[BW-UK] Gunship14 Players 850 posts Report post #1 Posted February 1, 2016 Hello everyone! This is a thread about how the new captain skills might/might not affect you and your captain skill planning. Now, I know, we don't have the exact numbers on them, for example how much HP Survivability Expert will give exactly, and they might change, but I thought it'd be a nice break from the usual whining threads and all that. Personally, I see myself dropping AFT on even the few cruisers I have it on now. For example, AFT was the only T4 skill that made sense for German Cruisers, but now we get the HP one. I will also start using Demo expert on a lot more cruisers, like the murmansk, since AFT (probably) will stop giving any range advantages. Still unsure about whether I should put the HP skill on BBs as well. Needless to say, this patch will change a lot of things as far as total performance builds go, and will give us a lot more "toys" to play with, maybe giving some more diversity to the game. Share this post Link to post Share on other sites
[SPEED] horsememes Privateer 16 posts 3,283 battles Report post #2 Posted February 1, 2016 I'm so glad I can hyper spec for secondaries now. 1 Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #3 Posted February 1, 2016 The new perks will bring a lot of changes for DD commanders. Last stand is now a level 2 skill. A level 4 skill to increase torpedo speed at the cost of range and a HP increase skill. Will have to see the specific numbers before deciding how to respec my captains. Share this post Link to post Share on other sites
LilJumpa Beta Tester 4,603 posts 7,488 battles Report post #4 Posted February 1, 2016 Well, first thing I can say is, that the skillchoice for my line I'm grinding atm needs some rethinking: US DDs Share this post Link to post Share on other sites
[BW-UK] Gunship14 Players 850 posts Report post #5 Posted February 1, 2016 Well, first thing I can say is, that the skillchoice for my line I'm grinding atm needs some rethinking: US DDs I'm thinking of leaving the Torpedo reload t2 skill, and opt for Last Stand instead. Not sure about the HP option though, as I'm using demolition expert. Share this post Link to post Share on other sites
LilJumpa Beta Tester 4,603 posts 7,488 battles Report post #6 Posted February 1, 2016 I'm thinking of leaving the Torpedo reload t2 skill, and opt for Last Stand instead. Not sure about the HP option though, as I'm using demolition expert. too many good choices for 18 points . 9 points (SA, Superintendent and Camo) are more or less set for all DDs. But inbetween there are , depending on the numbers, some decisions to make. Share this post Link to post Share on other sites
Mucker Players 842 posts 8,403 battles Report post #7 Posted February 1, 2016 Do i get it right? The possibillity to mark a ship or a squad as priority target will go away and turned into a captain skill instead? Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #8 Posted February 1, 2016 Do i get it right? The possibillity to mark a ship or a squad as priority target will go away and turned into a captain skill instead? No, it will just give you even more boost, if you do so. Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #9 Posted February 1, 2016 too many good choices for 18 points . 9 points (SA, Superintendent and Camo) are more or less set for all DDs. But inbetween there are , depending on the numbers, some decisions to make. I thinking about dropping superintendent since I run premium smoke but there isn't really anything else useful for DDs at lvl 3, and there are 3 posibly useful onee on lvl 4. Share this post Link to post Share on other sites
Mucker Players 842 posts 8,403 battles Report post #10 Posted February 1, 2016 No, it will just give you even more boost, if you do so. Ah ok...lets see how this turns out. I'm probably skipping the 5th level skill though. Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #11 Posted February 1, 2016 The new perks will bring a lot of changes for DD commanders. Last stand is now a level 2 skill. A level 4 skill to increase torpedo speed at the cost of range and a HP increase skill. Will have to see the specific numbers before deciding how to respec my captains. I think it's only really going to affect IJN players, US/SN will likely stick with DE/AFT, everyone will take last stand at lvl 2 although SN and maybe IJN will suffer a bit from losing expert marksman. My take on the likely DD skills: USN Situational awareness Last stand Superintendent DE Concealment expert Plus either AFT as an additional lvl 4 skill or torpedo acceleration in the Gearing. SN Situational awareness Last stand Superintendent Advanced firing training Concealment expert Plus expert marksman and basic firing training except for T9/10 where demolition expert seems more likely. IJN Situational awareness Last stand Superintendent Torpedo acceleration Concealment expert Plus either expert marksman and torpedo expert or maybe the survivability expert at higher tiers. Share this post Link to post Share on other sites
[BAD-F] Sams_Baneblade Beta Tester, Players 299 posts 10,759 battles Report post #12 Posted February 1, 2016 (edited) But.. If you have to mark a ship to make your guns shoot at a target and you can only mark one ennemy at a time.. If you are between two ennemies, your secondaries will only shoot at the one you designed and not at the one sailing on the other side.. It doesn't sound that cool. If yes, I'd rather this skill to give a bonus IF the ennemy is marked, but others guns that can't aim at it keep shooting at any other ennemy they meet.(Mikasa owner) Edited February 1, 2016 by Sams_Baneblade 1 Share this post Link to post Share on other sites
LilJumpa Beta Tester 4,603 posts 7,488 battles Report post #13 Posted February 1, 2016 I think it's only really going to affect IJN players, US/SN will likely stick with DE/AFT, everyone will take last stand at lvl 2 although SN and maybe IJN will suffer a bit from losing expert marksman. My take on the likely DD skills: USN Situational awareness Last stand Superintendent DE Concealment expert Plus either AFT as an additional lvl 4 skill or torpedo acceleration in the Gearing. SN Situational awareness Last stand Superintendent Advanced firing training Concealment expert Plus expert marksman and basic firing training except for T9/10 where demolition expert seems more likely. IJN Situational awareness Last stand Superintendent Torpedo acceleration Concealment expert Plus either expert marksman and torpedo expert or maybe the survivability expert at higher tiers. You only have 18 points, since 10 Mio XP to reach lvl 19 is a lot.... Share this post Link to post Share on other sites
[MH] Cmd_Jonzen Players 19 posts 15,859 battles Report post #14 Posted February 1, 2016 Will we get to respec all our captains that now has a bad skill setup for free or reduced cost? Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #15 Posted February 1, 2016 SO, as it is dodging high tier IJN DD torps is allready f****** hard, and now you're gonna make it even harder? What's wrong with you WG, you want more Torpedo spamming? It's already ruining high tier games Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #16 Posted February 1, 2016 SO, as it is dodging high tier IJN DD torps is allready f****** hard, and now you're gonna make it even harder? What's wrong with you WG, you want more Torpedo spamming? It's already ruining high tier games Shimakaze population is dwindling, WG needs to do something before it collapses. 2 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #17 Posted February 1, 2016 Shimakaze population is dwindling, WG needs to do something before it collapses. I like your trolling Share this post Link to post Share on other sites
MrRibz Beta Tester 216 posts 2,871 battles Report post #18 Posted February 1, 2016 Someone did ask but will we need to spend gold to reset our skills? Even WG wouldn't try that one.........would they. Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #19 Posted February 1, 2016 You only have 18 points, since 10 Mio XP to reach lvl 19 is a lot.... Damn, maths fail! Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #20 Posted February 1, 2016 (edited) I thinking about dropping superintendent since I run premium smoke but there isn't really anything else useful for DDs at lvl 3, and there are 3 posibly useful onee on lvl 4. With the new torpedo acceleration skill on tier 4, torp detection is going to be more important than ever. I were already thinking of getting it on my Benson for ranked play, since (random) torpedoes seem to be my primary problem after 5.2. I almost never die from CAs, and it should make camping in smoke somewhat safer. Since I dont use smoke all that much (see above), the decision to buy premium smoke and take the torp detection perk practically makes itself. Edited February 1, 2016 by GulvkluderGuld Share this post Link to post Share on other sites
[HNS] Sonic_157 Players 727 posts 18,150 battles Report post #21 Posted February 1, 2016 Someone did ask but will we need to spend gold to reset our skills? Even WG wouldn't try that one.........would they. No gold, we will have the chance to respec for free. Actually, after the patch all our commanders will have all their points unspent and waiting. Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #22 Posted February 1, 2016 Does mean if people start taking last stand as tier 2 then they might not take the reduced torp reload, meaning the torp spam is actually reduced. Also we don't know what the values are. Like if it's lose 50% distance, gain 50% speed then anyone with 20km torps will be all over that. Anyone with 10km torps might not Share this post Link to post Share on other sites
[_NNB_] _Orbital_Supra_ Players 99 posts 7,623 battles Report post #23 Posted February 1, 2016 also would be nice to accelerate the captain skill points as it take forever to get 15 points! Share this post Link to post Share on other sites
[DUDS] Crooq_Lionfang Beta Tester 1,999 posts 6,434 battles Report post #24 Posted February 1, 2016 Someone did ask but will we need to spend gold to reset our skills? Even WG wouldn't try that one.........would they. Unlikely. I think someone said in the past, when the topic came up (before 5.2), that this will come with a free respec Share this post Link to post Share on other sites
[T_D_G] B010011A Players 389 posts 9,821 battles Report post #25 Posted February 1, 2016 Will they leave our captains with all the points we have earnt the time we are playing and select the captain skills we want again or how is this going to work ? Share this post Link to post Share on other sites