TheodorosK Beta Tester 119 posts 5,922 battles Report post #1 Posted January 30, 2016 Lets make clear that this post is not about CV's be OP. Is about CV gameplay. First off I know that sometimes is possible to drop torpedoes on top of islands and hit enemy ships. It has happen to me afew times and there was nothing I could do as I see the torps coming last moment. I also know that cant be done all the time. What I did not know was that the CV player can exploit the boarder without ANY penalty. The CV can send his planes outside the border and keep them there for as long as he likes. That means he has time for the AA ability to go to cooldown, the engines of the enemy ship to drop to minimum or a good angle to drop bomb/torps. For me that's an exploit. I don't like it and it is something that WG needs to address fast. Thank you. Share this post Link to post Share on other sites
LilJumpa Beta Tester 4,603 posts 7,488 battles Report post #2 Posted January 30, 2016 What I read: You hug islands and/or the blue line often and are upset that the evil Carriers can still hit you. 14 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #3 Posted January 30, 2016 As for islands: I drop them close to islands as well and sometimes they hit water, sometimes they don't. All depends on how close to island you drop: no problem here. As for border: don't hug border and your engines won't shut down. If you think border should make you safe from carriers you're doing it wrong. Share this post Link to post Share on other sites
[WG] Crysantos WG Staff 3,754 posts 17,659 battles Report post #4 Posted January 30, 2016 Lets make clear that this post is not about CV's be OP. Is about CV gameplay. First off I know that sometimes is possible to drop torpedoes on top of islands and hit enemy ships. It has happen to me afew times and there was nothing I could do as I see the torps coming last moment. I also know that cant be done all the time. What I did not know was that the CV player can exploit the boarder without ANY penalty. The CV can send his planes outside the border and keep them there for as long as he likes. That means he has time for the AA ability to go to cooldown, the engines of the enemy ship to drop to minimum or a good angle to drop bomb/torps. For me that's an exploit. I don't like it and it is something that WG needs to address fast. Thank you. Sorry mate but CVs got dunked with the batnerf for good the past months, they're already in a bad shape anyway. I've never seen torps being dropped in an island and continue moving into the water - they're usually just very decent drops on the beach (if I'm wrong, post replays / screenshots please). Is it worth taking a look at the TB mechanic in general? Yep. Do we need to nerf it? No. With the planes outside of the map... well, that' a common practice of decent CV captains, your AA is still able to hit them. I wouldn't mind removing that out of game, on the other hand you trade off that "invisibility" for a very long flight duration... In general I'd say make CV gameplay fun and entertaining - adjust torp drop / damage to be in line with the general balance of the game and we'll be fine. I still think CVs should be primarily strategic assets to scout, spot and assist - and should get rewarded for that. But just my 2 cents on this. CVs are from being OP compared to what they've been in summer. Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,881 battles Report post #5 Posted January 30, 2016 Stop cring about CVs being OP! They are not OP at all. Because of people like you CVs are gone and we have a massive DD problem! 1 Share this post Link to post Share on other sites
TheodorosK Beta Tester 119 posts 5,922 battles Report post #6 Posted January 30, 2016 First off I don't cry about CV OP. Reading well my post before you make your assumptions. I was on the border because I had my rudder broken. I have screenshot of the fight. Also, yes if some drops torpedoes ON a Island and then they hit you in my eyes that's an exploit. Exception is for people that think torps could travel on land, ofc. Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,881 battles Report post #7 Posted January 30, 2016 i read it well but there is no such a bug about border or anything else. I tried it after i read your post. no CVs lose also 75%of their engine power at border. Share this post Link to post Share on other sites
[COSTS] Hanszeehock Alpha Tester 3,692 posts 5,959 battles Report post #8 Posted January 30, 2016 i read it well but there is no such a bug about border or anything else. I tried it after i read your post. no CVs lose also 75%of their engine power at border. He is saying the planes can go outside the border. Share this post Link to post Share on other sites
_x_Acheron_x_ Players 484 posts 6,096 battles Report post #9 Posted January 30, 2016 Hold on TC, the Wargaming Defense Force will be here shortly. 1 Share this post Link to post Share on other sites
[2DSF] Arakus Beta Tester 1,541 posts 7,511 battles Report post #10 Posted January 30, 2016 What I did not know was that the CV player can exploit the boarder without ANY penalty. The CV can send his planes outside the border and keep them there for as long as he likes. That means he has time for the AA ability to go to cooldown, the engines of the enemy ship to drop to minimum or a good angle to drop bomb/torps. For me that's an exploit. I don't like it and it is something that WG needs to address fast. Thank you. Its not a bug and also no exploid, its intendet! WG made this because the border hopping was much to great and CV had much problems to fight against ships at border. So planes can cross the border to attack ships there. Life with it and avoid border at all cost, its now a deathtrap. Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,881 battles Report post #11 Posted January 30, 2016 He is saying the planes can go outside the border. yes i know but you cant control them at the outside of border. If you let your planes towards border and if you call them back when they are at border, they go out to turn around. Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #12 Posted January 30, 2016 (edited) First off I don't cry about CV OP. Reading well my post before you make your assumptions. I was on the border because I had my rudder broken. I have screenshot of the fight. Also, yes if some drops torpedoes ON a Island and then they hit you in my eyes that's an exploit. Exception is for people that think torps could travel on land, ofc. Some people borderhugged to think they are safe from CVs (which they used to be). Changes were made to counter this anti-CV exploit. I'm perfectly fine with planes flying outside the map to counter this behaviour. CVs still cant do normal manual drops, so ships on the border still has an easier time to dodge (balanced with reduced engine power). Planes flying outside the map does afaik not confer them any advantages (they still take damage from aa). If you are on the border getting punished with reduced engine power, that is your own fault. TL;DR: If you had your rudder knocked out and ran into an island instead of the border, you wouldn't complain about CVs being able kill you, now would you? Why should the border be any different? Edited January 30, 2016 by GulvkluderGuld 1 Share this post Link to post Share on other sites
[3X] strangers123 Alpha Tester, Master Pirate 641 posts 10,547 battles Report post #13 Posted January 30, 2016 (edited) Some people borderhugged to think they are safe from CVs (which they used to be). Changes were made to counter this anti-CV exploit. I'm perfectly fine with planes flying outside the map to counter this behaviour. CVs still cant do normal manual drops, so ships on the border still has an easier time to dodge (balanced with reduced engine power). Planes flying outside the map does afaik not confer them any advantages (they still take damage from aa). If you are on the border getting punished with reduced engine power, that is your own fault. TL;DR: If you had your rudder knocked out and ran into an island instead of the border, you wouldn't complain about CVs being able kill you, now would you? Why should the border be any different? Actually, you CAN strike with manual drops from outside the border, its just very complicated and requires good timing, along with extensive knowledge on how fast the UI accepts orders and the functionality of the UI. If the target starts doing manoevers, only an experienced CV player will score a strike thats still worth anything (AT LEAST 4/6 US // 2/4 IJN) First off I know that sometimes is possible to drop torpedoes on top of islands and hit enemy ships. You can drop on top of an island. Those torps just cease to exist. The physical island model has multiple "layers" of collision model. One for your ship, and one for your munitions. Try torping an island and see where the torps explode (or vanish, if they don't arm) It has happen to me afew times and there was nothing I could do as I see the torps coming last moment. Youre too far away from that island then. Your misplay. Had you payed attention you could have gotten to within arming range of the island and force the CV to fly to the other side, and from there you can still turn towards the planes allowing you to shoot them down and negate as much damage as possible Not the worlds easiest thing to explain in writing, or with a screenshot (since you won't really have a sense of the scale from a ships camera perspectives). Play a CV and take note of the range at which the torps arm. That is, if you payed any attention to them being there in the first place. Hold on TC, the Wargaming Defense Force will be here shortly. Pan paka pan! We're here! Edited January 30, 2016 by strangers123 1 Share this post Link to post Share on other sites
[LEOND] Foehamster419 Players 144 posts 5,246 battles Report post #14 Posted January 30, 2016 Stop cring about CVs being OP! They are not OP at all. Because of people like you CVs are gone and we have a massive DD problem! I'm trying to cry about DDs but when I tried driving them myself, I realised that they're actually really really fun and a lot less stressful than BBs Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,881 battles Report post #15 Posted January 30, 2016 (edited) I'm trying to cry about DDs but when I tried driving them myself, I realised that they're actually really really fun and a lot less stressful than BBs well its the same with me. When i play my IJP DDs i feel so relax too. No danger if there is no CV. Spam torps towards enemy with little logic you can get 1-3 torp hits per salvo. Edited January 30, 2016 by ghostbuster_ Share this post Link to post Share on other sites
TheodorosK Beta Tester 119 posts 5,922 battles Report post #16 Posted January 30, 2016 @ strangers I was right next to the island. And yes i know it does not work with all the islands. Dont ask which ones i know the New Dawn has happen to me for sure and i cant remember the other map. Is one of the new ones. Like i said before i dont ride the borders ever and as i had my rudder gone my DCP had be used my only control was speed. But having control of the planes outside the border, imo, thats a very big thing for a CV player. Maybe we should rethink this. Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #17 Posted January 30, 2016 But having control of the planes outside the border, imo, thats a very big thing for a CV player. Maybe we should rethink this. Exactly, same as ships hugging the border should not be able to fire their guns or use aa... Share this post Link to post Share on other sites
[3X] strangers123 Alpha Tester, Master Pirate 641 posts 10,547 battles Report post #18 Posted January 30, 2016 @ strangers I was right next to the island. And yes i know it does not work with all the islands. Dont ask which ones i know the New Dawn has happen to me for sure and i cant remember the other map. Is one of the new ones. Like i said before i dont ride the borders ever and as i had my rudder gone my DCP had be used my only control was speed. But having control of the planes outside the border, imo, thats a very big thing for a CV player. Maybe we should rethink this. The "control" over your planes outside the border is on the same level as the "control" of your ship when youve been on the border for a few seconds. The time it takes to line up a strike with 2+ TB squads (from outside the map) is about the time you could have gotten off the line. Now just don't get deleted by the BBs who are probably looking your way. For you to be complaining about planes being controllable from outside the map, first try to fly your planes outside the map (Place a manual attack marker and drag the approach angle out of the map) You can only get the planes "out of the map" the same distance as your radius of no return. Well if you want this removed, I'm all for it. Just allow carriers to place strikes the same distance to the ship, in any camera view from inside the map. Oh wait, that makes it easier to hit stuff close to the line. I'm sure you wouldn't want such a change now would you? As for your islands that don't seem to absorb torps, submit a bug report containing a replay that clearly describes the issue in the bug reports area (Game Discussion - Current Update) and if there in fact is a bug, it will get fixed Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #19 Posted January 30, 2016 @ strangers I was right next to the island. And yes i know it does not work with all the islands. Dont ask which ones i know the New Dawn has happen to me for sure and i cant remember the other map. Is one of the new ones. Like i said before i dont ride the borders ever and as i had my rudder gone my DCP had be used my only control was speed. But having control of the planes outside the border, imo, thats a very big thing for a CV player. Maybe we should rethink this. Replay? This gets reported in forum from time to time. Strangely none of the posters ever were able to produce a replay. Share this post Link to post Share on other sites
TheodorosK Beta Tester 119 posts 5,922 battles Report post #20 Posted January 30, 2016 I dont have a replay software enable to keep track of the games. Share this post Link to post Share on other sites
[IMP] Rustknuckle Players 6 posts 4,868 battles Report post #21 Posted January 30, 2016 I have also had torps come out of an island and hitting me. Was sailing maybe 30 meters from shore when 6 torpedos trails appear from inside the island. No warning until the torps left the island giving me about 0.5 seconds to react. Share this post Link to post Share on other sites
[POMF] Reyte Players 513 posts 12,839 battles Report post #22 Posted January 30, 2016 I dont have a replay software enable to keep track of the games. pics it or it didnt happen. Seriously......... Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #23 Posted January 30, 2016 I dont have a replay software enable to keep track of the games. Seriously ? you can enable it by tweeking a gamefile. Just search for the post in the forum. Not saying you are lying but do you mknow what subjectiv perception is? What you have expirenenced in the heat of the battle might not be what really happed. Thats why you should back up claims with screenshots or even better replays. Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #24 Posted January 30, 2016 I dont have a replay software enable to keep track of the games. You don't need separate software and constant video recording would be just huge waste of storage space. http://forum.worldofwarships.eu/index.php?/topic/19222-enabling-replays-in-world-of-warships/ What you have expirenenced in the heat of the battle might not be what really happed. It's sometimes easy to forget some things. Once had Cleveland 11km away suddenly disappear from visible. Took few seconds to remember that direction was were "recently deceased" enemy DD popped up smoke and game has issues in smoke not always showing in all views or distances. 1 Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #25 Posted January 30, 2016 You don't need separate software and constant video recording would be just huge waste of storage space. http://forum.worldofwarships.eu/index.php?/topic/19222-enabling-replays-in-world-of-warships/ It's sometimes easy to forget some things. Once had Cleveland 11km away suddenly disappear from visible. Took few seconds to remember that direction was were "recently deceased" enemy DD popped up smoke and game has issues in smoke not always showing in all views or distances. Had an case were i were in a Kongo and a Minekaze shoot torps at me. I dodged and swinged back to hit him. Ive played enogh games in a Mine myself to kwnow the reload exactly but it felt like his second salvo hit like 15 sek insead of 24ish and sunk me. Thats what subjectiv perception is. it wasnt 15 sec i just focosed too much on hiting him and that can happens to anyone. Underesteimate reloads. Overestimates distances all can happen pretty quickly in battle. Again that dont means there arent errors. I myself got stuck in open water onces like im beached but without replay nobody can confirm anything, 1 Share this post Link to post Share on other sites