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Syrchalis

Advanced Carrier Guide

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Nice guide. Great work Syrchalis!

 

Fighter Barrage is an awesome tool post 5.2, as it lets you play balaced setups into AA decks, due to the threat value of that one fighter squad. 

 

Only problem is how one deals with CV sniping with just one Fighter squad (esp. if there is an excorting F).

Do you have any advice on that? 

 

I randomly stumbled on barraging parallel and in front of a ships broadside as the strike goes in when defending other ships. This works quite well (2/2 times i got 12+ plane kills with one squad), but on snipes, usually the enemy CV will try to lock up my fighter as his 1st priority. So where do I position my fighter?

 

ps: I ditched my Indy back around patch 4 due to hopeless battles against Ryujos, but now in 5.2 found that WG finally fixed CVs. Maybe my question is a noob one that doesnt belong in this thread, if so I apologize :)

Edited by GulvkluderGuld

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Updated. Finished Strategy section. Will soon finish the Mechanics section too and add some more pictures where I think they are necessary. Picture requests at certain spots & questions welcome. I'll also give a +1 to who recognizes the carrier in the title image - for fun (hint, hint, it's my favorite carrier (not in the game)).

 

 

After I am done, I will write a german version of the guide.

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Really good guide.  It confirms that plenty of the things I do are correct whilst giving me food for thought on areas I can improve on.  Will keep an eye out for the final section being finished.

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l

Imminent Death

Sometimes you can see your death coming, because you're burning out or are slowly pummeled by a DD. Since you cannot command your planes after death, make sure to use autodrop. This is the only reason to ever use autodrop (except US DBs). The planes will carry out your order even after you died. Make sure you use the small white arrow that is on the circle around your target, to optimize the angle of your auto drop. Just click on it, drag and drop it.

 

 

At tier 6 and still have not figured out how to rotate an autodrop. I even looked for an arrow yesterday and couldnt see it. Guess I don't autodrop enough :fishpalm:

 

View PostSyrchalis, on 06 January 2016 - 11:13 AM, said:

 I'll also give a +1 to who recognizes the carrier in the title image - for fun (hint, hint, it's my favorite carrier (not in the game)).

 

Open hangars in two decks? Looks fairly old? Had to do a google search, but I figured it must be british.

The first "modern" CV, Ark Royal probably?

Edited by GulvkluderGuld
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Yup, Ark Royal, my absolutely favorite ship ever.

 

SoonTM it will be mine.

 

Ark Royal was a cool ship:honoring:

Looking forward to see armored CVs introduced too. 

Those british CVs should stand up to most DB HE attacks without much trouble. 

CVs will need AP bombs to really hurt them!

Edited by GulvkluderGuld

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Nice guide, few comments (probably IJN centric):

 

Torping

If you are completely confident in predicting enemy movement, or lack of it, then with new IJN speard you can potentially score more hits by dropping torps a bit further away from target.

 

If you need to torp under AA barrage then you should aim at bigger groups, torps missing first target may score a few bonus hits at ships behind it.

 

Bomb drop

While DB manual drop should be always used then possible, torpedo drop and fighter barrages are usually more crucial. So if you simply have excessive amount of stuff going on at once, and cant micromanage everything, then DB manual drop is the least important thing.

 

Baiting

Sometimes it is worth using „live bait“ for fighter barrage. Most simple example: 2v2 USN vs IJN fighter engagement. If both USN fighers engage the same IJN fighter then it is almost always worth it to barrage then all with second IJN fighter.

 

Cruiser AA consumable can be also baited. One way is simply having one squad to attack in advance, so that barrage is over by the time next attacks arrive. Other way is to turn back then cruiser activates AA, and either wait, or preferrably hit something else nearby to avoid wasting time.

 

If enemy fighters close in on bombers, and you cant make it back, nor do any anti-ship damage, then just waste his time by running away towards most remote corner of map.

 

Imminent death

You can also give last orders to your fighters. Either to engage some enemy squad, or to patrol over some friendly BB.

 

Captain skills

While I do prefer rear gunners, I would consider Situational Awareness also a legitimate choice.

 

How to carry

I would add that ultimately it is not about any single way. Most important feature of carrier is the fact that it is extremely flexible. You can do lots of things, you just need to know what to do at specific moment. In same game you can do crapload of general damage, finish off some priority target, decap, scout enemy DD etc.

 

CV sniping

High risk, high reward strat. If you get him with 1st strike, then it is an easy life afterwards. On other hand, every strike on CV that fails to get a kill is a tremendous waste. Usually there will be nobody else in your team that can „finish the job“, lower health doesn't really reduce enemy CVs damage potential, and strike on CV at backlines takes longer time lowering your sortie rate.

 

Why you shouldn't use air superiority decks

Rule of thumb: if it doesn’t have TBs then it is not suited for random battles.

 

Also few other things I would consider relevant:

 

Cycling squads

With high tier carriers, especially IJN ones, you will have lots of squads that need to land, reload and take off. It can get quite crowded then close to combat. TBs do more damage then DBs, so it is usually worth it to give them priority for fastest possible cycling at cost of DBs spending more time waiting. Sometimes it can be also crucial to get fighters up asap for defence, on other hand if enemy cv is dead then they have lowest priority.

 

Concentration of force and spreading the map

Not so crucial with the new fighter barrage but still worth noting. Principle with fighter superiority is simple, one can be strong in small area or weak in wide area. If enemy has moderate fighter superiority (like 2-1-1 Lex vs 2-2-2 Shokaku), then head on approach will likely wear you down. If he keeps his force concentrated, then you should just attack stuff on all corners of map, as he can cover only limited area. If he tries to spread out for wider coverage then you can punch through at single point with local superiority. Obviously far harder in practice, but can be made to work.

 

Pregame

If you are not the highest tier ship in the game, then it is sometimes useful to check AA ratings of most likely targets while game is loading. It can give indication what are easy targets (lol @ stock Colorados), and what will be pain in *** to bomb.

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CV sniping

High risk, high reward strat. If you get him with 1st strike, then it is an easy life afterwards. On other hand, every strike on CV that fails to get a kill is a tremendous waste. Usually there will be nobody else in your team that can „finish the job“, lower health doesn't really reduce enemy CVs damage potential, and strike on CV at backlines takes longer time lowering your sortie rate.

 

First off, I added a few things from your feedback, because I either forgot them (T1 skill situational awareness comes to mind) or because I think they are simply worth adding.

 

As for CV sniping - I hate it. If I was the lead game designer CVs would have better AA (Taiho and Hakuryu) and they would have AA consumable. It's just such a boring and annoying tactic, but with how bad most players are nowadays, even in higher tiers it's incredibly effective. I use it with caution and I try to avoid it, yet I mostly find myself resorting to it, because it's a solid opening gambit. Even if you fail the other CV will be forced to keep fighters over himself at all times, as one or two DBs can end him (1 fire burns for 10k through it's duration), allowing you to strike other ships. It's not as good as a kill, but it comes close in terms of removing any hinderance for you - with the new barrage you can still defend his strikes well.

 

I added the AA mechanic. I will soon finish that section, but I'm out of time at the moment. If I think of some other interesting sections (specific ship guides for example) I will add those. However I think especially for ships I might make seperate topics.

 

Also added Warspite to the DCP section (withering) because it has cruiser-like DCP (5sec duration, 90/60sec cooldown) - which is an exception.

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You said that you should use the 4/2/2 loadout on the Hakuryu.

is the 2/3/3 loadout still viable (i.e. have its own merits) though or is it completely inferior to the Fighter loadout/not viable due to opposing Midways/Hakuryus at all?

 

How would you go against clustered groups (assuming there are only clustered groups around, no solo ships)? Would you wait for them to split up or sacrifice some of your planes to bait AA barrage/attack?

Edited by Hontaro

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As for CV sniping - I hate it. If I was the lead game designer CVs would have better AA (Taiho and Hakuryu) and they would have AA consumable. It's just such a boring and annoying tactic, but with how bad most players are nowadays, even in higher tiers it's incredibly effective. I use it with caution and I try to avoid it, yet I mostly find myself resorting to it, because it's a solid opening gambit. Even if you fail the other CV will be forced to keep fighters over himself at all times, as one or two DBs can end him (1 fire burns for 10k through it's duration), allowing you to strike other ships. It's not as good as a kill, but it comes close in terms of removing any hinderance for you - with the new barrage you can still defend his strikes well

 

I was curious about your statements on CV sniping because as you say its a totally viable tactic depending on the ship you are using and tier of your opponent. I Wish to talk about the reasons for sniping, the tactics in 'how to' you have mostly covered. I liked your idea on giving CV 'Defensive Fire' (but a CA working as a helper is fine too) or some mechanic to avoid the inevitable sinking when a Midway targets you.

 

Little feedback from myself a vet CV player. I play mostly CV in random and ranked and have roughly 900+ CV games to-date. Got Rank 1 in Lexington last season 2 and most likely will get Rank 1 with Shokaku this Season 3 (since its 50 times easier). I also have the Hakuryu and Midway.

 

So with that in mind, I CV snipe very heavily when the situation calls for it. When to snipe varies from game to game but typically it follows one of these three guidelines below;

1) The enemy CV is a direct threat to myself. Usually this means Strike Midway or in some circumstances any CV that attempts to repeatedly bomb me in tiers lower than 10. In this scenario I will actively seek out the enemy Carrier and bomb/sink him in one wave. Also I should note that if I'm dead the enemy CV has a free hand to scout our DDs and bomb anything he pleases.

 

2) The enemy CV is a direct threat to our victory. Various reasons here, maybe his bombing is too good or he is doing a good job of scouting, the list is endless. A really good example would be an enemy Midway/Hakuryu. If left alive they pose a significant threat to my fleet (if not myself) and provided the battle allows for a safe bombing run, sniping said CV has a hugely positive effect on our chances to win.

 

3) The enemy CV has placed himself in a disadvantaged location and/or my bombers while waiting for an appropriate target spot the isolated CV. Basically he has become a target of opportunity not necessity.

 

Should be noted that not all Carriers can snipe as a result I don't try if I can't guarantee a kill in one bomb run. Hiryu, Shokaku and all T9/10 CV's are easily capable of sniping a full HP Carrier of equal tier. Lower tiers it becomes more problematic but also the threat from the enemy carrier against oneself is greatly reduced.

 

 

What surprised me was the level of hostility from enemy Carrier players who were victims to my sniping, across all tier levels. Insults such as scumbag tactics and dirty underhanded attacks are only an example of some of the salty chat replies directly at myself when I focus down an enemy CV. And this is what caught me off guard, when did the CV community decide it was taboo to kill each other but totally fine to kill all other ships? Often the greatest threat to my teams victory is the enemy carrier (see guidelines 1 and 2 above), so since you pose such a great threat why would I not sink you?

 

Final thoughts on the matter, devs have created a game where its possible to nuke the enemy CV with a single bomb wave.... but not equally for all Tiers. Lexington has a much harder time than say Shokaku and Hakuryu has a much harder time against the Midway. The balance is slightly off and this is what possibly makes players so frustrated, you can kill me but I cant kill you .... so please don't kill me! In the end I have no remorse in sinking any ship that threatens the team or myself.

 

What are your thoughts on the issue?

 

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I really like to see how you one shoot Lex in Shokaku or vice versa or T10 scenario

 

Assuming I'm also in a T8 CV, I wouldn't try sink the Lex. My mentality being I will out bomb him in a Shokaku giving my team a lead or if playing a Lexington I will out fighter him bleeding his planes dry while performing my own bomb runs. Plus I won't waste a bomb run if I don't feel I can sink the CV immediately (waste of an attack). So in a Lex its really hard with a single TB to do enough damage and proc a flooding. The key to sinking with lower Tiers (4-8) is a staggered bomb attack, the initial alpha strike and force repairs, either from flooding or 1 DB waves fire. Then the instant after they repair follow up with your second DB wave and proc a second fire. Its significantly easier with a Shokaku due to more accurate manual DB drop guaranteeing fires.

 

Assuming full HP,

T7 Hiryu can easily kill another Hiryu and Ranger. A Ranger however can't do the same to another Ranger/Hiryu (due to single DB and low flood chance)

T8 Shokaku just the same as the Hiryu, can kill any T8 CV but the Lexington will find it slightly harder due to single TB wave being easier to avoid most torps

 

T9/10 the US CV's alpha strike alone is enough to sink enemy carriers, if you lose some planes or some TBs miss, repeat the same tactic above. Cause a fire/flood dot, wait for repair then follow up with additional dive bombers. IJN Taiho is still pretty strong against Essex but Hakuryu suffers from not being able to alpha strike the Midway and having to rely on DB fires... also the Midway AA is crazy strong compared to the Hakuryu, so the US CV can take all day to line up a perfect bomb run while the Hak has to perform a perfect run first time to avoid plane loss (and therefore reduced damage done).

 

*edit*

I should however mention that I have not used the Hakuryu since the most recent CV patch which made barrage fighters more viable and tweaked the IJN TB wave spread. After I hit rank 1 with my Shokaku I plan to move the captain back to the Hakuryu and test both Strike 2-3-3 and Fighter 4-2-2 setups against Midways.

Edited by Farazelleth

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Sailing Hamster
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You are assuming that enemy CV players is carrot. But I have to say 2nd generation on Cv players this days are carrots. Still you cannot sink in one strike neither on t8 or on t10 assuming similar skill level of CV players. CV sniping is just waste of time

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You are assuming that enemy CV players is carrot. But I have to say 2nd generation on Cv players this days are carrots. Still you cannot sink in one strike neither on t8 or on t10 assuming similar skill level of CV players. CV sniping is just waste of time

 

When using the term "one strike" I'm talking all your bombers with a mixture of 'alpha' the initial attack and then follow up 'beta' attack for damage over time fires. T8 its harder to do and typically I don't bother in random because its not worth the extra flight time on slower planes when I can be more productive sinking something else.

 

T10 Midway can sink any carrier it wants, even if the enemy CV has full HP and is the best player in the world. If hes isolated away from a 'Defensive AA Fire' ship and... is not humping/abusing the border its a guaranteed kill. Different story with the Hakuryu, havent used it recently so I can't comment on its effectiveness but previous patches it was weaker than Midway

 

To say CV sniping is a waste of time drastically over simplifies when to and when not to sink an enemy CV.

Edited by Farazelleth

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What surprised me was the level of hostility from enemy Carrier players who were victims to my sniping, across all tier levels. Insults such as scumbag tactics and dirty underhanded attacks are only an example of some of the salty chat replies directly at myself when I focus down an enemy CV. And this is what caught me off guard, when did the CV community decide it was taboo to kill each other but totally fine to kill all other ships? Often the greatest threat to my teams victory is the enemy carrier (see guidelines 1 and 2 above), so since you pose such a great threat why would I not sink you?

 

What are your thoughts on the issue?

 

 

Only at tier 6 so far. Good CV players are few and far between.

usually dont snipe bad players even when I can, it just ruins their basic learning and game experience. Besides, I will easily outdamage them and kill their planes anyway (even those pesky aa decks):ohmy:

 

In Ranked games especially it is different. Ranked is about winning, so imo sniping is totally legit.

Butthurt salty players should learn and get better instead of being sore losers.

 

As the skill of the enemy CV rises, I would also consider sniping legit.

Sniping only succeeds if a CV player doesn't pay enough respect to the other CVs kill potential.

If it is an AA deck CV, it is a legit tactic to get rid of the pesky aggressive fighters (or at least make sure they stay close to home).

Edited by GulvkluderGuld

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When using the term "one strike" I'm talking all your bombers with a mixture of 'alpha' the initial attack and then follow up 'beta' attack for damage over time fires. T8 its harder to do and typically I don't bother in random because its not worth the extra flight time on slower planes when I can be more productive sinking something else.

 

T10 Midway can sink any carrier it wants, even if the enemy CV has full HP and is the best player in the world. If hes isolated away from a 'Defensive AA Fire' ship and... is not humping/abusing the border its a guaranteed kill. Different story with the Hakuryu, havent used it recently so I can't comment on its effectiveness but previous patches it was weaker than Midway

 

To say CV sniping is a waste of time drastically over simplifies when to and when not to sink an enemy CV.

 

Its not sure kill. It never was and now with better barrage and 2 fighters squads I wish you good luck to sink competent Hakuryuu player in one strike

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T10 Midway can sink any carrier it wants, even if the enemy CV has full HP and is the best player in the world. If hes isolated away from a 'Defensive AA Fire' ship and... is not humping/abusing the border its a guaranteed kill. Different story with the Hakuryu, havent used it recently so I can't comment on its effectiveness but previous patches it was weaker than Midway

 

 

Finding 4/2/2 haks pretty much impossible to sink in a Midway. Not worth the attempt, which will most likely fail.

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Its not sure kill. It never was and now with better barrage and 2 fighters squads I wish you good luck to sink competent Hakuryuu player in one strike

 

I never replied to this forum to start an argument on the finer details of "how to" strike. Only why CV players get salty after they die to a CV strike. I can see from your stats you don't own a Midway but that you have a healthy win % on your Hakuryu so your are no noob to the issue.

 

Just because a Midway can one shot a Hakuryu doesn't mean you should, every game its highly situational. I'm merely commenting on the negative feedback from CV players when they do die.

 

 

 

Finding 4/2/2 haks pretty much impossible to sink in a Midway. Not worth the attempt, which will most likely fail.

 

In that instance I wouldn't attempt it. 4-2-2 has reduced strike potential... to the point its not as threatening to a Midway and therefore I'd target something else. Even if the Hakuryu with a 4-2-2 could sink a Midway in one strike... you are correct the 4 fps with barrage would make it impossible and thus a smart CV player would target someone else.

 

As I said to Vulgarny I didn't mean to talk about 'how to' or 'when to' snipe a CV, mainly the reaction from CV players when they are sunk.

Edited by Farazelleth

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Sailing Hamster
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As I said. 2nd generation of CV players are carrots. If you get sunk in CV by enemy CV its your damn fault. After all this changes to CVs it way harder now to kill CV then use to be. Also sadly most old good cv players either dropped the game or stop playing CVs.

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In Ranked games especially it is different. Ranked is about winning, so imo sniping is totally legit.

Butthurt salty players should learn and get better instead of being sore losers.

 

As the skill of the enemy CV rises, I would also consider sniping legit.

Sniping only succeeds if a CV player doesn't pay enough respect to the other CVs kill potential.

If it is an AA deck CV, it is a legit tactic to get rid of the pesky aggressive fighters (or at least make sure they stay close to home).

 

please dont tell about CV on rankeds coz u have rank 11 and 0 games on CV. U have no idea what u talking about

View PostFarazelleth, on 18 January 2016 - 12:10 PM, said:

 

I never replied to this forum to start an argument on the finer details of "how to" strike. Only why CV players get salty after they die to a CV strike. I can see from your stats you don't own a Midway but that you have a healthy win % on your Hakuryu so your are no noob to the issue.

 

Just because a Midway can one shot a Hakuryu doesn't mean you should, every game its highly situational. I'm merely commenting on the negative feedback from CV players when they do die.

 

 

 

In that instance I wouldn't attempt it. 4-2-2 has reduced strike potential... to the point its not as threatening to a Midway and therefore I'd target something else. Even if the Hakuryu with a 4-2-2 could sink a Midway in one strike... you are correct the 4 fps with barrage would make it impossible and thus a smart CV player would target someone else.

 

As I said to Vulgarny I didn't mean to talk about 'how to' or 'when to' snipe a CV, mainly the reaction from CV players when they are sunk.

 

tell me more about CV and sens in headshot to other CV. Its stiupid and aneffective. U cant kill lex in one attempt with any CV. 

Edited by azell

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tell me more about CV and sens in headshot to other CV. Its stiupid and aneffective. U cant kill lex in one attempt with any CV. 

 

Not with another Lex no, but its possible with a Shokaku. But you'd need a good 6-8 torp hit with your two waves with flooding/fire from 1 DB wave followed up by another DB fire after repairs. Its not easy and only works against noobs. Its too risky to waste all your bombers on a full HP Lex, much safer/easier to bomb DDs for example in ranked play.

 

Nice to see you again Azell, are you playing CV in ranked Season 3?

Edited by Farazelleth

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What are your thoughts on the issue?

 

 

 

please dont tell about CV on rankeds coz u have rank 11 and 0 games on CV. U have no idea what u talking about

 

 

You obviously have no idea what I was posting about. Also 11 is my service record, not my rank. 

Why are you acting condescending anyway?

Edited by GulvkluderGuld

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To give my opinion to this matter:

 

Sniping the enmy CV depends on various reasons for me.

  • My CV's strike potential
  • My survivability (usually that is equivalent to my AA rating)
  • The enemy CV's strike potential
  • The enemies' survivability (their AA rating + their skill)
  • The enemy player

Basically, don't bother sniping in certain scenarios. For example Shokaku versus Lexington. Lexington has Midway-Level AA. Shokaku planes do not have the incredible survivability of T10 planes, so you're basically throwing T1 Eries at a Montana. It's frustrating and not worth it.

Shokaku versus Shokaku it can be worth it, but again, Shokaku has surprisingly good AA for a IJN CV and the tier. Taiho or Hakuryu in a mirror matchup make better targets, because their AA sucks.

 

If I know the enemy is good at avoiding death and doesn't go for me, I will usually not go for them either, because I will just waste my time while he has an impact. If he is completely focused on sniping me, but I'm in an AA-heavy ship I also usually ignore them, because they have no strike potential as long as they go for me. Basically I take one for the team in that case.

 

Players always get angry if caught offguard. And that's the number 1 reason to die from a snipe. I never die in my CVs if I see it coming, but I do sometimes when I get surprised.

 

 

In general CV sniping is risky and not worth it, if the enemy isn't bad. Right now most players are bad, so you can snipe all you want and it's solid.

 

 

Ranked

I wouldn't do it in ranked however, because if you nuke 1-2 ships before you die, you might have already won the game. It simply takes too much time. WIth so few ships around a single BB, CA or DD kill is simply worth so much more, especially since there is no strike-heavy CV in T5-8.

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