dude1416 Players 356 posts Report post #1 Posted January 12, 2016 (edited) Hi fellow Commanders Since I can now get the New Mexico or Fuso ,I have been doing some reading on them instead of just getting the ship I think looks good and being disappointed after wards. Can see straight off that the Fuso seems to be the weaker of the two. But when reading what other Commanders have said about the range difference is confusing me. On all servers forum they say that the Fuso has far better firing range 17km than what the New Mexico has ,but when I look at the ships specs in my port it says that the Fuso has 14.5km once you have got hull c and the New Mexico has a range of 14.9km when upgraded with out having to upgrade the hull which means that the New Mexico has better firing range and easier to upgrade to get that range. So if I go by what my port specs says its the New Mexico that has the better range over the Fuso. By the size of the Fuso it is detected sooner than the New Mexico. I know that the Fuso is faster by 3.5 knots than the New Mexico but that's the only real thing that the Fuso has to offer apart from easier for commanders to hit and sink. Or have I missed something that the commanders on the forums have not pointed out to get 17km range on the Fuso ?. I can fully upgrade the ship I pick with the xp I have on my elited and premium ship if I wanted to buy doubloons to convert ,but can only get one ship because not enough credits to get both. If I go by the specs that I can see in my port ,then for me its a no brainer which I should chose. Hopefully commanders you don't mind me asking all these questions about the ships and advice on best way to use them. Mistakes can lose a battle and get my team mates and myself Destroyed . Edited January 12, 2016 by dude1416 Share this post Link to post Share on other sites
[BLOBS] StuntMan0369 Beta Tester 923 posts 4,848 battles Report post #2 Posted January 12, 2016 A fully upgraded Fuso has a range of 21.8km - this actually makes it much more competitive in tier 8 matches, as you can fight at similar ranges to what the tier 8's will be doing (making you a harder target and hence keeping you alive longer). The Fuso is definitely not as well armoured as New Mexico, an angled New Mexico is one of the toughest ships to damage, and has a monstrous fire-power to fire back at you. Ofcourse, angling the Fuso will protect you from cruiser AP, but BB AP can still get effective pens at angles, especially into your bow and potentially through the front of your ship (usually only happens at close range, as the shells have sufficient penetration). In regards to the guns - well, they are very similar, although Fuso does get a better Rate of Fire. Fuso also has 6 double turrets as opposed to New Mexico's 4 triple turrets. They may have the same amount of guns total, but if you lose a turret in a New Mexico, you lose 3 guns as opposed to the Fuso which would only lose 2. The optimal gun angles (the angle you have to be to fire all your guns) are also very similar - 33° for New Mexico vs 35° for Fuso. In a sense, the Fuso is more of a 'sniper' BB, whereas the New Mexico is more of a 'front-line' BB. That's not to say you can't reverse roles, but the ships are more suited to those roles. Think about your experience with the New York and Kongo. These ships are quite similar to their tier 5 predecessors, so it's important to think about your experience in them. The Fuso is a slightly slower, better equipped Kongo and the New Mexico is just a beefier New York. Currently, stat-wise, the Fuso is beating the New Mexico; 2% better win-rate and 5k better average damage. I enjoyed both of these ships, but if I was to re-buy one again, I prefer New Mexico. I like to be aggressive in my BB's, and the New Mexico is just much better suited to my play-style (Well, Warspite is doing a better job for me, but that's a premium, so ofcourse I'm gonna play that for them credits ). Share this post Link to post Share on other sites
[-OOF-] ollonborre Beta Tester 2,598 posts 12,758 battles Report post #3 Posted January 12, 2016 (edited) The stat card in the port only shows the stock range, with the stock hull. Once upgraded with the hull the range shoots up to 19 km, and with the range upgrade you get the full 21.9 km range. So that is a huge difference comapred to the New Mexico. Also the Fuso has a faster reload, by quite a bit (atleast in BB terms) meaning the Fuso can out DPM almost any BB in the game. Combine this with the range and you get a ship that can even hold its ground in a tier 8 game (and even tier 9 with the old MM or an unlucky tier 6-7 platoon). Cons with the Fuso, AA is a bit meh, the citadel is very big and it can be citadeld from the front while angled and like you said the detection range is awful. Stock Fuso is terrible, upgraded it is one of the strongest BB's in the game. The New Mexico is almost the polar opposite of the Fuso, with much stronger armor, better firing arc on its guns, better AA and is more agile. But it is slow and while the range is not bad it does mean you can end up trying to chase targets around the map with little sucess. Both of these BB's are great. I am slightly more biased towards the Fuso, but I would recommend both of them. Edited January 12, 2016 by ollonborre Share this post Link to post Share on other sites
dude1416 Players 356 posts Report post #4 Posted January 12, 2016 This is what I see on Fuso once get Hull C. Hopefully picture is clear. It says once got Hull C and then you get the Type6 gun mod2 ,the firing range changes from 13.2km to 14.5km. So where do you get 19km range ?. Share this post Link to post Share on other sites
Jagdpants_666 Players 207 posts 2,515 battles Report post #5 Posted January 12, 2016 Like stuntman points out, both ships are quite "more of the same" - if you liked either ships' predecessor, chances are you'll like the next one. So it's really just a question of whether you like "typical Japanese BB" or "typical US BB" gameplay better. I haven't myself unlocked the Fuso, but I've banged heads with it enough times to say that to me it looks like a very good ship(once upgraded, obv). My regular division mate also sings its praises. She might not be quite as fast, but you'll still leave your US counterparts in the dust. She's a bit lacking in armour, but she's noticeably tougher than the Kongo and of course you get more guns, so even if they aren't technically better than the Kongo's, you'll score more hits just by way of throwing out more shells.. The New Mexico is fantastic, but not without drawbacks, the main kicker of course being the speed, which is the same sluggish 21ish knots common to US BBs of tiers 3 through 7, and artillery range. On the other hand if you've figured out how to play US BBs with the Wyoming and New York and can deal with the anemic speed and comparatively short range, the ship is tough as nails, quite maneuverable for a BB and(other than the range), has great guns. Share this post Link to post Share on other sites
Jagdpants_666 Players 207 posts 2,515 battles Report post #6 Posted January 12, 2016 This is what I see on Fuso once get Hull C. Hopefully picture is clear. It says once got Hull C and then you get the Type6 gun mod2 ,the firing range changes from 13.2km to 14.5km. So where do you get 19km range ?. The mouse-over pop-up doesn't always calculate combined upgrades. Click on B or C hull and look at the "artillery" category drop-down on the right hand side. Share this post Link to post Share on other sites
[-OOF-] ollonborre Beta Tester 2,598 posts 12,758 battles Report post #7 Posted January 12, 2016 Stock hull with no range upgrade: And fully upgraded: Hopefully this will end any uncertanties. Share this post Link to post Share on other sites
dude1416 Players 356 posts Report post #8 Posted January 12, 2016 A fully upgraded Fuso has a range of 21.8km - this actually makes it much more competitive in tier 8 matches, as you can fight at similar ranges to what the tier 8's will be doing (making you a harder target and hence keeping you alive longer). The Fuso is definitely not as well armoured as New Mexico, an angled New Mexico is one of the toughest ships to damage, and has a monstrous fire-power to fire back at you. Ofcourse, angling the Fuso will protect you from cruiser AP, but BB AP can still get effective pens at angles, especially into your bow and potentially through the front of your ship (usually only happens at close range, as the shells have sufficient penetration). In regards to the guns - well, they are very similar, although Fuso does get a better Rate of Fire. Fuso also has 6 double turrets as opposed to New Mexico's 4 triple turrets. They may have the same amount of guns total, but if you lose a turret in a New Mexico, you lose 3 guns as opposed to the Fuso which would only lose 2. The optimal gun angles (the angle you have to be to fire all your guns) are also very similar - 33° for New Mexico vs 35° for Fuso. In a sense, the Fuso is more of a 'sniper' BB, whereas the New Mexico is more of a 'front-line' BB. That's not to say you can't reverse roles, but the ships are more suited to those roles. Think about your experience with the New York and Kongo. These ships are quite similar to their tier 5 predecessors, so it's important to think about your experience in them. The Fuso is a slightly slower, better equipped Kongo and the New Mexico is just a beefier New York. Currently, stat-wise, the Fuso is beating the New Mexico; 2% better win-rate and 5k better average damage. I enjoyed both of these ships, but if I was to re-buy one again, I prefer New Mexico. I like to be aggressive in my BB's, and the New Mexico is just much better suited to my play-style (Well, Warspite is doing a better job for me, but that's a premium, so ofcourse I'm gonna play that for them credits ). The stat card in the port only shows the stock range, with the stock hull. Once upgraded with the hull the range shoots up to 19 km, and with the range upgrade you get the full 21.9 km range. So that is a huge difference comapred to the New Mexico. Also the Fuso has a faster reload, by quite a bit (atleast in BB terms) meaning the Fuso can out DPM almost any BB in the game. Combine this with the range and you get a ship that can even hold its ground in a tier 8 game (and even tier 9 with the old MM or an unlucky tier 6-7 platoon). Cons with the Fuso, AA is a bit meh, the citadel is very big and it can be citadeld from the front while angled and like you said the detection range is awful. Stock Fuso is terrible, upgraded it is one of the strongest BB's in the game. The New Mexico is almost the polar opposite of the Fuso, with much stronger armor, better firing arc on its guns, better AA and is more agile. But it is slow and while the range is not bad it does mean you can end up trying to chase targets around the map with little sucess. Both of these BB's are great. I am slightly more biased towards the Fuso, but I would recommend both of them. The mouse-over pop-up doesn't always calculate combined upgrades. Click on B or C hull and look at the "artillery" category drop-down on the right hand side. Got you. I opened up Artillery and found what you meant. So the Max firing range you get on the New Mexico with Hull B or C is 14.9km. This is what I was missing on noticing lol. I have never had to check on it like that before and that's why it was strange and thought best to ask. Now I have to re-think which would be best for me at this moment since un-able to get both. Thank you Commanders for explaining this out to me Share this post Link to post Share on other sites
Jagdpants_666 Players 207 posts 2,515 battles Report post #9 Posted January 13, 2016 In regards to the guns - well, they are very similar, although Fuso does get a better Rate of Fire. Fuso also has 6 double turrets as opposed to New Mexico's 4 triple turrets. They may have the same amount of guns total, but if you lose a turret in a New Mexico, you lose 3 guns as opposed to the Fuso which would only lose 2. That is a potential drawback, but the New Mexico strikes me as having significantly tougher turrets, though. At least I very rarely lose one while sailing her. @OP: Yeah, that preview pop-up window won't always tell you the full story, in fact it barely ever does. Just as an added consideration: Torps. The Fuso is about half the length of Japan itself, and turns just about as well as a railway gun, so your torp/DD awareness needs to be better than with the New Mexico, which can really pull off some impressive dodges(for a BB, obviously). I'd just pick the one you think suits your preferred playstyle, either the more tactically flexible and sniper-esque Fuso, or the in-your-face tanking/brawling New Mexico. Also, while not as lucrative as a maxed-out T5 vessel, both ships are decent credit earners. Stuff starts to get a bit costly at these tiers, but you won't get those monstrous repair bills just yet. I can't remember ever actually losing credits with the NM even on pretty humiliating losses, and usually make a comfortable profit, even with my admittedly mediocre game stats. So playing one to scrape the cash together for the other shouldn't really take that long. In short, whichever you pick, you're still not at a tier where choosing one closes the door on the other for ages, unless you play only rarely/very few games on average. Share this post Link to post Share on other sites
fletch67 Beta Tester 59 posts 992 battles Report post #10 Posted January 13, 2016 I had a lot of joy in both those ships and there is not a lot of difference between them. I do prefer the look and feel of the Mexico though. Fuso is so Ugly. Game play wise they are both powerful beasts and much fun to play both ships have a lot of fire power. Share this post Link to post Share on other sites
dude1416 Players 356 posts Report post #11 Posted January 13, 2016 That is a potential drawback, but the New Mexico strikes me as having significantly tougher turrets, though. At least I very rarely lose one while sailing her. @OP: Yeah, that preview pop-up window won't always tell you the full story, in fact it barely ever does. Just as an added consideration: Torps. The Fuso is about half the length of Japan itself, and turns just about as well as a railway gun, so your torp/DD awareness needs to be better than with the New Mexico, which can really pull off some impressive dodges(for a BB, obviously). I'd just pick the one you think suits your preferred playstyle, either the more tactically flexible and sniper-esque Fuso, or the in-your-face tanking/brawling New Mexico. Also, while not as lucrative as a maxed-out T5 vessel, both ships are decent credit earners. Stuff starts to get a bit costly at these tiers, but you won't get those monstrous repair bills just yet. I can't remember ever actually losing credits with the NM even on pretty humiliating losses, and usually make a comfortable profit, even with my admittedly mediocre game stats. So playing one to scrape the cash together for the other shouldn't really take that long. In short, whichever you pick, you're still not at a tier where choosing one closes the door on the other for ages, unless you play only rarely/very few games on average. I have found that the Kongo guns can be knocked out a lot easier than what the New Yorks guns can be just damaged and repaired . If that's is the same with the Fuso then thats not good. Also with the Kongo I noticed that at 19km the shells are very very hit and miss and that's why I didn't bother buying the second type5 mod 2 and mount it. I think I have had much more better hit ratio ,kills ect in the New York than I have in the Kongo. Even in my Nikolai I have found it easier to damage destroy a Kongo than I have against a New York. Also think I have damaged destroyed a Fuso easier in my Nikolai and New York than I have done to a New Mexico. I don't have much choice at the moment with only two BB trees to chose from. I am not good with torps ,so that's why I couldn't wait till got a Cleveland and haven't gone down the cruiser line of the JN. I have gone down the GN line because of its triple guns. Hopefully very soon WG will bring out a GN BB line and a UK BB line. Going back to the ships I opened this topic about. Can you tell me what the shell grouping is like in the New Mexico and Fuso please ?. Can not go by videos because the ship maybe downgraded nerfed by now. Thank you commander for your comments on this topic Share this post Link to post Share on other sites
Jagdpants_666 Players 207 posts 2,515 battles Report post #12 Posted January 13, 2016 Don't get me wrong, nor the New Mexico or her turrets are invincible, but overall she's very resistant to damage, I really very rarely lose turrets or other modules, and I'm not by a long shot the best commander out there. Also keep in mind that I have no personal experience with the Fuso, I only know what it's like to fight one and what I can deduct from her stats. Also with the Kongo I noticed that at 19km the shells are very very hit and miss and that's why I didn't bother buying the second type5 mod 2 and mount it. I think I have had much more better hit ratio ,kills ect in the New York than I have in the Kongo. It's not necessarily only that the US guns are more accurate, but also that you are firing at shorter ranges, giving RNG less room to mess with your shots. Also, keep in mind that even if your hit rate at 20km is godawful, at that distance the US BB won't be able to fire back at you at all. The ability to shoot halfway across (many of the) maps is one of the advantages of the mid-tier IJN BBs(the US starts to catch up later on) - you might not hit with a lot of your shells, but often you'll have very few, if any, enemies who can return effective fire either. Just please don't take that last bit as an encouragement to become one of those camping BBs who never actually bring their guns into effective range - take as many pot shots as you can while advancing, but do advance - cautiously and as support allows, obviously. A lone battleship is more often than not a dead battleship. About shell groupings, I don't have the specific data in my head, but the New Mexico will most definitely hit with more shells - on the other hand the Fuso has a better reload time, so all in all they might even out. Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #13 Posted January 13, 2016 you might not hit with a lot of your shells, but often you'll have very few, if any, enemies who can return effective fire either. Just please don't take that last bit as an encouragement to become one of those camping BBs who never actually bring their guns into effective range - take as many pot shots as you can while advancing, but do advance If aiming skills are enough for having some chance of hits and there aren't better targets coming it's always better to fire than just spend time without chance for any damage. That includes also cruisers. Of course if for example island is momentarily blocking firing line to closer target it might be better to wait for that and keep guns aimed to right direction. Reload speed and gun turning speed are the factors which should affect those decisions. Of course if there's some enemy looking other way and not yet in ideal angle it might be worth to wait few seconds for better hitting angle instead of alerting him. That works even with some 130mm gunned Soviet DDs like Gnevny which are stealthy enough to sneak into citadelling range of many cruisers it meets. Share this post Link to post Share on other sites
Jagdpants_666 Players 207 posts 2,515 battles Report post #14 Posted January 13, 2016 (edited) Yeah, there are always times when you should hold your fire, like waiting for someone to turn their broadside to you or keeping your guns pointed at where you know a juicier target will soon pop up instead of expending a dodgy salvo at something you might hit, but all in all, extreme-range fire is usually a case of "throw enough [edited] at the wall and hope some of it sticks". Most of the time, some chance of doing damage will be better than no chance of doing damage, and the Fuso will be detected from high orbit anyway. Just on a side note, I'm now at the Colorado, and damn I miss my triple-barrel turrets. Edited January 17, 2016 by RogDodgeUK This post has been edited by a member of the Moderation Team, due to inappropriate content. RogDodgeUK Share this post Link to post Share on other sites
[SPUDS] Comrad_StaIin Beta Tester 4,594 posts 20,080 battles Report post #15 Posted January 13, 2016 one point to mention is that the Fuso is far mor accurate than the New Mexico Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #16 Posted January 13, 2016 (edited) extreme-range fire is usually a case of "throw enough [edited] at the wall and hope some of it sticks". And then there are times blessed by RNGesus which make those what the heck shots worth it... During closed beta IIRC in one Baltimore match there was only one enemy destroyer alive spotted 16km away and I thought what the heck... I was waiting for also third turret to turn while that DD took hits possibly loosing engine and popped up smoke disappearing just second before I fired full broadside. Not expecting hits zoomed out to looks for recently deceased CV's planes getting shot down. Then about ten seconds later saw shells falling into smoke and suddenly got kill with four out of nine shells hitting. 25k damage AP salvo (in New Orleans) to enemy Pensacola turning to run away at distance of 13km was also one nice occasion. Also have done Coup de Grace to barely alive Minekaze (who escaped few minutes earlier) with first three gun salvo of Gremyashchy from 12 km away. Edited January 17, 2016 by RogDodgeUK This post has been edited by a member of the Moderation Team, due to inappropriate content. RogDodgeUK Share this post Link to post Share on other sites
dude1416 Players 356 posts Report post #17 Posted January 14, 2016 one point to mention is that the Fuso is far mor accurate than the New Mexico From what range will it become accurate at and whats the grouping of the shells like at range ?. Share this post Link to post Share on other sites
Kurbain Players 1,976 posts 2,773 battles Report post #18 Posted January 14, 2016 (edited) In regards to the guns - well, they are very similar, although Fuso does get a better Rate of Fire. Fuso also has 6 double turrets as opposed to New Mexico's 4 triple turrets. They may have the same amount of guns total, but if you lose a turret in a New Mexico, you lose 3 guns as opposed to the Fuso which would only lose 2. The optimal gun angles (the angle you have to be to fire all your guns) are also very similar - 33° for New Mexico vs 35° for Fuso. I doubt the turret layout of the Fuso is really an advantage. Yes, it only loses 2 barrels if a turret gets destroyed, but on the other hand you got 6 turrets on deck instead of 4, which means your turrets are more likely to be hit. That is a potential drawback, but the New Mexico strikes me as having significantly tougher turrets, though. At least I very rarely lose one while sailing her. The New Mexico has much weaker turrets. The mid-tier IJN BBs got by far the toughest turrets in the game. I have never lost a Fuso turret yet. Fuso Armor: New Mexico Armor: As you can see, the turrets of the Fuso got 152 to 203 mm of armor compared to the 16 to 25 mm of the New Mexico. I'm surprised the American BBs and High-Tier IJN BBs don't lose their turrets more often. The Yamato only got 25mm turret armor, for example. I have seen screenshots of Iowas and Montanas losing all their turrets, though. From what range will it become accurate at and whats the grouping of the shells like at range ?. Instead of worrying about all the statistics, though, you should just choose whatever ship fits your playstyle best. The Fuso and New Mexico are both great ships that can dominate a match. If you want to brawl, get the New Mexico. If you prefer sniping from a distance, get the Fuso. Edited January 14, 2016 by Kurbain Share this post Link to post Share on other sites
[BLOBS] StuntMan0369 Beta Tester 923 posts 4,848 battles Report post #19 Posted January 14, 2016 Fuso Armor: New Mexico Armor: As you can see, the turrets of the Fuso got 152 to 203 mm of armor compared to the 16 to 25 mm of the New Mexico. I'm surprised the American BBs and High-Tier IJN BBs don't lose their turrets more often. The Yamato only got 25mm turret armor, for example. I have seen screenshots of Iowas and Montanas losing all their turrets, though. I would take those figures with a pinch of salt. This figures don't tell the whole story; the turret face of the New Mexico has 457mm of armour, where as the Fuso only has 279mm. Turret sides are also weaker, 229mm for Fuso compared to New Mexico's 254mm. The turret structure underneath is also weaker on Fuso; 216-305mm compared to New Mexico's 320mm (although New Mexico does have a small weakspot on turrets 2 and 3 of 114mm at the very base where the turret meets the deck). One thing I will say about the Fuso; it has a more reliable main belt. This seems counter-intuitive for the Japanese to be 'better armoured', but even though the Fuso has a main belt of 305mm compared to New Mexico's 343mm, the Fuso gets armour above this all the way up to the deck (229mm-152mm as you get closer to the deck). New Mexico has only 25mm, making it an easy pen zone (but considering the angle you'd have to hit it, you wont be citadelling it unless you are going through the deck or main belt). Share this post Link to post Share on other sites
dude1416 Players 356 posts Report post #20 Posted January 15, 2016 I doubt the turret layout of the Fuso is really an advantage. Yes, it only loses 2 barrels if a turret gets destroyed, but on the other hand you got 6 turrets on deck instead of 4, which means your turrets are more likely to be hit. The New Mexico has much weaker turrets. The mid-tier IJN BBs got by far the toughest turrets in the game. I have never lost a Fuso turret yet. Fuso Armor: New Mexico Armor: As you can see, the turrets of the Fuso got 152 to 203 mm of armor compared to the 16 to 25 mm of the New Mexico. I'm surprised the American BBs and High-Tier IJN BBs don't lose their turrets more often. The Yamato only got 25mm turret armor, for example. I have seen screenshots of Iowas and Montanas losing all their turrets, though. Instead of worrying about all the statistics, though, you should just choose whatever ship fits your playstyle best. The Fuso and New Mexico are both great ships that can dominate a match. If you want to brawl, get the New Mexico. If you prefer sniping from a distance, get the Fuso. I do like sniping a lot but you can not stay back and do that the whole of the battle and if the grouping of the shells are not good in the Fuso by the time they reach the target at 19 21km then I am wasting shells and credits and also depends if the team know what they are doing. Thats why asked about how well the shells stay together at long range ,because if the shells are not grouped well till target reaches 15 16km away from the Fuso then would be in trouble by Cruisers DDs and BBs let alone torp bombers which your a good target for. Also the citadel is so large I be leave on the Fuso and also have to take into consideration of having to bring the mid twin turret guns into play because having to show your side of the Fuso which makes you an even larger target. I am going by how the New York and Kongo have been for me. Both have good range but sure the New Yorks shells at distance grouped a bit better than the kongo and the New Yorks been better for me I have found and even on a one on one face off with my New York against a Kongo . Same with the Nikolai one on one against a kongo once Kongo is in range ,where as New York is a harder ship to come across . I have got 54,200 xp just sitting there doing nothing on my elited New York and 73,859 xp just sitting on the Nikolai and to use them I have to spend money on doubloons to convert them. Its not like wot where that xp is being used to train crew. I only have six million credits which isn't enough to get both even if sold both New York and Kongo and not planning on selling my New York. I didn't want to rush through the tiers selling ships and learn nothing about the maps ,ships ect once elited, like I am sure a lot have done because they don't want to spend cash. I could of done the rush through way but I know that in a random team battle I would be a problem rather than a helpful member of the team. I don't think im a good commander ,if anything I am more than likely one of the poorest commanders going ,but hopefully will get better in time and doing it the right way going up the tiers. Hopefully that all explains the type of way I like to play wows Share this post Link to post Share on other sites
Kurbain Players 1,976 posts 2,773 battles Report post #21 Posted January 15, 2016 Shell grouping of the Fuso is solid at 15 to 16 KM, but even with the IJN battleships you ought to get within 13 KM of your target to get some proper hits in.Not just because of accuracy, but also since penetrative power decreases the longer the shells have to travel.Depending on the situation, you should be brawling in IJN BBs as well.It's just not as important as it is for the Americans. I would take those figures with a pinch of salt. This figures don't tell the whole story; the turret face of the New Mexico has 457mm of armour, where as the Fuso only has 279mm. Turret sides are also weaker, 229mm for Fuso compared to New Mexico's 254mm. The turret structure underneath is also weaker on Fuso; 216-305mm compared to New Mexico's 320mm (although New Mexico does have a small weakspot on turrets 2 and 3 of 114mm at the very base where the turret meets the deck). One thing I will say about the Fuso; it has a more reliable main belt. This seems counter-intuitive for the Japanese to be 'better armoured', but even though the Fuso has a main belt of 305mm compared to New Mexico's 343mm, the Fuso gets armour above this all the way up to the deck (229mm-152mm as you get closer to the deck). New Mexico has only 25mm, making it an easy pen zone (but considering the angle you'd have to hit it, you wont be citadelling it unless you are going through the deck or main belt). Hm, I just checked the armor layout on gamemodels3d and you are absolutely correct. Thanks for clearing that up. Looks like the armor numbers are quite misleading.Makes a lot more sense this way because if it actually had only up to 25mm of turret armor it would be losing turrets even to DD fire.So where is that 25mm Gun Casemate armor located? Share this post Link to post Share on other sites
dude1416 Players 356 posts Report post #22 Posted January 15, 2016 Shell grouping of the Fuso is solid at 15 to 16 KM, but even with the IJN battleships you ought to get within 13 KM of your target to get some proper hits in. Not just because of accuracy, but also since penetrative power decreases the longer the shells have to travel. Depending on the situation, you should be brawling in IJN BBs as well. It's just not as important as it is for the Americans. Hm, I just checked the armor layout on gamemodels3d and you are absolutely correct. Thanks for clearing that up. Looks like the armor numbers are quite misleading. Makes a lot more sense this way because if it actually had only up to 25mm of turret armor it would be losing turrets even to DD fire. So where is that 25mm Gun Casemate armor located? I did try to hit slow BBs at 19km with my Kongo but wasn't good may hit with luck. Even if the enemy ships just sitting still you may hit it with 1or2 shells and like you said maybe no damage . I have fired at distance if noticed on map a DD or Cruiser moving on enemy BB and i may let a salvo go at it. Even if it just distracts the enemy commander would help team mates. Has the New Mexico got good grouping of shells at max range ? Thanks Commander with that information Share this post Link to post Share on other sites
Kurbain Players 1,976 posts 2,773 battles Report post #23 Posted January 16, 2016 Has the New Mexico got good grouping of shells at max range ? Not really. As you can see in the graphic I included in my last post the US BBs lose accuracy faster as the range to the target increases. At 15 KM, it's around 180m dispersion for IJN and 210 for the US. As a compromise the US BBs possess a lower minimum dispersion value, which is why they are more accurate than the IJN up to 9 KM. At 0 KM range, the US BBs got 60m dispersion and the IJN BBs 80m. Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #24 Posted January 16, 2016 So where is that 25mm Gun Casemate armor located? It's for those guns in casemates aka secondaries. Fuso again has that "medium" armor protecting those better unlike in American all or nothing scheme which prioritizes protection of citadel and main guns over everything else. Share this post Link to post Share on other sites
[SYTHE] _Flyto_ Players 623 posts 7,167 battles Report post #25 Posted January 16, 2016 So the Max firing range you get on the New Mexico with Hull B or C is 14.9km. It's not quite that bad - with the range upgrade module (I forget what it's called) the B or C gets 17.something km, which is about as far as I can maintain accuracy at anyway There's a spotter plane for the rare occasions when 20km is useful! The New Mex A-hull is horrible (it's WW1 vintage), but I think the Fuso's is even worse, so... Share this post Link to post Share on other sites