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Holaadian

Wargaming messing whit MM ?

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Beta Tester
65 posts
9,520 battles

OK last 5 days i had like 100 battles and won only 10-15. and rest of them lost either damn badly something like 0-10 or then even if my team winning they manage to f up last moment and loose. 

Every damn loose im top of team 4-1 and 1 of the last to be hunted down by 5 or more enemies. 

At first i thought ok im near of getting Des moines again after bets so usual when you are near smthing it gets hard as hell and need to grind. But now i had it 2 days and still i get into teams whit totally useless ........ while the enemy team looses 2-3 ships and most of them are my kills. And while i get into good team and i c that these guys know what to do im the first one to get blown up by gawd knows what dev strikes out of no where or torps what come from inside island. 

 

FFS i even but on that player ranking mod what i would not use nor care about stats or like that. But 5 or even 6 days of constant looses thx to such team and ppl who have no f idea where there own [edited]is even person starts to get whee F bit mad. 

 

 

Is this some kind of new punishment system from game to ppl who don't throw enough cash to there prem store or did i blew up some dev kid in DD behind the island???

 

Its getting damn out of hand every fun of this game is gone i can't even fight back most of time because 5 vs 1 wont damn end well.  

 

 

 

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Players
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You seem to have a really bad streak, is all.

 

Though I do find myself getting into very interesting match-ups lately. The last half a dozen games the enemy team always had more higher tier ships. Let me tell you 'tis little fun in fighting two Kongous with two Myougis ...

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Weekend Tester
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So 85-90 losses in 100 games? Sounds a bit exaggerated mate :)

On warships.today I see that yesterday you had 60% WR and in the last 463 matches a 58.3% WR. In case you had those 90 defeats this would mean that in the previous more than 350 games you were running at more than 70% WR (truly outstanding result for such a large number of games).

So yeah, either you have a bad streak after an epic streak, or it is a subjective feeling that almost all games you played recently were lost.

I would bet on the subjective feeling as we all tend to notice losses much more than the wins.

There is no MM conspiracy directed either to paying or non-paying players.

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[PKTZS]
Weekend Tester
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The combination of Weekend+Pearls+ARP Ships is absolutely disastrous for this game. Yesterday I ended up out of my mind raging in every game until I decided to stop.

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User: Holaadian

Battles

Today: 10

Yesterday: 10

 

Winrate:

Today: 40%

Yesterday: 60%

 

I suppose it's possible you played  80 games in the three days before this and lost them all, but if not you're kinda absurdly exaggerating.

 

Edited by gr0pah

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[BOTES]
Players
807 posts
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some have suggested that if you win multiple games in a row then the MM makes the game a bit more challenging by fiddling with the tiering. Cant say I've seen that but streaks happen. 2 days ago 4 bad losses in a row (1 kill in 5 games) and quit to go watch a movie. yesterday 4 great wins in a row just missing out on a kraken twice! :angry:

 

Normally I try to break losing streaks ... 3 loses and I'm out. One afternoon tried to gut out a losing streak and dropped my win rate by 1.5%.   

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Beta Tester
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Some days I'll just totally derp out in one ship or another...

I  have to drastically change class and tiers and try to get the mojo back.

Looking at it as objectively as possible, it has to be my mental state. A little bit on tilt and you get punished hard by poor positioning, bad calls etc.

And yeah, usually it's at the end of a grind...

The harder I try, the worse I play...

See you've got your des moins now so that's good news?

€- autocorrect gibberish!

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some have suggested that if you win multiple games in a row then the MM makes the game a bit more challenging by fiddling with the tiering.

There's absolutely no point whatsoever for WG to mess with their algorithm for something like this. People suggesting what you are saying just doesn't understand law of averages. 

 

Consider this:

If I flip a coin five times and get all heads, is it divine intervention - God! (or WG?) - that gave me a tails on the 6th attempt, or just chance?

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[KLUNJ]
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In my last 100 battles I have lost 42 of them and out of those 42 loses I actually lost them all and the other team won!....do something wargaming....NOW.  :hiding:

 

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In my last 100 battles I have lost 42 of them and out of those 42 loses I actually lost them all and the other team won!....do something wargaming....NOW.  :hiding:

 

Other team OP, plz nurf.
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Beta Tester
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If the fun is sucked out of game and for long time you end up whee bit mad. I just needed to vent all this out. Maybe it helps.   

It's not the other team it's my teams. Usually enemy is OK just end up fighting against to many. 

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Other team OP, plz nurf.

 

I'd be okay with WG buffing my average teammates instead.

 

My last game the entire team derped out so hard it was funny. Not that I'm completely innocent, my initial decision on where to go wasn't the smartest in retrospective so I got stuck right in the fustercluck too :popcorn:

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Beta Tester
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Everything you mentioned OP is happening here to, so your not alone. Your right, it's sucking the fun from this game. I gone from 62% down to 58% win rate which just shows something has changed. To be honest I hate bringing up stats and would be happy without them. All I would like is more balanced teams instead of complete fails from your team all sailing in one direction and then failing against a few enemy ships.

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Beta Tester
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Here's proof that how bad is my team and that im cursed just had this game and was first of the day. I killed 7 damn ships and when the last ship Nagato was left it was 3 dds 1 CA vs 1 BB near and they all miss there torps. Some one plz shoot me in the head. 

7 kills and lost

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Beta Tester
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Well this must be nerve wrecking.

What I can say is this: the quality of team composition and quality started to fluctuate a lot during the past few weeks in my opinion. This is true for RANDOM and RANKED as well. I had some personal experience from the past as on what day and what hour what quality I can expect. (i.e. weekday early evening hours 18:00 - 20:00 are very different than weekday late night hours (22:00 - 24:00) and also totally different than weekend afternoons.

However these are no longer valid for some reason.

I guess it has nothing to do with MM, more the attendance of various type of players...

 

On top of that what I noticed recently is that the random feature of aim in the game (the infamous RNG) behaves very differently on different days for the same ship same situation. Examples: citadel hits are more frequent on one day than another for similar salvos (range, enemy ship type, aim similar). Also penetrations and over-penetrations happens unexpectedly (in one battle I was able to over-penetrate a Tirpitz 80! times with HE fired from Sims!).

Like in each day the chances in the randomness were adjusting weight... ...this could be a server parameter affecting different ships at different times... ...just speculation...

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On top of that what I noticed recently is that the random feature of aim in the game (the infamous RNG) behaves very differently on different days for the same ship same situation. Examples: citadel hits are more frequent on one day than another for similar salvos (range, enemy ship type, aim similar). Also penetrations and over-penetrations happens unexpectedly (in one battle I was able to over-penetrate a Tirpitz 80! times with HE fired from Sims!).

Like in each day the chances in the randomness were adjusting weight... ...this could be a server parameter affecting different ships at different times... ...just speculation...

You're a minuscule statistic among tens of thousands of players. What you are experiencing is - you guessed it - RNG coupled with confirmation bias. People think they are snowflakes and there's some kind of special algorithm looking into their affairs, subtly judging their play and assigning teammates and citadel hits(!) with a sinister agenda...

 

You're not snowflakes. You're not being singled out. It's called randomness for a reason.

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Take a brake bro, relax your mind, get a few hours of rest or outside activities, return afterwards and see what happens. 

 

I take it you're referring to OP, or possibly it3llig3nc3? :)
 
Edited by gr0pah

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Players
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i understand your pain...

could be the MM but seems there is a lot of "new" players that have no clue how to play this game.

i have had games lately where i make more damage alone then all entire team.

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Beta Tester
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You're a minuscule statistic among tens of thousands of players. What you are experiencing is - you guessed it - RNG coupled with confirmation bias. People think they are snowflakes and there's some kind of special algorithm looking into their affairs, subtly judging their play and assigning teammates and citadel hits(!) with a sinister agenda...

 

You're not snowflakes. You're not being singled out. It's called randomness for a reason.

 

Completely misunderstand me.I said this "Like in each day the chances in the randomness were adjusting weight.". And I never, I repeat NEVER said that it was against me personally. (can u quote me on this?)

I do not know if you know anything about programming, but here is what I mean:

 

1. In IT and computers there is no such thing as RANDOM! There is a library full of science studies as how to create things that statistically looks like random in programming! You may want to keep this in mind.

2. My say of "chances in the randomness" can be demonstrated like this: Let's assume for a moment that you can get a random number between 1 and 99. And let's say (even after a complex mathematical algorithm considering the flight of the shell, the penetration situation and armor resistance) there is a CHANCE in the game to hit citadels say 20% at the end of the calculation. So the program gets a random between 1 and 99 and if it is less than 20 its citadel, if not its a normal penetration. Right? This is after all what we refer to the infamous RNG. At one point in time the software itself decides as where your shot will go! (see Youtube vids from iChaseGaming demonstrating this)

What I only said is that this "hidden" chance of 20% for citadel (or other in-game event) can be a parameter and for whatever reason (say not evil just experimental) WG changes it from 20% to 30% for a week. Not for any given player, maybe globally, maybe for certain ships, guns or Tiers.. Maybe they test balancing parameters, or something.... Who knows?

...and what you experience is that despite doing everything exactly the same way the outcome suddenly becomes a bit different for a while...

 

So it does not hurt to think a bit about things not just jump on the gun and accuse your fellow forum member with this or that... 

 

eh?

 

 

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I don't think anybody is saying MM is perfect (i.e. flawed), but that's not what this thread is about. And I don't really see the problem with that MM, apart from the obvious dual fail divisions...

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Just a side note; the above screenshot was taken today @~1700 +1GMT. Not really a low-pop time. So the MM wasn't struggling to find players. This doesn't seem balanced at all to me. And yes, we lost resoundingly. It appears that when the MM factors in divisions, it sometimes decides to drop its brains on the floor and derps as hard as it can. This needs fixing WG. It's a fundamental failure.

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I don't think anybody is saying MM is perfect (i.e. flawed), but that's not what this thread is about. And I don't really see the problem with that MM, apart from the obvious dual fail divisions...

 

"Fail divisions" are a failure of the game design, nothing else. It is blatant lazyness on the developers part to not fix gaping holes that enables players to make unbalanced choices. Especially when it's evident that MM just propagates this unbalance instead of lessening it.  In this case, you apparently think it's a "fail" to include ships within 2 tiers of each other. Something that is frequently done by the MM. Hello? How is this a fail?

 

The only fail here is the MMs failure to balance it correctly. Blaming players for the weaknesses of the game is just being apologist. The enemy team has three tier 9 ships, including two battleships. Our team had one tier 8 battleship, the rest tier 7. That is a clear and huge balancing fail. Our team had one tier 9 destroyer. That amounts to MM balancing basically falling flat on its face - which illustrates that something is indeed wrong with the MM. It is unable to handle divisions the right way. Get a few badly handled divisions in a row and it's easy to see how you'll end up on a losing streak. It should have been fixed a long time ago.

Edited by Tubit101

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Players
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yes MM really sucks, I have played 128 cooperation battles and only lost 2. why all the noobs are in the other team? it must be a conspiracy

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