[-FNX-] TheFierceRabbit Beta Tester, Players 365 posts Report post #1 Posted February 8, 2016 So this is a problem with all WG games - and some other, none WG, games. WG really need to reward the top player or players in the losing team. This would stop a lot of the anger and bitterness that is expressed from those in the losing team. Please, give the top player or players the same rewards as those in the winning team. Like wise, that bot or bots in the lower half of the winning team should be penalised, 4 Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #2 Posted February 8, 2016 So you are saying that if someone had a bad game they should be punished for that? Getting low xp/low amount or losing credits seems enough for me. Same goes for being rewarded with high xp/good amount of credits after having a good match Share this post Link to post Share on other sites
[BLOBS] StuntMan0369 Beta Tester 923 posts 4,848 battles Report post #3 Posted February 8, 2016 Just because you lose, doesn't mean you can't have a good game and get good rewards out of it. This match I had this weekend just goes to prove it's possible: I would have loved to win this one, but you can't win them all. 1 Share this post Link to post Share on other sites
[-FNX-] TheFierceRabbit Beta Tester, Players 365 posts Report post #4 Posted February 8, 2016 So you are saying that if someone had a bad game they should be punished for that? Getting low xp/low amount or losing credits seems enough for me. Same goes for being rewarded with high xp/good amount of credits after having a good match Not necessarily punished for a bad game. Just not given as many rewards as those who did all the fighting. You actually quoted the problem in your response... "punished for a bad game". Bots get the same treatment as those who fight and do all the work. The rewards for the winning and the losing teams should be based on how much effort each individual contributed to the game. At the moment, the rewards are heavily biased towards those who won the game regardless of whether they actually contributed to the game or not. This is a problem across all WG games and need to be addressed. Share this post Link to post Share on other sites
[TSSHI] Kazomir Players 1,566 posts Report post #5 Posted February 8, 2016 Do you know what will make people rage less about losing? REMOVE THE BIG FCKING NUMBER THAT DISPLAYS YOUR WIN% People are obsessed by it. (me included) 6 Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #6 Posted February 8, 2016 I'm not sure, does the winning team get a flat base XP bonus? Share this post Link to post Share on other sites
Trigger_Happy_Dad Beta Tester 6,753 posts 7,907 battles Report post #7 Posted February 8, 2016 I actually had quite a lot of defeats where I scored more base XP than the best on the winning team....so I was rewarded for my actions..... Share this post Link to post Share on other sites
[-FNX-] TheFierceRabbit Beta Tester, Players 365 posts Report post #8 Posted February 8, 2016 Just because you lose, doesn't mean you can't have a good game and get good rewards out of it. This match I had this weekend just goes to prove it's possible: I would have loved to win this one, but you can't win them all. I have several screenshots of WoWs games where I have scored more losing than the person winning. This just amplifies the problem as, in those games, I have probably been the only player, in the losing team, doing anything towards winning the game. Why should I be penalised for my team being crap? 1 Share this post Link to post Share on other sites
Babykim Beta Tester 1,649 posts 6,477 battles Report post #9 Posted February 8, 2016 Do you know what will make people rage less about losing? REMOVE THE BIG FCKING NUMBER THAT DISPLAYS YOUR WIN% People are obsessed by it. (me included) so true Share this post Link to post Share on other sites
[IRN] Krikkio82 Players 528 posts 13,887 battles Report post #10 Posted February 8, 2016 So this is a problem with all WG games - and some other, none WG, games. WG really need to reward the top player or players in the losing team. This would stop a lot of the anger and bitterness that is expressed from those in the losing team. Please, give the top player or players the same rewards as those in the winning team. Like wise, that bot or bots in the lower half of the winning team should be penalised, Guys you all know that this game can be so frustrating in a unlucky day, UNFAIR often, this could be a huge change in the right direction. WG also punish teams that do really bad givin them a real low amount of XP and money for total defeat. It would be so easy, give to first or first 2, or just to first if he really stands up rest of the team a bonus. And no, I think that having a good game is not enough, if you alone did half of the job and rest of your team was just able to die I think you deserve somethink more, at least you don't go mad. For me it's just FAIR Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #11 Posted February 9, 2016 Why is it that players are judged good or noob only by the number of ships they sunk??? I remember 1 particular game in a DD where I got a double citadel in the opening salvo. Rendering me to about 100 hp... Yes I most likely derped for that matter. But I was still alive and could still move and scout. So I avoided all confrontations as much as possible and succeeded in that. The reds were pushing very hard and hammering us to the ground in the process. I managed to break through to their cap, together with a cruiser. He immediately went for the CV being my biggest thread and sank him. Suiciding in the process but it left the cap free for me. We won the game and in this particular case neither the cruiser or me got any shipkills, devastating strike a.s.o. But we played a decive role in winning. I'm sure that happens a lot in the games. As is killstealing: I lost count of the numbers I shot 95% of the enemy and when my mercy shot is in the air a split second before impact he is sunk by someone else. I'm not whining about that. Happens the other way around as often. The point being: it's a team play and winning is the drive. My main motivation however is having a great battle regardless if we win or lose or how many Kraken released I get. So please stop judging people by their winstats or red icons all the time! 1 Share this post Link to post Share on other sites
Duhec23 Players 3 posts 18,033 battles Report post #12 Posted February 9, 2016 Ferry_25 Totaly agree, similar story. I was called a noob becouse I didnt go where dead player wanted me to.Then in chat I read go play COOP becouse I didnt kill noone and it was last 3 or 4 minutes (I damaged alot of ships, but no kills) It was 3 vs 2 and we were low hp, I cover friendly BB with smoke and like a magic killed 2 ships at once (in chat; silence) and BB killed last DD and we win. But I dont understand some players, why dont you use DD smoke as cover if I want to hide you and I write you in a chat. Ofcorse I go out off smoke to scout. Sry for my bad english. P.s. Ranked battles 3 players idle today (oo I am mad ;-) ) Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #13 Posted February 10, 2016 I have several screenshots of WoWs games where I have scored more losing than the person winning. This just amplifies the problem as, in those games, I have probably been the only player, in the losing team, doing anything towards winning the game. Why should I be penalised for my team being crap? Some kind achievement sure would be reasonable when trying to carry those fail teams donating victory to just average enemy team. Besides battling enemy team this was as much battle against total incompetence of half of own team. Enemy Gnevny with its suicide range torps got ridiculous two Devastating Strikes: First one Phoenix suicided against it and then retard New Jerk just kept going despite of constantly seeing Gnevny. While own team Gnevny who should have at least scouted that flank hid behind big island of Solomons. And when he finally got his thumbs out of his arse he did barely hit or two to enemy Gnevny... (what's he even doing in game if he can't hit with those 130mm snipers?) Who wasn't even especially good because I rushed back from other flank to sink him without taking many hits temporarily saving CVs. Then there's this recent match of own cap deserters and suicide rushers... with Clumsy deserting scouting job and allowing Izya to get Devastating Strike against blind BBaby... Well, at least in this one enemy team recognized me from preventing them getting easy victory. Share this post Link to post Share on other sites
[BAZI] allufewig Beta Tester 2,912 posts 15,294 battles Report post #14 Posted February 10, 2016 Do you know what will make people rage less about losing? REMOVE THE BIG FCKING NUMBER THAT DISPLAYS YOUR WIN% People are obsessed by it. (me included) That would be a way to make me leave the game. Not knowing how much you won in a competitive PvP game is just rtarded. 5 Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #15 Posted February 10, 2016 I've been saying this since the early days of WoT. The frustration among players would go down by so much if the top performers would get rewarded as such. The result will also be that people don't give up as fast and/or run away when a battle is not in your team's favor. You constantly have the possibility to not be a loser in the eyes of the reward system so you keep on fighting for your own sake at least. In WoWS it's even more important since there are many more opportunities for teams to win by capping, thus making running away a viable option for players who'd rather save on repair bills than actually trying to win. 1 Share this post Link to post Share on other sites
[HORN] Wolfenbane Players 374 posts Report post #16 Posted February 10, 2016 Do you know what will make people rage less about losing? REMOVE THE BIG FCKING NUMBER THAT DISPLAYS YOUR WIN% People are obsessed by it. (me included) Now we are talking.Like it Share this post Link to post Share on other sites
[BONUS] Hedgehog1963 [BONUS] Beta Tester 3,211 posts 14,951 battles Report post #17 Posted February 10, 2016 (edited) So this is a problem with all WG games - and some other, none WG, games. WG really need to reward the top player or players in the losing team. This would stop a lot of the anger and bitterness that is expressed from those in the losing team. Please, give the top player or players the same rewards as those in the winning team. Like wise, that bot or bots in the lower half of the winning team should be penalised, No. Reason being that some people will farm damage regardless of what is best for the team. There will be situations where disengaging from the enemy would be the best thing to do. I can think of two. One would be where capping is required to win and the other would be where not losing your ship is vital to the team victory. Any game should be played to win and rewarding losers does not fit that. Edited February 10, 2016 by Erinaceus_europaeus 4 Share this post Link to post Share on other sites
[SYTHE] _Flyto_ Players 623 posts 7,167 battles Report post #18 Posted February 10, 2016 Please, give the top player or players the same rewards as those in the winning team. Like wise, that bot or bots in the lower half of the winning team should be penalised, Noooooooo. The last thing that this game needs is more encouragement for people to go for personal glory and ignore the objectives! 1 Share this post Link to post Share on other sites
[NOHE] Hurme_Ulina [NOHE] Beta Tester 225 posts 9,355 battles Report post #19 Posted February 10, 2016 Noooooooo. The last thing that this game needs is more encouragement for people to go for personal glory and ignore the objectives! It seems to me that those bad players are going after "personal glory" and the good ones have to play the objectives. Doing objectives gives you results, rushing in first will just get your ship sunk. Share this post Link to post Share on other sites
Lance_Horne Players 156 posts 12,839 battles Report post #20 Posted February 10, 2016 (edited) Do you know what will make people rage less about losing? REMOVE THE BIG FCKING NUMBER THAT DISPLAYS YOUR WIN% People are obsessed by it. (me included) You are right, if you have a high win percentage it gives you bragging rights against those that have inferior ones. Yet in reality your win rate does not reflect your skill, because in the majority of games one person only has a small influence on the result. Perhaps a better system would be to rate your average team position win or lose, which would be a better indication of your overall performances. Edited February 10, 2016 by Lance_Horne Share this post Link to post Share on other sites
thepasty Players 128 posts 1,017 battles Report post #21 Posted February 10, 2016 I'm not so bothered about losing but what is really frustrating me at the moment is the obsession with kills and damage. Example:- Last night me and two cruisers (I'm in BB) break through to the cap, enemy DD quickly responds and moves to engage us/free the cap, as I see the DD an enemy BB comes into view at reduced health, I ask the CA's to sort the DD out but rather than do this they both go for the kill/exp/credit earner that is the BB leaving me to solo the DD... anyway, you know the ending, the DD sunk me and the BB sunk both the cruisers. This seems to be the norm thes days....sadly. Share this post Link to post Share on other sites
ammattimies Beta Tester 450 posts 5,507 battles Report post #22 Posted February 10, 2016 Do you know what will make people rage less about losing? REMOVE THE BIG FCKING NUMBER THAT DISPLAYS YOUR WIN% People are obsessed by it. (me included) Rubbish. Instead, PUT IN ON DISPLAY EVERYWHERE SO EVERYONE CAN SEE YOUR WORTH STRAIGHT AWAY 1 Share this post Link to post Share on other sites
[TSSHI] Kazomir Players 1,566 posts Report post #23 Posted February 10, 2016 That would be a way to make me leave the game. Not knowing how much you won in a competitive PvP game is just rtarded. Why do you need it? To inflate your e-peen? Completely useless stat. Average damage done is way more useful. Winrate in a game in which you have almolst no control over who wins and loses is meaningless. Share this post Link to post Share on other sites
ammattimies Beta Tester 450 posts 5,507 battles Report post #24 Posted February 10, 2016 You are right, if you have a high win percentage it gives you bragging rights against those that have inferior ones. Yet in reality your win rate does not reflect your skill, because in the majority of games one person only has a small influence on the result. Perhaps a better system would be to rate your average team position win or lose, which would be a better indication of your overall performances. Or perhaps, a low winrate just indicates you fail lose a lot, and everyone around you are more likely to lose too and should steer clear! Share this post Link to post Share on other sites
TheJezna Beta Tester 790 posts 1,808 battles Report post #25 Posted February 10, 2016 Just because you lose, doesn't mean you can't have a good game and get good rewards out of it. This match I had this weekend just goes to prove it's possible: I would have loved to win this one, but you can't win them all. Absolutely. And this is so much true that it's often most productive and much better for you sanity to focus on playing a great game yourself with as high a score as possible. If you win, which was made easier by you performing well that's a great bonus while if you lose you still played to the best of your ability and likely still got a good number of XP and Credits for it. In a perfect world (or at least game) these two things would align, so that whatever is best for the team is also what rewards the individual players the most, but in one where it isn't so it's always better to walk away with some points and a good feeling knowing you did well than sacrificing your gains for the team, maybe gaining a little more on a win, but getting very little on a loss in excess to feeling bad/angry/frustrated because you couldn't pull out a win, even though your sacrifices. Once organized teams are in game and if I'm playing in one I will start to really care about winning, but in randoms, there are far to many uncontrollables to have victory as you primary objective. Share this post Link to post Share on other sites