[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #1 Posted January 24, 2016 yes yes I know another topic about the same crap. let me explain a little bit. trying to get the lower tier project R missions is pure pain and disapointment. because people at that tier tend to hang back and not even fire until the enemy is at extremely low health and ensuring that they get the kill. normally I'm not one to get frustrated about this because hey, an enemy isnt dead until they have stopped firing. but the most frustrating part about this is KNOWING that XP is calculated through % of a ships health you have taken down. meaning I am doing everything right! but because I've moved out of that tier and aced every ship then it doesnt matter! no kill credit no pearls! what I expected to be a few low tier games against less skilled newer players getting 1 or 2 ship kills per battle has ended up being a torturous struggle to earn steal a single kill per battle which is taking me ages. It's taking all of my willpower not to broadside the ally that did this at least once. do I have to sink to their level? not firing until the ship is under 3000 health to ensure I get the kill credit? Share this post Link to post Share on other sites
[WG] Crysantos WG Staff 3,754 posts 17,659 battles Report post #2 Posted January 24, 2016 yes yes I know another topic about the same crap. let me explain a little bit. trying to get the lower tier project R missions is pure pain and disapointment. because people at that tier tend to hang back and not even fire until the enemy is at extremely low health and ensuring that they get the kill. normally I'm not one to get frustrated about this because hey, an enemy isnt dead until they have stopped firing. but the most frustrating part about this is KNOWING that XP is calculated through % of a ships health you have taken down. meaning I am doing everything right! but because I've moved out of that tier and aced every ship then it doesnt matter! no kill credit no pearls! what I expected to be a few low tier games against less skilled newer players getting 1 or 2 ship kills per battle has ended up being a torturous struggle to earn steal a single kill per battle which is taking me ages. It's taking all of my willpower not to broadside the ally that did this at least once. do I have to sink to their level? not firing until the ship is under 3000 health to ensure I get the kill credit? The kill missions are all open until the end of the contests - so don't go for the kills, just play for fun and within 4-5 weeks you should easily get the kills needed. I know what you feel like and I'd like to see different missions, too - frag missions never lead to better gameplay 3 Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #3 Posted January 24, 2016 It doesnt help that project R doesnt even count half my stolen kills Share this post Link to post Share on other sites
Zathras_Grimm Players 1,438 posts Report post #4 Posted January 24, 2016 Spot on Crysatos! (Although I too found it frustrating to get the 20 kills in my tier IV DD when the torp hits were not enough to finish off the ships, with others taking the kill. With the number of weeks left you have enough time. Share this post Link to post Share on other sites
RamirezKurita Players 1,130 posts 2,612 battles Report post #5 Posted January 24, 2016 This is why I have suggested before that WG should do what Gaijin do in Star Conflict - remove kill missions and replace them with "sink or assist in the sinking of". Obviously the numbers would have to be tweaked to account for assists being quite easy to get, but it would achieve the same effect of encouraging people to target specific ship types without the frustration of having to steal/having kills stolen. Share this post Link to post Share on other sites
albinbino Players 662 posts 11,080 battles Report post #6 Posted January 24, 2016 It is only your perception that someone stole your kill. in vast majority of situations that is not the case, but people believe it is. Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #7 Posted January 24, 2016 This is why I have suggested before that WG should do what Gaijin do in Star Conflict - remove kill missions and replace them with "sink or assist in the sinking of". Obviously the numbers would have to be tweaked to account for assists being quite easy to get Or just make that assist to need good percentage of damage to target. Share this post Link to post Share on other sites
[2DSF] Arakus Beta Tester 1,541 posts 7,511 battles Report post #8 Posted January 24, 2016 There is no "killstealing" 1 Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #9 Posted January 24, 2016 There is no "killstealing" a killsteal is where a DD sits around a cruiser fighting another cruiser and waits for the cruiser to get the enemy cruiser down to low health and then fire on them taking the kill. denying the cruiser the pearls from project R Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #10 Posted January 24, 2016 Just play to win and the kills will come. You can't force it. 2 Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #11 Posted January 24, 2016 (edited) Just play to win and the kills will come. You can't force it. YES I CAN!!!! (joking) its partly the fact that I want to get the low tier frag kills missions down as quickly as possible so I can go back to the myoko mission Edited January 24, 2016 by txtspeak Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,533 battles Report post #12 Posted January 24, 2016 YES I CAN!!!! (joking) its partly the fact that I want to get the low tier frag kills missions down as quickly as possible so I can go back to the myoko mission you must be having huge bad luck!!! i almost never sore this! intentional kill stealing... Share this post Link to post Share on other sites
Zathras_Grimm Players 1,438 posts Report post #13 Posted January 24, 2016 a killsteal is where a DD sits around a cruiser fighting another cruiser and waits for the cruiser to get the enemy cruiser down to low health and then fire on them taking the kill. denying the cruiser the pearls from project R I guess it's all in the phrase 'killstealing' (unless Arakus is trolling). Personally it's probably better to call it 'poor teamwork', where a person will let you battle it out in your DD against a CA without supporting (a good 20-30 secs) when there are just the 3 of you in the area. I get some torp hits, grind the enemy down to 'CA one shot kill ability' and friendly CA 'steals the kill' (but there's no 'kill stealing' I hear you shout), funny as I asked the friendly CA if he was on the ARP CA mission, he replied yep with a nice smiley face lol. The more annoying fact was that he was willing to let a team mate die to land the kill blow. In normal gaming I would welcome any help (at beginning or end of a battle), but when someone does nothing to ensure they get the kill well, Arakus is right.....it's not kill stealing, it's being an @ss 1 Share this post Link to post Share on other sites
[WG] Crysantos WG Staff 3,754 posts 17,659 battles Report post #14 Posted January 24, 2016 In most cases I don't care about the kills (only thing that makes me a bit jumpy about kills is the Kraken award) - the sooner the enemy ship is dead, the better - because that means less incoming damage for me when I brawl. In general I think we can all agree on the poor design of kill missions - but without these I consider "kill stealing" no issue in this game. I kill what I can but I'd prefer not to waste a full Yamato salvo on a 1k HP CA when another cruiser could pop it - I hope you can understand that sentiment. 2 Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #15 Posted January 24, 2016 In most cases I don't care about the kills (only thing that makes me a bit jumpy about kills is the Kraken award) - the sooner the enemy ship is dead, the better - because that means less incoming damage for me when I brawl. In general I think we can all agree on the poor design of kill missions - but without these I consider "kill stealing" no issue in this game. I kill what I can but I'd prefer not to waste a full Yamato salvo on a 1k HP CA when another cruiser could pop it - I hope you can understand that sentiment. fully agree. 1 Share this post Link to post Share on other sites
[TU] Seaman_Staines1 Players 489 posts 18,116 battles Report post #16 Posted January 24, 2016 Would someone be so kind as to define for me a "Kill-steal" The concept is lost on me. Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #17 Posted January 24, 2016 Would someone be so kind as to define for me a "Kill-steal" The concept is lost on me. when you do 99% of the damage required to kill an enemy ship and then another friendly ship gets the last hit on him and kills him, denying you the reward to specific missions that ask you to KILL enemy ships (doing 99% of the damage does not count) Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #18 Posted January 24, 2016 when you do 99% of the damage required to kill an enemy ship and then another friendly ship gets the last hit on him and kills him, denying you the reward to specific missions that ask you to KILL enemy ships (doing 99% of the damage does not count) Even then it has to be a conscious and deliberate action with that purpose in mind, otherwise it's just people playing like normal and happening to switch targets at the exact "wrong" moment. Share this post Link to post Share on other sites
[TU] Seaman_Staines1 Players 489 posts 18,116 battles Report post #19 Posted January 24, 2016 when you do 99% of the damage required to kill an enemy ship and then another friendly ship gets the last hit on him and kills him, denying you the reward to specific missions that ask you to KILL enemy ships (doing 99% of the damage does not count) I think we have all had that moment when we are willing our shots to get to the target before any other shells as we know this volley will sink her, only to have the faster firing ship get the kill. I never think the other player has "stolen" my kill. Do I wish I had made the kill, yes frustrated, yes but in the end its one more enemy ship at the bottom. I don't think team true players see it as kill stealing, and that's why I don't like the specific missions that ask you to kill enemy ships. I consider them a determent to good team play. I do understand your frustration good hunting Captain... Share this post Link to post Share on other sites
RamirezKurita Players 1,130 posts 2,612 battles Report post #20 Posted January 24, 2016 I think we have all had that moment when we are willing our shots to get to the target before any other shells as we know this volley will sink her, only to have the faster firing ship get the kill. I never think the other player has "stolen" my kill. Do I wish I had made the kill, yes frustrated, yes but in the end its one more enemy ship at the bottom. I don't think team true players see it as kill stealing, and that's why I don't like the specific missions that ask you to kill enemy ships. I consider them a determent to good team play. I do understand your frustration good hunting Captain... No, that just happens to be two players both trying to kill a ship as fast as possible, most players would call that "kill securing". If people are just dealing as much damage as possible and happen to finish off your target, then that's not really a problem. Some players, however, will go out of their way to steal kills at the expense at team's performance. I've literally had battleships on my team aiming at the same target as me, but they hold fire until the cruiser I am shooting goes down to 25% health, then they shoot a single salvo and get the kill rather than shooting earlier and saving us from a salvo or two of return fire. Likewise, I've seen carriers who will hold their planes back, waiting for an enemy ship to be damaged to the point that they could kill them in a single strike, rather than dealing damage as quickly as possible. 2 Share this post Link to post Share on other sites
[TU] Seaman_Staines1 Players 489 posts 18,116 battles Report post #21 Posted January 24, 2016 No, that just happens to be two players both trying to kill a ship as fast as possible, most players would call that "kill securing". If people are just dealing as much damage as possible and happen to finish off your target, then that's not really a problem. Some players, however, will go out of their way to steal kills at the expense at team's performance. I've literally had battleships on my team aiming at the same target as me, but they hold fire until the cruiser I am shooting goes down to 25% health, then they shoot a single salvo and get the kill rather than shooting earlier and saving us from a salvo or two of return fire. Likewise, I've seen carriers who will hold their planes back, waiting for an enemy ship to be damaged to the point that they could kill them in a single strike, rather than dealing damage as quickly as possible. Nothing to argue with there. It must happen the world is full of scum bags, but what % are real "Stolen Kills" and not just the product of a players frustration (we will never know) Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,533 battles Report post #22 Posted January 24, 2016 (edited) In most cases I don't care about the kills (only thing that makes me a bit jumpy about kills is the Kraken award) - the sooner the enemy ship is dead, the better - because that means less incoming damage for me when I brawl. In general I think we can all agree on the poor design of kill missions - but without these I consider "kill stealing" no issue in this game. I kill what I can but I'd prefer not to waste a full Yamato salvo on a 1k HP CA when another cruiser could pop it - I hope you can understand that sentiment. Could not agree more!! Even the Kracken part!! did it 2 times in a row in the Phoenix for the tier 4 kills. I could hardly hold the mouse when i was firing at the 5th possible ship kill of the second game!! LOL only 2 times i have ever got the kraken Edited January 24, 2016 by T0byJug Share this post Link to post Share on other sites
Zathras_Grimm Players 1,438 posts Report post #23 Posted January 24, 2016 No, that just happens to be two players both trying to kill a ship as fast as possible, most players would call that "kill securing". If people are just dealing as much damage as possible and happen to finish off your target, then that's not really a problem. Some players, however, will go out of their way to steal kills at the expense at team's performance. I've literally had battleships on my team aiming at the same target as me, but they hold fire until the cruiser I am shooting goes down to 25% health, then they shoot a single salvo and get the kill rather than shooting earlier and saving us from a salvo or two of return fire. Likewise, I've seen carriers who will hold their planes back, waiting for an enemy ship to be damaged to the point that they could kill them in a single strike, rather than dealing damage as quickly as possible. Yes your 'kill-steal' scenario happens and I am sure most people could mention a time when they have witnessed it. No it does not fall into the 'everyone' joining the battle to win and the last shot that takes the kill wins the spoils (or XP points lol) is the lucky one, as all participated equally; I don't think anyone would think that is kill stealing. That is teamwork. As you say it's the ones that do not help when they could. Many times I look at such a situation and can put it down to a close fought battle where my team mate(s) may well have been otherwise occupied or believe that their efforts can better affect the battle elsewhere (who am I to say this is not the case or that my need for assistance is greater?). But then there's those times where, well.....There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies between the pit of man's fears and the summit of his knowledge. This is the dimension of imagination. It is an area which we call the 'Kill-steal Zone'. Thankfully I have come across many more team players out there than not. Share this post Link to post Share on other sites
[DUDS] Crooq_Lionfang Beta Tester 1,999 posts 6,434 battles Report post #24 Posted January 24, 2016 Just play to win and the kills will come. You can't force it. It's pretty much this. When I see an opportunity to remove guns from the enemy team I don't look who is engaging them or even think about the kill missions. I just aim and fire. Then again, I also don't hold my fire until it's certain that it will be my shots that kill him. My goal is for our team to win the match, the kills, the damage and everything else I might need for missions will come automatically. Share this post Link to post Share on other sites
cruisertoni Players 9 posts 3,250 battles Report post #25 Posted January 24, 2016 WG should hide the enemies life bar that will force people stop accusing other for kill stealing. If you see an easy target shoot at him. Share this post Link to post Share on other sites