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Rick_Hereford

Premium Cruiser Atlanta

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Last days i bought the Atlanta cruiser to have a Tier 7 ship for the missions, and after several battles i have to say that it is the worsest cruiser i played until my career to Tier 5

I dont know how wargaming could sell such a bad cruiser as a premium ship at Tier 7....but let me tell about the stats of that cruiser..


 

To play with the Atlanta you have to fight against ships of Tier 5-9. Most of time you have ships of Tier 6-8.

 

Armor:                 very weak, if you get hit by a battle ship you might explode imediately, but for sure after the second hit. After 3-4 salvos of any cruiser of tier 6 or 7 you are dead.

Maneuverability:  very bad. All other cruisers or even some battleships of that tier you have to fight have a better one. Rising Speed is very slow. Rudder time is over 8 seconds. So you not really can evade

                            from incomming salvos.

Weapons:           Rapid fire, but very low damage output, only enemy DDs of same or lover tier will be impressed. But hard to hit DDs if your not in close combat, bcz of the long flight time of your small shells.

                           Fire distance is 11.1 km. Torpedo range is only 4.5 km. Much to low on that tier to be useful in any way. Even if you can surprise a enemy cruiser when you move from behind an Island you will be

                           dead, if you dont do enough damage with your Torpedos to kill him quick.

Visibility:             You get spotted on 11 km. So when you can shoot, your already spotted. And fight on maximum fire range is very hard bcz of the long flight time of your Shells. But anyway, even when you hit the

                           enemy target, you not make any considerable damage.

AA ability:           Moderate. The Atlanta have moderate AA guns. Together with your special AA-Perk you shoot down enemy aircrafts very well, but only below 3 km. At 4-5 km its only moderate. But if you fight

                           enemy aircrafts on close combat, you are spotted. And when your spotted, youre dead, bcz there is always any enemy ship your in fire range who will shoot on you.


 

So at all you have a cruiser with destroyer guns, little bit more than destroyer armor but a maneuverability like a battleship. The designed role to support own DDs are impossible, bcz your fighting range is equal your visibility. Any your bad maneuverability together with your low armor makes you a easy target.


 

My opinion: Dont ever buy the Atlanta, you will regret. Better spend your Money for another ship.


 

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[_IRN_]
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atlanta needs a commander with the Advanced Firing Training skill for sure. at that point, the AA is really nice, and the guns are perfect for two-shotting enemy destroyers. For the rest, you have to play it defensive as hell, and always have some cover to hide behind.

 

that said, the ship is one of the worse premiums in my experience too. Had a few superb games in it, but the vast majority where shitty games.

I'm probably bad in it!

 

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Beta Tester
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Well, it mostly happens when people buy premium ships on tiers they have not reached and are not experienced enough for yet. I am not saying Atlanta is good, but watching some youtube videos/guides/reviews might help.

 

I think the best you can do with it is get AFT and then move with your teammates. It can be a pain in the a*s when faced like that because you will get focused rarely then.

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AA ability:           Moderate. The Atlanta have moderate AA guns. Together with your special AA-Perk you shoot down enemy aircrafts very well, but only below 3 km. At 4-5 km its only moderate. 

 

 

lolwut?

 

Still a bad ship, and arguably 2nd worst to worst premium.

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AA ability:           Moderate. The Atlanta have moderate AA guns. Together with your special AA-Perk you shoot down enemy aircrafts very well, but only below 3 km. At 4-5 km its only moderate. But if you fight

                           enemy aircrafts on close combat, you are spotted. And when your spotted, youre dead, bcz there is always any enemy ship your in fire range who will shoot on you.

 

The Atlanta is definitely a bad ship, but its AA capabilities are amazing.

It's 5 KM AA field, the range of which you can buff to 7,2 KM, has 48 DPS because its main guns are also used as AA guns.

 

The AA barrage buffs the damage output of your outermost AA ring by 6 times, meaning you will deal 6 x 48 = 288 AA DPS up to 7,2 KM. That's 436 DPS if you focus on an air squad with Ctrl.

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[WGP2W]
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Q: How you can tell, you already lost a match in Ranked Battles?

 

A: You got an Atlanta on your team. :trollface:

 

Cheers,

~t3h'Pâr4d0x

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[BOATY]
Alpha Tester, Players, In AlfaTesters, Weekend Tester
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Q: How you can tell, you already lost a match in Ranked Battles?

 

A: You got an Atlanta on your team. :trollface:

 

Cheers,

~t3h'Pâr4d0x

 

Nuff said!

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atlanta needs a commander with the Advanced Firing Training skill for sure. at that point, the AA is really nice, and the guns are perfect for two-shotting enemy destroyers. For the rest, you have to play it defensive as hell, and always have some cover to hide behind.

 

that said, the ship is one of the worse premiums in my experience too. Had a few superb games in it, but the vast majority where shitty games.

I'm probably bad in it!

 

 

 

 

Yes, the guns are good against destroyers, but only (!) when the destroyer is close enough so the flight time of your shells are short. But the enemy destroyer have to be an empty smoke Generator, otherwhise he will hide and your spotted and get hit by any other enemy ship, and the torpedo launcher of the enemy destroyer are in reload or you get a easy hit of them bcz of your bad maneuverability. I only say 8.6 seconds rudder movement time....it takes centuries until you Change your curse.

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Players
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I have the Atlanta myself and I also do not like it for anything but co-op.

A few things I don't agree with though, 1 is your statement about the AA. The AA on the Atlanta is quite good. Especially when you use it together with the ability that you have unlimited charges of.

And about the low damage output. While it is true that Atlanta does a low amount of damage per gun, the potential dpm is actually quite a bit higher.

I also have the AFT skill on the captain that I use on her, I don't quite like it. A battleship can dodge shells when shot at the 13km you can get the guns to. I think it's a LOT more valuable to throw your points into Demolition Expert in stead. 8% fire chance on your guns and having that ROF you are bound to keep any ship you are targetting a continuous blaze.

 

The main problems for the Atlanta stem from the poor maneuverability and her weak weak armour and health. This makes her a prime target for anyone floating around. Especially since you are the bastard that doesn't hurt much each shot, but keeps you lit on fire. At least you can take out an Atlanta in 1 or 2 placed shots.

 

It's the second shittest cruiser I've ever sailed. (The only one that's shittier then the Atlanta in my opinion is the New Orleans, but at least that one is less visible then the Atlanta. So when she holds fire on things that are within range she won't be detected either.).

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[UNICS]
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Q: How you can tell, you already lost a match in Ranked Battles?

 

A: You got an Atlanta on your team. :trollface:

 

Cheers,

~t3h'Pâr4d0x

 

Orly?

atlanta_stats_20160105.png

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[SKIDZ]
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Lost count how many BBs DDs I've sunk with an atlanta

And where would my Montana captain be without it

Edited by chazwozza

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[TACHA]
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Orly?

atlanta_stats_20160105.png

 

Wow! They are quite some figures! I was pleased to get to nearly 50% on my Atlanta - which I love playing. I started very badly - probably like the OP - but once you learn a few of its foibles, you can have spectacular battles in it. Just don't get isolated and don't take on BBs without help! Russian destroyers certainly added spice to the game when they came out though!

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[SCRUB]
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Atlanta is very difficult ship to play, specially for beginner. It has very unique playstyle. Here are some tips and some "special tactics" with Atlanta.

I also played it the wrong way when I bought it. Only later I realised how it works best

 

Edited by Kenliero

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one thing i found about Atlanta is that its great for roasting battleships, provided you can survive few salvos flying your way they will be burning everywhere by the time they reload the third ...

 

and at close range it eats other  T6-7 cruisers alive with AP and absolutely decimates DDs with HE...

 

and im a noob :) and without advanced firing traning (two SP away from that after a day spent in it.

 

 

and dont forget its torpedoes, i took down a Tirpitz in it today with torps ... :)

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It's the second shittest cruiser I've ever sailed. (The only one that's shittier then the Atlanta in my opinion is the New Orleans, but at least that one is less visible then the Atlanta. So when she holds fire on things that are within range she won't be detected either.).

 

 

then try Furutaka instead, THAT is the worst possible cruiser i ever had the "pleasure" to suffer through ...

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then try Furutaka instead, THAT is the worst possible cruiser i ever had the "pleasure" to suffer through ...

 

Nah, not going for cruisers anymore. I like specializing and I found my calling. USN DDs (and the Atlanta)

But I know about the furutaka. Had one poor bastard come around the corner when I had all of the guns of my Pensacola looking at him. Don't need to mention that he didn't really last very long.

Edited by stewie533

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[NHOOD]
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It does need a buff. The torp range needs a huge buff. It could do with another 3k or 4k health. The AAA power could do with a slight buff. The biggest buff needed is a maneuverability buff. Rudder time etc. The detection range needs dropping as well. It is not a large cruiser.

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then try Furutaka instead, THAT is the worst possible cruiser i ever had the "pleasure" to suffer through ...

 

Haven't you done the German cruiser line then? :)

It has some very nice ships, but ..... *SHUDDER* ........   Karlsruhe  ,,,,,,,  *SHUDDER*  :(

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It does need a buff. The torp range needs a huge buff. It could do with another 3k or 4k health. The AAA power could do with a slight buff. The biggest buff needed is a maneuverability buff. Rudder time etc. The detection range needs dropping as well. It is not a large cruiser.

 

health i can agree with, its way too squishy for its size - helkl even T5 cruisers have over 30k health...

torps are fine, why should cruiser with 4+ times the firepower get better torps than destroyers ?

detection range is fine too, its not meant to fire from stealth its not a DD

and its AAA power is fine, all of its primary guns are also AAA guns ...

 

but what it really needs is tightening of the turn circle because right now it turns the same as cruisers that bigger and are twice as heavy as she is...

 

if she needs to survive with DD guns and DD gunboat tactics, she would do much better with also having at least good maneuverability - RST around 7 seconds and TC around 570m ...

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[BAZI]
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Atlanta blows donkey balls. Its serverwide stats are catastrophic and even in capable hands it falls behind other cruisers for the vast majority of players.

 

It only had its AA going for it but in that area it is now (by far) surpassed by the Mikail Kutuzov which feels similar in many ways but unlike Atlanta is actually a good ship.
 

Still waiting for Atlanta to be buffed.

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I can imagine that Atlanta is quite a decent ship. Despite one-shotting one Atlanta once (Detonation), I had some nice duels against them, and their rate of fire is a real asset to any BB flotilla, given you actually do some teamplay.

 

In return, since I mostly play BB, I choose Atlanta as priority target to protect our DDs, and to prevent the rain of fire on fellow BBs. That rof and potential dpm draws a lot of attention. I think that is the main issue - everyone wants to kill you because Atlanta is quite effective against anything. The fact it does not have any armor at all is not the reason why I try to kill it.

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Alpha Tester
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We already have a thread detailing Atlanta in every aspects here :

http://forum.worldofwarships.eu/index.php?/topic/40162-necessary-atlanta-upgrades/

I think you'll find some nice info on how to play it. =p

 

I have the Atlanta and I love it. Sure it is primary everytime you get spotted, but once at range, you make fire rains.

Edited by Spidyy

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I can imagine that Atlanta is quite a decent ship. Despite one-shotting one Atlanta once (Detonation), I had some nice duels against them, and their rate of fire is a real asset to any BB flotilla, given you actually do some teamplay.

 

In return, since I mostly play BB, I choose Atlanta as priority target to protect our DDs, and to prevent the rain of fire on fellow BBs. That rof and potential dpm draws a lot of attention. I think that is the main issue - everyone wants to kill you because Atlanta is quite effective against anything. The fact it does not have any armor at all is not the reason why I try to kill it.

 

 

It is easy to kill, thats the sole reason everybody wants a piece of it.

 

You would think it is effective against anything, but in fact it is super ineffective against everything but planes and dumb DDs that come closer than lets say ~8km. Everything that would take some damage from those puny 127mms is usually quick enough to avoid those retardedly slow shells. And everything that is not quick enough to avoid them is armored enough to not suffer much.

 

Ist not agile, it has worse camo than Atago, it has the range of a T3-ship, the fragility of a DD and about the same armor. It would not be a good ship even if it had "normal" shell arcs. These are just the icing on the sh*t-cake.

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I have been killed by an Atlanta only twice, I clearly remember it. Every time I was in a DD and he had to ambush me as when I meet them at more than 5 or 6 km it's easy to evade. I also tried it on a buddy's account and was most indifferent. Too many shortcomings for the price.

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