Yuudachi_San_Poi Players 7 posts 7,282 battles Report post #1 Posted January 3, 2016 Its imposible to play IJN carries against us cv's, tooo unbalanced......wg u suck with making balanceds in all you games! 1 Share this post Link to post Share on other sites
[POMF] Reyte Players 513 posts 12,839 battles Report post #2 Posted January 3, 2016 Its imposible to play IJN carries against us cv's, tooo unbalanced......wg u suck with making balanceds in all you games! Maybe u want to tell us, what the problem is? neither u tell us the tier nor the issue with us-cv. Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #3 Posted January 3, 2016 its not really a real nation vs nation, its more just bogue vs zuiho. the zuiho needs a 2 fighter loadout to even begin to compete with the bogue, since at low tier the us very simply have more and better fighters. when i use the bogue, and i see a zuiho, i know im going to have air dominance very quickly, and that the hardest part of cleaning out the torpers & bombers, will be catching them. doesnt help that in the zuiho, you cant rely on friendly ships with decent aa to support your fighters either, since they would rather not have any aircover against opponents and you do not have the stats for a head to head in open water. Share this post Link to post Share on other sites
CJayPL Players 33 posts 12,215 battles Report post #4 Posted January 3, 2016 Bogue has 2x6 fighters layout vs Zuiho's 1x4 fighters, for unexperienced players playing Zuiho vs Bogue is almost impossible. It is better balanced on higher tiers but T5 is a nightmare for IJN - you really need to be more then just a player, it's a challenge to hide your bombers between allied ships with AA support and perform attacks. Thats the problem. Overall I think it's ok, the japanese carriers line seems to be more challenging so there is something for the weak and for the good players but T5 is extra hard (and extra easy on the US side), adding new layout for Zuiho like 2F1T1B could help a little. Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #5 Posted January 3, 2016 giving the ijn torpers better defensive fire or letting the bombers act as fighters once their bombs are dropped would be another thing that would help. Share this post Link to post Share on other sites
Corvi Beta Tester, In AlfaTesters 1,147 posts 16,279 battles Report post #6 Posted January 3, 2016 US CV's are way too OP in the fighter department. A single US fighter squad easly takes down two IJN's 2vs1, then flies off and even shoots down a bomber squad too. When i send my IJN fighters against an US TB squad i lose half my fighters before they run out ammo, barely shooting down 2-3 bombers of the wing. Thats just simply not right. Share this post Link to post Share on other sites
Kirasa Beta Tester 1,520 posts 1,524 battles Report post #7 Posted January 3, 2016 Seriously, don't nerf USN CV. Buff IJN CV. 6 Share this post Link to post Share on other sites
Myrmix Players 949 posts 4,642 battles Report post #8 Posted January 3, 2016 Why nerf us cv's? buff IJN. Also, CV-balance depends on the tier you are playing on. At T5 IJN-CV is inferior to it's counterpart, things looking different at T6. I just hope they get something done for the balance, so they can implement more CVs from other countries. 1 Share this post Link to post Share on other sites
kailii Players 35 posts Report post #9 Posted January 3, 2016 (edited) It's even worse. I just took my Zuiho (planes upgraded) into battle and looked closely at losses: One full squad of torpedo bombers was destroyed within 6 seconds to one Bogue fighter squad. Another full TB squad was destroyed within 3 seconds by a Cleveland and a floatplane. (Give or take one second but not more) On the other hand, my fighters engaged a Bogue fighter squad already fighting a floatplane over a friendly BB, and RNGesus smiled my way. Lost only one plane and killed the whole red squad. All in all i'd say fix what is not an imbalance but a bug. Or give me kamikaze. Edited January 3, 2016 by kailii Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,808 battles Report post #10 Posted January 3, 2016 Funny thing is, you can claim that the Zuiho is "inferior" to the Bogue, but a bogue with double fighters has already decided to do nothing more than negate the enemy CV. And as long as you do a minimum of damage to the enemy team you're worth far more to the team than he can ever be. Also, many are running it now since it's a cheap low tier option to do the "anime" missions in, as you're more or less required to play a CV to finish that in any sort of reasonable time. 1 Share this post Link to post Share on other sites
[B-T] ArcheonSRF Players 92 posts 4,805 battles Report post #11 Posted January 3, 2016 (edited) T5 IJN carrier is a rough grind. I haven't yet bought the T6 once but on paper it should be better against the independence. Edited January 3, 2016 by ArcheonSRF Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #12 Posted January 3, 2016 (edited) Bogue has 2x6 fighters layout vs Zuiho's 1x4 fighters, for unexperienced players playing Zuiho vs Bogue is almost impossible. It is better balanced on higher tiers but T5 is a nightmare for IJN - you really need to be more then just a player, it's a challenge to hide your bombers between allied ships with AA support and perform attacks. Thats the problem. Overall I think it's ok, the japanese carriers line seems to be more challenging so there is something for the weak and for the good players but T5 is extra hard (and extra easy on the US side), adding new layout for Zuiho like 2F1T1B could help a little. Have patientence young Padawan. Might be Bogue has the advantage at tier 5 (I honestly cant remember), but US tier 6 and particularly 7 has it even worse than the Zuiho. It is not just "better balanced" as you say ;) Which is why my US CV sits in the harbor while I switch to IJN. Reached US tier 6 and just wait untill you (IJN) get 3x4 fighters AND TB + DB vs just the US 1/1/1 setup (or at most, 2x6F). And Tier 7 is worse for US, since it doesn't even have a useful setup. I could add that at tier 6 the IJN has something like 10 extra reserve planes compared to US aswell, so there is far more fighter reserves too US CV's are way too OP in the fighter department. A single US fighter squad easly takes down two IJN's 2vs1, then flies off and even shoots down a bomber squad too. When i send my IJN fighters against an US TB squad i lose half my fighters before they run out ammo, barely shooting down 2-3 bombers of the wing. Thats just simply not right. Luckily the FIgther Barrage sometimes lets you even the odds with just one fighter squad. Try it Edited January 3, 2016 by GulvkluderGuld Share this post Link to post Share on other sites
Mangrey Beta Tester, Players 740 posts 20,955 battles Report post #13 Posted January 3, 2016 The real unbalance is coming at tir 8 .... where the US get 2 torp squads..... and yes WG really needs to re-think the 2-2-0 setup for the bogue mang 1 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #14 Posted January 3, 2016 The real unbalance is coming at tir 8 .... where the US get 2 torp squads..... and yes WG really needs to re-think the 2-2-0 setup for the bogue mang Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #15 Posted January 3, 2016 Reached US tier 6 and just wait untill you (IJN) get 3x4 fighters AND TB + DB vs just the US 1/1/1 setup (or at most, 2x6F). And Tier 7 is worse for US, since it doesn't even have a useful setup. I could add that at tier 6 the IJN has something like 10 extra reserve planes compared to US aswell, so there is far more fighter reserves too In matches with CVs of those tiers USN CV might just as well keep fighters above CV because IJN CV's superior setup simply swarms those out of sky if challenging them. (unless fighter setup and no strike capability) Funny thing is, you can claim that the Zuiho is "inferior" to the Bogue, but a bogue with double fighters has already decided to do nothing more than negate the enemy CV. And as long as you do a minimum of damage to the enemy team you're worth far more to the team than he can ever be. Also funny how stats don't show USN CVs being superior. http://maplesyrup.sweet.coocan.jp/wows/ranking/20151226/eu_2month/average_ship.html And if one flank fails fast both USN CVs have very little chances to stay ahead of enemy with their rowing boat speed which makes USN BBs look fast. Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #16 Posted January 3, 2016 If he plays with 2 Fighter in the Bogue he wont do anything in the game exept seeing how his team loses when because they play bad at ship to ship game. A fighter bogue has near 0 influence. Hell Zuhio that lands one sucessfull Torpedostrike and then loses all his planes will have more game impact. If he playes stike you wreck him. If he plays base its a matter if you can use teh manuel fighter skill plus you can outmaneuver him. Add that to the fact there a rumors that a St louis driving backward an catch up to a running Bogue i dont really see were its THAT op ,-) Share this post Link to post Share on other sites
CJayPL Players 33 posts 12,215 battles Report post #17 Posted January 4, 2016 ... A fighter bogue has near 0 influence ... Planes are capable of spotting enemy, especially usefull with destroyers, which after about 10 minutes of battle can be very much decisive, when a enemy destroyer tries to sneak on a friendly battleship. Also planes can spot emediatly launched torpedoes, which gives a battleship huge advantage. The more you know... Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #18 Posted January 4, 2016 (edited) Planes are capable of spotting enemy, especially usefull with destroyers, which after about 10 minutes of battle can be very much decisive, when a enemy destroyer tries to sneak on a friendly battleship. Also planes can spot emediatly launched torpedoes, which gives a battleship huge advantage. The more you know... True (and as a DD captain I feel with you) but that isnt as decisive as damage and Winrate. The Bogue still has a much lower winrate than the Zuiho. Edited January 4, 2016 by GulvkluderGuld Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #19 Posted January 4, 2016 Planes are capable of spotting enemy, especially usefull with destroyers, which after about 10 minutes of battle can be very much decisive, when a enemy destroyer tries to sneak on a friendly battleship. Also planes can spot emediatly launched torpedoes, which gives a battleship huge advantage. The more you know... Thats nice brings the CV exactly 0 exp most rather trying to shoot spoter or floatfighter. If a DD get into dangerous range and he notice berore some 2km Torps wreck him sure but spoting Torpedos? acidently yes otherwise you wont see CV going thogh that hassle most bouges just go afk or worry to stay alive for as long as posible trying to spot ships zoomin in on them and hoping someone cares enogh to safe them. Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #20 Posted January 4, 2016 I bought Zuihou yesterday and I sit in a 1 win in 7 battles. I could manage Hoshou vs Langley fights by utilizing the fighter ability but Zuihou can't do to a AA Bogue what Houshou can do to a Langley. The problem isn't that you can't deal with the planes, it's that you'll ran out of fighters way quicker than a Bogue can. The recent missions are making my Zuihou grind very painful, that's why I put Zuihou on the shelf until the things calm down a bit. I'd say Zuihou's fighters need a buff to their loadout. The same as Houshou's planes which means you can have them in the air for longer. Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #21 Posted January 4, 2016 I bought Zuihou yesterday and I sit in a 1 win in 7 battles. I could manage Hoshou vs Langley fights by utilizing the fighter ability but Zuihou can't do to a AA Bogue what Houshou can do to a Langley. The problem isn't that you can't deal with the planes, it's that you'll ran out of fighters way quicker than a Bogue can. The recent missions are making my Zuihou grind very painful, that's why I put Zuihou on the shelf until the things calm down a bit. I'd say Zuihou's fighters need a buff to their loadout. The same as Houshou's planes which means you can have them in the air for longer. Agist figter Bouge?Tryed to lure his fighters of by your faster fighter? As i said the old strike Tactics should work: Do enogh Damage to influence the battle before you run out of planes while he has very little impact once he neuralizes your air asets. Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #22 Posted January 4, 2016 Agist figter Bouge?Tryed to lure his fighters of by your faster fighter? As i said the old strike Tactics should work: Do enogh Damage to influence the battle before you run out of planes while he has very little impact once he neuralizes your air asets. Most Bogue players I encountered were not that stupid to fall for that trick. Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #23 Posted January 4, 2016 (edited) I bought Zuihou yesterday and I sit in a 1 win in 7 battles. I could manage Hoshou vs Langley fights by utilizing the fighter ability but Zuihou can't do to a AA Bogue what Houshou can do to a Langley. The problem isn't that you can't deal with the planes, it's that you'll ran out of fighters way quicker than a Bogue can. The recent missions are making my Zuihou grind very painful, that's why I put Zuihou on the shelf until the things calm down a bit. I'd say Zuihou's fighters need a buff to their loadout. The same as Houshou's planes which means you can have them in the air for longer. Hmm, soundsfrustrating. Unfortunately I think you're being subjected to the CV fighter meta that don't want to change. My Independence grind is painful too every time i run up agaist a Ryujo, since i refuse to play without strike aircraft. Most games sees me run out of fighters inside 5-10 min (I only have 1x6 and 12 total to a Ryujos 3x4 AA setup and >24 total) so it sounds a bit like the same problem. I also tried using the barrage ability, but hitting 3 squads is not going to happen if the Ryujo pays attention. Amazingly it does happen occasionally, and then I end up trading my 6F for his 12F (one of us may have a fighter or two left, no more). However, In most cases, the trick I use is to wait for the Ryujo to attack with his strikecraft - and then wipe the TB out with a fighter barrage. He dont have many TBs if he runs an AA setup, so by trading them for fighters, I can run him out of TBs. Usually that move pisses the Ryujo off sufficiently to proceed to attack (or chase) my fighter, and then I can send my strikecraft elsewhere while he chews on it Even when I've lost all my fighters, it is usually possible to get a strike or two through (although it mostly ends up costing me my TB). Edited January 4, 2016 by GulvkluderGuld Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #24 Posted January 4, 2016 Funny thing is, you can claim that the Zuiho is "inferior" to the Bogue, but a bogue with double fighters has already decided to do nothing more than negate the enemy CV. And as long as you do a minimum of damage to the enemy team you're worth far more to the team than he can ever be. Also, many are running it now since it's a cheap low tier option to do the "anime" missions in, as you're more or less required to play a CV to finish that in any sort of reasonable time. yea, bit more complicated than that. once the bog has killed the zuiho's fighters, the zuiho is already crippled as its torps & bombs are just fresh meat that cant get near allied ships. you dont need to do direct damage yourself to put your team in a position where they can slaughter the enemy ships withour worrying about getting torped, and you can still scout and reset the cap so your team can shoot from bvr while you keep the targets spotted for them. its the same situation if you put the zuiho against a ryujo. once the zuiho's fighters are dead, the ship is crippled to the point it might as well not be there. since all its going to provide is a clear skies reward to the enemy carrier. which puts zuiho's whole team at a disadvantage as they have no cover against enemy air attacks. Share this post Link to post Share on other sites
Syrchalis Players 1,401 posts 3,820 battles Report post #25 Posted January 4, 2016 as they have no cover against enemy air attacks. Which they don't need, because a fighter setup CV has not enough strike power to have an impact. The only two ships that can have high damage and absolute air superiority are Taiho and Hakuryu. Taiho can be outplayed by strike Essex. 4/2/2 Hakuryu however will - assuming high skill - wreck Midway. Share this post Link to post Share on other sites