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vaskemaskina

Stop with the kill X of class missions

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Players
45 posts
6,533 battles

It just promotes kill stealing. Do it like this instead: Do 500k dmg to specific class or something like that. You get a battleship down to 1% then comes a cleveland and takes the credit. Unfair and rather frustrating.

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[2DSF]
Beta Tester
1,541 posts
7,511 battles

There is no kill stealing!

If someone kills an enemy then its his kill.

 

Because you fired and made damage on an enemy its not your kill!

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Players
1,296 posts
11,488 battles

Yes, because without those mission kill stealing doesn't happen. Stop finding excuses for things OP.

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Alpha Tester
500 posts
1,728 battles

There is no kill stealing, there is either alive or sunk.  :fishpalm:

 

That 1% BB can still kill me or you whilst you are reloading :amazed:

 

You should say thanks and move on.  XP is calculated on damage not kills :izmena:

 

You know nothing OP :trollface:

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Beta Tester
4,603 posts
7,488 battles

Some people call it "focussing a target" and  wish it would happen more often in random games.

Some people call it "killstealing" and when it happens rage about it in chat and on the forums.

 

 

Now you can go figure which group wins more games on average.

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Weekend Tester, In AlfaTesters
1,449 posts
7,711 battles

There is no kill stealing!

If someone kills an enemy then its his kill.

 

Because you fired and made damage on an enemy its not your kill!

 

Not really. There are lots of cases out there where the second ship doenst do sh*t and holds its fire just to get the last salvo on target.

Happened quite a lot the last time. I fire at a ship, asking myself what the hell my teammates are doing and where they are shooting at and then boom enemy ship is gone and some other teammate got the kill. I dont care since I get the XP for the dmg but its rather frustrating and annoying. And it destroys the team gameplay because ... well ... the waiting for the kill costs DPM.

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Players
45 posts
6,533 battles

There is no kill stealing, there is either alive or sunk.  :fishpalm:

 

That 1% BB can still kill me or you whilst you are reloading :amazed:

 

You should say thanks and move on.  XP is calculated on damage not kills :izmena:

 

You know nothing OP :trollface:

[edited] You're in a 2-3 min fight with someone, clearly winning and so comes someone and takes the frag. How can you say i know nothing and how can you fail to see the faulty logic here? 

Edited by BigBadVuk
This post has been edited by a member of the Moderation Team, due to inappropriate content.

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[WG]
WG Staff, Alpha Tester
3,411 posts
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Holy crap are you high on something? You're in a 2-3 min fight with someone, clearly winning and so comes someone and takes the frag. How can you say i know nothing and how can you fail to see the faulty logic here? 

 

As someone pointed out, if that enemy can put out 1 more salvo of shells or torpedoes towards you, or a team member, it is in everyone's interest to get that ship sunk as fast as possible. Sure it can sometimes be annoying, but there will be plenty of instances where it will save you and your team valuable hitpoints!
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Players
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I don't see kill stealing as a problem in this game. The sooner an opponent dies, the better. I don't care if I get the kill shot or not, even when I am doing a mission of "kill X ships of class y". I'll get my kill on that shipclass another time.

 

Sometimes I have the lucky last shot, sometimes someone else has it. If that someone delays his fire with such precision to kill an opponent I am fighting all the more power to him. He not only needed to be patient, he also needed to aim well and hope that none of my hits deal more damage then he expects.

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Beta Tester
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I don't mind any of those missions. Just play your game and try not to think how you need to kill a DD or a CA, those kills will come as you play. For example, ut's simply not worth risking by chasing a DD and exposing yourself to other opponents by doing so.

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[SLOTH]
Players
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people here dont get it. yes XP is generated by damage done, but the missions aren't. by asking a player to get 30 cruisers kills for example. you encourage them to hold onto their shells until the last moment to guarantee they get the frag in the end. that is killstealing. 

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[PKTZS]
Weekend Tester
2,567 posts
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Some people call it "focussing a target" and  wish it would happen more often in random games.

Some people call it "killstealing" and when it happens rage about it in chat and on the forums.

 

 

Now you can go figure which group wins more games on average.

 

When all ships fire at a target maximising their rate of fire is "focusing".

 

When some of the ships hold fire waiting for that last salvo that will secure them the kill (allowing their allies to take more damage than needed) is "kill stealing", and happens all the time, but specially when these missions are active.

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Players
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Really now. I'm not saying that should be done away with or that it's bad,  but due to this design these missions can be rather silly. I've taken down 4-5 battleships for this mission and every time it was taken by someone else doing minimal dmg - not the first time. Hence I'm suggesting to change the mission goal to do certain amount of dmg to certain class. Avg battleship hp x 10 , for example

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[SCRUB]
Quality Poster
5,358 posts
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Really now. I'm not saying that should be done away with or that it's bad,  but due to this design these missions can be rather silly. I've taken down 4-5 battleships for this mission and every time it was taken by someone else doing minimal dmg - not the first time. Hence I'm suggesting to change the mission goal to do certain amount of dmg to certain class. Avg battleship hp x 10 , for example

 

well you are one unlucky dude!! As i cant think of 1 time that i have noticed a ship holing fire to get the kill shot!! for sure as the chance of penetrating hits and citadels mean that often holding  fire will just mean you get no damage at all as the ship is already dead!! Post/go watch a replay where this happans please as i am pretty sure if you watch said replay when you are not actuality playing you will see the other player was firing constantly or just did not have the shot till teh moment he fires.

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Alpha Tester
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While i usually say: "only a dead enemy is a good enemy!" and agree with the idea of sinking a target asap, i can feel the pain of the OP. For the projekt R pearls, we got several missions like "Sink X ships with a ship of class Y". For higher effiziency, it was recommendable to combine those missions with the "achieve a victories with b class of ships" missions.

As a result, i went out for a number of battles in, you might guess it, low tier BBs. Just my Arkansas Beta, do be specific, since i own no more BBs below tier 6. This pain, when your perfectly aimed salvo misses that 4k HP cruiser at 6 km range thanks to bad luck with RNG and leaves him with below 1k health, just to watch that cruiser kill your ally you seeked to protect. Or to recognize that ally to take that kill away, which would have been yours, if you weren´t betrayed by RNG.

Yes, it happens to everyone.

But that doesn´t change the frustrating aspect of it. For everyone...

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Beta Tester
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Oh kill stealing is very much a thing, because I've done it.

 

I'd qualify kill stealing as illogically focusing your fire on a ship for the pure intention to get the last salvo. 

 

E.g. Sending your torpedo squadron onto a cruiser with 300 health, as opposed to the 50,000 health battleship behind it.

 

In regular game I don't find this a problem, XP seems to be based on damage, and getting a kill just looks nice on the score board. But on these missions which specifically state you need the kill, be it you inflicted 99% or just 1% of the damage, then this can become incredibly frustrating. 

As suggested I'd prefer the mission be based around the amount of damage dealt as it properly reflects the effort put in by the player, and doesn't create a sour taste in the mouth. 

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Players
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Kill stealing is a bad phrase for what is pish poor play.

 

No one should have a problem with a friendly killing an enemy! Everyone should have a problem with a team mate who does not help and allows a colleague to take damage, only to ensure he/she can take the final shot and kill for whatever mission they are trying to achieve. :honoring:

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[SLOTH]
Players
3,041 posts
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Kill stealing is a bad phrase for what is pish poor play.

 

No one should have a problem with a friendly killing an enemy! Everyone should have a problem with a team mate who does not help and allows a colleague to take damage, only to ensure he/she can take the final shot and kill for whatever mission they are trying to achieve. :honoring:

 

yeah. these missions only encourage people to do this. screwing over their teammates trying to get the mission legit and screwing over their teammates who are just trying to win

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Players
67 posts

This whole thing is stupid, it does not related to missions. This is how players work, especially "average" ones XD It is a problem in WoT and it is a problem here too, but if I do 40k damage in a battle, I could not care less who killed that poor Wyoming :) Just be selfish in randoms cuz 90% of the players are. If you play for kills, just do the same. I "stole" my share of destroyers too while doing the ARP missions :P

 

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[SPUDS]
Beta Tester
4,052 posts
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To me the obvious solution would be the missions having something like a "cause 400% HP damage to battleships" if a class kill mission is required. Getting the kill is annoying at best. I spent several days trying to get those 10 battleships and only got 4. Then I played one evening with a friend and in a few games I got the remaining 6 of which 3 were probably what counts as killsteals (though only one was a last salvo kill as I cleared an island). I disliked that quite a bit. Without the mission I would probably have played in a similar way as all those battleships were the best targets in the given situations, but it is terribly annoying that the kills can be so... random I guess. Causing a lot of class based damage would be a lot better, to me at least (flat damage would be imbalanced one way or another so a percentage would be best).

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[NCOTS]
Players
2 posts
5,721 battles

isn't it possible to implement something like a kill-assist (when done equal or more than 50% damage) and every 2 assists counts as a kill.

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Players
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isn't it possible to implement something like a kill-assist (when done equal or more than 50% damage) and every 2 assists counts as a kill.

 

There is a much simpler solution (no, I am not saying that it needs a solution):

Award the kill to the player who dealt the most damage.

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[THESO]
[THESO]
Players
991 posts
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There is a much simpler solution (no, I am not saying that it needs a solution):

Award the kill to the player who dealt the most damage.

 

This time people will switch target when they know they did enough damage to secure the kill. Just like some do for confederate farming...Humans are abusive, reckless, careless bunch so no matter what WG does, people will find a way to abuse&exploit it. Kill credit going to last shot is the best it can get :)
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This time people will switch target when they know they did enough damage to secure the kill. Just like some do for confederate farming...Humans are abusive, reckless, careless bunch so no matter what WG does, people will find a way to abuse&exploit it. Kill credit going to last shot is the best it can get :)

 

That's why I said it doesn't need a solution. The current system isn't that bad and all other solutions come with their own disadvantages.

 

Half off-topic note, because you mentioned it:

I just earned my first Confederate, simply by playing to the best of my abilities. In that match I could have complained about at least three kills that I could have made (two BBs and a CV), and where I dealt the most damage, but someone else was faster. I'm not complaining. I'll get them another time.

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