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Reyte

BoringBoats

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Is it just me, or is the amount of camping battleships skyrocketting? I see many battlehips players not moving, staying behind  friendly ships or shooting at maximum range without even taking significant damage at all. I thought Battelships are supposed to tank against enemy ships, and not the other way around (Cruiser tank for Battleships).

 

This is my best example for today, this guy came never closer to enemy ships despite me asking him what he was actually doing in the middle of nowhere.  5 minutes earlier he was actually still at A. As you can clearly see he took 0 damage. He remained undamaged till the end of the battle. Such A BB does not deserve the term "Battleship", hence the new term "BoringBoats".

 

Its really difficult for Cruiser to be actually usefull under those conditions.......

 

 

B2rioNL.jpg

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I always loved the sniping BBs. Just approach them until torp range and torp their asses. They never see it coming and then start complaining to the cruisers that died on the front that they lost him the game xD

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[POMF]
Players
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I always loved the sniping BBs. Just approach them until torp range and torp their asses. They never see it coming and then start complaining to the cruisers that died on the front that they lost him the game xD

 

yep. One other BB player said he didnt move, because of torpedos. In the end he was the only one surviving and then ran into a torpdowall and sunk.

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Is this the in game economy at work?  Are T9 BB so expensive to repair that their main job is to avoid damage?

 

If so what's the point of playing this ship?

Edited by Capra76

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[NWP]
Beta Tester
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No, they are not there to go into the first line and tank for you. The natural order of battle is DD => CA => BB => CV.

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[SCRUB]
Beta Tester
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No, they are not there to go into the first line and tank for you. The natural order of battle is DD => CA => BB => CV.

 

Yes, why on earth would you bring the ship with massive armour and HP to the front to tank damage? MADNESS!!!
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"No, they are not there to go into the first line and tank for you. The natural order of battle is DD => CA => BB => CV. "

 

I LoL'ed

 

The natural order in Batle is to destroy the other team or....win by points.  Hanging arround the edges of the map and eventually shooting a ship that ventures into range ...that's nothing. If you plan on playing like that you might aswell stick to coo-op batles.

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[TTTX]
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It is just bad players playing badly. It is probably easier to notice the BB players because they live for longer.

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No, they are not there to go into the first line and tank for you. The natural order of battle is DD => CA => BB => CV.

 

There is stay behind, and there is shoot at max range from the end of the map. They are bound to be behind.because they re slower and shoot further. But shoudnt advance 4ward doing 1/4. And they are supposed to absorb damage. Why have repair ability then?  Plus no reason to be afraid of torps if u have a dd or a ca in front. When i mean in front i dont mean half way across the map

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It's not just BB's that are the problem. When I sail my BB's (mostly my new mexico) I often am at the front doing and taking (when necessary) damage, In most of these instances I get little to no support from my crusiers, some even running away.

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[POMF]
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No, they are not there to go into the first line and tank for you. The natural order of battle is DD => CA => BB => CV.

 

I got something for you.

 

around minute 17:00

 

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Beta Tester, Players
497 posts
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Ever since I hit Tier 7 my win rate has plummeted because of this reason.  I mainly play battleships and most of the time it's me trying to lead the way and advance on points while everyone else just sits at the spawn trying to snipe from long range. It is frustrating.

 

I can see only 2 possible reasons for this.

 

1, people are playing the game like it's tanks and trying battleships like heaven tanks hiding behind tank destroyers.  If that's the case people either gotta go back to world of tanks or learn to play ships.

 

2, people are scared to loose their ships and take a credit hit. If that is the case, and they don't want to loose the ship, they have a couple options. Stop queuing for high their games or farm credits on lower tiers and actually be willing to play high their games properly.

 

I really do wish there was a way to penalize people who sit around at the back of the map and had victory to the other team. It really makes the game frustrating for people who actually try.

Edited by Flashy_NLR
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I've been playing quite a lot lately as I work towards completing the Arpeggio missions and it seems like most BB drivers in the Tier 5-7 range are very reticent to play forward and help soak up some damage (that only they can repair).  They are mostly on the outer edges of the map and only leave there when chased by enemies at the end of the game.  They seem content to fire at the 17-20km range or simply not fire at all.  It's weird.  

 

I don't remember that being so prevalent before, but it sure is now.  You can almost always figure out which team is going to win by which one has battleships that are willing to get their hands dirty.  I'm not a great BB driver, but I usually try to play forward, making a target of myself to by time for CAs and DDs to do their jobs.  No one is talking suicide BBs, either...those are really just as bad as the "snipers."

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Beta Tester, Players
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I'd rather have BB's who move up recklessly, then ones who sit in the back doing nothing, cause at least they try and advance.

Edited by Flashy_NLR

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[BAZI]
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It is just bad players playing badly. It is probably easier to notice the BB players because they live for longer.

 

 

To some extent, this. You see cruisers and DDs playing the same thing. They just have less range, HP and armor, Though they are camping like crazy they eventually die faster than capable players and therefore get rarely noticed. After all, they just suck at the game.

 

Just try to keep an eye on your DDs next time you start a battle. Count yourself lucky if you have just 1 that tries to take a cap or provide some reccon-data. More likely it is zigzag in 1/4 to not overtake the cruisers.

 

Edit: Also, even in slowass ships like Imperator or NM I end up beeing on the frontline. It is rarely the speed that hinders BBs to advance. These people are just afraid and/or clueless. There is not a day without sadness over this retarded camping meta.

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Although I dont like camping BB's as the next guy, take a closer look at that Izumo. 

 

The secondaries are barely there. It still has all three "cruiser" turrets at the back. The AA looks weak and poorly represented. Likely, this is a stock ship and a new Izumo player. Upgraded, it

. New Izumo players often glance over their new ship's stats and think that the mentioned 356mm armor belt makes it a strong ship, but nothing could be further from the truth. I know that trying to use the third turret at any decent range is incredibly dangerous to your citadel in the Izumo, so its entirely possible that this player is so dissapointed in his ship that he truly starts to believe there is no other way to play it rather then being safe and sound in the far, far back. In his mind this kind of gameplay might actually make sense as these tier ships have rather big repair costs. 

 

All the while, the Izumo can be a very strong bowtanking ship. Nearly unstoppable even. Yet instead of some potentially helpfull pointers and advice, this guy only gets the BB camper retoric. Thats too bad. Maybe if you could PM me his name, I might send him some advice. Did wonders for me when I was grinding that ship. 

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[SPEED]
Privateer
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Just gonna point out Izumo is fragile as hell unless she can angle her bow towards everything that's shooting at her, and T9 repair costs are absolutely murderous. 

 

..plus, in my experience with her, whenever I do go in, everyone else just resumes piddling around and kiting. 

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[BAZI]
Beta Tester
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You always achieve more by actually engaging the enemy from midrange (that is at and below ~20km) in a BB than sniping from absolutely max distance not using either HP or armor. It doesnt even make you so much safer from torpedoes. And of course you die. Maybe as one of the last ones, but certainly not heroically.

 

If youre at T5 or 6 maybe even 7 youre a newbie and dont know better. As someone who grinded his way to T9 however, you should know. Simply by finding out yourself. By that time youve been given both a lot of abuse and helpful tipps as well. If you didnt question your own Play then, you will probably never do. My patience with such people in hightier is low and I admit and Im rather quick with the bot-report.

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One of the key elements in WoWs is knowing when and how to react to changes on the battlefield (battlesea?). Judging when to hang back and when to make a push is especially hard for battleships, since there is little opportunity for them to abort and withdraw once they are committed to a course of action. Hanging back can reduce your contribution to the team effort. Making an ill-timed push will most likely get you sunk. But no matter what the tactical situation is, a battleship is there to take part in the battle. Playing the game in such a way as to avoid at all cost getting shot at might make sense for a destroyer, but not really for a battleship.

 

I am not a very good battleship driver, myself. But as I see it, the ideal way to use a battleship is to coordinate an attack or a defense with at least a couple of cruisers in such a way that the battleship will draw most of the enemy fire, while the allied fire is concentrated on each successive target in turn. In the best kind of world, an allied destroyer will also be on hand to spot and to harass the enemy with HE and torpedoes. But for this to happen, a lot of players will have to coordinate their efforts effectively.

 

A simple rule for battleships would be: Don't go it alone. But this should be supplemented with the rather obvious advice, Don't camp at the far edge of the map. Passive gameplay is always less effective than reckless gameplay, and - more importantly, since this is a game - it is also a lot less fun.

Edited by Procrastes
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[THROW]
Supertester, Players, Sailing Hamster, Privateer
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What's that Hipper doing there in the south? Trying to get to a different map?

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This type of play isnt just BBs, its CAs too.... at lower tiers they run and hide because they dont know any better and at higher tiers its those people running and hiding because they dont know any better AND now they have to worry about losing credits so they run and hide even further away!!!

 

Random battles are just that and its makes for quite a frustrating game at times... most are only worrying about themselves and not the team or the objectives.... essentially team death match... which sucks.

 

Yesterday I was the 5th BB (tier 4) in the game placed in the middle of the map,  I make moves to engage from the off, the others all run to the edge of the map... I am now forced to abandon my push as I have no support what so ever and go into survival mode... makes for a very boring and frustrating game.

 

CAs can be just as bad... look at the Hipsters location in the OP image....wtf is he doing down there!!

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To some extent, this. You see cruisers and DDs playing the same thing. They just have less range, HP and armor, Though they are camping like crazy they eventually die faster than capable players and therefore get rarely noticed. After all, they just suck at the game.

 

Just try to keep an eye on your DDs next time you start a battle. Count yourself lucky if you have just 1 that tries to take a cap or provide some reccon-data. More likely it is zigzag in 1/4 to not overtake the cruisers.

 

 

In 3/4 Cap domination yes, absolutely, I got seriously fed up with a T7 IJN yesterday when I reminded him of the need to cap and he went off and did some "spotting" instead - first to die and we lost very quickly.

 

Recon is quite a lot harder, the moment you contact an enemy DD in the early game you're going to be on the receiving end from multiple points of fire, it's very easy as a DD to lose 50%+ of your HP in the first few minutes this way, esp in the less stealthy USN/RU DD.

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If youre at T5 or 6 maybe even 7 youre a newbie and dont know better.

For logical thinking ability having player it should be obvious at the latest by tier 5 that shooting from absolute max range just isn't effective in most ships.

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For logical thinking ability having player it should be obvious at the latest by tier 5 that shooting from absolute max range just isn't effective in most ships.

 

For a cruiser up against a battleship, it can make sense to stay at max range until at least one or two allied ships arrive to balance the odds. Landing shots while dodging return fire is comparatively much easier to do from max range.

Edited by Procrastes

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