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xBoltAxion

[ Need Tips ] How to take down DD's Fast?

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[FT13]
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Hello,

 

i need some tips and tricks to take down DD's fast and easy.

Its driving me crazy to do the ARP Myoko mission.

i cant facking hit the DD or im dead by all the long range BB and BC's 

 

any tips ?

 

Greetz,

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Weekend Tester
2,385 posts
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Buy CA. Kill destroyers.

Buy DD. Try to kill destroyers instead of battleships.

CV can be also good but same like with DD instead of taking out big targets you concentrate on small destroyers(which also help your team so no problem). Although it's hard sometimes to kill destroyers with planes if they are good and know how to avoid planes. And then you waste your power to hit big targets and this don't help your team:aqua:

BB. probably the worst option to hunt destroyers in a Battleship:bajan:

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[ST-EU]
Supertest Coordinator, Alpha Tester, Sailing Hamster
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Shoot them. Torp them. Kill them with fire. Annoying little buggers.

 

Probably the best thing that works for me is the half salvo approach. You know when a DD tries to run, usually doing a full 180 and turning his back on you? And you fire full salvos just to see him avoid them? I fire them half and half. Half a salvo straight down their axis and another one slightly offset. The first one will likely miss the second one will likely hit :)

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Players
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Buy CA. Kill destroyers.

Buy DD. Try to kill destroyers instead of battleships.

CV can be also good but same like with DD instead of taking out big targets you concentrate on small destroyers(which also help your team so no problem). Although it's hard sometimes to kill destroyers with planes if they are good and know how to avoid planes. And then you waste your power to hit big targets and this don't help your team:aqua:

BB. probably the worst option to hunt destroyers in a Battleship:bajan:

 

Błyskawica is one hell of a DD hunter, USN could work too for knife fights. Not so much if you want to hit things past 10km

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1) Use an Ognevoi, Kiev, any US DD to go hunting, depending on what you play.

 

2) Go play mid-tiers in a fast CA with good guns (my favorite: Omaha). Almost would expect this to work better since DDs at that tier dont expect competent cruiser opposition.

 

3) New Mexico is a great DD trap if you are a good DD captain yourself and can anticipate their likely attacks. Load HE (or even use AP - the NM has so many barrels) and lead the charge into caps. This way, you don't have to worry about finding the DDs - they will come to you!

Edited by GulvkluderGuld
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Omaha wont work, because you need a t6+ ship - my favorite is nurnberg. Still better yet, just dont worry about the mission. 

 

a) The ships are rather useless unless you are an anime fan - you cant even sell them or change captains.

b) There are TWO MONTHS to complete it - seriously, you will get them just by playing.

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[FT13]
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1) Use an Ognevoi, Kiev, any US DD to go hunting, depending on what you play.

 

2) Go play mid-tiers in a fast CA with good guns (my favorite: Omaha). Almost would expect this to work better since DDs at that tier dont expect competent cruiser opposition.

 

3) New Mexico is a great DD trap if you are a good DD captain yourself and can anticipate their likely attacks. Load HE (or even use AP - the NM has so many barrels) and lead the charge into caps. This way, you don't have to worry about finding the DDs - they will come to you!

 

i need minimal of Tier VI to do the DD mission (Myoko)

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[FT13]
Players
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Omaha wont work, because you need a t6+ ship - my favorite is nurnberg. Still better yet, just dont worry about the mission. 

 

a) The ships are rather useless unless you are an anime fan - you cant even sell them or change captains.

b) There are TWO MONTHS to complete it - seriously, you will get them just by playing.

 

yeah i was going to do that, only the first stage is the hardest now 

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Beta Tester
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Omaha wont work, because you need a t6+ ship - my favorite is nurnberg. Still better yet, just dont worry about the mission. 

 

a) The ships are rather useless unless you are an anime fan - you cant even sell them or change captains.

b) There are TWO MONTHS to complete it - seriously, you will get them just by playing.

 

considering that second condition is to shoot down 150 planes and you have to do that at t5 and T6 at least i wouldnt be so optimistic - carriers at T6-7 are non existant at this time ...

 

so its better to rush kill missions fast to have more time for planes

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[UNICS]
Beta Tester
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Fast firing accurate ships are the best. Individual shell damage matters less.

 

For the Myoko mission specifically I'd recommend the following ships:

  • Błyskawica - Many guns and fairly fast firing with high velocity. Just do DD things and you'll run into your prey soon enough.
  • Atlanta or Cleveland - The Cleveland is able to engage effectively from a bit further away but lacks the insane DPM of the Atlanta at close range, the latter which also has surprise torps for those up close and personal moments. Make use of islands to stay close to DD hot spots while also keeping out of enemy ship line of fire.
  • Mogami (155 mm) - If you have it I'd say it's probably the best ship for the job, all categories. A bazillion guns with high ROF which unlike the Cleveland and Atlanta has great velocity so you can effectively engage DDs at any range. Funnily enough I think it's also one of the best ships for the next stage as well.

 

In a pinch: Nürnberg (could probably get its rear kicked by Russian DDs), US DDs (great in close range, but will lose even to IJN DDs at longer range), 203 mm CAs (you can hit and do damage alright, but you'll have trouble getting the kill shot with such low ROF).

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[OHFK]
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Nurnberg all the way for hunting DD's - just equip Hydrosearch and you're set.

 

Railgun-like accuracy, extremely fast ROF coupled with 3.5km torp spotting and 5km ship spotting from Hydro(I got accused of cheating yesterday, because I saw enemy Kiev from 4.5km in smoke and shredded him, while he couldn't see me) makes it excellent hunter for this mission. The only real flaw is low max HP and armor, but with good aiming skills you can just pin-point hit DD turrets and destroy them.

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Planes are hardly a problem - just get a CV yourself and you are guaranteed enemy CV. Bogue has no problem rackin 20-40 kills per game - and it often gets in double cv matches. Thats if you dont already have a higher tier CV. I had a hiryu stocked over (from very first season of rankeds) and with 15 fighter loadout i got to 147 air kills in 2 missions (next one was 22 planes in a pensacola lol :P).

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[OHFK]
Beta Tester
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Planes are hardly a problem - just get a CV yourself and you are guaranteed enemy CV. Bogue has no problem rackin 20-40 kills per game - and it often gets in double cv matches. Thats if you dont already have a higher tier CV. I had a hiryu stocked over (from very first season of rankeds) and with 15 fighter loadout i got to 147 air kills in 2 missions (next one was 22 planes in a pensacola lol :P).

I do believe that it's "how to quickly destroy DD's" thread, not planes.

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1) US DD to go hunting, depending on what you play.

 

2) Go play mid-tiers in a fast CA with good guns (my favorite: Omaha). Almost would expect this to work better since DDs at that tier dont expect competent cruiser opposition.

 

3) New Mexico is a great DD trap if you are a good DD captain yourself and can anticipate their likely attacks. Load HE (or even use AP - the NM has so many barrels) and lead the charge into caps. This way, you don't have to worry about finding the DDs - they will come to you!

 

1: Yuuuuup! (I used Sims and even Hatsuharu with both hulls).

2: Yuuuuup! (I used Nürnberg)

3: Yes! People don't expect a battleship to chase down destroyers. two/three salvo them with AP or two salvo with HE. Use Steering Gears Modification 2 to quickly turn when needed.

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[SYTHE]
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I would have said "Omaha", but there's that annoying T6+ restriction. That makes me think "US and Russian destroyers". Sadly I don't have any of those, and I'm currently trying to hunt DDs in my Cleveland.... which doesn't turn quite fast enough to be safe from torps, and is a bit too visible to everybody else on the map to be safe from... everybody else on the map, when concentrating on hitting that minekaze ;-)

 

I sort of like the idea of keeping HE in the Warspite and going DD-hunting, though, just for the surprise factor :)

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I would have said "Omaha", but there's that annoying T6+ restriction. That makes me think "US and Russian destroyers". Sadly I don't have any of those, and I'm currently trying to hunt DDs in my Cleveland.... which doesn't turn quite fast enough to be safe from torps, and is a bit too visible to everybody else on the map to be safe from... everybody else on the map, when concentrating on hitting that minekaze ;-)

 

I sort of like the idea of keeping HE in the Warspite and going DD-hunting, though, just for the surprise factor :)

 

Cleveland is one zippy bugger compared to later USN cruisers, and it works more than fine for me in DD/CA hunting.

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[T-N-T]
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BBs can be great at sinking DDs if the DD came hunting you in open waters and you don't face dangers from enemy BBs citadeling you.

 

The more barrels (and turrets) you have, the more chances to sink the pesky fly. The Fuso would be the best BB against DDs if it weren't for its rather bad accuracy. The Amagi is surpisingly great at it. Just fire one turret at a time if you're not certain of the lead, if you are, unload the whole salvo and you might very well get a "Devastating strike".

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[PARAZ]
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Myoko is grand at it. The US DDs are too. Battleships face stern retribution by torp hits.

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I mainly used Yorck to do that part of the mission - oh boy, what a ruthless DD killer that bugger is. German sonar is very handy to take out those DDs feeling safe behind their wall of smoke. 

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Get a cleveland or aoba and spec it for agility, and in aobas case increase turrettraverse. Get situational awareness and the torpedo aqusition skill. Then just go on a ddmurderspree. Dont forget sonar instead of antiairability. Premium repair can help also if your captain doesnt have torpedoaquisition skill.

 

An lower tier option is to get the clemson tier 4 us destroyer. Torpedoaquisition if captain can afford it. Tech it up for dual turrets. Then it can take on higher tier destroyers.

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[LEGIO]
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have found that the cleveland, warspite ( yes i know a BB ) works quite well ( for me anyway ) you need to anticipate the DD's next move ahead of time if he is going to reduce speed or make a sudden turn usually at 7km or closer this is a somewhat easy kill to make within 4km it is a done deal. keep watch on his stacks for the smoke trail it is a good indicator of what the DD is doing. don't use full salvos unless you are 100% sure of a hit save a few just in case you miss the 1st shot.  with practice you will get better.:B

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[SYTHE]
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A late followup: After getting frustrated with Cleveland I got an Aoba, and found this far better. Sure, cleveland can dish more damage at very short range, but at very short range you're gonna be torped. The Aoba's lower shell arc means that I can hit DDs most of the time at up to 10km - and it doesn't take many 203mm HE shells to do the job :-)

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I think I did most DDs with Nagato and New Mex (AP with Nagato, HE with New Mex), and some with Nürnberg (AP). All three did pretty well.

I got Nürnberg mainly for the second part of the mission, setting 300 fires. My advice: don't. Use Cleveland or any BB of choice for that. Just don't misuse a German cruiser for firing HE at something you can easily kill with AP.

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Beta Tester
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Cleveland all the way, simply because she sees tier 4 destroyers with them noobs driving. Easy prey. But you need to be a good shot. Also, take the hydrophone for spotting toprs earlier.

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[FIFO]
Beta Tester
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using cleveland currently, though for general DD killing I think I'm going to look to the germans and their superior hydro-acoustics to flush them out of the dahm smoke (at the cost of HE damage, that may or may not affect the killing speed significantly). shooting them is generally not the problem, keeping them spotted and not getting walloped by their support generally is.

 

possibly using gunboat destroyers is a superior option, as its easier to catch one that way (they didn't see you kilometers before you see them and then simply turn tail)...though this comes with a distinct reduction of firepower. 

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