[ZARA] runawayfast [ZARA] Players 440 posts 10,730 battles Report post #1 Posted January 14, 2016 Me and my pal have been playing Wows since beta I try to play every day. and every day we have the same discussion day in day out. We absolutely hate The map Strait there is no room to maneuver in a cruiser or battle ship as soon as you press W you spotted (bb's and cruisers) i play lots of DD and sometimes struggle to fire any torps for the sake of not hiting friendly ships.Is this just us 2 that finds this or is the same feeling apply to everyone ? The Islands map I love but you only get that map in low tiers.Its great fun jumping from island to island WG please make a bigger version of this map for the higher tiers Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #2 Posted January 14, 2016 a map without any interesting features, just a random smattering of islands without any structure to them? no thank you. I like it well enough for lower tiers because it keeps things nice and simple, but only there. I don't really have any particular like or dislike for any maps any more, all of them play fine imo as long as you don't get them several times in a row. I used to hate cross-spawn Hotspot and Trap Zone with a passion, but both of those are gone these days, and Hotspot itself has been patched into a very good map in general. Share this post Link to post Share on other sites
[SCRUB] BadGene616 Beta Tester 773 posts 8,197 battles Report post #3 Posted January 14, 2016 Strait and hot spot both feature split starts for the team. Can't say I'm a big fan of either. It is an improvement from the old crossed spawn hot spot though, that was very painful at times. Islands of fire (mordor-on-sea) is pretty but I see so many examples of poor play on that map, the meta is still a bit unformed, north spawn especially with BBS going to die in the top left. I like ocean, and two brothers is a classic. Thankfully ships isn't like tanks with totally corridor maps and there seems to be a lot more situational differences. A channel between islands can be a sneaky place for a cruiser or DD but can also be a path for a bb squads push. Most Mays have a meta but there is a lot of fluidity. Cause of the water ;) 1 Share this post Link to post Share on other sites
[1715] Korvettenkapitaen [1715] Players 210 posts Report post #4 Posted January 14, 2016 a little more room for BB to manuever would be nice, as some of them are realy slow in her turnrate. starting at T6 (maybe 5) the maps should be a litte bit more bigger (more place) at the start point. Share this post Link to post Share on other sites
[ZARA] runawayfast [ZARA] Players 440 posts 10,730 battles Report post #5 Posted January 14, 2016 definatly agree Korvettenkapitaen Share this post Link to post Share on other sites
[ZARA] runawayfast [ZARA] Players 440 posts 10,730 battles Report post #6 Posted January 14, 2016 taking badgenes point on two brothers.. i have to disagree with you mate Ive never seen anyone have a good game doing down the middle on TB I could be wrong would love to see replay / youtube and jingles would probably buy you a t8 premium ship if you did Share this post Link to post Share on other sites
[SCRUB] BadGene616 Beta Tester 773 posts 8,197 battles Report post #7 Posted January 14, 2016 taking badgenes point on two brothers.. i have to disagree with you mate Ive never seen anyone have a good game doing down the middle on TB I could be wrong would love to see replay / youtube and jingles would probably buy you a t8 premium ship if you did Woah, my lack of punctuation there really crossed the message!! *Shame* God no that channel is only for very late game maybe for a suicide decap. I was actually thinking of the channels between islands on north or similar, nice and wide, usually a DD and cruiser playground but when three BBS come streaming through and shatter a flank can be nasty. Share this post Link to post Share on other sites
Trigger_Happy_Dad Beta Tester 6,753 posts 7,907 battles Report post #8 Posted January 14, 2016 I like Strait, no sailing around for several minutes but instant action. I have no problems on this map with cruisers / BBs..... 2 Share this post Link to post Share on other sites
[-DUR-] JaceUK Players 12 posts 6,304 battles Report post #9 Posted January 14, 2016 Dislike . . . Ocean! How can it even be called a map? Where's the World of Tanks 'Field' map? ;) 3 Share this post Link to post Share on other sites
[ALONE] Smeggo Modder 2,485 posts 15,344 battles Report post #10 Posted January 14, 2016 I don't like Fault line - unless I drive an Atlanta or DD 2 Share this post Link to post Share on other sites
Cosseria Players 1,064 posts 4,944 battles Report post #11 Posted January 14, 2016 Strait has too much land taking away useful surface in the E and W points. Also there's no middle term between being totally exposed in the middle of the sea and being completely cut off the action by the bulky islands. The cross spawn with all that land in between means that the battle is fought by 2 vs 2 teams. The map is a bit better after the patch has dug a channel in the E Island but I still dislike it. 1 Share this post Link to post Share on other sites
fletch67 Beta Tester 59 posts 992 battles Report post #12 Posted January 14, 2016 I wonder if they could make a random map generator. no two games would be the same ! Share this post Link to post Share on other sites
[IDEAL] Pastaiolo Alpha Tester, Alpha Tester 669 posts 2,513 battles Report post #13 Posted January 14, 2016 Only map i don't like is Two Brothers. Share this post Link to post Share on other sites
MrFingers Beta Tester, Players, In AlfaTesters 3,242 posts Report post #14 Posted January 14, 2016 I've got no issues with certain maps, but it becomes VERY boring and annoying, if you keep getting the same map over, and over, and over, and over again. Maybe a new script has to be written, that prevents players from getting 3 times the same map in a row. I don't mind waiting a bit longer for that in cue. 3 Share this post Link to post Share on other sites
Surmaaja Players 197 posts 2,249 battles Report post #15 Posted January 14, 2016 In BB: Best: Ocean/Strait Open maps are great for Battleships IMO. Worst: Fault Line Manouvering and pushing is hard without very good support. Everybody tends to bunch up at left flank. In CA: Best: New Dawn I find New Dawn to be the most balanced map overall and makes CA gameplay very interesting. Worst: Ocean/Strait Most of the times you are fighting in the open, if BBs refuse to tank the shots you'll be focus fired to death. In DD: Best: Fault line Easy to roam around the map within cover of the islands, not to mention the infamous torpedo valley. Worst: Would've said old Hotspot because badly mirrored spawns, maybe North now because chokepoints are kinda narrow so you run into gunboat in IJN DD quite easily. Overall I'd say New Dawn is my favourite map for all classes, I feel like it's reasonably well balanced. Ocean is the map I dislike the most generally for it's uninnovative gameplay. Share this post Link to post Share on other sites
[ZARA] runawayfast [ZARA] Players 440 posts 10,730 battles Report post #16 Posted January 14, 2016 Strait has too much land taking away useful surface in the E and W points. Also there's no middle term between being totally exposed in the middle of the sea and being completely cut off the action by the bulky islands. The cross spawn with all that land in between means that the battle is fought by 2 vs 2 teams. The map is a bit better after the patch has dug a channel in the E Island but I still dislike it. My thoughts exactly mate 1 Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #17 Posted January 14, 2016 I love strait. Nice focussed early battles and interesting strategies in domination over the all important caps. Fault line I hate and always have. It's hide and seek foubd islands and often dull for a bb. Can't work out how to play that map. Share this post Link to post Share on other sites
anonym_MfZ6T7iwWpUC Players 1,139 posts Report post #18 Posted January 14, 2016 There isnt any map I dont particularly like. But I have to say, just recently I have been having problems with Two Brothers, for some reason. Share this post Link to post Share on other sites
M4R4Z Players 151 posts Report post #19 Posted January 15, 2016 Dislike . . . Ocean! How can it even be called a map? Where's the World of Tanks 'Field' map? ;) World of Tanks has been ruined by stupid maps, lots of bumps. hills and corridors added, now it's become "World of Corridors". Hopefully WoWS will not. Ocean is a good map. Also, most of important naval battles were fought in open sea. Share this post Link to post Share on other sites
redhydra2015 Players 5 posts 18,810 battles Report post #20 Posted February 22, 2016 Me thats depend what kind of ships for americans bb who tier 7 and below who are of compact dimension, well armored , slow but can make tight turn and has shorter range than their japanese counter part, i prefer to play on maps like new dawn, fault line, solomon island and two brothers where there are lots of island to take cover, especially since its harder to retreat from a fight on open water with an american bb. Same opinion for playing cruiser who has vulnerable citadelle like some of the japanese and german cruiser like konigsberg where i can use island to protect my broadside while i angle on a ship i have however a better appreciation of big open maps with less islands when i play a japanese bb who tipically are longer, faster and has better range but has a longer turning radius because they they can more easily dictate the pace of a battle without taking cover behind an island to avoid concentrated fire i am however not a big fan of north with the 4 control points Share this post Link to post Share on other sites
gr0pah Players 1,168 posts 9,822 battles Report post #21 Posted February 22, 2016 taking badgenes point on two brothers.. i have to disagree with you mate Ive never seen anyone have a good game doing down the middle on TB I could be wrong would love to see replay / youtube and jingles would probably buy you a t8 premium ship if you did The middle is often noob/suicide territory. But I've seen plenty of good games/plays from going down middle. One of my most resounding losses on TB came from the most super random heavy push through mid with 3 BB and a smattering of CA and DD. Our entire team (split between west and east as usual) just went WTF - and got capped super fast. Whole game over in like 5-6 minutes. Another good-ish game of was me in Ognevoi. I noticed a Fuso "sneaking" it's way through mid, so I plowed in there and nuked him (torps), quickly followed by a duel with his accompanying Minekaze (guns) and pure momentum carried me into enemy cap where I was killed by a lone Farragut (flesh wound torps). So in less than 3 minutes I killed three full hp ships. Of course my team then absolutely super derped and lost, but that's another story. Share this post Link to post Share on other sites
EmilyFara Players 1,091 posts 2,423 battles Report post #22 Posted February 22, 2016 I have to go with what most people seem to be saying (or it might be my personal bias) The map I least enjoy was Strait. While in theory the fights can be fun but in reality 1 side gets completely roflstomped. You often see half of the map move to join up with their friendlies somewhere else, and more often then not you see the friendlies defending your home flag 'retreating' to the friendlies that are pushing the enemy flag leaving the home flag open for the taking. I've even seen situations where the allies E went to 'reinforce' their allies W, and the allies W went to 'reinforce' their allies E. Thus everybody ending up in the middle behind those islands -_-. Ah, and how many times you see 1 poor low tier BB being matched against 2 higher tier BBs on this map? And then I dont mean matchmaker fuckups, but positioning fuckups. Share this post Link to post Share on other sites
anonym_gCiyicUsNYGl Players 464 posts Report post #23 Posted February 22, 2016 the map based on some place near canada. it's called shutter i think? i might be wrong on the name but it's a map that is too small and too populated with islands Share this post Link to post Share on other sites
Cosseria Players 1,064 posts 4,944 battles Report post #24 Posted February 22, 2016 I think Straits exacerbates the issue of teammates quality and MM. You start off with 2 separate teams that can't work together and the weakest side is going to collapse quite fast, usually losing a CV in the process. Then the roflstomping side will join its allies and wipe away the rest of the enemy team. If the two sides want to join early in game, they either get overexposed in the middle channel or cut away from the action sailing in the narrow channels behind. I think I've lost count of how many times I found myself alone as the last survivor on that silly map. It's too complex a map for the lower tiers it applies to. 1 Share this post Link to post Share on other sites
wongman66 Beta Tester 191 posts Report post #25 Posted February 22, 2016 I think Straits exacerbates the issue of teammates quality and MM. You start off with 2 separate teams that can't work together and the weakest side is going to collapse quite fast, usually losing a CV in the process. Then the roflstomping side will join its allies and wipe away the rest of the enemy team. If the two sides want to join early in game, they either get overexposed in the middle channel or cut away from the action sailing in the narrow channels behind. I think I've lost count of how many times I found myself alone as the last survivor on that silly map. It's too complex a map for the lower tiers it applies to. I am hating this map with a passion. 90% of the time4/5 ships instantly head for the middle, and BBs then get picked off by torps in the narrow channels. And becasue you get spotted so early you initially concentrate on the immediate danger to avoid fire and see what you can hit then look at the minimap, your team has deserted you. Tried typing in chat before battle to stick together, -still they desert you. Type nothing still they desert you. You cannot win surrendering so much of a map in the first few minutes. If they have to split the teams, do it all north or all south. This map is OK in ranked becasue all 7 spawn together. 1 Share this post Link to post Share on other sites