RoyalColor Players 385 posts 3,363 battles Report post #1 Posted February 1, 2016 http://worldofwarships.eu/en/news/cbt/dev-bulletin-053/ One thing that caught my interest particularly: Manual Fire Control for Secondary Armament (talent level 5) forces you to manually designate targets for your secondary armament, which leads to a significant increase in firing accuracy. Wonder how will it work... Anyways, I guess that thing coupled with AFT can make Mikasa a very strong ship. Share this post Link to post Share on other sites
MATREKUS Players 377 posts 4,311 battles Report post #2 Posted February 1, 2016 (edited) OK wer getting new skills for captains...Last stand is now t2 skill...Are we gonna get free reset of distrubuted captain skill points or it will be "who cares you spend 4 points on each of the 8 captains for Last stand skill". Edited February 1, 2016 by Tvrdi1976 1 Share this post Link to post Share on other sites
[IDDQD] von_chom Alpha Tester 3,465 posts 11,649 battles Report post #3 Posted February 1, 2016 OK wer getting new skills for captains...Last stand is now t2 skill...Are we gonna get free reset of distrubuted captain skill points or it will be "who cares you spend 4 points on each of the 8 captains for Last stand skill". according to DEV reply on RU forum, we will get free reset 1 Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #4 Posted February 1, 2016 I have to say I am impressed with some stuff again. Cannot wait to see how will the new commander skills turn out to be, to play on the new map and of course, the team battles The only thing that concerns me is whether we are going to get our points back for last stand or maybe a free captain point redistribution for those new skills? Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #5 Posted February 1, 2016 (edited) I love this joke : In Update 0.5.3, players will be able to spend their Doubloons on permanent, historical camouflages for Fubuki, Mogami, Izumo,... Edited February 1, 2016 by Darth_Glorious 2 Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #6 Posted February 1, 2016 The free reset won't be on the test server before everyone freaks out and post on how they won't reset the skills They will give people doubloons for that. Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #7 Posted February 1, 2016 I love this joke : In Update 0.5.3, players will be able to spend their Doubloons on permanent, historical camouflages for Fubuki, Mogami, Izumo,... Since she was only a blueprint, I guess blueprint camo? blue with white lines XD 2 Share this post Link to post Share on other sites
[IDDQD] von_chom Alpha Tester 3,465 posts 11,649 battles Report post #8 Posted February 1, 2016 The free reset won't be on the test server before everyone freaks out and post on how they won't reset the skills They will give people doubloons for that. dont worry, they will anyway. Who reads these days anyway. Where is my ARP Kongo anyone ? 2 Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #9 Posted February 1, 2016 Where is my ARP Kongo anyone ? Did you try turning the game off/on? 1 Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #10 Posted February 1, 2016 again from the RU post, the "manual" control for AA and secondaries will mean that they won't automatically fire any more, but be way better against manually focused targets. Sure sounds interesting, gotta wait and see how much better... Getting "manual" AA for a battleship seems less than ideal to me, since you'll usually be busy shooting most of the time, and missing a plane attack in the heat of battle could be very costly - seems better for dedicated AA cruisers that can afford to concentrate on that a bit more. The secondaries on the other hand might be very very good for the likes of Izumo and Yamato, with their insane range (hang on, sidenote, their 155 turrets will now have less range than the 127DPs thanks to the AFT changes? dafuq Wargaming), and maybe even my Tirpitz that likes to rush in, and seems to set a ton of fires with its secondaries somehow... Share this post Link to post Share on other sites
TakeMeRiver ∞ Beta Tester 83 posts 5,484 battles Report post #11 Posted February 1, 2016 I'm very interested to see the Survivability Expert and how much hp that gives you. Looking forward to testing this patch. Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #12 Posted February 1, 2016 (edited) again from the RU post, the "manual" control for AA and secondaries will mean that they won't automatically fire any more, but be way better against manually focused targets. Sure sounds interesting, gotta wait and see how much better... Getting "manual" AA for a battleship seems less than ideal to me, since you'll usually be busy shooting most of the time, and missing a plane attack in the heat of battle could be very costly - seems better for dedicated AA cruisers that can afford to concentrate on that a bit more. The secondaries on the other hand might be very very good for the likes of Izumo and Yamato, with their insane range (hang on, sidenote, their 155 turrets will now have less range than the 127DPs thanks to the AFT changes? dafuq Wargaming), and maybe even my Tirpitz that likes to rush in, and seems to set a ton of fires with its secondaries somehow... AFT still affects the secondary ones For main guns, it affects only the guns with caliber <= 130mm Edited February 1, 2016 by Darth_Glorious Share this post Link to post Share on other sites
[ADRIA] C4PT41N_0BV10US Alpha Tester, In AlfaTesters 4,583 posts 15,668 battles Report post #13 Posted February 1, 2016 Just so we all are clear. "Manual" targeting means the same stuff we're doing now. So ctrl+click on target. Only now it's a skill and it actually improves accuracy and performance for secondaries. Some dudes think it will be like firing your main guns. Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #14 Posted February 1, 2016 (edited) look weird Edited February 1, 2016 by Darth_Glorious Share this post Link to post Share on other sites
[TSSHI] Kazomir Players 1,566 posts Report post #15 Posted February 1, 2016 Actually very happy with the crew skill changes. A step in the right direction. Last stand being tier 2 is great for destroyer captains. And, Manually selecting targets for your AA and Secondary guns will increase their effectiveness, that is perfect. Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #16 Posted February 1, 2016 Some interesting new skills. The addition of the flag that gave +5% consumable reload makes JoAT look less required and there's might now be something else worth taking. I wonder if the manual secondaries will be that you have to aim them yourself (like a main gun), or if they simply won't fire until you designate a target (but will then be more accurate). Similarly the manual AA could be interesting, especially if they don't fire unless given a target....... The added HP looks fairly good, although debatable who it's most useful for - 5k (for example) extra health on a destroyer could be an extra 50% HP, while on a battleship it's a lower percent (but the BB can heal it). Unless it's different values per class. The torp speed is unexpected, this just seems like a buff to the shima, but it might encourage CV back, and give them more options Share this post Link to post Share on other sites
[SPUDS] Comrad_StaIin Beta Tester 4,594 posts 20,080 battles Report post #17 Posted February 1, 2016 Survivability Expert (talent level 4) increases the number of hit points of your ship by a fixed value, multiplied by the Tier of the ship. another hidden buff for Yamato ? Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #18 Posted February 1, 2016 Survivability Expert (talent level 4) increases the number of hit points of your ship by a fixed value, multiplied by the Tier of the ship. another hidden buff for Yamato ? true :v Share this post Link to post Share on other sites
SBS Alpha Tester, In AlfaTesters 2,556 posts 1,924 battles Report post #19 Posted February 1, 2016 I got to admit. The changes look very promising. No idea how it will be to actually play with them. I am super happy to here that we are getting rebalanced planes and AA, should make that part of the game more fun. Also, really hope we see more historical planes (Where the hell was the hellcat?) and less of planes like the japanese pusher J7W. Sure, they are awsome planes but not really carrier aircraft IIRC. I am generally very happy for the skill changes as they seem really good. With regards to the skill: Manual fire control for secondary armament. I am assuming this means that they will no longer auto fire and that we have to do assign targets outselves, but in return we get a big accuracy improvement. I can see this be very usefull with dealing with DD that get within that range, at least it will be a great help, considering most people assign a target for their secondaries annyway. But I do have a question here: What if you got targets on both sides of you? If you can only assign 1 as targets does this mean that secondary guns on side will fire while those on the other side won't? Only thing I am not sure about is the changes that will affect japanese torpedoes. A skill that reduces range but incrieses speed could in a way make it harder to avoid torps but make it a lot easier for cruisers and other destroyers to counter japanese destroyers, by forcing them to get closer. In any case, good work 1 Share this post Link to post Share on other sites
[ADRIA] C4PT41N_0BV10US Alpha Tester, In AlfaTesters 4,583 posts 15,668 battles Report post #20 Posted February 1, 2016 ctrl+click is focusing, not manual firing...... Ctrl+click give a boost to AA power From bulletin: Manual Fire Control for Secondary Armament (talent level 5) forces you to manually designate targets for your secondary armament, which leads to a significant increase in firing accuracy. It's just wording. It's the same what we do now, but with 5 points investment. Share this post Link to post Share on other sites
Vulgarny Sailing Hamster 1,546 posts 3,274 battles Report post #21 Posted February 1, 2016 Flat HP boost depending on numbers is either nerf to SN DD or huge nerf to SN DD. They cannot afford to take it instead of ATF while USN and IJN gladly will take it when last stand is now on T2. Here will be lost another advantage of RU DD vs other. Bigger HP pool. Share this post Link to post Share on other sites
[ESN] Damanta [ESN] Beta Tester 311 posts 8,960 battles Report post #22 Posted February 1, 2016 (edited) Manual Fire Control for Secondary Armament (talent level 5) forces you to manually designate targets for your secondary armament, which leads to a significant increase in firing accuracy. Does this mean that as long as you don't have that skill (I haven't got a single captain yet who has a level 5 skill), you have the same inaccurate (aka ~15% accuracy) secondaries, but once you have the skill you can focus them and get a better result or am I interpreting it wrong? Edit: changed accuracy on secondaries after checking my stats. Edited February 1, 2016 by Damanta Share this post Link to post Share on other sites
[TORAZ] Earl_of_Northesk Players 2,447 posts 14,711 battles Report post #23 Posted February 1, 2016 Flat HP boost depending on numbers is either nerf to SN DD or huge nerf to SN DD. They cannot afford to take it instead of ATF while USN and IJN gladly will take it when last stand is now on T2. Here will be lost another advantage of RU DD vs other. Bigger HP pool. USN DD's will still take AFT I think But there are bigger problems. Japanese DD's certainly didn't need a buff, which that range for speed skill will be for Kagero and Shima. AND my biggest concern is that stupid survivability expert. AFT at least somewhat relies on skills, this just benefits people which play a lot of games. It will make Yamatos even more difficult to take down. It's useless and stupid and absolutely unneeded and uncalled for. This isn't pay to win, but "rack up games (No matter how bad you are) to get some buff which requires no skill at all". I don't want any of those changes. Share this post Link to post Share on other sites
[ADRIA] C4PT41N_0BV10US Alpha Tester, In AlfaTesters 4,583 posts 15,668 battles Report post #24 Posted February 1, 2016 Does this mean that as long as you don't have that skill (I haven't got a single captain yet who has a level 5 skill), you have the same inaccurate (aka ~10% accuracy) secondaries, but once you have the skill you can focus them and get a better result or am I interpreting it wrong? Yup, that's exactly what it means. Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #25 Posted February 1, 2016 Does this mean that as long as you don't have that skill (I haven't got a single captain yet who has a level 5 skill), you have the same inaccurate (aka ~10% accuracy) secondaries, but once you have the skill you can focus them and get a better result or am I interpreting it wrong? the way I understand it (which might or might not be correct) is, until you get the skill nothing changes (might even still be able to designate priority targets, I never felt that did much for secondaries anyway...), but if you pick it up your guns will not fire automatically at anything that comes into range any more but once you focus a target you will get a substantial bonus. Share this post Link to post Share on other sites