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PuchForLife

IJN DD easy mode gaming

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so i tought i give this topic a nice attractive title.

 

Anyway today i was getting my 10 bb kills for the bootcamp mission and i tought Lets take out the IJN DD line i reasently starterd going down. Took me about 5 games in the isokaze tIV DD to get them and then i unlocked the minekaze.

 

Played 3 games in it and DAMM THAT THING IS STRONK. It is realy Nice and fast so you can easely stay out of detection range wile torping cruisers and can with speed boost close the gap between its spoting range and NO WAY YOU CAN DODGE MY TORPS BB (HAHA) range in a bbs reaload. If you manage to flank and aproach from the side he is not aiming at and he is dead meat. On top of that if you (edited) up you can just pop smoke and shoot them with good guns and wait to torp  from realy close. Meet a DD just go in gums blazing and use your speed to get close and torp em from up close. 

 

In short this thing is wel, not OP but if you know what you are doing very much EASY MODE GAMING and a sealclubbing monster. Had 3 games in the minekaze today 2 high Calibers and 2 krakens and the third one was no kraken because the last 3 enemies were on the other Side of the map while my team caps. 

 

Is the intiere IJN DD line like this? Beacause then i understand Why i see so manny shimakazes in my Iowa and North Carolina. 

 

anyway I think I'm going to enjoy my kamikaze if it is even a bit as much a sealclubbing machine as the minekaze it is going to be easy mode credit farming. 

 

So just wanted to share have a good one ppl

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[TTTX]
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The Minekaze and Isokaze have been known as strong ships for quite a while, and no the entire line is not like them.

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Beta Tester
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Mutsuki will be the first disappointment on IJN DD line.

 

And even worse later... I`m a bit dissapoined with Fubuki atm, if I ever finish grind I`ll be dissapointed with Kagero I think.. :unsure:

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[PRAVD]
Weekend Tester
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Since you already at the Minekaze, you should try getting to Mutsuki then. It is much better to try it yourself.

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Tier 6 and up - get ready to wipe that DD heaven smile off your face on that IJN line.

 

I moved over to the American DD line for a challenge and I was pleasantly surprised how they are just as much fun if not more, well until I hit the Farragut.

Edited by Venatacia

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Tier 6 and up - get ready to wipe that DD heaven smile off your face on that IJN line.

 

I moved over to the American DD line for a challenge and I was pleasantly surprised how they are just as much fun if not more, well until I hit the Farragut.

 

Wait for the Mahan :ohmy:

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Wait for the Mahan :ohmy:

 

Really, it gets worse. What's wrong with that ship ?. Or is the question more like "what's right with that ship".

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I rather liked the faragut.

 

Any tips would be appreciated. I'm struggling with getting spotted, once spotted I seem to be very unlucky and get my steering hit on almost every hit. One battle my steering was hit three times. The next part is the change on shooting main guns, you have to aim way.. way ahead of the enemy ship, seems worse than the Cleveland - nearest ship I can think of for the awful shooting. Overall I can't get near the enemy or am I not meant to ? before my ship melts away to enemy fire.

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If I have a bad run of games I take out my Fujin, the premium version of the Minekaze. 7km torps and 5.4km detection is not to be sniffed at.

 

PS: #Venatacia, the 'last stand' captain skill is essential.

 

 

Edited by LetsRockAndRoll

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[TSSHI]
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Any tips would be appreciated. I'm struggling with getting spotted, once spotted I seem to be very unlucky and get my steering hit on almost every hit. One battle my steering was hit three times. The next part is the change on shooting main guns, you have to aim way.. way ahead of the enemy ship, seems worse than the Cleveland - nearest ship I can think of for the awful shooting. Overall I can't get near the enemy or am I not meant to ? before my ship melts away to enemy fire.

 

Well i play it as a DD hunter. Kill enemy ijn dds quick (they dont even have time to use their guns and i run with vigilance so their torps are useless) and if i get heat from enemy team i drop speed to 1/4, smoke, turn away slowly then run the heck away.

 

After enemy dds are dead i usually harass enemy bbs that arent looking at me by trying to set em on fire.

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Well i play it as a DD hunter. Kill enemy ijn dds quick (they dont even have time to use their guns and i run with vigilance so their torps are useless) and if i get heat from enemy team i drop speed to 1/4, smoke, turn away slowly then run the heck away.

 

After enemy dds are dead i usually harass enemy bbs that arent looking at me by trying to set em on fire.

 

I'm trying that tactic but not succeeding yet. I came up against a IJN DD (on more than one occasion) and his/her first shot took out my steering - it's always my steering that gets hit in every battle that I have had so far. Never noticed it in any other DD that I play but this Farragut seems to be cursed. Number of time I repair the steering only to have it taken out again straight away - really frustrating me at the moment.

 

Anyway I will try your suggestion again and see how it goes..Ta.

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I'm trying that tactic but not succeeding yet. I came up against a IJN DD (on more than one occasion) and his/her first shot took out my steering - it's always my steering that gets hit in every battle that I have had so far. Never noticed it in any other DD that I play but this Farragut seems to be cursed. Number of time I repair the steering only to have it taken out again straight away - really frustrating me at the moment.

 

Anyway I will try your suggestion again and see how it goes..Ta.

I'm hating on the Benson, would swap out in a heartbeat for fubuki. People massively underestimate the guns on the ijn dd

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I'm hating on the Benson, would swap out in a heartbeat for fubuki. People massively underestimate the guns on the ijn dd

 

I totally agree with you, IJN guns maybe slow but they hurt you when they hit and I find the IJN guns very accurate indeed. I like the Hatsuhara guns... they are beautiful.

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I totally agree with you, IJN guns maybe slow but they hurt you when they hit and I find the IJN guns very accurate indeed. I like the Hatsuhara guns... they are beautiful.

 

Unfortunately the Hatsu is the same tier as the Kiev. We all know who will win that gun fight.

 

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Really, it gets worse. What's wrong with that ship ?. Or is the question more like "what's right with that ship".

 

im on the mahan grind atm trying to get to benson..

almost 8km detection range i dont even bother putting camo on because 0.1km is pointless at this stage haha

 

once you stop trying to be stealthy it can be a really strong shotgun of a ship, crazy guns range (albeit with orbital bombardment shell trajectory) and very functional 9.2km torpedo range

eventually i stopped trying to stealth launch just because i could.. and played it a bit more aggressive like farragut, it can really dish out the punishment on anything that dares to come close! load the APs and citadel any cruiser that is cheeky enough to charge you its got enough health and armor to survive a few brawls assuming you take advantage of islands / smoke

 

back on the IJN "easy mode" topic - if you think minekaze is stronk now you should have seen her with 10km torps :) that was definately easy mode haha

my experience after going back to these low tier IJN DDs for the pearl missions has been this, they are strong against newer players, they are essentially useless against experienced players. once you meet someone who wants to hunt you and knows how there is very little recourse, the spread of torpedos i found far too wide against cruisers hunting you, you cannot really force them to abandon the chase without getting caught (you lose your speed to turn enough for the good angle, then they are within detection range of you)

 

pretty much as you say they are great for sealclubbing.. but beyond this they are not as OP as you seem to think when facing other skilled players, the guns are completely worthless once you are found and your torpedos fail you.. its over..

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[-SBG-]
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Is the intiere IJN DD line like this?

 

You played three other IJN DD and ask that question?

And no, the 10 km torpedos were worse. Have fun using them on the Mutsuki.

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And even worse later... I`m a bit dissapoined with Fubuki atm, if I ever finish grind I`ll be dissapointed with Kagero I think.. :unsure:

 

Fubuki is very weak, even it's torps are slow, there is not much good to say about Fubuki at all, but Kagera is a great ship, very solid at Tier 9, but learn how to use the torps, there is a video on youtube explaining the most effective way to use the torps.

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View PostVenatacia, on 12 February 2016 - 01:55 AM, said:

 

I totally agree with you, IJN guns maybe slow but they hurt you when they hit and I find the IJN guns very accurate indeed. I like the Hatsuhara guns... they are beautiful.

 

Unfortunately the Hatsu is the same tier as the Kiev. We all know who will win that gun fight.

 

 

Hatsu have decent chance of winning gun fights - just aim for the turrets:trollface:

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Whats with the autodestruct russian turrets? Gremiasky very seldom turret destroyed, but kiev almost every shot taken destroys turret?

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to be honest, I've gotten as far as the Hatsuharu and I have to say, while it does get slightly more challenging after the minekaze, so far I still find IJN fairly easy, the only other ships i really fear are US and SN destroyers.

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I'm trying that tactic but not succeeding yet. I came up against a IJN DD (on more than one occasion) and his/her first shot took out my steering - it's always my steering that gets hit in every battle that I have had so far. Never noticed it in any other DD that I play but this Farragut seems to be cursed. Number of time I repair the steering only to have it taken out again straight away - really frustrating me at the moment.

 

Anyway I will try your suggestion again and see how it goes..Ta.

 

 

The problem I find with hunting DD is it's very high risk for very low reward.

 

 

Typically in a DD v DD fight you'll find your enemy, land one or two shots as he runs away then get slaughtered by enemy CA whilst your allies are busy spamming BB with HE, even if your allies do support you you're looking at a situation where you're the one taking the damage whilst your allies are the ones getting the damage, kills and XP.

 

 

I should imagine it's much the same in higher tier CA play, it's not that CA can't counter DD, it's that trying to do so exposes them to merciless punishment from their own counter.

 

 

I wonder if the whole rock-paper-scissors hard counter concept is flawed.  Because there's always something out there that can kill you everybody always needs to be behind somebody else or hidden outside of detection range.

 

 

The system kind of works at lower tiers, possibly because of lower skill levels or because the counters aren't quite as strong, but at higher tiers BB are massively OP against CA, CA are massively OP v DD and DD seriously frighten BB without doing much harm.  The result is that everyone is forced to fight at maximum range leading to very boring matches.

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[V-I-P]
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Tnx for the response I am currently also at the gnevny and find that dd battles at tV at mor down to skill than the actuall ship. I find that my gnevny generely needs a lot more work and has a far higher risc factor than the minekaze and so did the Nicolas if I remember correctly. In the us dd line I am at the mahan at the moment. Although I enjoy gun dds more they are more about skill and ship handling while I find the ijn so far to be more about tactical play and using the speed in combination with sledgehammer strikes. Maby that just suits me more but it sertenly feels a lot easyer than the other two dd lines. I have gotten pretty good at slipping behind enemy lives and with the minekaze I am far more dangerous then with my gnevny. I'll see wat umikaze and up are like but if it's the same mix of torps stealth speed and tactical play I think it will be easy. Greets Puch

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