TheodorosK Beta Tester 119 posts 5,922 battles Report post #1 Posted January 5, 2016 (edited) Ok I have the Mogami some days now and I found it way too difficult to survive. I get detected way too much and I take a lot of damage even from a DD. Once I got shot from a Iowa and I lost 99% of my HP. I know how to angle my ship and escape but I found it somehow sluggish to respond well, and take damage even when I try to escape. When I shoot from distance like 15km and over and I have HE on I rarely set fires which is strange. I had hard time with the Myoko in the beginning but, the Myoko was not so easy to die. I am not the best of players but for me the Mogami is really hard to play or enjoy at the moment and I am really frustrated with her. Also the MM pit me with T10 and T9 all the time and I am the smallest tier ship on the team. I believe WG should do something about the Mogami as it feels like the Mutsuki/Furutaka of old days. Moved from "Game Discussion → Gameplay" Edited January 6, 2016 by Haatra Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #2 Posted January 5, 2016 Ok I have the Mogami some days now and I found it way too difficult to survive. I get detected way too much and I take a lot of damage even from a DD. Once I got shot from a Iowa and I lost 99% of my HP. I know how to angle my ship and escape but I found it somehow sluggish to respond well, and take damage even when I try to escape. When I shoot from distance like 15km and over and I have HE on I rarely set fires which is strange. I had hard time with the Myoko in the beginning but, the Myoko was not so easy to die. I am not the best of players but for me the Mogami is really hard to play or enjoy at the moment and I am really frustrated with her. Also the MM pit me with T10 and T9 all the time and I am the smallest tier ship on the team. I believe WG should do something about the Mogami as it feels like the Mutsuki/Furutaka of old days. In World of Hightier Battleships angling cruiser matters little, at best you're making smaller target to hit. Share this post Link to post Share on other sites
[F_D] Adwaenyth Alpha Tester 1,194 posts 6,192 battles Report post #3 Posted January 5, 2016 Mogami immensly profits from a stealth setup and advanced firing training. So basically with the 155mm guns you will want a captain with at least 10 skill points, preferably 15 (for stealth skill) and mount the stealth module in the 5th slot. You can get your detection range down to 9.6 km like that so you have a window from 15-18 km where you can fire your guns undetected. Also you will want the upgraded hulls because she maneuvers rather sluggish with the stock hull. Share this post Link to post Share on other sites
rafparis Beta Tester 872 posts 4,381 battles Report post #4 Posted January 5, 2016 Mogami is good to support DDs with their push, if no BB is near (155mm of course). Against BBs, be far away and try to evade their salvoes. Oh, and aparently, the mogami was nerfed once again, you can't do proper stealth firing, because when you change your hull, you have the "detection range after firing" as for the 203mm, even if you still have the 155mm. (as can be seen on http://gamemodels3d.com) 1 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #5 Posted January 5, 2016 Mogami is good to support DDs with their push, if no BB is near (155mm of course). Against BBs, be far away and try to evade their salvoes. Oh, and aparently, the mogami was nerfed once again, you can't do proper stealth firing, because when you change your hull, you have the "detection range after firing" as for the 203mm, even if you still have the 155mm. (as can be seen on http://gamemodels3d.com) In tech tree Mogami have 12.1km detection on all hulls and it doesn't change with guns either. Share this post Link to post Share on other sites
[CR33D] Hentai__Senpai Beta Tester 178 posts 5,925 battles Report post #6 Posted January 5, 2016 Ok I have the Mogami some days now and I found it way too difficult to survive. I get detected way too much and I take a lot of damage even from a DD. Once I got shot from a Iowa and I lost 99% of my HP. I know how to angle my ship and escape but I found it somehow sluggish to respond well, and take damage even when I try to escape. When I shoot from distance like 15km and over and I have HE on I rarely set fires which is strange. I had hard time with the Myoko in the beginning but, the Myoko was not so easy to die. I am not the best of players but for me the Mogami is really hard to play or enjoy at the moment and I am really frustrated with her. Also the MM pit me with T10 and T9 all the time and I am the smallest tier ship on the team. I believe WG should do something about the Mogami as it feels like the Mutsuki/Furutaka of old days. The 155mm guns on the Mogami were nerfed a couple of patches back and aren't so good anymore, use the 203's they work better with HE and AP. As for being citadeled alot the IJN cruisers have far bigger citadels than the USN, just remember that even angling your armor will help you against some shells. Shells landing on your deck from the stern or the bow will sometimes citadel. Share this post Link to post Share on other sites
rafparis Beta Tester 872 posts 4,381 battles Report post #7 Posted January 5, 2016 In tech tree Mogami have 12.1km detection on all hulls and it doesn't change with guns either. i am not talking about detection range, i'm talking about the added range to your detection after you fire for 20s. It's a hidden stat that you can only see at gamemodels3d, and it seems it's tied to the hull. With hull A it's +4.65 km, and with hull B and C it's +6.08km added. So you fire with 155mm but are detected as you fired 203mm. Share this post Link to post Share on other sites
LetsRockAndRoll Players 720 posts 9,732 battles Report post #8 Posted January 5, 2016 In tech tree Mogami have 12.1km detection on all hulls and it doesn't change with guns either. Unfortunately the tech tree does not show you the soft/hidden stats of the ships. As in WoT there are a whole range of soft/hidden stats in WoW that can have a dramatic effect on in game performance. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #9 Posted January 5, 2016 i am not talking about detection range, i'm talking about the added range to your detection after you fire for 20s. It's a hidden stat that you can only see at gamemodels3d, and it seems it's tied to the hull. With hull A it's +4.65 km, and with hull B and C it's +6.08km added. So you fire with 155mm but are detected as you fired 203mm. Isn't camo penalty when firing shell caliber x 30m? It does match with pretty much everything except RU DDs, as these get 2km extra penalty for not being soviet enough Share this post Link to post Share on other sites
[F_D] Adwaenyth Alpha Tester 1,194 posts 6,192 battles Report post #10 Posted January 5, 2016 Isn't camo penalty when firing shell caliber x 30m? It does match with pretty much everything except RU DDs, as these get 2km extra penalty for not being soviet enough It's rather ship specific. The Ibuki for example maxed out has 9.97 km detection range but can fire the guns hidden from as close as 15.7 km. Share this post Link to post Share on other sites
Kirasa Beta Tester 1,520 posts 1,524 battles Report post #11 Posted January 5, 2016 uocat has done a table for DD and CL/CA with all additional visibilities (only in chinese): http://bbs.nga.cn/read.php?tid=8703548&rand=334 Share this post Link to post Share on other sites
Thunderslap91 Players 110 posts 6,606 battles Report post #12 Posted January 5, 2016 (edited) i just don't get why the mogami have better armor then myoko but is more easily to citadel, even more easy them germans cruiser that have less armor. Btw the torps have any citadel on cruisers?, because i got citadel there alot of time, if it counts as a citadel its just stupid. Edited January 5, 2016 by Thunderslap91 Share this post Link to post Share on other sites
[WGP2W] t3h3th32 Players 987 posts 10,091 battles Report post #13 Posted January 5, 2016 Yet people cry, it's OP, because you can shoot their precious BBs from 18 km away, lol. However, very few people realize, that whether you get 15 km range or 30 km range with 155 mm and low muzzle velocity, it doesn't matter. However, this ship is only paper support, 203 mm AP will rekt it in matter of seconds. Furthermore, tried to go 1v1 vs. Cleveland, he was shooting AP at me, I angled and shot a different target. 3 salvos, I lost all my front turrets and yet again, there're those people, who dare to say: "18 km range + 6 secs realod time, OMG that's OP", lol. Cheers, ~t3h'Pâr4d0x 1 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #14 Posted January 5, 2016 i just don't get why the mogami have better armor then myoko but is more easily to citadel, even more easy them germans cruiser that have less armor. Btw the torps have any citadel on cruisers?, because i got citadel there alot of time, if it counts as a citadel its just stupid. I'm not sure if overpen applies to citadel armor as well - I guess it does, as citadeling paper armored cruisers like Aoba with BB guns is almost impossible, while 152/203 AP shreks them just fine. Overall having thicker armor in cruiser is not an advantage, as instead overpens from battleships you will get regular penetration and/or more frequent citadels. Baltimore is armored enough to shrug off 203 AP when angled, but 400mm+ guns don't care and citadel anyway. Share this post Link to post Share on other sites
TheodorosK Beta Tester 119 posts 5,922 battles Report post #15 Posted January 5, 2016 (edited) So what can I do to avoid get kill all the time? If camo is not working as is now, what are the chances to fight on? I get matches with T9 all the time and as soon I get spot almost everyone is firing on me? Btw I still get spot if I fire my 155s from over 15km away? Any chance WG will fix this ship, like smaller citadel maybe? Edited January 5, 2016 by TheodorosK Share this post Link to post Share on other sites
Kurbain Players 1,976 posts 2,773 battles Report post #16 Posted January 5, 2016 So what can I do to avoid get kill all the time? Get yourself AFT and stay 15 to 18 KM away from the enemies. Stick with your team. Check the minimap and ensure there are better targets than you around for the enemy to shoot at. Never show the enemies your broadside. Always drive angled to the enemies. That way it is harder to predict your path and you have an easier time evading shots. Share this post Link to post Share on other sites
Babykim Beta Tester 1,649 posts 6,477 battles Report post #17 Posted January 5, 2016 So what can I do to avoid get kill all the time? If camo is not working as is now, what are the chances to fight on? I get matches with T9 all the time and as soon I get spot almost everyone is firing on me? Btw I still get spot if I fire my 155s from over 15km away? Any chance WG will fix this ship, like smaller citadel maybe? Playing Japanese cruisers is an art. I am not great either, but I suggest this 1. Don't show you side. You nose should be pointing on an enemy when reloading, then swing and shoot, then reload pointing the nose. 2. Don't close distance when alone. I know the range is not great. Still. Close distance only if you are not the sole target. 3. Don't forget torpedoes. The can come handy since at high tiers the targets are quite big. You also need torpedoes to deny space. Passing between islands. Put the torpedoes in if a destroyer is following you, etc. 1 Share this post Link to post Share on other sites
MayukaProject Players 55 posts 5,528 battles Report post #18 Posted January 5, 2016 (edited) Playing Japanese cruisers is an art. I am not great either, but I suggest this 1. Don't show you side. You nose should be pointing on an enemy when reloading, then swing and shoot, then reload pointing the nose. 2. Don't close distance when alone. I know the range is not great. Still. Close distance only if you are not the sole target. 3. Don't forget torpedoes. The can come handy since at high tiers the targets are quite big. You also need torpedoes to deny space. Passing between islands. Put the torpedoes in if a destroyer is following you, etc. I really have to subscribe this. A lot of people complain about the IJN cruisers, but, if is used properly, it may give a headcache even to BB's due to torps and fire. But as said previously, it has paper armor and large citadel compared to the USN, so, play IJN cruisers is not for everyone. But people, for more outrageous that it looks like, they really like the "cheatland", and that yes, is the most OP ship of the game if we put the AA, rate of fire and armor on the same hand Edited January 6, 2016 by MayukaProject Share this post Link to post Share on other sites
havaduck ∞ Players 2,989 posts 11,824 battles Report post #19 Posted January 5, 2016 i am not talking about detection range, i'm talking about the added range to your detection after you fire for 20s. It's a hidden stat that you can only see at gamemodels3d, and it seems it's tied to the hull. With hull A it's +4.65 km, and with hull B and C it's +6.08km added. So you fire with 155mm but are detected as you fired 203mm. Wait a minute. I can confirm your numbers form my experience, but what didnt know is that the god damn ship hull was responsible for this. W T F WG! What the actual fu<k! I thought this was some nerv along with many others. How stupid is this? How the fu<k are you supposed to know this?! You already know to do some digging around for the "gun diameter in mm divided by 33.555 = increase in detection range in km"-formula. Only to get pointed the middlefinger again because its since a few patches not always true. Training room and "scientific method" for the win .... People really need to start yelling more and profanities @ WG in a routinely fashion. Well guess I know gotta try Mogami with the A hull again. Running stealth built, but without the 5pts skills. Its a costly try with risking in risking credit (since swapping modifications without demount) ... WG sure as hell wouldnt want me to get "penalized" for their stupidity and mistakes. Yeah, WG doesnt do that, they only do something thats sound awfully close to "penalized" just with an "a" swapped out for two letters with their constant shafting. Share this post Link to post Share on other sites
[-TNT-] mrak1979 Beta Tester 476 posts 9,012 battles Report post #20 Posted January 6, 2016 Im started playing Mogami again but with 203mm cause 155m do little damage. Even you havent Captain skill concealment expert you have surface detectin with module and camo 10.5km. I play it like support and DD hunter. You can shot on BBs which has another target but when turn his turrets on you stop fire and dodge. He will loose you from sight shortly after you stop firing its around 16-20s if he is going straight to you you can send torpedos against him. Beware of DDs or planes if they spoting you you cant use this tactic. Try dodging and find some island for cover. If you see unaware cruisers going straight line broadside try close distance and before he spot you hit him with AP shells and angel your armor always. Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #21 Posted January 6, 2016 (edited) Im started playing Mogami again but with 203mm cause 155m do little damage. Even you havent Captain skill concealment expert you have surface detectin with module and camo 10.5km. I play it like support and DD hunter. You can shot on BBs which has another target but when turn his turrets on you stop fire and dodge. He will loose you from sight shortly after you stop firing its around 16-20s if he is going straight to you you can send torpedos against him. Beware of DDs or planes if they spoting you you cant use this tactic. Try dodging and find some island for cover. If you see unaware cruisers going straight line broadside try close distance and before he spot you hit him with AP shells and angel your armor always. Good, sensible advice on playing a Mogami which has the 203mm guns. But when you compare the 203mm Mogami with 203mm Myoko, there isn't much to choose between the two, In some things Mogami is better, in others the Myoko is better. So it begs the question ( and can anybody answer it) : Apart from the grind to ultimately get the Zao at Tier 10, why would you choose to play 203mm Mogami at TIER 8, when you can play Myoko at TIER 7? EDIT: Typos corrected (hopefully) Edited January 6, 2016 by Admiral_H_Nelson Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #22 Posted January 6, 2016 Good, sensible advice on playing a Mogami which has the 203mm guns. But when you compare the 203mm Mogami with 203mm Myoko, there isn't much to choose between the two, In some things Mogami is better, in others the Myoko is better. So it begs the question ( and can anybody answer it) : Apart from the grind to ultimately get the Zao at Tier 10, why would you choose to play 203mm Mogami at TIER 8, when you can play Myoko at TIER 7? EDIT: Typos corrected (hopefully) And why one would choose Myoko to play at tier 7, when Aoba have better firepower (RoF) and better turret traverse, so firepower to the front is better and better reaction time against "wild derpstroyer appears" situations? Share this post Link to post Share on other sites
[-TNT-] mrak1979 Beta Tester 476 posts 9,012 battles Report post #23 Posted January 6, 2016 Every of those ships have his own. I like every one of them. From tier 6 to tier 10 and Zao is still the king of cruisers! Still Myoko is the best because meets lower tier opponents. Mogami has less favorabile place cause meet too many high tier BBs thats the bigest diffrence. Myoko got better range and RoF then Mogami but slower turrets, worse concealment and torpedos launchers. Share this post Link to post Share on other sites
Thunderslap91 Players 110 posts 6,606 battles Report post #24 Posted January 7, 2016 (edited) The AA on this ship is realy crap, they should buff it abit, i got AA range and Advance fire training, so my AA have 7.2km and 4.2km and i can kill any plane tier 7/8, they pass with the squads i use defensive fire and kill like 2/3 planes, its a bit annoying. u can only have good preformer vs tier 6 cv's. Just saying abit of AA love on this ship wound be great.. Ps: for those who u say the 203 are better hthen 155, try to stealh and AP with 155, u can kill a atago with 2 salvo easily, remember, mogami can have 9k stealth or someting and other cruisers (except atago) got like 11/12+ so u can ajust ur self to get some citadels. OK the AP damage is lower then 203 but u fire 5 more projectiles. Waiting for ur opinion. Btw i play mogami dd hunt Edited January 7, 2016 by Thunderslap91 1 Share this post Link to post Share on other sites
[PASOK] kountouriotis_gr [PASOK] Players 73 posts 17,863 battles Report post #25 Posted January 7, 2016 (edited) .....Ps: for those who u say the 203 are better hthen 155, try to stealh and AP with 155, u can kill a atago with 2 salvo easily,..... I was using almost always HE with my Mogami considering that is a firerainmaker ship. I had your sentence in my mind today while i started a game and saw an Atago at the enemy fleet. Atago went out from an island at about 7-8km. Switched to AP, first salvo citadel, second salvo citadel, one salvo HE for dessert (he angled) bye bye Atago. The easiest Atago kill i have ever had. So i have to thank you Edited January 7, 2016 by kountouriotis_gr Share this post Link to post Share on other sites