 18, 2016 The original feedback thread is now closed and likely to disappear from view so I want to draw attention to MrConway's summary post for those people that missed it getting added: http://forum.worldofwarships.eu/index.php?/topic/44435-ranked-battle-season-3-feedback/page__st__40__pid__859883#entry859883 Share this post Link to post Share on other sites
[HNS] Sonic_157 Players 727 posts 18,150 battles Report post #21 Posted February 18, 2016 The original feedback thread is now closed and likely to disappear from view so I want to draw attention to MrConway's summary post for those people that missed it getting added: http://forum.worldofwarships.eu/index.php?/topic/44435-ranked-battle-season-3-feedback/page__st__40__pid__859883#entry859883 Copy of the post here, for future reference: *by MrConway (18/02/2016) For your information, this is what I forwarded based on the comments in this post and on other places in this forum. I think I got all the major points, apologies if I missed anything. *Positive: Good stage rewards (flags, XP, credits) Map rotation and cap circle placement greatly improved compared to earlier seasons More coordinated and team focused game play Negative: Rank 1 reward same pirate flag as before - no incentive for players who already have it High number of destroyers Benson OP compared to all other eligible destroyers, needs mirroring Season started too early, there should not be too many seasons per year, this devalues them Lack of feedback (stats) from season 2 Too hard to get a match in a CV due to lack of other CV players Too many events happening at once (ARP missions) Players entering in stock ships Missions could not be completed in ranked, which distracted people from playing the mode Suggestions: Mirror matchmaking for ranked Strict penalties (up to exlusion) for players being AFK in ranked or teamkilling Restrict number of DD's Add ability to compliment the best player (rewards for players with many compliments) //See how Overwatch does it! Top player on losing team keeps his star (i.e. with 1k+ base XP) Players on winning team with very bad base XP (i.e. under 300) do not gain star (see here for a cool suggestion how to implement:http://forum.worldofwarships.eu/index.php?/topic/38935-proposal-simple-and-elegant-solution-for-better-fairness-in-ranked-battles) Only allowed to participate with e.g. tier VIII premium ship, if you already have a reached regular tier VIII ships Introduction of a prime time to help MM Add another irrevocable rank higher up Add other mission goals to make classes other than DD more relevant Instead of matching by league bracket, match players with similar ranks Share this post Link to post Share on other sites
__Danger___ Alpha Tester 298 posts 3,215 battles Report post #22 Posted February 18, 2016 What you liked: rewards well, that's probably all What you disliked: too many DDs (3-4 in every game on every side, sometimes even 5... that's sick when you realize there is only 7 ships per team), there should be limit (2 max) and they should be mirrored or balanced (fubuki vs benson for example) poor players (<45% WR) and bots players that attack team mates just because they don't agree with them or they go to corner of the map and do nothing players in stock ships missions could not be completed in ranked battles no official leaderboard or stats, it doesn't feel like any ranked competition at all my impressions of this season were very good (ranks up to 5) and completely terrible under rank 5. To explain this, I had average XP of 2300+ and moved through ranks 15 -> 5 in few hours with 76% WR. This is purely based on performance. I decided to give ranked battles a chance 4 days before the season end. There were usually terrible players on both sides so it was quite easy to win the game by doing my part. But after I reached rank 5, it became hell. 99% of the good players were already at rank 1 and however I kept doing my part (1000+ base exp even in majority of lost games) I felt like making fun of me and balancing teams by WR. Probably in order to compensate for my high WR, I had the most terrible teammates I've ever seen and out of about 50 games at ranks 4-5, I lost about 35. I was simply unable to get into rank 3 no matter how well I performed I felt desperate. It was no fun. The ranked battles just confirmed what I knew before I gave it a chance - it's not competitive mode, it doesn't reward you for performance and it feels like lottery. How to change that and make it more attractive? See suggestions below. Suggestions for the next season: max 1 CV, 3 BB, 3 CA, 2 DD per team; always mirrored classes if you lose a battle: 750-999 base xp = no star lost; 1000-1499 base xp = +1 star; more than 1500 base xp = +2 stars if you win a battle: less than 375 base xp = no star awarded; 375-1499 base xp = +1 star; 1500-2249 base xp = +2 stars; 2250-2999 base xp = +3 stars; 3000-3750 base xp = +4 stars; I know such results are very rare, but people get these only in cases when they nearly alone destroy majority of enemy fleet and I think they should get more stars as they did their allies job themselves and deserve it add ability to compliment good players these changes will ensure that players get rewarded for their performance instead of performance of their teammates; getting stars will be easier for anyone who is playing to win and contributing to the team efforts... also it will allow next suggestion to exist and make ranked battles more interesting make rank 1 irrevocable and let rank 1 players can continue (same MM as for ranks 2-5, but priority is set to be matched with other rank 1 players, so there will be negative impact to the game's quality because good players can't join it anymore) playing and get even more stars - these will be special stars that can be lost so you can go up to 50 stars and then back down even to 0. There will be leaderboard for such players called "All-Stars League" and players will be able to get extra rewards and titles at the end of season. So, getting to rank 1 will be only the star for elite players, after then... they can play with the best of the best for prestige and more rewards! To prevent farming of the stars and reward the player's skill, this leaderboard is sorted by AVG STARS PER BATTLE; but don't worry, there should be also rewards for reaching specific numbers of stars if you hit the same allied ship in 2 separate salvos or inflict more than 10% of it's health, you will receive warning in middle of the screen "if you attack this ally again, you will be immediately disconnected and your ship will be locked in battle and played by bot with no rewards received.". For shells, any damage inflicted will be reverted. For torpedoes, this will affect only those launched at very short distance (short enough to be 100% sure that attacker wants to kill a teammate). Or better, for torpedoes this could actually be prevented. If friendly ship is in close distance and in predicted path of torpedoes, the game won't let you launch them (it's something similar to FPS games where game won't let you fire if you aim at allies). Anyway, first time you inflict some intentional damage (see the condition at start of this suggestion), you will just be disconnected. Second and each additional time it happens, you will be unable to enter ranked battles for 4 hours (cumulative). This interval is reduced to 0 if you don't get disconnected by this system at least in a week. This suggestion should make the battles little bit more fair instead of complete defeat for the victim's team that has 2 ships less due to the team kill. Share this post Link to post Share on other sites
wongman66 Beta Tester 191 posts Report post #23 Posted February 18, 2016 Too late to give my feedback to MrConway. My thoughts are identical to most. Got to Rank15 only but stopped. My Myoko only had the 1st module and Blysk not yet reached 10 points for AFT. Tirpitz & Atago only got recently and played a grand total of 4 games in them. I had no intention of being a burden for the higher ranks. Suggestions: Minimum captain points say 8 - ensures that you have to have grinded to get the captain xp and by playing you get more expereinced and hopefully a "better" player. Add Ocean to the rotation. This will be a "marmite" choice. You really have to think tactically and work together as a team as I think the meta on this map will be unforgiving. You yolo/split up and be un-coordinated you will die & lose quick to the organised team. One would hope after getting battered a few times you will learn that teamwork is essential. Share this post Link to post Share on other sites
AmpeRyuu Players 2 posts 1,629 battles Report post #24 Posted February 18, 2016 Only rank 14, but... What you liked: tier 5/6 could participate, without this I would not be able to start rewards for every ranks best game experience in the game, balanced but not too big teams that I have a chance to get the Jolly Roger the irrevokable ranks What you disliked: It's too easy to lose a star It was overlapped with the ARP mission which took my gameplay time people who don't play the role of their ship class (for example: cruisers didn't hunt spotted DDs, killed a BB instead and got killed and the enemy dds had no problem capping us out) there were very few CVs, most matches I played were without CVs Suggestions for the next season: calculating the stars based on XP OR the first losing match just don't give a star, and only from the second lose will take one, and winning always give one AFK, teamkill and bot should be highly punished MM should create always balance classes (not too much from any class) missions could be completed in Ranked too, not just in Random Divining leagues and tiers more (third leauge-rank V, Second league-rank VI, etc...) Share this post Link to post Share on other sites
gr0pah Players 1,168 posts 9,822 battles Report post #25 Posted February 18, 2016 What you liked: - Can't help it but I just like the game mode. Can not even begin to argue why... I find this weird too, for me. RB is usually frustrating and rage inducing as well as an exercise in futility and self punishment. But I can't stop playing it The original feedback thread is now closed and likely to disappear from view so I want to draw attention to MrConway's summary post for those people that missed it getting added: http://forum.worldofwarships.eu/index.php?/topic/44435-ranked-battle-season-3-feedback/page__st__40__pid__859883#entry859883 Nice, thank you! I think the summary seems pretty solid; the question is of course how much of it will actually be listened to. I find it quite strange however that MrConway "outs" everyone's post! The OP promises that it's a "feedback" thread and no one can see other persons posts; and then suddenly you can. I created this thread so those who feel comfortable with sharing their views could do it, but now everyone's post is public... Share this post Link to post Share on other sites