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Fonfalks

Situation awareness

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Can anyone explain to me why situation awareness is NOT a game breaking feature? I am really tired of this skill as a DD captain - if any ship knows he is spotted and sees that there is nobody who should be spotting him then he knows DD is near and if he has any brains will maneuver 24/7 thus making it impossible to hit him with torps. 

It makes WHOLE DD CONCEPT MUTE - who cares that you are invisible if they know you are near????? 

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Beta Tester
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Lucky for you, this is WOWS, plenty of people that dont get that skill, or dont know what it means.

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[-SBG-]
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Since most BB are spotted from over 20km away when firing, these situations should be extremly rare.

As a BB you are spotted nearly all the time.

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Players
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I think that's the first time a DD-captain is complaining that BB's doesn't sail in a straight line.

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Beta Tester
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I think that's the first time a DD-captain is complaining that BB's doesn't sail in a straight line.

 

You're right, your average BB player squeals like a stuck pig at the slightest re-balancing, I think DD players need to drastically up their forum meta!  :P

 

I propose a campaign to make situational awareness a DD only module!

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[_HUSO]
Beta Tester
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Personally I think that it's even more useful for the DD captains. I mostly use it to see, if enemy DDs are nearby. As a BB or cruiser it's somewhat useful, but most of the time you are in a direct fire battle anyways, so you are spotted all the time.

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Supertest Coordinator
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It's fairly situational and you have to apply a lot of intelligence to understand what it means in different circumstances. Plus you can use it to your advantage and the teams advantage. I don't think it's massively game breaking.

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Supertest Coordinator
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While we are at it: long range fire alert is even more unfair as it alerts the player of shells coming in from invisible enemies

 

Yeah. And since getting it on Koenigsberg if dodged *into* salvoes more than once :(

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Players
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DD captain complaining about others using skill which is best skill for hes own gameplay? I thought I seen everything.

Even if BBs are using this skill, its useless if she is firing guns. In BBs I dont use this skill at all, I fire guns all the time, what is point of it? Also BB cant know is it DD or CA is detecting her. In BB I more rely on map and reports of torpedos, If I know there is a DD in torpedos range, I will keep changing course and/or speed because of that, not because of spotted warning.

I need someone spot enemy DD once to see where she is and where is going, that is much more useful for BB captain than a this skill.

Also, DDs like take caps first, and its all You need for knowing or there is DD on Your flank or not.

 

Tho, I really like this skill in my Atago. And I would say leaving skill just for DD class, it would make DDs too OP.

 

 

Edited by Leemos

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Beta Tester
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Same as the long artillery skill... I label all of them as "Jedi Powers" that reveal info that is heavily used against particular classes...

 

...Instead of removing SA, they issued "Incomming fire alert" as the equivalent "anti BB" skill... And then proceed to move SA to Tier 1... It's a shame they didn't also remove the part of "surprise attack" as part of advertising the DD class.

 

You still haven't seen the worst, although... If we ever get the equivalent of Clanwars, here on WoWS, DD will simply not be able to play...

 

...If you want to get a glimpse of how it will look like, stay alert for high tier divisions that incorporate a CV. Get close isolated and spot any of the non-cv members of that division... The following happens most of the time:

 

- Spotted ship initiates dodging patterns.

- A few moments later an enemy CV squadron initiates the search around your possition.

 

In time, and using the Division channel, will be trivial to calculare the possition of any contact when it triggers SA in 2 different enemies that coordinate their "detections". It's as if WG, while lacking ideas to create usefull skills for this game, decide to copy "Sixth Sense" from WoT... Without thinking that in this game which is cover-light (Compared to WoT) giving a skill that 100% of the time marks the pressence of the only type of ship in this game that can sneak in at a distance perfectly known by the owner of the skill (The absurd fact is that here each player knows exactly the distance at which it can be spotted on the surface... Meaning that he can "mentally paint" a circle of that radius and, by looking at the surrounding terrain it not that hard to figure the zone were the enemy is). Wait until we get addons that paint your circle of detection on SA Ticks and you will see how easy it becomes even without the help of a Division.

 

Once the fight unfolds SA looses more and more of it effectiveness because of the alterations on sight due to shooting etc, etc... But that initial "surprise" attack the DD class is suppousely to master... Rofl, it would be like turning IFA into a one time shield that absorbed the 1st volley done to you in a battle...

 

...And equally unreallistic. This is the reassons why I don't use ANY of this Jedi Powers on any of my crews... It takes away a good chunk of guessing and REAL combat awareness which makes the game far more interesting.

 

On random battles it's you rarely see players communicating their SA ticks... But on organized teams using VoIP?!?! LOL... it will happen 24/7.

Edited by shulzidar

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Ok i agree. Lets remove the skill and see who it affects more. My BB captains don't use it anyway... how about your DD captains?

Edited by Spithas

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Beta Tester
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Ok i agree. Lets remove the skill and see who it affects more. My BB captains don't use it anyway... how about your DD captains?

 

You can't play IJN DD or IJN CV without that skill...

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You can't play IJN DD or IJN CV without that skill...

 

It was a rhetorical question :P

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Beta Tester
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how about your DD captains? 

 

As I said I don't play with it on any of my crews... I don't like to have Jedis on board. The deal is that most things that can spot a DD a DD sees them beforehand, if you do not know by hand which are your detection ranges... It's your failure... What's next? And indicator of the length of the Torpedo range so you know when you are safe from an attack?, A clear marker on when a CV squadron has initiated its "uncancellable" attack run?

 

You may think it can help you against other DDs... The real story is that the detection distance differences between DDs are small enough so even if one "feels a disturbance in the force" before the other, by the time any of both have maneuvered they already crossed that distance and are seeing each other perfectly... It may give at max a few seconds extra to shoot the 1st volley...

 

...Compared with the impossibility to launch the 1st torpedo volley per battle on a totally unaware target... Or been able to cap without every1 knowing EXACTLY were in the circle you are... Well...

 

...But as I say, the moment we have organized teams in this game sharing their "Disturbances in the Force"... The moment this skill will go... If DDs are expected to be used in such activity, ofc.

Edited by shulzidar

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[3X]
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I'd like to see you try to "sell" that to USN and Russian DD players.

 

Point still stands the class that benefits the most out of SA is the Destroyer Class, which makes the OP an ironic whine.

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I don't agree. It's about the only defense in a BB I have against the waterrats. And it's already SO fun to get torp spammed all the time with a garantueed leak, even if a torp hits my belt directly. Or driving a cruiser and getting a hit (= citadel, 1 in the most optimistic case) out of nowhere. With the incoming alert at least I have a chance of dodging it.

 

No I think those jedi powers balance the Romulan cloaking devices on DD's for BB's and the incoming alert are very handy for the Guns of Navarone... By the way: the DD can also have these SA's!!

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[NIKE]
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Wouldn't take it on a BB. Why? Because when you fire your guns you are informed that someone is within 28km of you. Which really isn't information at all, since that could literally be anyone on the enemy team

 

What it is useful for is for ships that rely on being sneaky, but there's someone sneakier  (ijn cruisers, RU DD), so you know you've been spotted at can make your escape.

It's also useful for ships that hunt the sneakiest DD - US DD having the indicator ping means they know there's another ship within ~7km so can narrow down where that IJN DD is

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Beta Tester
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I wonder how I manage the DDs in my BBs without that skill.

Maybe I am a Jedi myself?

Or just using those mysterious WASD-keys and not sailing in stable course from one end of the map to other?

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[-SBG-]
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Or just using those mysterious WASD-keys and not sailing in stable course from one end of the map to other?

 

Shshhhh! Do not talk about such Witchcraft! It will spread!

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Players
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Wouldn't take it on a BB. Why? Because when you fire your guns you are informed that someone is within 28km of you. Which really isn't information at all, since that could literally be everyone on the enemy team

 

What it is useful for is for ships that rely on being sneaky, but there's someone sneakier  (ijn cruisers, RU DD), so you know you've been spotted at can make your escape.

It's also useful for ships that hunt the sneakiest DD - US DD having the indicator ping means they know there's another ship within ~7km so can narrow down where that IJN DD is

Fixed it ;).

Yeah, I use it on all my USN DDs to flush out and drive away IJN DDs. And I use it to know when my smoke disappears, when I can start to relax because the 20 seconds of shooting penalty wears off or something happens that I am not expecting.

I don't see the use of using it on BBs though. And I don't completely see the use on CA's. While it's handy for some certain CA's to have, most of them don't even need it.

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[BAD-A]
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Wouldn't take it on a BB. Why? Because when you fire your guns you are informed that someone is within 28km of you. Which really isn't information at all, since that could literally be anyone on the enemy team

 

What it is useful for is for ships that rely on being sneaky, but there's someone sneakier  (ijn cruisers, RU DD), so you know you've been spotted at can make your escape.

It's also useful for ships that hunt the sneakiest DD - US DD having the indicator ping means they know there's another ship within ~7km so can narrow down where that IJN DD is

i use it on the Impregator, only opening fire when I am spotted, allows me to get as close as possible to the enemy without letting them know where I am coming from.... having 12KM camo range is pretty darn good for a BB with 14.3Km gun range (don't you know) 

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[SPUDS]
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It is also great to know when you are not spotted so you can turn. Presenting your broadside invisible means there isn't someone to take advantage of it. I love SA on battleships.

Essentially it lets you know when you aren't spotted, as opposed to DDs where it lets you know when you are spotted.

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