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SkollUlfr

need to change how kills work to get rid of KSing and the yapping it causes

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this is something that can be avoided, both the kill stealing itself, and the animosity it generates. given this there is no reason to leave the cause of this in the game reducing enjoyment for players.

something that the ARP missions recently demonstrated and massively exacerbated.

 

the idea i have is that all ships are worth 10 'kill points' with each point representing 10% of the targets hp.

this way, when the ship dies, players are rewarded for the effort they put in, rather than just sneaking in a last salvo to grab a mission statistic.

possibly changing the stats for 'warships destroyed to 'engagement rating' based on this, to re-empasize doing damage over just last shotting too.

 

would also help during normal play, since it would result in all players who where useful in doing damage got rewarded for the kill.

 

any other ideas about how to fix the player incentive system to stop leeching? improvement to this one?

Edited by SkollUlfr
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Alpha Tester
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Won´t help much, if you go for % of damage done on a ship. Just imagine the cry out of CA and DD players, who will consider themselves even more in the focus of concentrated fire. If players only go for the % efficiency, players will evaluate on which target they get out the most for a shot, not what target might be the most usefull to fire at. DD, despite the fact they are or should already be a priority target, will suddenly turn into a kind of cash-cow, since a few solid hits easily take of huge ammounts of health %. Second to the DDs will be the CAs, while BBs with their huge HP pools and repair ability will cause a lot of confusion.

Instead of going for stupid kill XX numbers of ships, WG should probably use "cause XX ammount of damage to unlock the next stage" missions.

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good point... any ideas on how to adapt this so that target hp pool is accounted for.

im tempted to say base the points of of the ships hp.... but that seems it might be as flawed as my original thought.

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There is no kill stealing, only kill helping.

 

The only problem is the all-or-nothing criteria for some of the missions/challenges and/or the statistics engine inability to handle more sophisticated tracking.

 

If the ARP missions for example would require people to cause X amount of damage to cruiser/destroyer class ships instead of thirty kills each, there would be no problem and the only yapping going on would be little kids who think they're entitled to get a kill just because they're looking at an enemy with their gun sights.

Edited by Aotearas
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[HORN]
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Are you guys serious.Kill stealing in this game,it doesn't exist.It's a team game,not a free-for-all.You can get all the kills you like but it's not worth a damn,if the battle is lost.Huge loss of XP.That's the problem with this game in both random and ranked.Too damn many lone sharks most of the time.

 

Even if you are top of the list in a battle with numerous kills,you can bet it was down to someone watching your back.Kill stealing,a huge LOL on that one.

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Won´t help much, if you go for % of damage done on a ship. Just imagine the cry out of CA and DD players, who will consider themselves even more in the focus of concentrated fire. If players only go for the % efficiency, players will evaluate on which target they get out the most for a shot, not what target might be the most usefull to fire at. DD, despite the fact they are or should already be a priority target, will suddenly turn into a kind of cash-cow, since a few solid hits easily take of huge ammounts of health %. Second to the DDs will be the CAs, while BBs with their huge HP pools and repair ability will cause a lot of confusion.

Instead of going for stupid kill XX numbers of ships, WG should probably use "cause XX ammount of damage to unlock the next stage" missions.

 

You are aware that this is how the XP and Credit system already works in the game? DD are cashcows. And no, people still ignore DD quite often,

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A game where people kill steal? unheard of. Man WOWS must be unique in this lol. @OP, stop the whine please

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There is no KSing. A ship with 1 hp can dish out as much damage many as a ship with 1 milion hp. Nothing in the game entiteles you to a kill. The faster a ship goes down the bettter for the team . And taking ARP as an excuse is a very bad joke condidering how much time you have to compleate it.

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There is no KSing. A ship with 1 hp can dish out as much damage many as a ship with 1 milion hp. Nothing in the game entiteles you to a kill. The faster a ship goes down the bettter for the team . And taking ARP as an excuse is a very bad joke condidering how much time you have to compleate it.

 

agreed. The ARP missions are super easy.....Unless you are a tomato and cant get kills....then yes you will start crying about kill stealing otherwise grab your Cleveland and enjoy the (hmm how to say rape without actually saying it? ) uhm tomato farm.

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If the ARP missions for example would require people to cause X amount of damage to cruiser/destroyer class ships instead of thirty kills each, there would be no problem and the only yapping going on would be little kids who think they're entitled to get a kill just because they're looking at an enemy with their gun sights.

thats pretty much my point.

the other side of it being people allowing their team mates to be killed so they can finish off the weakened targets.

 

There is no KSing. A ship with 1 hp can dish out as much damage many as a ship with 1 milion hp. Nothing in the game entiteles you to a kill. The faster a ship goes down the bettter for the team . And taking ARP as an excuse is a very bad joke condidering how much time you have to compleate it.

you are deliberately missing the point.

yes, the gameplay works like this, but the werard system and many missioons are specifically based on getting the last 1hp of damage.

something that is entirely possible to change, since the devs are entirly capable of going damage base missions. making it a complete non issue.

Edited by SkollUlfr

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Beta Tester
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Also, there are teams that abandoned take over a base just to hunt some Cruisers and Destroyers behind an Island. No there is no Team play anymore, first come first server is now the Rule. 

 

But this KS, yes. The game should reward the one that done the most Damage on the target. i have a feeling the last count is important.. mostly i shoot 3/4 of the enemy HP down, only last hits needed, and someone other get the Kill.. Nice... Not!!

 

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Those rewards are called high caliber and confederate achievements. Not mentioning how much more silver you get for dealing damage rather than only finishing half dead targets.

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Those rewards are called high caliber and confederate achievements. Not mentioning how much more silver you get for dealing damage rather than only finishing half dead targets.

 

Couldn't have said it better. KS is only a problem when missions require kills. Even then, if you're doing damage, you'll eventually get kills anyway. I'm guilty of 'Kill-stealing', but only because killing a ship gives a better chance at winning the match. If a ship can be killed, kill it. I don't care who does, but that's one less ship firing back, and last I checked, that's a good thing.

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Speaking as your friendly BB capitaine I have lost count of the times I do massive damage to watch the last 10k go to others whilst my guns reload. Do I care though? NO I don't as it's a TEAM game and my job is to do massive damage, or at least as much as I can. If I can get over 100k damage in a game I am happy no matter my kill score. If I get the odd kill all well and good but I don't set out in any game to get kills.

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both the kill stealing itself

 

What the hell is Kill stealing? That is the most ridiculous thing I've ever heard in a team battle.

You team up with others and bring down the enemy in any way possible. You don't own a kill until you kill that ship.

What if you and the enemy you were facing were both down to minimal HP and you died? Would you rage at your teammates close by for not assisting the kill? 

 

It is you and your teammates job to help each other kill the enemy ships.

If you are not mature enough to realise that, go play single player games. 

 

:rolleyes:

 

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Beta Tester
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"KS" is only bad where they are missions to get X kills, because people do stupid things just to get that kill.

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Couldn't have said it better. KS is only a problem when missions require kills. Even then, if you're doing damage, you'll eventually get kills anyway. I'm guilty of 'Kill-stealing', but only because killing a ship gives a better chance at winning the match. If a ship can be killed, kill it. I don't care who does, but that's one less ship firing back, and last I checked, that's a good thing.

 

this is finally the people in the thread getting back to the point i am trying to make.

 

its like basic comprehension is banned on this forum.

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this is finally the people in the thread getting back to the point i am trying to make.

 

its like basic comprehension is banned on this forum.

 

No its not. We dont need uniqe mechanics when you have all the time in the world compleate the missions. We do neither need people who think they entitled for anything because of a mission. Next time you ask for ask that all have to ignore  a Target so someone with 4 kills can get his kraken aceivment, If you have the nessesary ships you will compleate the missions just by playing. there is no specall rules needed. KSing is a myth nothing more nothing less of people who are stuck over some outdated mmo idias that have no room in a teambased naval game.

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Players
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i left a ship with 89hp after a 3 citadels salvo and i got mad cause my teamates did not kill her quickly.

 if you see an easy target just shoot, why  let someone live?

the problem are the missions ok, but missions happens, they can't be the main target of the game

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Beta Tester
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Give a kill to anyone who did above some amount of damage like 10% and tone down how much those kill points are worth.

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[HORN]
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Give a kill to anyone who did above some amount of damage like 10% and tone down how much those kill points are worth.

 

How would that work in the endgame phase of a battle,where you get the scenario of 6 ships against the final few ships of the opposition.Everyone getting a kill for nothing.It's a team game as has been said.The final ship that gets the kill,is the one who puts the cherry on the cake,the rest put down all the icing.

 

 

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Alpha Tester
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KS is not an issue. Bad mission requirements are the real problem for "KSing".

 

On another note, no missions for getting BB kills. Are the devs\WG staff afraid that it would cause too much butthurt? Or do they acknowledge the fact that BBs most reliably counter is other BBs, hence preventing even more BB spam?

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first off let me say that i because of the amount of time you have for these missions i don't see the issue, you will finish them with plenty of time to spare.

 

HOWEVER!

Since people are very focused on them, maybe the kill a certain amount of ships should be changed to cause a certain amount of damage to "type of ship" would be a better choice for future missions.

As a primarily BB driver i have a hard time getting destroyer kills, that is to say i often hit a destroyer, cripple him and while i am reloading someone else finishes him off, now i am not angry about this, i could just be playing cruisers more, but some form of credit would be nice.

 

For my sake you could up the dmg requirement to twice the amount of equivalent ship kills, but take out the "kill" bit, and replace it with "cause damage" to "type of ship"

 

Bazz

Masta Slacka

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Kill stealing?

 

What is more important?

  1. That your after battle report shows that you lost the game, but hey......you have killed an enemy
  2. You won the game with or without kills

 

Securing a kill and/or making sure your team has one less enemy to fight against, sounds better.

 

If you see an enemy ship on low health, are you really not going to shoot it because maybe someone else is already trying to kill that enemy?

Kill securing is not kill stealing.

 

:honoring:

 

PS: The WG missions where you have to kill X amount of Cruisers or Destroyers are only igniting the whole "You stole my kill" drama...

 

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