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Fonfalks

Detonations 2.0 - a poll

Detonations  

96 members have voted

  1. 1. Do we need detonations in game

    • Yes we do need them, i like to blow up randomly
      70
    • No we do not need them.
      26

40 comments in this topic

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Players
539 posts
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So after getting blown up again in midst of great game for no reason what so ever and thus leaving my poor 3 Yamas open to reds DDs, i decided to make a poll about detonations.

Maybe if enough people say we dont need them WG will consider removing this feature from game. Hope dies last and cant be detonated...

Edited by Fonfalks

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Weekend Tester
382 posts
38,087 battles

Not this again! - you go boom every once in a while - when you do , you get 10 no more boom flags.

There are a lot of things that want sorting out more urgently than exploding once every 100 or so games.

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[DPRK]
Beta Tester
298 posts

Random explosions are almost as awesome and way more enjoyable than biased polls :fishpalm:

 

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[SCRUB]
Beta Tester
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voted: "Yes we do need them, i like to blow up randomly".

 

Cause biased vote is biased.

 

At least detonations are preventable by running the flag. And every detonation gives 10 of them. Also it doesn't happen that often, at least not to me.

 

I am way more annoyed/pissed/fed up with the permanent turret destruction. Actually made a thread about it during CBT as well. Meanwhile the devs say that it doesn't happen often and only when you make a mistake... like getting hit...

 

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[CAIN]
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voted: "Yes we do need them, i like to blow up randomly".

 

Cause biased vote is biased.

 

At least detonations are preventable by running the flag. And every detonation gives 10 of them. Also it doesn't happen that often, at least not to me.

 

I am way more annoyed/pissed/fed up with the permanent turret destruction. Actually made a thread about it during CBT as well. Meanwhile the devs say that it doesn't happen often and only when you make a mistake... like getting hit...

 

 

 

This.^

 

Regarding the turrets, turrtes getting knocked out happens quiteoften, turrtes getting permanently destroyed doesn't happen very often to me.

And when it happens it's quite annoying, however as i occasionally aim to destroy turrets on enemy ships myself, i can't really complain.

 

And for the most part it's Cruisers like the Atlanta and DDs that suffer from this. In case of the former, i'd say it's ok-ish in case of the latter it's bugging me above and beyond.

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Beta Tester
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This.^

 

Regarding the turrets, turrtes getting knocked out happens quiteoften, turrtes getting permanently destroyed doesn't happen very often to me.

And when it happens it's quite annoying, however as i occasionally aim to destroy turrets on enemy ships myself, i can't really complain.

 

And for the most part it's Cruisers like the Atlanta and DDs that suffer from this. In case of the former, i'd say it's ok-ish in case of the latter it's bugging me above and beyond.

 

Nope.

I once lost all of the 4 turrets on my new mex from 2 volleys from an ennemy new mex.

And i'll never know how the guy trashed my back turrets when he had to go through the castle (the part above the hull where usually your staff sits), because i was straight to him at less than 8km :D

But at least, i rammed him from full health, i was almost dead and had killed all of his cruiser escorts anyway :p

 

 

 

To get back to the original subject, detonations happen, and you can also aim for them (shooting under the turrets). The best one i did was detonating an 3/4 HP Amagi in my North Caro. The dude was sailing broadside to me at 6km, i just aimed for the "front" of the citadel area, and boom.

Edited by seedz

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Players
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Detonations happend in reality too - see Hood. So as it rarely happens in the game I think it's a good thing.

Same with destroyed turrets - it happens in real life, it can happen in the game too.

This game has nothing to do with real life. N o t h i n g. Detonations add nothing to gameplay, they just randomly kill someone in team for no reason what so ever thus shifting balance of power based on pure randomness. 

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[NWP]
Players
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Wow, can u create a more biassed poll?

 

Yes, I like it when I destroy an enemy with one hit / No, no fun ever when you detonate an enemy, so get rid of it

....

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[2DSF]
Beta Tester
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This game has nothing to do with real life. N o t h i n g. Detonations add nothing to gameplay, they just randomly kill someone in team for no reason what so ever thus shifting balance of power based on pure randomness. 

 

So you are not really interested in the result of the poll, you only want to hear voices which agree with your silly oopinion!

Use the flag to prevent detonation and deal with it!

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Players
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the other day my Amagi with 90% hp got detonated with a single torpedo.

imo its kind of stupid think a giant BB get detonated with nearly full hp.

that's not funny at all. 

Edited by Ronny_Caldeira

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[BABBY]
Beta Tester
1,608 posts

Hits to magazines should do something dangerous but completely destroying a ship isn't the way to go. In Battlestations Pacific, magazine damage caused an explosion on the ship that instantly took away some amount of health, but far from all of it. A system for WOWS whereby damage taken from an exploding magazine is based on something like 4 times the receiver's own maximum main battery HE damage would be how I'd do it. Death by detonation in an ongoing engagement would remain nearly as likely as it currently is, but a damage event instead of instant death would stop stupid things like getting blown up from the first dive bomber to fly over you in the first two minutes of the battle.

Edited by StringWitch

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Ah, the old "real life" chestnut.

-- On 10th September 1905 the Japanese battleship "Mikasa" blew up at the Dock of Sasebo Naval base due to suspected magazine explosion - though the exact cause was never confirmed officially.

-- On 25th September 1911 the French battleship "Liberté" was destroyed when the forward magazine exploded while at port in Toulon.

-- On 26th December 1914 the British battleship "Bulwark" blew up while loading ammunition at Sheerness.

-- On 9th July 1917 the British dreadnought battleship "Vanguard" exploded at eh anchorage of the Grand Fleet at Scapa Flow.  The court of enquiry into the disaster came up with many theories, but none of them involved enemy action.

-- Possibly the most famous example was the USS Maine (technically an armoured cruiser but sometimes called a battleship by some reporters) which exploded in Havana harbour on 15th February 1898. Modern research puts the most likely cause down to an internal coal fire which ignited the magazines. At the time a Spanish mine was blamed. Remarkably convenient, really, when the US was looking for an excuse to make war on Spain at the time....

 

 

We could implement these "real life" events in the game by having ships blow up just as battle starts. Maybe at the same time that we make "Ocean" the map for 95% of battles (since most sea battles are fought in open water), allow DDs to have unlimited smoke, and stop all bar a handful of DDs from having reloads for their torpedoes.

 

On the other hand we could focus on what makes the game more enjoyable and balanced and seek to eliminate all those features which detract - however small - from our enjoyment of the game UNLESS THEY REALLY ARE NECESSARY FOR THE GAME TO OPERATE.

 

Edited by Admiral_H_Nelson
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Beta Tester
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Yes, i want detonations. Adds some fun factor to the game. If my own ship blows up, i still get a 10 flags reward for it, so no problem actually.

Additionally, it can be quite thrilling to know that a single hit could blow your ship up at any time, so one just has to be a bit more cautious and try to play even better than usual.

 

I'd rather have different things solved... like, you get hit from the very first shell and it sets your ship on fire, takes out 2 modules, and your steering. Especially if you use repair and the very next shell a few seconds later does almost exact the same AGAIN. Now THAT is annoying.

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[BONUS]
[BONUS]
Beta Tester
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So after getting blown up again in midst of great game for no reason what so ever and thus leaving my poor 3 Yamas open to reds DDs, i decided to make a poll about detonations.

Maybe if enough people say we dont need them WG will consider removing this feature from game. Hope dies last and cant be detonated...

 

Early results suggest "we," don't mind them.

 

Fail.

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[WJDE]
Beta Tester
520 posts
2,891 battles

The absolute best bit about detonations--apart from the fact it reminds me I'm playing what's supposed to be a warship game rather than Halo with a bad case of damp--is the whiny, rattle-throwing & quite quite hilarious rage they provoke amongst a certain section of the forum population.

 

That's another vote "For", btw.

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Players
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Voted 'For'.

I have 75 detonation flags. I used 5 of them so still have 70 flags remaining and I dont have a ship where I wanna use it on at the moment. I have never had a ship that I felt it happened to too much.

With the detonation I have quite a lot of fun when I detonate someone else, and a slight bummer when it happens to me. It also gives a whole other fascet of randomness to the game. It isn't all skill and 1337ness. Some things happen that are and will never be in your control. Bad things can and will happen to you on occasion.

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Beta Tester
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Detonations are not RNG. For a detonation you must hit the ammorack.

 

Btw - this is a real detonation caused by one single torp:

 

I like it, if an enemy detonates and if I detonate I laugh about it because I'll get 10 flags for the next ranked season or the upcoming team battles :medal:

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Beta Tester
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Ah, the old "real life" chestnut.

-- On 10th September 1905 the Japanese battleship "Mikasa" blew up at the Dock of Sasebo Naval base due to suspected magazine explosion - though the exact cause was never confirmed officially.

-- On 25th September 1911 the French battleship "Liberté" was destroyed when the forward magazine exploded while at port in Toulon.

-- On 26th December 1914 the British battleship "Bulwark" blew up while loading ammunition at Sheerness.

-- On 9th July 1917 the British dreadnought battleship "Vanguard" exploded at eh anchorage of the Grand Fleet at Scapa Flow.  The court of enquiry into the disaster came up with many theories, but none of them involved enemy action.

-- Possibly the most famous example was the USS Maine (technically an armoured cruiser but sometimes called a battleship by some reporters) which exploded in Havana harbour on 15th February 1898. Modern research puts the most likely cause down to an internal coal fire which ignited the magazines. At the time a Spanish mine was blamed. Remarkably convenient, really, when the US was looking for an excuse to make war on Spain at the time....

 

 

We could implement these "real life" events in the game by having ships blow up just as battle starts. Maybe at the same time that we make "Ocean" the map for 95% of battles (since most sea battles are fought in open water), allow DDs to have unlimited smoke, and stop all bar a handful of DDs from having reloads for their torpedoes.

 

On the other hand we could focus on what makes the game more enjoyable and balanced and seek to eliminate all those features which detract - however small - from our enjoyment of the game UNLESS THEY REALLY ARE NECESSARY FOR THE GAME TO OPERATE.

 

 

The thought of that is hilarious!  "Should we go left or ri..."   BOOOOOM!  :teethhappy:
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Players
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Two days ago I got detonated by Kiev in my Hatsuharu, after his second shell hit me.

 

Took a Hiryu up for a spin, and detonated 2 DDs in the same match.

 

Yeah, detonation is fun and should stay. Adds that random flavor to the game. :)

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[SLOTH]
Players
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The thought of that is hilarious!  "Should we go left or ri..."   BOOOOOM!  :teethhappy:

 

what the fu-BOOOOOOOOOOOOOOMBSFNJSFKSBFHS MUAHHAHAHAHAH HAHAHAHHA

*online video game chat intensifies*

 

back on topic, detonations have no place in the game

Detonations are not RNG. For a detonation you must hit the ammorack.

thats how it works in real life, not so in game, otherwise the disabling of your turrets would also detonate you 9 times out of 10 (because if the ammo is NOT in the turret how do they make it fire so fast)

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Players
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Getting bored of these threads now. How long before they start to complain that somebody had the nerve to shoot at them and actually score a hit. I guess day nursery is closed at the moment.

 

Get detonated, receive 10 flags that prevent detonation, play ten games without fear of detonation. Job done. Rinse and repeat.

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