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Torpedo Water

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[K2NGS]
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Hi Kaptens 

 

Now i want to complain about to many torps in the water , I dont say that the DDs are OP the DDs are perfectly fine ! But WG has to do something with the MM .

They have to restrict the amount of DDs in the game for example : game 1 , 5dds on enemy team 3 shimas 1 kagero and 1 Gearing , and my team 3 fubukis and 1 Kagero , We all know the outcome of this match and didnt even start . They lost 1 ship and we the entire team , not begause we played bad only begause we could even come close .

 

So once again it aint problem with the DDs being OP as a said they are perfectly fine but WG need to restrict how many dds can play on 1 game .

i think the ideal is 3 dds each team and that also depends on witch tier the game is . 

 

Now i know many DDs kaptens will cry about this but you have to understand that it aint funny for no one BBs CV, Crusers to not even be able to move and geting mega torped every single time . 

 

Cheers 

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[FIFO]
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the main problem I have with number capping is that it doesn't solve the problem, it just makes it harder to see. if stealth torp spam is a problem but the DD itself is fine, you might have to buff its counter with the intend of reducing the probability of a successful stealth torp.

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[-SBG-]
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What about shells in the air?

They are a lot more and a lot faster and some can do similar damage.

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What about shells in the air?

They are a lot more and a lot faster and some can do similar damage.

 

Far too many of them for my liking, and they move really quickly, I vote we limit them to 67knots to keep things fair.
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Alpha Tester
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What about shells in the air?

They are a lot more and a lot faster and some can do similar damage.

 

If you want a similar RNG on your torpedospread, the risk of a bounce or overpenetration, the instant giveaway of your DDs position and the immediate indication of your torpedos launched, then we can talk.

The problem is not the mass of torpedos themselves, it´s the combination of the mass and the unpredictability, when and where they will appear.

Nobody is complaining about cruisers launching torpedos. Their range and loadout is known, and their launch is predictable, compared to the unseen destroyers. If you get caught by a cruisers torpedos, especially BB drivers have to ask themselves, what they did wrong.

It´s the issue with the DDs, that especially BB drivers have: as long as their position is unknown, you have to expect invisible torpedos anywhere, anytime. This leads to the cautious, boring gameplay we experience almost everywhere.

Another problem is the fact, that while DDs excell in countering BBs, especially high tier cruisers have a hard time to counter DDs. It starts with the difficulty to detect them, and continues with the lack of ability to stop them, once they are detected.

First of all, the cruisers have to hit. Second, they have to stay in touch. Third, they have to expect a deadly volley of torpedoes anytime they are within detection range with most DDs, especially in high tier. Fourth, the DD has to be hit, disabled, hit again, disabled again, and then has to be without cooldown ready for smokescreen. Fifth, the DD has to be without escort, because any BB around the DD will be able to deal with the cruiser in a short time.

DDs just have too many life-insurances they can make use of, once they have been detected, which is rare enough. No other BB or CA is able to leave harms way as easy as a DD. That´s the reason why they are so popular. For me aswell. PvP without a division? Only in a DD!

The combination of area-denial-weapon, damage potential, damage-avaoidance potential and stealthiness is just a little bit too much.

The upcoming patch won´t change it to the better.

This is being said from a player who meanwhile enjoys playing DDs in PvP above all others...

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[-SBG-]
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If you want a similar RNG on your torpedospread, the risk of a bounce or overpenetration, the instant giveaway of your DDs position and the immediate indication of your torpedos launched, then we can talk.

 

A DD without torps, but an Tirpitz turret, would be a lot deadlier than a DD with torps.

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[K2NGS]
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A DD without torps, but an Tirpitz turret, would be a lot deadlier than a DD with torps.

 

My freind i think you dont understand the point here , We are not saying that the torps are the main problem , Its the MM that put to many DDs in single match , How funny is it that you see 45 torps heading straight at you what possible counter can you have ??? 

 

Fine we can restrict the shell time , but then how about you light up the second you send torps or fire ?? how about we restrict the speed of a DD to 30 knots?? how about you light up from 16k ?? how about your torps and shoot bounce ?? It wouldnt be funny right ?? But in the end as a mentioned the DDs are NOT ! OP but the MM has to restrict a team to not put 5dds especialy tier 10 in one single game and team ! .

 

 

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It's certainly not every single game, but the enemy team having a Gearing and 2 Shimas can get pretty chaotic sometimes. It pushes BBs to be even more passive than usual, and makes for some boring games.

 

Having a Gearing myself (just got it today actually), I don't like having too many DDs on my side either. Becomes a real contest of "whose torps will be lucky enough to strike first?"

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Far too many of them for my liking, and they move really quickly, I vote we limit them to 67knots to keep things fair.

 

Would look hilarious to see hundreds of shells slowly floating through the air.

It would turn WOWS into an obstacle course. :D

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Would look hilarious to see hundreds of shells slowly floating through the air.

It would turn WOWS into an obstacle course. :D

I was in ARP Myoko recently, on the map North, and as I was running away I saw 2 orange objects in the sky. I thought "what are thooose? they're too high up there to be shells". Turns out, a fletcher had put AFT or had taken the range module and was firing at me from 13.6 kms away lol. They looked hilariously slow.

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My freind i think you dont understand the point here , We are not saying that the torps are the main problem , Its the MM that put to many DDs in single match , How funny is it that you see 45 torps heading straight at you what possible counter can you have ??? 

 

 

 

 

BBs are told since Tier III, if you have to dance around torpedos, you already did something wrong.

Torpedo evasion at high tier should start a minute before you can see them.

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BBs are told since Tier III, if you have to dance around torpedos, you already did something wrong.

Torpedo evasion at high tier should start a minute before you can see them.

Go on the Shutter island map (shatter..) in a BB and the enemy having 3+ shimas...

 

Torpedo evasion has to start at the beginning of the game, by quitting back to port.

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Go on the Shutter island map (shatter..) in a BB and the enemy having 3+ shimas...

 

Torpedo evasion has to start at the beginning of the game, by quitting back to port.

 

Depends on where you start.

You should not see any torpedos for the first 2 minutes.

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Depends on where you start.

You should not see any torpedos for the first 2 minutes.

True. There are always solutions to facing a DD when in a BB. I can't say I', a big fan of multiple shimas on the enemy team though. If 1 misses, it's very easy to be hit by the other's torps that were intended for someone else.

 

But what can you do right? In my opinion, a limit to both BBs and DDs is required. I say BBs too because of the whole situation that was created the 2 times Tirpitz came out. Just makes the game behave in a very strange way, and all balance is thrown out the window.

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What about shells in the air?

They are a lot more and a lot faster and some can do similar damage.

 

You are still making that crap comparision. According to your logic, lets make the angling work also for torpedos. If you got hit by a torpedo from front give 1k damage. Does it makes any sence to you now? probably no. so stop making that crap comparision.

 

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It's certainly not every single game, but the enemy team having a Gearing and 2 Shimas can get pretty chaotic sometimes. It pushes BBs to be even more passive than usual, and makes for some boring games.

 

Having a Gearing myself (just got it today actually), I don't like having too many DDs on my side either. Becomes a real contest of "whose torps will be lucky enough to strike first?"

 

Congrats about gearing mate!

 

and about you said about limits to DDs, get ready to hear screams of DD players.

Edited by ghostbuster_

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Congrats about gearing mate!

Thanks! Get a shimakaze if you don't have it already, and let's go fill the ocean with torps! Revenge will be ours :izmena: .

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they already have a method they could use. the profitability margins players face for (free)exp/credits.

if these adjusted daily, or throughout the day, based on the ratio's of classes being played, it would make a lot of players change classes to reflect this.

 

put a window on the port screen with an icon for each class of ship, with an income modifier beside it based on the tier of the currently selected ship, to let players know which class will under or over pay, due to there being too many or too few respectively.

 

sure you will still have the stat-w***** going directly for the most advantageous boat for damage or kills, but it would still allow players to adjust their choices in a way that nudged class representation toward desired ratios.

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Thanks! Get a shimakaze if you don't have it already, and let's go fill the ocean with torps! Revenge will be ours :izmena: .

 

Not yet but im almost there. Yeah im looking forward to get 72 kts torpedos. :coin:

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Not yet but im almost there. Yeah im looking forward to get 72 kts torpedos. :coin:

If you can't beat them, join them, right?

 

I'm also grinding IJN DDs. I have researched hatsuharu but I don't know when I'll be able to buy it. So many ships to buy before that...

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If you want a similar RNG on your torpedospread, 

 

Compare hit rates of torps and shells, then realise hitting with torps is already far more based on random luck than you could ever have with shells.

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You are still making that crap comparision. According to your logic, lets make the angling work also for torpedos. If you got hit by a torpedo from front give 1k damage. Does it makes any sence to you now? probably no. so stop making that crap comparision.

 

 

I never made that comparison before. You are making stuff up again.

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I play Shima and i have to say few things about this - 

1)Most frustrating for DDs are games where there are many DDs or even more gunboats. Everything can kill you, spot you, spot your torps and you have nothing really to kill, because reds have like 2 BBs which are covered by many DDs and cruisers. 

2)Let say you limit DDs to 3 per game. What if team 1 has 3 Gearings and team 2 has 3 Shimas? Who will dominate 3 cap? Then you need to not only limit amount of DDs but also balance DDs vs gunboats. 

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I play Shima and i have to say few things about this - 

1)Most frustrating for DDs are games where there are many DDs or even more gunboats. Everything can kill you, spot you, spot your torps and you have nothing really to kill, because reds have like 2 BBs which are covered by many DDs and cruisers. 

2)Let say you limit DDs to 3 per game. What if team 1 has 3 Gearings and team 2 has 3 Shimas? Who will dominate 3 cap? Then you need to not only limit amount of DDs but also balance DDs vs gunboats. 

The 2nd point is actually being done, to an extent, in patch 5.3. They said something along the lines of balancing ships nation-wise, and I think they only referred to DDs.

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Not yet but im almost there. Yeah im looking forward to get 72 kts torpedos. :coin:

 

 

Why not get yourself a USN DD an join the fight against the Shimakaze scourge?

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