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Admiral_H_Nelson

0.5.3 is coming. Public Test confirms WGs changes.

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So basically when patch goes live just get DDs and your elected

 

On high tiers You will see a lot of DDs. No reason to play t8+ US CV, and even IJN will get hit by brutal AA but they can still do something with 3 TBs. There will be even lower numbers of CVs in high tier games. But at the same time in t4-6 CVs will just nuke everything. You will now have something like 129 kn TBs on Zuiho (=5.2 Shokakus planes on t5) vs nerfed AA of low-mid tiers ...

Nerf to low-mid tier AA also promotes CV snipes. In 5.2 US CV with strike deck (like Ranger) could defend itself vs enemy snipe to some degree. In 5.3 planes get faster but Rangers AA has lower DPS.

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[TSSHI]
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I happen to grind the Mogami, and I don't know how to go about it after the nerf. Playing coop battles to find out is boring.

 

Obviously Switch to 203s and play a tier 8 version of the Myoko (which is still crap at tier 7) , then suffer until you reach the Ibuki.

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Beta Tester
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On high tiers You will see a lot of DDs. No reason to play t8+ US CV, and even IJN will get hit by brutal AA but they can still do something with 3 TBs. There will be even lower numbers of CVs in high tier games. But at the same time in t4-6 CVs will just nuke everything. You will now have something like 129 kn TBs on Zuiho (=5.2 Shokakus planes on t5) vs nerfed AA of low-mid tiers ...

Nerf to low-mid tier AA also promotes CV snipes. In 5.2 US CV with strike deck (like Ranger) could defend itself vs enemy snipe to some degree. In 5.3 planes get faster but Rangers AA has lower DPS.

 

Great well at least we get free captain respect so sell the cruises and Bbs  and train everyone up on DDs just love how balanced they make things
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[IDEAL]
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Public Tests aren't really for feedback purposes (despite what the name suggests), it's just to give people a chance to have a look on what the game brings in the next version (see it as an "avant premiere"). Suggestions are, if taken at all, mainly from the RU players.

 

But also test how the game will work on different computer configurations, which of course are much more varied than those of the developers. If a critical bug shows up also they are able to fix it between the test patches :)

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The only cruiser that could compete with premiums.

Got your problem right there :bajan:

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As a player who also mains DDs I also feel DDs benefit too much from this patch (even their AA becomes better ). Especially compared to other classes like cruisers.

 

I'm not convinced the skill changes are quite the buff to DD (especially IJN) that some are making it out to be.

 

Moving last stand to tier 2 helps the gunboats by giving them access to it but hurts IJN DD by making them give up expert marksman at tier 2, torpedo acceleration will probably be ignored by all DD in favour of superintendent so only survivability expert looks like a potentially significant buff for IJN DD.

 

 

The changes to cruisers are perhaps understandable, but they do highlight one of the biggest problems in the game, namely that 203mm cruisers seem to be far less powerful than their early game 155mm counterparts.

 

Edited by Capra76

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I'm not convinced the skill changes are quite the buff to DD (especially IJN) that some are making it out to be.

 

Moving last stand to tier 2 helps the gunboats by giving them access to it but hurts IJN DD by making them give up expert marksman at tier 2, torpedo acceleration will probably be ignored by all DD in favour of superintendent so only survivability expert looks like a potentially significant buff for IJN DD.

 

 

The changes to cruisers are perhaps understandable, but they do highlight one of the biggest problems in the game, namely that 203mm cruisers seem to be far less powerful than their early game 155mm counterparts.

 

 

Why would a torpedo boat use expert marksman is beyond me anyway. Expert marksman wont help you if you encounter a gunboat, it will only give you the illusion you can fight it.

 

Superintendent is actually useless compared to Vigilance (at least for me in US destroyers) even more so in ranked where I use premium consumables that have an additional charge.

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Moving last stand to tier 2 helps the gunboats by giving them access to it but hurts IJN DD by making them give up expert marksman at tier 2

 

That's extremely weird logic to me :) If IJN DD had LS before - for 4 points - they can still have it but for 2 points...

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[NIKE]
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That's extremely weird logic to me :) If IJN DD had LS before - for 4 points - they can still have it but for 2 points...

 

previously they took:

Spotted

Torp reload

Superintendent 

Last stand

Reduced detection (15pts spent)

 

Now, with it being tier two, they'll take:

Spotted

Last stand OR Torp reload

Superintendent 

Something not very useful for 4pts (probably extra health)

Reduced detection (15pts spent)

 

Since you have to take a captain skill from each level to get the desired level 5 reduced detection, they'll now need to either take both (and spend 17pts), or have to pick

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Yubari: fixed the deck armour thickness, now the thickness is 25 mm instead of 20 mm.    

OP now, please nerf.

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[RONIN]
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Yubari: fixed the deck armour thickness, now the thickness is 25 mm instead of 20 mm.    

OP now, please nerf.

 

A seagull gnat will still crit it.

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I subscribe to what some have said before, even if an MMO needs to be constantly developed, vehicles rebalanced, etc. why would you make so many changes simultaneously?

 

I will not be playing for a few weeks simply because I will wait till the community and video makers evaluate the new skills and combos before I pick mine, as I don't want to spend gold on retraining.

 

A cunning plan. :)

 

i already have last stand and DE earmarked for my Murmansk...

 

i also think predictions of what will happen will not survive first contact with the wider community :)

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[NIKE]
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Well I'm not taking the torp speed/range on anything below tier 6.

My IJN DD won't have last stand either, until I get to 17pts.

 

My light cruisers are ALL getting last stand, DE, and equipment swapped out from rudder protector to the anti fire one.

 

Warspite is interesting, haven't decided between building towards all secondaries and terrorising DD, or putting everything into survivability and having very fast cool downs with 5 "heals" and a bunch of buffs into not being on fire

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Yubari: fixed the deck armour thickness, now the thickness is 25 mm instead of 20 mm.    

OP now, please nerf.

 

The deck armour change is more important than it looks, because 127-152mm HE rounds previously auto-penned the Yubari's citadel from above. On the other hand it'll suffer from the skill changes.

 

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The deck armour change is more important than it looks, because 127-152mm HE rounds previously auto-penned the Yubari's citadel from above. On the other hand it'll suffer from the skill changes.

 

 

The fact that gets criticals like a DD has not been fixed.

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The fact that gets criticals like a DD has not been fixed.

 

Engine criticals should be much less common post-patch. The steering gear is still very poorly armoured though.

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I do not like this update.:(

I played a lot with the USS CV and I believe that I am not coming to play as much cv with the update. and I believe that playing with BB did not come our fun, I think they can change the name to the world of destroyers :trollface:

 

Edited by tobbeb17

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Why would a torpedo boat use expert marksman is beyond me anyway. Expert marksman wont help you if you encounter a gunboat, it will only give you the illusion you can fight it.

 

Superintendent is actually useless compared to Vigilance (at least for me in US destroyers) even more so in ranked where I use premium consumables that have an additional charge.

 

 

IJN DD guns are pretty potent in a DD v DD fight, they don't have the theoretical DMP of the USN ships but the better shell arc means a higher proportion of the shots actually hit the target so in practice they're more closely matched than might be expected, the only downside is the horrible traverse speed that expert marksman fixes.

 

 

I suppose it's a question of whether you want to buff where you are strong or weak, I'm mostly USN DD so I'm not talking from experience but it strikes me that what could be up to 30% faster traverse is infinitely preferable to at best 12 seconds off your reload time.

 

 

The change is quite a big buff for USN DD since there isn't a particularly useful level 2 skill available to them, IJN DD should now be comparatively weaker in a gunfight but probably break even with survivability expert.

 

 

My guess at a preferred IJN captain post patch is:

 

 

  1. Situational awareness (+BFT)
  2. Last stand (+EM)
  3. Superintendent
  4. AFT or survivability
  5. Concealment

 

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[NED]
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Where there not supposed to be camo's for gold on ships like the fubuki iowa and i think the admiral hipper ?

 

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Where there not supposed to be camo's for gold on ships like the fubuki iowa and i think the admiral hipper ?

 

 

 

Taken from the update bulletin:

 

 

New Camouflage Patterns: P for Permanent

 

In Update 0.5.3, players will be able to spend their Doubloons on permanent, historical camouflages for Fubuki, Mogami, Izumo, Shokaku, Fletcher, New Orleans, Iowa, Lexington, Admiral Hipper, and Tashkent.

 

 

 

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Taken from the update bulletin:

 

 

New Camouflage Patterns: P for Permanent

 

In Update 0.5.3, players will be able to spend their Doubloons on permanent, historical camouflages for Fubuki, Mogami, Izumo, Shokaku, Fletcher, New Orleans, Iowa, Lexington, Admiral Hipper, and Tashkent.

 

 

 

 

Yeah but i am not seeing it in the update 0.5.3 arrives! news item and im not that distracted by Dasha either.

So i was thinking maybe something changed in the 2 weeks since the update bulletin.

Edited by piet11111

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Comments?

 

Saves me a lot of time in the future, 'cause I won't download any more test clients or play on test server.

 

There have been voiced quite a few objections against several of those changes coming with the update, but it seems they have been ignored due to... reasons?!?

 

Considering that several previously bought premium ships - Mikasa (using new secondry skill would remove the only thing that made her worth playing - great 360° secondries), Yubari (only too slow turning and firing guns, because she's a antiair specialist... but now that antiair ability is reduced to tinders...), Sims (nearly the same as Yubari, but only nearly, 'cause the special antiair ability wasn't the only argument to get her...) etc. - get nerfed without compensation, it's a bad joke that the stronk russian (post WWII) cruiser Mikhail Korski-Rimsakov gets buffed to pre-nerf status, and more...

 

So.. I really can't see any reason why I should spend any more time "testing" any updates.

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