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Black0rchid

Toxicity in game... can it be adressed? Should it be adressed by wargaming? Sugestions?

In game player experience...can we control it?  

60 members have voted

  1. 1. Do you think wargaming should implement measures to prevent certain players from ruining the experience of others?

    • Yes
      49
    • no
      11
  2. 2. If you selected yes, what would you think would be the best way?

    • Introducing Clans/Guilds
      15
    • Creating a vote kick option
      9
    • Enabling you to block a certain player and not put you in the same group
      31
    • Other
      15

31 comments in this topic

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Players
198 posts

Ohai fellow captains !

 

I started playing world of warship some time ago, and was trully astonished at the way players go at each other in-game. I have been playing online since 1998 (damn I feel old XD) and have gone through the twists and changes of online gaming and the way comunity's evolve. However up untill today I had never encountered a game in wich the comunity is so toxic to each other as this one. I have seen things in game that ...I do belive as players most of you have ...

 

Anyway, after watching an episode of mingles with jingles about the comunity's and the way certain people behave online I thought I should start a thread here to get a feel on what others think about the subject and what could be done about it. I have seen threads pop here and there regarding the subject and most of them are regarding a specific behaviour or a specific player. I would like us to discuss it in general and not personalize it.

 

As a player with a few games played over the years I belive the bets solution is alowing the players to take control of the situation and police themselfs (Clans/Guilds are a great way to do it), I also think that giving the option to exclude a player from the you're player poll is another (ignore/mute buton).

 

What do you gusy think could/should be the way to make this game even beter? 

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[DPRK]
Beta Tester
298 posts

Cant vote since im forced to select something in the 2.

Also muting people ingame is already a thing.

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Players
198 posts

Cant vote since im forced to select something in the 2.

Also muting people ingame is already a thing.

 

Fixed :)

 

Srry am still a tad noob with this forum......

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[110]
Alpha Tester, Players, In AlfaTesters, Weekend Tester
4,379 posts

Question 2 Option 2 will be too prone to being trolled by a lot of these Toxic Players, so I wouldn't recommend having it as an option.

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Beta Tester
272 posts
8,450 battles

Unfortunately allowing players to vote kick would be a disaster. You only have to look at the way the report system is abused in WoT to begin to see the consequences of giving the community this kind of power. Even if you restricted it so you could only try to kick people on your own team players would be trying to do it for all sorts of vindictive reasons - for not playing how they think they should play, for not teleporting their battleship across the map and magically decapping, for playing a class they don't like (e.g. aircraft carrier), because they are upset about dying and want to blame it on someone else... Remember the toxic people get to use this system too.

 

I'd say a toxic community is probably the biggest issue with WoT, next to that the WoWS community seems pretty good. Unfortunately this just isn't an easy problem to fix as you can't force people to be decent human beings. I would suggest that if someone gets muted by a certain number of people over a certain number of games that they receive a chat ban which escalates in length with each punishment. It also helps to have an actual team of real people who can issue bans for the worst offenders on submission of a replay but that involves either having an expensive CS department or a player tribunal system.

  • Cool 2

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[PST]
[PST]
Alpha Tester
483 posts
7,814 battles

toxic chat sadly is a part of the pvp, people want to win and never want to loose = rage in chats.

the best option i think is if you block the ones in chat you will not see them in battle against you for 10-100 battles.

and if they get blocked again they get blocked for x amount more of battles.

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[SCRUB]
Players
8,460 posts
13,076 battles

Define "toxic".

 

Are you talking about raging kids running their mouth in chat? If so, that's half the fun in any PvP game. WG should include a way to make your crew shine the enemy a nice full moon, if only for the hell of it, some people just deserve getting mocked.

If you're talking about douchecanoes sabotaging the gameplay experience by griefing (telling team positions on grid to the enemy via chat) or deliberately team damaging/killing, then yes, something needs to be done. Or rather, something needs to be enforced.

 

In any case, I don't see how this community is supposed to be in any way special regarding its "toxicity". Every PvP multiplayer has its n00bs, griefers, elitists, armchair admirals/generals/whatever and wannabe drill seargents. And it has its average players, those who just play for the fun of it, those who play to get better and those who try to help other players. My very first Random Battle match had a guy escorting me and give some tips to help me out, hardly something I'd be comfortable brushing over with a sweeping generalization (which I'm sure isn't the intention, but is what it ultimately comes down to, no offense).

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Players
662 posts
11,080 battles

I like to see some emotions for the game. When friendly cruiser hits you with torps that are fired at enemy who is 15 k far, there is nothing that will make me rage little bit in the chat. I feel better after.

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Players
198 posts

 Define "toxic".

 

By toxic I mean behavior that well get you upset, not related to the current game, just merely offensive and without constructive purpose. I will give you an example just to illustrate, a while back in a ranked battle one of the guys in my team had a tirpitz... lets just say the team was not the best you could get. From start everything went wrong, everyone dispersed from start (I was playing DD) got killed as soon as I got to capp because most of the BB went north and the CA's were all over the place. Anyway....the tirp that initially went north didn't get a single hit, and started insulting the CA's for geting killed and eventually the DD's just babling nonsense. I politely commented on how well he played from start and told him that he shouldn't have headed north....well he became my friend for life. For the next half hour I was receiving insults about me....my family ...etc.

 

Another example, imagine that you get the same guy a couple of games down the line in you're team. Game starts and the first thing you hear as soon as guns load up is a full salvo hitting you're side leaving you with 5% hp or even sinking you, and then you realize it wasn't the enemy... and after that insults again.....

 

Recently they did implement the chat block, and that was a huge step in the right direction, however it won't keep you safe from geting team killed. You may argue that he will get a penalty and will be pink if he pulls the stuff enough times, but ........all it takes is to pick up a DD and send in some torps, I don't even need to kill you, I just need to cripple you enough that the next shot from the opposite team will get you killed.

 

 

Regarding the 3 options, this is why I picked them:

 

- Introduction of Clans - Usually clans have codes of conduct, hence they will kick players who will not comply, that can work as a way to control or diminish the creep attitude certain players have 

 

- Vote kick option - his is a litle bit controversial as everyone thinks that it's easy to kick a player from a game and it can be used as a weapon, well in the games I have seen this it is usually not as easy as it seems, first of all you need 90% of the team to votes yes within 1 min of the vote kick being started, and second you can only start one vote kick per game, so if it fails........oh well either someone else will start it or you will have to endure it.

 

- Blocking a player was a step in the right direction, however that will not keep the player from being able to be in you're team and killing you as mentioned above.

 

I noticed that some people actually voted others, I am curious to what they would be, if you guys could elaborate on other means it would be great :)

 

 

 

 

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[T_N_T]
Players
83 posts
10,594 battles

Vote kick would be a disaster. At the start of the game other side would vote-kick your Yamato, just cause they can. Or a Shima division, people would abuse the hell out of it.

In a lot of games i see people asking to report a player that died early, yesterday some noobs were asking to report a Zao, he died in 3 minutes due to Iowa shooting him and one shell making a devastating strike. His fault, must be.

 

Blacklisting a player, almost the same thing. It would screw things up in ways you cant imagine. Lets say a member from your team has blacklisted another player from enemy team, you wont get paired with him, ever. But now imagine people black flagging anyone and everyone because they can, drive a Yama that killed you, Bflagged. Shima torped you, Bflagged and so on. It would make the matchmaker go nuts filtering everyone who has black flagged someone for some reason.

 

Its a good idea, but knowing people, they would abuse it to the extreme.

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[110]
Alpha Tester, Players, In AlfaTesters, Weekend Tester
4,379 posts

Vote kick would be a disaster. At the start of the game other side would vote-kick your Yamato, just cause they can. Or a Shima division, people would abuse the hell out of it.

In a lot of games i see people asking to report a player that died early, yesterday some noobs were asking to report a Zao, he died in 3 minutes due to Iowa shooting him and one shell making a devastating strike. His fault, must be.

 

Blacklisting a player, almost the same thing. It would screw things up in ways you cant imagine. Lets say a member from your team has blacklisted another player from enemy team, you wont get paired with him, ever. But now imagine people black flagging anyone and everyone because they can, drive a Yama that killed you, Bflagged. Shima torped you, Bflagged and so on. It would make the matchmaker go nuts filtering everyone who has black flagged someone for some reason.

 

Its a good idea, but knowing people, they would abuse it to the extreme.

Exactly, the only real option is the Clan system.

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Players
2 posts
730 battles

Compared to wot the toxicity of the player base feels very low but I suspect that's because stats and XVM are not as important in wows. 90% of the problem with wots is the fact that most people can see each others stats during battle (if they use XVM ) and this causes [edited]measuring contests, the toxicity is very bad. At the moment wows is actually a relatively calm and relaxed game in my experience.

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[FIFO]
[FIFO]
Beta Tester
2,451 posts
7,514 battles

This is far from the most toxic community I have seen in an online game.

 

But how does a clan system fix this?  I'm commander of my clan and when we were more active in games I would get the occasional message off a player regarding one of our members 'calling them names'.  I didn't kick anyone for it.  And had I kicked them would they have stopped?  Somehow I doubt it...

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Weekend Tester
477 posts
6,353 battles

I almost died of laughter when in closed beta people were all nice and it was almost like some hippie movement here "let's keep toxicity out" and so on :D

 

Open beta started and who knew, pubbies get here and suddenly it's insults flying left and right. Pro tip: just don't get upset if some angry german kid acts like [edited].

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Players
198 posts

 

Seriously? 

How many 'the community is toxic' threads do we need? 

 

Well this ain't a topic created to rant about the toxicity of the community, this is a topic to see what everyone thinks about it and how should it be solved. So meh....not many topics on solutions, as far as I have seen just topics reporting the problem. But you're contribution was valuable :)

 

 But how does a clan system fix this?  I'm commander of my clan and when we were more active in games I would get the occasional message off a player regarding one of our members 'calling them names'.  I didn't kick anyone for it.  And had I kicked them would they have stopped?  Somehow I doubt it...

 

Well I have been a clan lieder myself in a couple of games, and if we had complaints about one of the players in our clan, we would first talk to the player because there are always 2 sides for every story and we would offer advise on how to avoid issues like that in the future....sometimes it worked some times it didn't. When it didn't we usually had several complaints about the player and he would eventually be kicked after the leadership voted on it. But again that is the way we conducted our clan, we had a reputation and we worked to maintain it. If we had anything to prove it would not be done in a word war.

 

 

 

 

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Players
62 posts
10,057 battles

I'd say a toxic community is probably the biggest issue with WoT, next to that the WoWS community seems pretty good.

 

This.

 

I played a couple of games of WoT after not playing for a couple of years (playing WoWp and WoWs) and the level of toxicity there was mind blowing. That maked playing WoWs seem like a hippie festival.

 

EDIT: I'm not innocent myself. When i started playing WG-games i was fascinated about the hard words spoken in the chat. Then i learned what it feels like to have game after game ruined by people who refuse to both learn the basics of the game, and refuse to read the advice given in the chat.

Edited by slipzen

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Players
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6,026 battles

biggest problem for me is dissonance between the nature of the game and the function of the missions, resulting in the magically non-existant kill stealing.

 

outside that the only option viable would be the ability to block the toxic players. since both clans and vote to kick and heavy clan emphasis can be abused maliciously. either by kicking players just for the lols, or excluding players who arent in a clan.

 

 

further action, would be expansion of the player compliment/report system to be more specific. since 'plays poorly' is a bit simple, and doesnt communicate 'why' the play was poor. where they a coward that hid in a corner all match? did they yolo after one target for a quest? did they sacrifice a team-mate so they could farm easy kills? all of these are things that would help with filtering toxic players.

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Players
248 posts
14,275 battles

Ohai fellow captains !

 

I started playing world of warship some time ago, and was trully astonished at the way players go at each other in-game. I have been playing online since 1998 (damn I feel old XD) and have gone through the twists and changes of online gaming and the way comunity's evolve. However up untill today I had never encountered a game in wich the comunity is so toxic to each other as this one. I have seen things in game that ...I do belive as players most of you have ...

 

Anyway, after watching an episode of mingles with jingles about the comunity's and the way certain people behave online I thought I should start a thread here to get a feel on what others think about the subject and what could be done about it. I have seen threads pop here and there regarding the subject and most of them are regarding a specific behaviour or a specific player. I would like us to discuss it in general and not personalize it.

 

As a player with a few games played over the years I belive the bets solution is alowing the players to take control of the situation and police themselfs (Clans/Guilds are a great way to do it), I also think that giving the option to exclude a player from the you're player poll is another (ignore/mute buton).

 

What do you gusy think could/should be the way to make this game even beter?

 

Though there is a number of things I'd like to say, which does not include: Identifying anyone, swearing, insults ... I now feel I cannot, due to ... I don't even think I can say. I just find it odd that this subject hasn't been locked, and you haven't received a warning?

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Beta Tester
1,649 posts
6,477 battles

 

"Enabling you to block a certain player and not put you in the same group"

 

This one appears popular, but what do you mean by group? Do you mean that you should never meet a player from your black list in game? This will never happen -- too restrictive for the struggling MM:

 

In general, I personally don't care about toxic chat. All I care about is winning the match.

 

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Alpha Tester
5,609 posts
5,569 battles

I voted "no", because i do not think implementing clans will do anything for making the playerbase less toxic. I actually do think that implementing clans will make playerbase much more toxic, because the usual foul-mouthed clan bickering will explode.

Two remaining options are impractical. Personal mute is enough for any "toxic" player.

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Players
198 posts

  I just find it odd that this subject hasn't been locked, and you haven't received a warning? 

 

I am lost as why you think this should be closed, locked and hidden. Care to share some light on you're enigmatic post?

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Players
4,392 posts
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Partly I recognise your point in toxicity. I find it rather relative in the Wow's games. Except in the Ranked Battles. That's the main reason why I don't play them anymore. Anyway: I take it with a grain of salt in 99,9% of the times. Sometimes I like to provoke those toxic people. When we are being called a noobteam 10 seconds after the battle has started I like to say: Why? Because you are in it? The fulminent reactios on that are hilarical!

It doesn't happen that often IMO. I have the feeling there are people who think their lives depend on this game and cannot see the sense of humor in it. When I make a stupid mistake and get severly punished for it I always laugh my [edited]off. "How could I be SO dumb??" Don't know if it's fair to say the toxic ones are always raging kids. The things those particularly people say are extremely immature. I'm not sure if that has anything to do with calender age though. Often I have nice games. In which both sides compliment each other with good moves/ shots and occasionally I ask feedback from the reds if we get poundered. That way I can only leanr to become a better player.

Furthermore: an enemy now can be an ally the next game.

 

I would however gladly take this opportunity to say to the people who feel they should be the epitaph of negativity: it is a game. You never lose anything. You always get your ship back and better luck next time. When I feel I'm getting frustrated it's my sign I've played enough for today...

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