havaduck ∞ Players 2,989 posts 11,824 battles Report post #1 Posted January 30, 2016 (edited) Part of this: http://thearmoredpatrol.com/2016/01/30/wows-real-true-katori-info/ Another thing, basic and advanced firing training were nerfed so it will only apply to 130mm guns and lower (with an exception however: any secondary guns above 130mm will still be affected e.x. 155mm secondaries on Yamato/152mm on Warspite). Well I am curious what WG policy on spent captain points would be: This is not a indirect change like the torp aqu. or the introduction of charges on consumables (besides hp repair) but a direct change to those specific skills themselves. I think, and probably a lot of people will agree, that with this changes eg on a Nürnberg WG can shove BFT and AFT where the sun doesnt shine, and doing so without compensating players will rightfully perceived as a hustle. (remember people complaining they have nothing to spent doubloons on? Now they can; retraining all those captains! ) And another thing: Mid and high tier 15 cm cruisers confirmed OP. Edited January 30, 2016 by havaduck 3 Share this post Link to post Share on other sites
[WG] Crysantos WG Staff 3,754 posts 17,659 battles Report post #2 Posted January 30, 2016 Part of this: http://thearmoredpatrol.com/2016/01/30/wows-real-true-katori-info/ Another thing, basic and advanced firing training were nerfed so it will only apply to 130mm guns and lower (with an exception however: any secondary guns above 130mm will still be affected e.x. 155mm secondaries on Yamato/152mm on Warspite). Well I am curious what WG policy on spent captain points would be: This is not a indirect change like the torp aqu. or the introduction of charges on consumables (besides hp repair) but a direct change to those specific skills themselves. I think, and probably a lot of people will agree, that with this changes eg on a Nürnberg WG can shove BFT and AFT where the sun doesnt shine, and doing so without compensating players will rightfully perceived as a hustle. (remember people complaining they have nothing to spent doubloons on? Now they can; retraining all those captains! ) And another thing: Mid and high tier 15 cm cruisers confirmed OP. This would be pretty annoying to say the least - they could simply "reset" the commanders that used BFT / AFT and just let you re-assign the points. If they don't ... well, another sh*tstorm to come... 4 Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #3 Posted January 30, 2016 only ship that's gonna make real sad on my part is B-hull Omaha, and mildly Cleve... never bothered with it on 155Mogami and did well without it, and same for Ze Germanz Share this post Link to post Share on other sites
[JUNK] SomeoneYouKnow2 Beta Tester 301 posts 13,581 battles Report post #4 Posted January 30, 2016 I'm so glad I'm almost done with the Mogami then. It's an OP ship right now as the stats prove it. What I'm hoping they will do is give a range buff to the Mogami/203 guns over the 155s to at least match the Myoko (realism be damned) Interesting times for Cleveland as well, but I don't think it will change much for most people. I rarely shoot beyond 15km even at Battleships as the dispersion and shell travel time are both horrendous at that range. Also cant revisit my favorite sealclubber ship Kuma with 14,9km range Share this post Link to post Share on other sites
havaduck ∞ Players 2,989 posts 11,824 battles Report post #5 Posted January 30, 2016 (edited) only ship that's gonna make real sad on my part is B-hull Omaha, and mildly Cleve... never bothered with it on 155Mogami and did well without it, and same for Ze Germanz So you dont use that 10 % rate of fire increase on 14/15 cm cruisers? Would you elaborate why. (Not trolling only curious) Edited January 30, 2016 by havaduck Share this post Link to post Share on other sites
Slargmann Players 349 posts 2,931 battles Report post #6 Posted January 30, 2016 Well, if true, this will pretty royally screw the Atlanta. It's a fun ship for its quirks, but AFT is basically the only thing that makes it semi-competitive. Share this post Link to post Share on other sites
OttoKretschmer Alpha Tester 2,503 posts Report post #7 Posted January 30, 2016 Well, if true, this will pretty royally screw the Atlanta. It's a fun ship for its quirks, but AFT is basically the only thing that makes it semi-competitive. Atlanta has 127mm guns, <130mm Share this post Link to post Share on other sites
Slargmann Players 349 posts 2,931 battles Report post #8 Posted January 30, 2016 Atlanta has 127mm guns, <130mm Carry on. Nothing to see here. Share this post Link to post Share on other sites
AwesomeChicken Players 108 posts 5,229 battles Report post #9 Posted January 30, 2016 I am a bit worried about the Mablehead. 12km range in a tier 7 battle... Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #10 Posted January 30, 2016 Well they changed dogfight from bonus if your planes are slower to bonus if the enemy is higher tier, which changed how useful it is and didn't give any re-skilling for free. However AFT and BFT are significantly more popular than dogfight so they would be a lot more complaint. I don't know why they added it in the first place though - in CBT it was +20% AA and +10% for DD main guns. Then out of nowhere it suddenly added +20% to all small guns, instantly making the Cleveland, omaha, mogami, murmansk, kuma and st Louis better - except these were among the better performing ships in CBT and didn't really need a buff 1 Share this post Link to post Share on other sites
[COSTS] Hanszeehock Alpha Tester 3,692 posts 5,959 battles Report post #11 Posted January 30, 2016 This would be pretty annoying to say the least - they could simply "reset" the commanders that used BFT / AFT and just let you re-assign the points. If they don't ... well, another sh*tstorm to come... I'm sure they will as I read somewhere that new commander skills are incoming. So I would advise people to be wary of anything written on TAP before seeing the actual update. Share this post Link to post Share on other sites
havaduck ∞ Players 2,989 posts 11,824 battles Report post #12 Posted January 30, 2016 I'm sure they will as I read somewhere that new commander skills are incoming. So I would advise people to be wary of anything written on TAP before seeing the actual update. So its a hustle AND p2w? Share this post Link to post Share on other sites
[COSTS] Hanszeehock Alpha Tester 3,692 posts 5,959 battles Report post #13 Posted January 30, 2016 So its a hustle AND p2w? if you have nothing to say of any use, then I suggest you don't bother posting 2 Share this post Link to post Share on other sites
havaduck ∞ Players 2,989 posts 11,824 battles Report post #14 Posted January 30, 2016 Thank you very much for your suggestion, but since the worth of a post or poster is in the eye of the beholder as it is in the ones composing said post: I couldnt possibly make any use of it. Have a nice day, good sir. Share this post Link to post Share on other sites
fugepilot Beta Tester 69 posts 2,028 battles Report post #15 Posted January 30, 2016 Another nail in my poor Yubari's coffin too perhaps, what with her 'massive' 140 mm quartet of guns an all. Share this post Link to post Share on other sites
[CPC] NoirLotus [CPC] Quality Poster 2,545 posts 13,201 battles Report post #16 Posted January 30, 2016 AFT & BFT are not nerfed, they are returning to what they were at the origin : buff ofr AA guns & secondaries ... We played all CBT with AFT & BFT working almost like this and it was perfectly fine. 1 Share this post Link to post Share on other sites
Vulgarny Sailing Hamster 1,546 posts 3,274 battles Report post #17 Posted January 30, 2016 I'm sure they will as I read somewhere that new commander skills are incoming. So I would advise people to be wary of anything written on TAP before seeing the actual update. I also red somewhere that they will give captain skill points free reset when they will change perks and add new one. I like new torpedo one btw^^ Share this post Link to post Share on other sites
[ORA] MartiniHenrie Players 131 posts 2,930 battles Report post #18 Posted January 30, 2016 I also red somewhere that they will give captain skill points free reset when they will change perks and add new one. I like new torpedo one btw^^ They should do this, if the mechanism of the perk is altered it would be insanely anoying to have to use cash to fix what they have broken... Hmmmm, we are talking WG here and their track record is... Share this post Link to post Share on other sites
[TOXIC] Kartoffelmos Alpha Tester 2,237 posts 8,884 battles Report post #19 Posted January 30, 2016 Well, not much use in using the Mogami over the Atago then, is it? Hope we at least get refunded our points, but until any of the information from Armored Patrol has proven to be true (excluding the data mined stuff, as that should be reliable), I will take it with a grain of salt. Share this post Link to post Share on other sites
Kurbain Players 1,976 posts 2,773 battles Report post #20 Posted January 30, 2016 No need to get our panties in a bunch yet. Reducing AFT to 130mm and below has been a consideration for a long time and this is not the first time it has been tested.It may not be part of the final patch. Most of the patch focuses on team battles anyway. I am a bit worried about the Mablehead. 12km range in a tier 7 battle... 12,7 KM range is horrendous even at T5. Well, not much use in using the Mogami over the Atago then, is it? Yeah, 15,1 KM range is not enough for the Mogami considering how fragile it is.Main reason I use 155mm instead of 203mm is the extra range. Share this post Link to post Share on other sites
havaduck ∞ Players 2,989 posts 11,824 battles Report post #21 Posted January 30, 2016 (edited) They should do this, if the mechanism of the perk is altered it would be insanely anoying to have to use cash to fix what they have broken... Hmmmm, we are talking WG here and their track record is... This. If they do make this changes and not compensate the player thus forcing a gold respec to not use rather useless perks -> hustle. If they do make this changes and provide new perks - eg lets say one with 5/10/15 % range increase depending on gun calibre and not compensate the player thus forcing a gold respec to not run a complete idiotic build -> its a hustle and p2w. Also while this rumor is just that, a rumor, I have to agree with the final part that WG as a whole (not specific employees) doesnt have the "best" reputation backed by a solid base of user experience - thats my view at least. Who knows maybe they will have learnt by then and give a free respec (of the concerned skills at the very least) but if they do take the varmint route I will be the first to throw a rock. Edited January 30, 2016 by havaduck Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #22 Posted January 30, 2016 So you dont use that 10 % rate of fire increase on 14/15 cm cruisers? Would you elaborate why. (Not trolling only curious) sure I use it, and sure it will make these ships less effective, and yes some really didn't need that nerf. But I don't think I will notice the 10% difference enough for it to change how the ships feel to me, in contrast to the range I'll lose on Cleve and the firepower on Omaha by having to go C hull for reasonable range. Share this post Link to post Share on other sites
SBS Alpha Tester, In AlfaTesters 2,556 posts 1,924 battles Report post #23 Posted January 30, 2016 This seems sort of good. Hopefully this will bring the Mogami more in line with the rest of the tier 8 cruisers. 1 Share this post Link to post Share on other sites
[TSSHI] Kazomir Players 1,566 posts Report post #24 Posted January 30, 2016 This seems sort of good. Hopefully this will bring the Mogami more in line with the rest of the tier 8 cruisers. Imo the rest of the cruisers should be brought in line with mogami not vice versa. 2 Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #25 Posted January 30, 2016 (edited) Well that kills the Yubari. Placing an AFT captain in it was the only real up in its Anti Ship role. Plus forcing MK and Mogami coser to the High precision BBs to make sure they have more food. Edited January 30, 2016 by Spellfire40 Share this post Link to post Share on other sites