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Sancho89

Propose to put a limit to the number of DD

Propose to put a limit to the number of DD  

215 members have voted

  1. 1. How many DD?


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Well from what i saw they will always put 2-4 dds tops.....it's basicly trying to make a game realistic and all rounded as possible so i dont see any point in adding a limit if it is already good 

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Put in an option for no limit.

 

Also put in a separate poll proposing limit for BB numbers per game.

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Put in an option for no limit.

 

Also put in a separate poll proposing limit for BB numbers per game.

 

Done no limit.. but it's game atm..

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[FJAKA]
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Where is option "no limit" for any class?....ah it is added:)  

 

I vode no limit especialy no limit is needed for lowest dmg class in game. 

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[COSTS]
Alpha Tester
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I think you should at least explain your own views. I am assuming you set up this poll because you think there should be a limit ? I vote no limit because I do not think there is a problem and I think a limit will screw up the MM, and lead to longer wait times.

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Hard limiting wont fix the problem. It will just put a hard cap on it. 

The thing with DDs is the current lack of strong counter. Since they are supposed to stay invisible, their strongest counter are carriers. And not because carriers can kill them, but they can negate their invisibility.

I think in stead of nerfing DDs they should buff CVs so more will appear in the game. I also think the limit on mirror matchups for carrier has to be partially removed. A group with a carrier should be able to go up against a group without one. This would reduce the AS loadouts for carriers as well.

 

I mainly play Fletcher, and I have to be a LOT less agressive when going up against a CV. And more chance torps get scouted by the planes before they do damage (Looking at you Shima, Kagero and Gearing)

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I think you should at least explain your own views. I am assuming you set up this poll because you think there should be a limit ? I vote no limit because I do not think there is a problem and I think a limit will screw up the MM, and lead to longer wait times.

 

Your choice is welcome! it's a poll

Imo 4 dd are quite for a fun game, when i play a TX battle with 6 DD it's not fun. Random torpedo evreywhere and senseless playing style.

Ofc it's only my opinion, so community (ehm no community but wg XD) choose what prefer

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I think you should at least explain your own views. I am assuming you set up this poll because you think there should be a limit ? I vote no limit because I do not think there is a problem and I think a limit will screw up the MM, and lead to longer wait times.

Wait 1 min more for much better MM. Sounds not bad to me. And i agree for limit to BBs also. I think both should be limited by 3. Max 3 BBs, 3,DDs, 2CVs for a team.

 

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I understand the frustrations here with DD's, Yesterday I had a game there was 10 DD's in total 6 on the enemy(4 of which were Shima's) 4 on ours (3 of which where shima's) I wanted to rage on our BB's for staying at back but could I possibly blame them for not pushing with all those torpedo's in the water?? Plus they weren't getting screening from our DD's and cruisers (I was pushing on other side of map in my cruiser) I really don't know what to suggest limiting DD's will cause MM taking longer, but if we do limit DD's will that make for a balanced game?? At the moment the problem is only noticed at T9/10 and thats due to torp distance/amout from the higher tier DD's so limiting DD's could cause problems at lower tiers. its a tough one.

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[FJAKA]
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I understand the frustrations here with DD's, Yesterday I had a game there was 10 DD's in total 6 on the enemy(4 of which were Shima's) 4 on ours (3 of which where shima's) I wanted to rage on our BB's for staying at back but could I possibly blame them for not pushing with all those torpedo's in the water?? Plus they weren't getting screening from our DD's and cruisers (I was pushing on other side of map in my cruiser) I really don't know what to suggest limiting DD's will cause MM taking longer, but if we do limit DD's will that make for a balanced game?? At the moment the problem is only noticed at T9/10 and thats due to torp distance/amout from the higher tier DD's so limiting DD's could cause problems at lower tiers. its a tough one.

You found problem. your DD did not want To screen. In t8+ games everybody are affraid of repair bills and play cotius. It is not uncommon that games finishes and loosing side has 7+ alive ships. 

 

Dd benefits here. They do not risk from stealth. Other do not push. And everything is some pat position with blind torpedo spam. 

 

Thats why lover brackets are more fun. Peoples takes risk. Push. Take dmg And give dmg. 

 

On t10 everybody Just thinks about repairs and play defensive. 

 

 

 

 

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Beta Tester
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4 or more BB or CA can give you a wall of shell spam so I don't see the difference. Having 2 or 3 Cleavlands or any of the spam machines on you and it's just as annoying as torp spam. Also, are some of the torps form CV torpedo planes ? which makes it seem like there are more DD than there really is.

 

Personally I don't have a problem with the number of DD, sounds like you do and don't know how to deal with them / or maybe your random team doesn't.

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[WGP2W]
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As long as other classes have means to counter them, you don't need any limitations. BBs have the buffed acquisition mod, so they can spot torps from miles away and CAs have the same thing, only sad thing is, when you want to go stealth build with your CA, like Atago for instance, you need to give up that acquisition for concealment and because you need 1 extra consumable charge, you can't even get the Vigilance skill, which leaves you only with Hydro, which is rather in the realm of dogshit, right now, just laughable.

 

Due to this, CAs aren't that much effective in countering DDs. In Ranked, it worked quite fine for me, but in Randoms, where is way more DDs, it's a bit of facepalm, thus frustration, thus the talk, DDs are OP. DDs are of course very important class, but as long as there are effective counter-measure, which are currently missing from the game, you don't need any limits.

 

Cheers,

~t3h'Pâr4d0x

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Players
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Depends on the tiers. Tier 6-7 for example the torpedo tubes are few and the reload time long. I voted 5. I still need that myoko challenge lol

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Beta Tester
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Agreed. 4 or 5 dd's and it's just a wall of torp spam.

And 4 or 5 crusiers are just wall of credits and xp for BBs?

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4 or more BB or CA can give you a wall of shell spam so I don't see the difference. Having 2 or 3 Cleavlands or any of the spam machines on you and it's just as annoying as torp spam. Also, are some of the torps form CV torpedo planes ? which makes it seem like there are more DD than there really is.

 

Personally I don't have a problem with the number of DD, sounds like you do and don't know how to deal with them / or maybe your random team doesn't.

 

at least BBs have to work out how to lead their shots without an aid, and are big, slow targets for other BBs and cruisers. DDs can just sit back and spam walls of torps, and unless they're stupid can do that at no risk to themselves.
Edited by IBLiTZKRiEGI

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I don't like limits, since they don't solve the real problem. I'd much rather have a effective DD counter on the CA (as its supposed to counter them...apparently) that doesn't help the CA against the other ship classes.

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[FJAKA]
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at least BBs have to work out how to lead their shots without an aid, and are big, slow targets for other BBs and cruisers. DDs can just sit back and spam walls of torps, and unless they're stupid can do that at no risk to themselves.

Lol. bs needs to lead shot and DD needs just dumb poor guy who does not chance cours for 40 + second. 

 

Especialy RU dds withtheir 4 km torpedos sit back and spams it. 

 

 

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[FJAKA]
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I don't like limits, since they don't solve the real problem. I'd much rather have a effective DD counter on the CA (as its supposed to counter them...apparently) that doesn't help the CA against the other ship classes.

Plane, sonar, own low detection range. What more does cruiser need? I WIN BUTTON? :)

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Lol. bs needs to lead shot and DD needs just dumb poor guy who does not chance cours for 40 + second. 

 

Especialy RU dds withtheir 4 km torpedos sit back and spams it. 

 

 

 

It doesn't matter if you change course when a lot of torps are heading for you, you're going to hit at least one if you're in a BB or slow CA, unless you're a long way away, at which point the team complains at you for being a coward.

 

And RU DDs are gunboats, the torps are usually a backup. You can just deploy smoke and sit still in the cloud shooting your guns and not get spotted.

Edited by IBLiTZKRiEGI

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Alpha Tester
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As far as I can see, most of the complaints are around high tier matchmaking.  I believe most are aware that the pool of players at higher tiers is smaller than for lower tiers, especially at 'off-peak' times of day when overall player numbers are lower.  The further dilution of the player pool between Randoms and Ranked, soon to be further exacerbated with the introduction of team battles does not help the matchmaker.  I think it is fair to say that the matchmaker does not deal with lower numbers of players well, but even with higher numbers still struggles to balance equal numbers of similar ships between teams and this should be looked at in detail.


 

What I, for one, do not want to see is a hard cap on ship types, making all games 2CV, 3BB, 4CA and 3DD (for instance).  The fun of playing Randoms is just that, they are random.  Too often chat is filled with MM abuse at game start due to obvious mismatches, but like low WoT win%, I see mismatches as a challenge.  I recall one recent game when I was in a division of two St Louis, the only two tier 3 ships against Tier4 and Tier 5 opponents.  Sure I commented on the unfortunate matchmaker, and had some friendly banter with a Wyoming captain who felt our pain and was willing to inflict some on us at his convenience.  Anyhow, long story short, out team one the match and the two St Louis scored 2nd and 3rd highest.  We also engaged and killed the Wyoming ;)


 

These games are the memorable ones, so don't take the random out of Random....

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As far as I can see, most of the complaints are around high tier matchmaking.  I believe most are aware that the pool of players at higher tiers is smaller than for lower tiers, especially at 'off-peak' times of day when overall player numbers are lower.  The further dilution of the player pool between Randoms and Ranked, soon to be further exacerbated with the introduction of team battles does not help the matchmaker.  I think it is fair to say that the matchmaker does not deal with lower numbers of players well, but even with higher numbers still struggles to balance equal numbers of similar ships between teams and this should be looked at in detail.

 

 

What I, for one, do not want to see is a hard cap on ship types, making all games 2CV, 3BB, 4CA and 3DD (for instance).  The fun of playing Randoms is just that, they are random.  Too often chat is filled with MM abuse at game start due to obvious mismatches, but like low WoT win%, I see mismatches as a challenge.  I recall one recent game when I was in a division of two St Louis, the only two tier 3 ships against Tier4 and Tier 5 opponents.  Sure I commented on the unfortunate matchmaker, and had some friendly banter with a Wyoming captain who felt our pain and was willing to inflict some on us at his convenience.  Anyhow, long story short, out team one the match and the two St Louis scored 2nd and 3rd highest.  We also engaged and killed the Wyoming ;)

 

 

These games are the memorable ones, so don't take the random out of Random....

There is nearly in every battle a DD balance problem. Having 3DDs against 6 DDs isnt a challange anymore. Low tiers are easy to play, MM effact isnt that huge. So i think there can be different MM mechanics for Tier 8/8+ and tier 8- .

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Beta Tester
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6 months ago the moaning began about CV,s @ that time i played only DD,s -_-

forward those months now its DD,s turn you players are getting what you deserve

for asking for CV,s to be Nerfed when will it bloody stop!!

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6 months ago the moaning began about CV,s @ that time i played only DD,s -_-

forward those months now its DD,s turn you players are getting what you deserve

for asking for CV,s to be Nerfed when will it bloody stop!!

 

When everything else in the game is a harmless little bug for the mighty BB to stomp on.
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