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AlwaysBadLuckWithTeams

12.7km gun range is an insult for a ship of the Omaha class #marblehead

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Weekend Tester
1,469 posts
37,910 battles

So I have just been in a tier 7 match with my Marblehead, and it was so not fun. You get detected at 13.5, yet your guns only shoot 12.7. Both the original Omaha and her Russian sister Murmansk can fire 14.8. Heck, you even buffed the Omaha to be on equal footing with the Murmansk, yet here we go again with a sub-par ship of this line.

 

And do not call her "the American Murmansk" once she hits the shop. Because she clearly is not. And you don't want to commit false advertising, do you ?

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Players
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And if you get in a match against tier 3/4s you will murder them. Try playing the Atlanta with an 11km range against tier 8/9s on the ocean map, then come back and complain.

 

With the right commander skills you can increase that 12.7 by 20% and your re-load speed by 10%.

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Alpha Tester
19,378 posts
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AFT saves the day there.

 

Btw, didn't you like me got it for free in the new year contest? If so, no need to look a given horse in the mouth ( hehe Dutch saying sound so nice if you directly translate them into Engrish :hiding: ).

 

PS Murmansk is advertised as AAA cruiser for tier V right... so no way Marblehead would ever get the same designation with it's 4x76.2mm ( same as my Imperator tier IV BB ).

 

 

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Alpha Tester
19,378 posts
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Your going to be in tears come the Pensacola.

 

No, Pepsi is spotted at the same time it can shoot, Marblehead is spotted quite some time before it can shoot ( if you don't take into account a captain with AFT ).

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Alpha Tester, In AlfaTesters
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You see, a clansmate of mine dig a little in the game files. Before, we noticed sick amounts of fires Marblehead starts. It's not unusual to have 15+ fires started in a game. And what turns out? The native fire modificator for Marblehead is from 203 mm guns... OP as heeeeell. Got almost 80k average on this bad boy...

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Weekend Tester
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I doubt it will ever hit the shops, it's a reward/promo ship.

 

About the range: The Marblehead have the 1924 configuration, which is the A hull with the lower torpedo tubes removed (turned out that making holes in the hull near the waterline was a bad idea from a watertightness point of view). The A hull on the standard Omaha also have a 12.7 km range with the range upgrade so there is no difference here, to get the 14.8 km range you have to lose 1 gun per broadside and nerf the traverse arc for the rear turret with the C hull.

 

What does bother me about the Marblehead vs Omaha/Murmansk is that all the sponsoon mounted guns on the Marblehead have narrower traverse arcs than the others by 10 degrees for no apparent reason, something that is very noticeable when you try to fire all 6 front/rear facing guns at the same target.

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Weekend Tester
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And if you get in a match against tier 3/4s you will murder them. Try playing the Atlanta with an 11km range against tier 8/9s on the ocean map, then come back and complain.

 

With the right commander skills you can increase that 12.7 by 20% and your re-load speed by 10%.

 

No way in hell I will buy that oversized dd. I knew after the Cleveland and DM I do not like stratosphere guns, and playing her on the ptr confirmed this opinion.

 

Firstly, the perks work for all 3 ships, so it does not change the problem of the Marblehead being the one with the shortest range despite being "the same ship". And about the perks, well. They are supposed to personalize your ship somehow, aren't they ? Yet everyone picks the same ones, and we are at point where it is actually a must to have a certain ability to have some fun with a ship ?! Just sounds wrong.

 

Btw, didn't you like me got it for free in the new year contest? If so, no need to look a given horse in the mouth ( hehe Dutch saying sound so nice if you directly translate them into Engrish :hiding: ).

 

PS Murmansk is advertised as AAA cruiser for tier V right... so no way Marblehead would ever get the same designation with it's 4x76.2mm ( same as my Imperator tier IV BB ).

 

Aye, from the competition. I am not ungrateful, I surely prefer her over the Kitakami the winners got. And I have 267,000 exp on my Albany; I doubt many people can claim that.

 

As for truth in advertising, do you remember the video about the DM, pointing out the best aa (at least of the cruiser line) ? Not many players would give that title to her though.

 

Your going to be in tears come the Pensacola.

 

Actually, no. I do have both, DM and Zao, and after the Cleveland, I was pretty happy to have a ship with 203mm and AP penetration at mid range. As I said, not a fan of those high arc ships. Cruisers are all the same: show broad, take huge damage, sometimes even by dd.

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Alpha Tester
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I got mine based on random draw ( so I haxed the competition by making sure I have as many posts which might coincide with the number generated by the random number generator :trollface: ) so it's even more of a free gift for me then for people ( like you iirc ) who actually earned one with one of their submissions. 

 

About false advertising, well I have a Yubari and I can recall it being advertised with a 'promise' of clear sky awards galore, and frankly that was not a lie. Right up till they changed the planes HP, and when they 'compensated' by giving it the AAA barrage. But, given how any tier 4 carrier who had the bad luck of getting in a match with a capable would be devoid of planes ( unless he ignored that entire flank  ) before half the match were over, and how plane HP was changed throughout the tiers, the change was needed. And now, with prem barrage and superintendent you will still ruin any tier IV carrier's match as that is 3 x 40 seconds where his attacks will not hit an afk Arkensaus ( true story :popcorn: ) and while not as easily as before you can still kill his planes reasonably good as well.

 

I have a Sims, during CBT I think it was one of my most played DD's ( certainly a direct contender for being 'fun to play' as my Gremmy ). But it didn't have 20s flight time at 15km then either. But again, the change is something which was needed ( since it was just THAT good with the shell arc more like the current RU gunboats have and it's agile turrets ). 

 

But both cases I don't see as false advertising, Sims is still a good DD hunter and you can still designate Yubari as 'terror of the sky'.

 

Btw, DM had best in game long range AAA during consumable usage before a change to the way barrage worked.

 

 

 

Edited by mtm78

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Players
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Gun range doesnt sound to bad. If its really an issue stick with Omaha C until you get AFT, THEN switch to Marblehead.

 

I usually play my Omaha with B hull and AFT: more range is useless there, but more (aft) guns and torps are useful.

 

 

Another question: Does the Marblehead like Murmansk also have op imba krupp values for its shells?

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Weekend Tester
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Gun range doesnt sound to bad. If its really an issue stick with Omaha C until you get AFT, THEN switch to Marblehead.

 

I usually play my Omaha with B hull and AFT: more range is useless there, but more (aft) guns and torps are useful.

 

 

Another question: Does the Marblehead like Murmansk also have op imba krupp values for its shells?

 

Omaha AP: 1772 krupp

Marblehead AP: 1772 krupp

Murmansk AP: 2692 krupp

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[BAZI]
Beta Tester
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This BB-like ruddershift is such a turnoff, it prevented me from playing it more than one game. It is like double that of the Murmansk. I was like tuuuuuuuuuuuuurn you ******** of a ship the whole game.

 

The ballistics are fine so you can stay at 10km+ and still hit a lot with all those guns. I dont doubt it can be extremely potent. However, in Murmansk in a T5-match you can basically do whatever you want and the game rarely finds a way to punish you for it. Derping into the action, evade stuff with your godlike 3,x s rudder, citadel some BBs closeup, leave your torps, turn, and get out? Yep, Murmansk can do that. Marblehead not so much it seems.

 


 

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[PKTZS]
Weekend Tester
2,567 posts
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12.7Km at tier 5 is not a problem. I have my Omaha set up with B-hull rather than C (and I still don't have AFT) and not doing bad at all.

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[KINGS]
Alpha Tester
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With Advanced Firing Training skill u can reach to 15.2km range. Look this print and see yourself.

shot-16.01.28_08.24.10-0302.jpg

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Alpha Tester, In AlfaTesters
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Btw, check it out. It's just one of the many battles that show how this bad boy is performing... The MM was easy, but this ship perform as well on higher tiers too.

Vid is in Polish, so be sure to mute us :D BTW. we laugh so hard cause our friend was detonated by 1 torpedo from Langley. The irony is, he's the CV player :D

http://www.twitch.tv/dropsiq/v/38132451

Edited by Dropsiq

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[-BWR-]
Players
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With Advanced Firing Training skill u can reach to 15.2km range. Look this print and see yourself.

 

Hehe thank you for that picture. I was wondering where I could find info about the layout of a ship and finally got it. 

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Does anyone know if Marblehead is going to get special compensation like Mikhail Kutuzov when the changes to Advanced Firing Training come in with patch 0.5.3?

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Weekend Tester
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Does anyone know if Marblehead is going to get special compensation like Mikhail Kutuzov when the changes to Advanced Firing Training come in with patch 0.5.3?

 

Nope, it won't get anything... well, except for a slight AA buff.

from 8 DpS @ 2 km to 11 DpS @ 3.5 km

 

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[FILO]
Beta Tester
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Ask for your money back on the Marblehead. Hmm, thinking of that I may demand my money back on my Murmansk and Aurora, The product is now not what I bought.

Edited by Alidore
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Alpha Tester
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And if you get in a match against tier 3/4s you will murder them. Try playing the Atlanta with an 11km range against tier 8/9s on the ocean map, then come back and complain.

 

With the right commander skills you can increase that 12.7 by 20% and your re-load speed by 10%.

 

Atalanta has been nerfed again on 0.5.3...with my atalanta i loose most guns with first shells i get hit with.... some games i have 2 turrets left.... such a pain... why is it so weak?? Why???

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Ask for your money back on the Marblehead. 

 

That will work like this:

Ship - taken away

Compensation - zero

 

It's a gift for crying out loud...

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You see, a clansmate of mine dig a little in the game files. Before, we noticed sick amounts of fires Marblehead starts. It's not unusual to have 15+ fires started in a game. And what turns out? The native fire modificator for Marblehead is from 203 mm guns... OP as heeeeell. Got almost 80k average on this bad boy...

 

I also noticed it. I have only played the Marblehead for 2 matches so far, but in those I got 21 and 23 fires. It's crazy.

 

MilUkj0.jpg

 

I've never heard about a native fire modificator tied to caliber, though.

According to the tooltip for its guns it got the same fire chance as the Omaha and Murmansk.

 

 

 

Not gonna bother playing the Marblehead with just 12,7 KM range, though. Maybe once I got a T5 captain and can get concealment expert.

 

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