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RedStorm1

I know why this game sucks!

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I know why this game sucks!

 

BB players are frustrated because they can shoot every 30sec against Cruisers with reload time of 5seconds. And they have to aim a shot against impossible odds.

And cruisers can make evasive maneuvers as much as they want and still hit targets with extreme accuracy.


 

I was always wondering why the DDs have an aim help for aiming torpedos whereas the BBs and Cruisers have nothing. After all, in the real world, they had mechanical computers to assist aiming.


 

So, what is missing is what we already have in WOT: Aim Time (and bloom).


 

With bloom, Cruisers will no longer be able to do insane movements to avoid the battleships fire and be able to hit precisely every time. Which will leave them with the choice: Either evading actions or, sail straight line in order to get accurate solution.

And then, you can add an Aim Help for the BBs and the cruisers as in real life (which will become more precise the longer target and own ship sail straight line).


 


 


 


 


 

 

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[BW-UK]
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From videos I've watched, it used to be like that in Alpha.

 

You'd think there must be a good reason they changed the system so much, right?

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Beta Tester
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In alpha (I was not there but I know), ships were much further from the eye and hence smaller. You shot basically using the WoT arty sight. The small size of ships was just not visually bombastic enough.

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Modder, Alpha Tester
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Very early alpha in fact, I wasn't even here if it's true. 

 

It was very very early on in Alpha Testing

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Beta Tester
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Is that a "buff BB" thread? Even if it is disguised as a "nerf cruisers" thread?

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Alpha Tester
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I was always wondering why the DDs have an aim help for aiming torpedos whereas the BBs and Cruisers have nothing. After all, in the real world, they had mechanical computers to assist aiming.

 

 

 

Actually there is an aim assist, but it's a mod that apparently causes torrents of butthurt here on forums yet accusations are thrown in chat when someone manages one of those "how did he manage to" hits and quickly the trash-talk begins. Nobody knows who actually uses it or not, no one is able to prove someone uses it (except if something like a BB manages to hit you perfectly at max range, that is suspicious at best), but just because it exists it's a problem.
Edited by TheOneAndOnlyGoldstein

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[CAIN]
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Actually there is an aim assist, but it's a mod that apparently causes torrents of butthurt here on forums yet accusations are thrown in chat when someone manages one of those "how did he manage to" hits and quickly the trash-talk begins. Nobody knows who actually uses it or not, no one is able to prove someone uses it (except if something like a BB manages to hit you perfectly at max range, that is suspicious at best), but just because it exists it's a problem.

 

Yes, of course. It has to be Aim assist in this case.

Sailing broadside on and similar mistakes can't be the reason for a well placed hit. That would be absurd and imply that someone actually has either bothered to improve his aim and/ or has a keen eye and skill. And this is of course impossible.

 

 

I have trouble finding the sarcasm tags...

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[LO1]
Alpha Tester
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Aim assist on torps.... well most torps launched at distance so lots of time to evade.. and if your up close to a ship with torps well why :p

 

And with out it omg just think of all them torps in the water from "friendly ships"

 

 

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Alpha Tester
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Just had a 9/14 DD game...... If the buff to torps wasn't that great! IF DDs where not an OP class....... why the hell is ranked then flooded with them ?  

 

DD's are great for contesting caps, ranked battles resolve a lot around cap and map control. 

 

Maybe with team battles we will see 12 Shimakaze's teams and it will be proven once and for all that their either an 'OP class' or not :hiding:

 

 

 

 

I know why this game sucks!

 

BB players are frustrated because they can shoot every 30sec against Cruisers with reload time of 5seconds. And they have to aim a shot against impossible odds.

And cruisers can make evasive maneuvers as much as they want and still hit targets with extreme accuracy.

 

 

I was always wondering why the DDs have an aim help for aiming torpedos whereas the BBs and Cruisers have nothing. After all, in the real world, they had mechanical computers to assist aiming.

 

 

So, what is missing is what we already have in WOT: Aim Time (and bloom).

 

 

With bloom, Cruisers will no longer be able to do insane movements to avoid the battleships fire and be able to hit precisely every time. Which will leave them with the choice: Either evading actions or, sail straight line in order to get accurate solution.

And then, you can add an Aim Help for the BBs and the cruisers as in real life (which will become more precise the longer target and own ship sail straight line).

 

 

 

 

 

 

 

 

 

 

 

 

 

Private user profile complaining about game balance...

 

/ignore

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DD's are great for contesting caps, ranked battles resolve a lot around cap and map control. 

 

Maybe with team battles we will see 12 Shimakaze's teams and it will be proven once and for all that their either an 'OP class' or not :hiding:

 

 

Private user profile complaining about game balance...

 

/ignore

 

But capping isn't all. The more guns you can remove early, the better... My experience.. DD or DDs goes alone to a cap zone.. dead.... 

 

If you bring all guns to a cap point you will win or face an equal opponent.  When one class dominates the team setup, you know that it has lost it class function :) 

 

I hope that we do't' have to see 12 Shima battles before WG wakes up! Game is already suffering from insanity, just look at the Midway :)

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Alpha Tester
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But capping isn't all. The more guns you can remove early, the better... My experience.. DD or DDs goes alone to a cap zone.. dead.... 

 

If you bring all guns to a cap point you will win or face an equal opponent.  When one class dominates the team setup, you know that it has lost it class function :) 

 

I hope that we do't' have to see 12 Shima battles before WG wakes up! Game is already suffering from insanity, just look at the Midway :)

 

You think that is bad, imagine 12 tier X IJN carriers :popcorn:

 

About the team compositions: I have to admit I don't like ranked concept so I don't have the current experience needed to comment on what works and what not. In theory you're right; just focus on one cap kill all there and then move on -> should be most effective tactic. 

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About the team compositions: I have to admit I don't like ranked concept so I don't have the current experience needed to comment on what works and what not. In theory you're right; just focus on one cap kill all there and then move on -> should be most effective tactic. 

You just described how Ranked basically is working :) The current (season 2-3) meta for Lands of Fire especially dictate one particular cap for each team, and then it's a brawl from respective caps with the occasional peripheral action. Definitely my favorite RB map. But also for other maps the theory of bringing maximum guns (fleet) to a cap to allow DDs to cap holds to some extent. In those - early - stages it comes down to individual DD skill and to some extent awareness and accuracy of cruisers.

 

Man, I already miss RB (how fast you forget the horrors!)...

Edited by gr0pah

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Look, it is straightforward,


 

In real life, in WWII Battleships and Cruisers had a mechanical computer to estimate where the aim should be done taking into account the movement of the own ship and the distance and movement of the enemy ship. That was the aiming "computer" of those days (such a computer also was installed in the US submarines whereas British, German and Japanese subs never had such assistance).

Of course these computers were working very well as long as both shooter and target were moving straight. Radical changes in course caused loss of precision.


 

What p**** me off with this game is that a Cruiser can turn as much as it likes but can still land its shells precisely at the same point. There is no penalty for the changes in course.


 

WOT is trying to find ways to nerf the Cruisers by changing the AFT skill but the real problem of game balance is the lack of bloom.


 

I am fed up burned to death by the Murmansks, Clevelands, Kievs and all similar cruisers without any chance to retaliate.


 


 


 


 


 


 

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Private user profile complaining about game balance...

 

 

 

 

What does this have to do???? Must I be a stats-whore like you in order to post in the forum?????

Because you must be a big one if your first reaction on a post is to go and look at the stats of the poster....what a lol must you be!

Oh, hold on a sec....an Imperator Nikolai one!!!!  A guy who spent most of his time playing a Tier IV OP battleship!!! Nice one pay to win seal clubber :medal:

 

 

 

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[KLLCV]
Beta Tester
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I know why this game sucks!

 

BB players are frustrated because they can shoot every 30sec against Cruisers with reload time of 5seconds. And they have to aim a shot against impossible odds.

And cruisers can make evasive maneuvers as much as they want and still hit targets with extreme accuracy.

 

 

I was always wondering why the DDs have an aim help for aiming torpedos whereas the BBs and Cruisers have nothing. After all, in the real world, they had mechanical computers to assist aiming.

 

 

So, what is missing is what we already have in WOT: Aim Time (and bloom).

 

 

With bloom, Cruisers will no longer be able to do insane movements to avoid the battleships fire and be able to hit precisely every time. Which will leave them with the choice: Either evading actions or, sail straight line in order to get accurate solution.

And then, you can add an Aim Help for the BBs and the cruisers as in real life (which will become more precise the longer target and own ship sail straight line).

 

 

I would agree with u if the cruiser would do as much dmg with a citadel as the Battleships would. This would be fair, as battleships have superior armour/health whereas the cruiser sacrifices that for speed and manouverability. 

 

However this is not the case, meaning u want to improve the hit% of battleships whilst taking away the manouverability of cruisers. Brilliant plan. Maybe we should increase battleship AA as well to counter aircraft, and decrease torpedo dmg to counter DD's, this also sounds fair. 

 

Looking at your stats, which shows it is hidden, i am willing to bet u have mediocre stats at best which could mean 2 things: 

  • U haven't played enough to know the game
  • Played enough but simply refuse to learn. 

In both cases, ur opinion, even though it is an opinion, has no weight and thus regarded as insane

 

 

What does this have to do???? Must I be a stats-whore like you in order to post in the forum?????

Because you must be a big one if your first reaction on a post is to go and look at the stats of the poster....what a lol must you be!

Oh, hold on a sec....an Imperator Nikolai one!!!!  A guy who spent most of his time playing a Tier IV OP battleship!!! Nice one pay to win seal clubber :medal:

 

The one that is lolling is the community, as your comment will be linked towards how well u play the game. This does not mean you are not allowed to voice your opinion, but it does show us how much of a informed opinion it is. This thus means that a purple player that says something is OP has more weight then for example a red player. 

 

Example: 

 

If i wanted a tooth to pull out, i would rather go to a certified Dentist with years of medical training then follow my friends advice to use string and a door. 

If i wanted to build a house, i would rather hire a construction worker who does it for a living for years rather then me following a "Building for dummies" book. 

 

Case and point, some1 with experience and actual results in their field of expertise have more value to their opinion then anyone else. This is also true in WoWs, and judging from your comment about BB buff/CA Nerf most of us are willing to bet u have no clue what ur actually asking. 

Edited by Exustio

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[ST-EU]
Supertest Coordinator, Alpha Tester
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First of all: There is a clear difference between shells flying for less than 15 seconds and torpedoes sliding through the water for sometimes more than a minute.

This difference is it what makes an aiming help for torpedoes needed for both experienced and inexperenced players whereas main guns are perfectly fine without aiming help.

10 to 15 seconds for main guns are easily predictable. 30 seconds and above for torpedoes... not.

 

That "bloom" you suggest would also affect battleships and their already crappy accuracy. As somebody who is moving his BBs actively to throw of torpedo arming or dodge incoming salvoes I'm against the introduction of it.

BBs can one/two-shot Cruisers really easy while Cruisers can't do that to BBs. That's the price they have to pay for smaller guns and less armour.

The only thing needed there for the BB driver is aiming skill and lucky rng. Also aiming skill plays here a bigger roll than rng.

 

You talking about 5 seconds reload times for Cruiser makes me wonder if you have played any BB above t3 as starting with the Furutaka many of the mid- and higher tier CAs have a reload time far surpassing 5 seconds and only a few are able to come close to it (e.g. Des Moines with 10rpm)

 

From the stats that are available to us players BBs are good damage dealers at both low-tier and high-tier and usually best the Cruiser of the same tier with a few exceptions in lower tiers.

If you feel like you deal not enough damage and get obliterated by Cruisers you might want to read up on guides to improve your performance in the ships you own.

 

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Alpha Tester
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The one that is lolling is the community, as your comment will be linked towards how well u play the game. This does not mean you are not allowed to voice your opinion, but it does show us how much of a informed opinion it is. This thus means that a purple player that says something is OP has more weight then for example a red player. 

 

Example: 

 

If i wanted a tooth to pull out, i would rather go to a certified Dentist with years of medical training then follow my friends advice to use string and a door. 

If i wanted to build a house, i would rather hire a construction worker who does it for a living for years rather then me following a "Building for dummies" book. 

 

Case and point, some1 with experience and actual results in their field of expertise have more value to their opinion then anyone else. This is also true in WoWs, and judging from your comment about BB buff/CA Nerf most of us are willing to bet u have no clue what ur actually asking. 

 

Not even that, I don't reply to hidden profiles with regard to game balance as it's not possible to see if someone has a> a clear deficit in understanding current game mechanics but mainly b> not possible to judge if someone has a clear and obvious bias. 

 

That is why it is absolutely pointless to reply to people with new accounts ( 15 posts ) on the forum and a hidden user profile. 

 

What does this have to do???? Must I be a stats-whore like you in order to post in the forum?????

Because you must be a big one if your first reaction on a post is to go and look at the stats of the poster....what a lol must you be!

Oh, hold on a sec....an Imperator Nikolai one!!!!  A guy who spent most of his time playing a Tier IV OP battleship!!! Nice one pay to win seal clubber :medal:

 

So, not only do you hide the empirical data which would allow us to take you seriously when talking about game balance, you also resort to ad-hominem when someone points that out. 

 

ps. people are posting on forum that they want Arkansas Beta buffed, but I win more games with her then Imperator. And I primarily play cruisers, not battleships, so yes I can tell from actual experience that cruisers don't have 5 seconds reload. For us who you want to reply to your posts about the game, you hide the ability to see if you actually do. Which is why people will not take you any kind of serious. 

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if there was to be ANY aim help for guns, having the target ships angle and speed displayed on screen would do it.

aslains has a mod that shows the angle already, so integrating that into the game properly and adding speed to it would be a solution that isnt just a "shoot the X to hit".

and it would be somewhat realistic since these ships would have had the facility to determine a targets course and speed.

 

we already have aim time thanks to the traverse and elevation speeds of the guns, and bloom would be utterly game breaking at higher tiers for anyone who didnt carefully snipe for citadels with every turret. which would basically be a nurf to anyone not in a BB.

Edited by SkollUlfr

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Weekend Tester
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I was always wondering why the DDs have an aim help for aiming torpedos whereas the BBs and Cruisers have nothing. After all, in the real world, they had mechanical computers to assist aiming.

 

 

Well actually, all regular guns are aim assisted. You have to figure the lead, but your shots will always drift towards targeted enemy if you aim too high or low.

Edited by ajappat
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Players
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When a common criminal wants to join a mafia clan, he has to prove his loyalty doing something daring, like killing a member of a rival clan.

 

 

When a tenderfoot wants to join the BB mafia clan, he has to prove his loyalty influencing WG to buff BBs, i.e. starting a thread claiming that CA/CV/DD are OP.

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