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RayTru

Atlanta and its role

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I recently got me the Atlanta and so far I love it. I must admit, its very challenging to be good in it. I was just thinking, that there is something missing from the Atlanta. Its supposed to be a Destroyer leader, a support ship. Now what is it? A light cruiser, or a heavy destroyer? It doesn't really work as a light cruiser due to the range, supporting BS out in the open its a big no no. Playing it it feels a lot like the Tashkent (except the speed), its only slightly larger. So what if the Atlanta could get smoke? Make it more appropriate in its role? Give it the ability to be out there with the DDs, and hide when the Shiite hits the fan. I think it would become like a Kiev on steroids. What you think guys?

P.S. Atlanta has exactly the same Mk.14 torps as the Mahan, why do Atlanta's go 2 klicks less? Bug or mistake?

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[TTTX]
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go ask poor ol' Sims about the torpedo issue - Wargaming isn't too hot on changing Premium ships when the line they "come from" gets patched, which makes the Grem significantly better than Gnevny (because stealthfire), but seriously hurt Sims since they "forgot" to include it in the USN DD change.

I don't think a smoke would really help Atlanta fulfil any kind of DD Leader role - simply because of the fact that she's always going to count as a cruiser, and thus take Citadels. That, and not the speed, is its main difference to Tashkent, or any DD out there.

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[ALONE]
Modder
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Well, WG recently stated the Atlanta works as intended - but they will improve it's AA somewhat that you can shoot more planes. The ship will not succeed, but receive more XP and Credits as compensation. Still frustrating :amazed:

 

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I like my Atlanta, but if you happen to get the ocean map, or a map with a lot of open water, then its almost impossible. Your 11km range may be fine in and around the islands, but not there. It fun, but as frustrating as hell.

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[TACHA]
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I like my Atlanta, but if you happen to get the ocean map, or a map with a lot of open water, then its almost impossible. Your 11km range may be fine in and around the islands, but not there. It fun, but as frustrating as hell.

 

On Ocean, it is OK as long as there is a carrier - if there is, I just stick with the BBs and have fun shooting planes down and lobbing shells at DDs , using the BB as an island! With no CV, you are right - pretty joyless!

 

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I like my Atlanta, but if you happen to get the ocean map, or a map with a lot of open water, then its almost impossible. Your 11km range may be fine in and around the islands, but not there. It fun, but as frustrating as hell.

 

Atlanta in the open water:

 

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[BOATY]
Alpha Tester, Players, In AlfaTesters, Weekend Tester
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atlanta is a piece of crap, plain and simple. The only good thing about it is the image they portray of it, and that's where everything good about it ends.

Edited by jinx_uk
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Beta Tester
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go ask poor ol' Sims about the torpedo issue - Wargaming isn't too hot on changing Premium ships when the line they "come from" gets patched, which makes the Grem significantly better than Gnevny (because stealthfire), but seriously hurt Sims since they "forgot" to include it in the USN DD change.

 

Sims now has the same 9.2 km range torp upgrade as the Mahan - Stealth torping and shooting achieved!

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Sims now has the same 9.2 km range torp upgrade as the Mahan - Stealth torping and shooting achieved!

 

Apart from the fact that the "upgraded" torpedoes move like they are lodged in porridge.

 

On topic, I have only been on the recieveing end of the Atlanta and while their constant volleys and having 3 fires on you if you let it get to close can be threatening. But the threat diminishes instantly when you realise you can just turn around or just fire back at it because the HP is low and the citadel is pretty much unarmored.

 

From what I can gather from it ingame and by peoples comments, a big concern seems to be a sluggish rudder shift time and low ish speed for a light cruiser. So maybe fixing that and possibly lower the detection range so you can get the jump on people and not get the problem where they can just outrun you?

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atlanta is a piece of crap, plain and simple. The only good thing about it is the image they portray of it, and that's where everything good about it ends.

 

Yeah they definitely should buff it... at least SOMETHING in it... like acceleration... or gun arc.... For me, that super slow acceleration is annoying... How are you suppose to use ambushing tactics with this ship when it takes forever to get into speed or slow down?

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[RONIN]
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Too hard to do good in it, too map dependent (a lot of islands needed), too team dependent (enemy team should have enough DDs or CVs), and on top of this you have to pay for it.?! Lol!

Edited by 22cm

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Beta Tester
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All this whining nearly (!) makes me want to buy one... I love those "useless ships" everybody thinks of as useless... Furutaka.. Mikasa...

 

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All this whining nearly (!) makes me want to buy one... I love those "useless ships" everybody thinks of as useless... Furutaka.. Mikasa...

 

 

Dude, I did good in Furutaka or Mutsuki before they were buffed, but to buy this?! Or Mikasa in a bundle?! Rofl.

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[BAZI]
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All this whining nearly (!) makes me want to buy one... I love those "useless ships" everybody thinks of as useless... Furutaka.. Mikasa...

 

 

Furutaka is miles better than the Atlanta, not just in a tier per tier comparison. Actually even a tier 3 St. Louis beats the Atlanta in terms of damage.

 

Atlanta is a rippoff, plain and simple.

 

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Beta Tester
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The Atlanta has been reduced a lot due to the nerf (cv's being less popular) and the instruction of Russian dd's. It definitely needs a buff in someway and why oh why is it the only buy able US premium still?

I would consider buying it if it had smoke since the Russian cruiser has it and from what I can tell it fills the same role as the Atlanta is supposed to but better

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Mind you, at closer ranges Atlanta is a monster!

 

HE spam takes out any DD

AP spam takes out any CL (e.g. you need seconds to dispose Pensacola)

 

One problem is that people forget to use AP / don't understand that Atlanta can score 5+ citadel hits with per salvo.

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AP spam takes out any CL (e.g. you need seconds to dispose Pensacola)

 

 

Any cruiser shooting AP also needs seconds to finish off  Atlanta, too. Including the tier 5 ones.

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Any cruiser shooting AP also needs seconds to finish off  Atlanta, too. Including the tier 5 ones.

 

Yesterday I was in Tier 8 game with my Tirpitz, we had fail division in our team and our Tier 3 Tenryu killed enemy Atlanta in 2 seconds...

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Beta Tester, Players
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I like my Atlanta, but if you happen to get the ocean map, or a map with a lot of open water, then its almost impossible. Your 11km range may be fine in and around the islands, but not there. It fun, but as frustrating as hell.

 

I had the worst possible MM last night in my Atlanta, Tier IX match on Ocean with no CV's. We ended up winning the match. I survied with no dmamage, got 3rd place for xp earned and nearly 70k dmg done. I didnt even have the AFT on my captain at the time. 

 

Shes a good ship with a steep learning curve. I really enjoy playing her.

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She is not a good ship. But if you fully understand her merits and limitations, plus have some luck (don't need much though), then you would be able to have good games in her. Nice concept for a premium ship, not bread-and-butter Murmansk. Don't forget that you get more exp points now for taking down planes. Spending the first quarter on the game protecting your carriers from an air attack is a viable gambit.

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Sims now has the same 9.2 km range torp upgrade as the Mahan - Stealth torping and shooting achieved!

 

speed                 55 - 49 knots speed

launchers           3x4 - 2x4

damage              11600 - 8500

rpm                     0.7 - 0.8

range                  9.2 - 9.2

 

"Same" doesn't quite fit that comparison. Mahan puts more fish in the water, that does more damage, and has a lot better chance of actually hitting.

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[RONIN]
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Ships like Atlanta or Yubari should have mirrorred MM, like CVs.

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speed                 55 - 49 knots speed

launchers           3x4 - 2x4

damage              11600 - 8500

rpm                     0.7 - 0.8

range                  9.2 - 9.2

 

"Same" doesn't quite fit that comparison. Mahan puts more fish in the water, that does more damage, and has a lot better chance of actually hitting.

 

at least the Mahan has to do a 180° to use it's third launcher in the same direction, so that isn't that much of an advantage :hiding:

 

But you're right, of course - I had only looked at the max range, not the other details. And to tink that I got both of them in my harbour... :unsure:

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