[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #1 Posted January 3, 2016 this is becoming more an more of an issue as I repeatedly fight tier 7 ships in my minekaze is that I am repeatedly being spotted by the enemy destroyer and then being the sole target of everyone on the enemy team, leading to me dieing very quickly. and repeatedly suffering 20 minute crew locks. the games drag on for ages so I am waiting for about 20 minutes reading a [edited]book waiting for my crew to unlock so that I can play again, why can I not just play the [edited]goddamn game. I mean I get that crew lock is designed to stop people from entering battle and leaving instantly and being AFK useless to their team but seriously! can the game not tell the difference between someone who just died early to someone who quit out. Share this post Link to post Share on other sites
NinjaSquirrel Alpha Tester 93 posts Report post #2 Posted January 3, 2016 To be honest it sounds more like your playstyle needs adjusting - you're going in too fast and too close, be mindful of your concealment rating and distance - fighting Tier 7 ships isn't a problem for the Minikaze, it's one of the most fun and versatile DDs in the game. The crew isn't 'locked' as you say - they're effectively 'dead' until the end of the battle if you were destroyed. Allowing any other type of system would lead to abuse, and it's the same system across all of these types of games. 2 Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #3 Posted January 3, 2016 basically I dont want to AFK for the first 3 minutes of the game until they have destroyed all of the enemy DDs my current playstyle involves equipping type 1 camo and trying to get within 7 kilometers of enemy CAs (to try and get the kongou mission) and firing every torpedo with a narrow spread without getting within 6.0 kilometers (spotting distance for me) Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #4 Posted January 3, 2016 basically I dont want to AFK for the first 3 minutes of the game until they have destroyed all of the enemy DDs my current playstyle involves equipping type 1 camo and trying to get within 7 kilometers of enemy CAs (to try and get the kongou mission) and firing every torpedo with a narrow spread without getting within 6.0 kilometers (spotting distance for me) Without seeing you play it's hard to judge why you die so early, but that comment does make me think your temper (you did sound very impatient) isn't suited to IJN DDs... Besides, how about playing more than one single class of ship? Just a second one? That would solve your problem of having to wait for the ship to come out of battle... Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #5 Posted January 3, 2016 I've been doing fairly well so far in IJN DDs but generally what happens is I run into another IJN DD or a russian DD and am unable to turn away before they spot me, then I am set upon by clevelands before I can un-spot myself and I have to be honest I did lose my temper when I wrote the original post, but that was because the two ships I was using to complete missions were both locked. (phoenix and minekaze) and I felt frustrated that I couldnt sink the enemy DD spotting me before I was destroyed by the clevelands. also why my friendly clevelands weren't raping the enemy DD I spotted or that I had to AFK for the first few minutes to be sure the enemies had all locked onto targets and that when I joined the battle they wouldnt immediatly switch to me Share this post Link to post Share on other sites
FaceFisted Beta Tester 868 posts 5,081 battles Report post #6 Posted January 3, 2016 Well, it's open season for hunting destroyers and cruisers ;) Don't worry, it will only last for two months Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #7 Posted January 3, 2016 oh dear... I forgot... all tier 6+ will want me dead. I forgot... and thats a dissapointment, I have never been in a match with the minekaze without tier 6es Share this post Link to post Share on other sites
FaceFisted Beta Tester 868 posts 5,081 battles Report post #8 Posted January 3, 2016 If you wanted to level up a battleship or CV, now is the time. People won't focus on them as primary targets and your leveling should be much easier ;) Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #9 Posted January 3, 2016 If you wanted to level up a battleship or CV, now is the time. People won't focus on them as primary targets and your leveling should be much easier ;) yeah totally with all the CVs spamming an all fighter loadout to get the new year mission. Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,808 battles Report post #10 Posted January 3, 2016 basically I dont want to AFK for the first 3 minutes of the game until they have destroyed all of the enemy DDs my current playstyle involves equipping type 1 camo and trying to get within 7 kilometers of enemy CAs (to try and get the kongou mission) and firing every torpedo with a narrow spread without getting within 6.0 kilometers (spotting distance for me) You're going extremely close to attack the ship type best equipped to sink you and you're surprised you struggle? If you want to do that mission, pick a more suitable ship (as you will have to do anyways to get 150 plane kills). And doubly silly to then complain that you're a target for a mission when you target others specificly for that mission too. Share this post Link to post Share on other sites
bloomoon11 Beta Tester 300 posts Report post #11 Posted January 3, 2016 I've been doing fairly well so far in IJN DDs but generally what happens is I run into another IJN DD or a russian DD and am unable to turn away before they spot me, then I am set upon by clevelands before I can un-spot myself and I have to be honest I did lose my temper when I wrote the original post, but that was because the two ships I was using to complete missions were both locked. (phoenix and minekaze) and I felt frustrated that I couldnt sink the enemy DD spotting me before I was destroyed by the clevelands. also why my friendly clevelands weren't raping the enemy DD I spotted or that I had to AFK for the first few minutes to be sure the enemies had all locked onto targets and that when I joined the battle they wouldnt immediatly switch to me You tried to sink the enemy dd while exposed to his team there's your problem. If you get him 1v1 then it might be worth fighting him (depending on various other factors), if it's you against multiples then show him your stern and run under cover of smoke. Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #12 Posted January 3, 2016 I've succeeded so much in the past with this strategy (and ship) the only reason I am not succeeding is that the enemy DDs are spotting me, until recently this either didnt happen or I was able to destroy the enemy DD or distance myself and become un-spotted, unfortunatly now that I am facing people of tier 7 mostly, they all have brains. Its difficult to kill people who have brains. I also have a bogue to get spammed to death with fighters from carriers also trying to do the mission with. Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #13 Posted January 3, 2016 (edited) . If you get him 1v1 then it might be worth fighting him (depending on various other factors), if it's you against multiples then show him your stern and run under cover of smoke. yeah... like thats gonna happen against 4 clevelands. the instant I am spotted I am toast. as in before I can pop the smoke screen Edited January 3, 2016 by txtspeak Share this post Link to post Share on other sites
bloomoon11 Beta Tester 300 posts Report post #14 Posted January 3, 2016 yeah... like thats gonna happen against 4 clevelands. the instant I am spotted I am toast. as in before I can pop the smoke screen I find that hard to believe. If you're awareness and movement are THAT bad then a stealth class just isn't for you. Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #15 Posted January 3, 2016 what I mean is I pop the smoke screen but there isnt enough time for me to be properly hidden behind it before I am set on fire or my prop is taken out, and if you are set on fire then your detection radius is increased significantly Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #16 Posted January 3, 2016 I just had a great match actually, and I noticed something, there were only 2 DDs on the enemy team, and they both went around the flanks of the map wheras I went down the centre and was able to catch two koningsburgs and a fuso off guard and destroyed them. the thing that was different about this one? I was sunk due to my own fault as I was far too careless and sailed into another cruisers spotting range and died as opposed to being completely unable to do anything about it and just dieing to an overpowering enemy force Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #17 Posted January 3, 2016 I find that hard to believe. If you're awareness and movement are THAT bad then a stealth class just isn't for you. that, and for you to take any kind of significant damage from a Cleve you have to be either a) very very close to him, in which case it's you own fault, or b) not maneuvering at all, in which case it's your own fault. A Cleveland is not going to hit a dodging destroyer at any kind of distance. Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #18 Posted January 3, 2016 I forgot... all tier 6+ will want me dead. I forgot... and thats a dissapointment, I have never been in a match with the minekaze without tier 6es That's because with Minekaze's fast torpedo reload, fast speed and excellent stealth you're actually one of the bigger threats. And you should be happier about more higher tier enemies. Nicholas would have decent change pushing close enough to detect you. Farragut lot less with it's bad stealth. And Mahan with its snail speed and 1,7km worser detectability could find only bad Minekaze player. yeah... like thats gonna happen against 4 clevelands. One of Cleveland's primary purposes is to punish DD players foolish enough to get close to them and let themselves be spotted for longer than couple seconds. And if you insist on getting close to multiple cruisers... Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #19 Posted January 3, 2016 that, and for you to take any kind of significant damage from a Cleve you have to be either a) very very close to him, in which case it's you own fault, or b) not maneuvering at all, in which case it's your own fault. A Cleveland is not going to hit a dodging destroyer at any kind of distance. Well, for close and personal moments, that is below 10km Cleve have more than enough hit chance, all it takes is some practice. Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #20 Posted January 3, 2016 I am usually in between 8 and 10 kilometers from most of the enemy ships when I am spotted (and toasted) an usually my engine is taken out (really odd actually) Share this post Link to post Share on other sites
bloomoon11 Beta Tester 300 posts Report post #21 Posted January 3, 2016 what I mean is I pop the smoke screen but there isnt enough time for me to be properly hidden behind it before I am set on fire or my prop is taken out, and if you are set on fire then your detection radius is increased significantly Only way I can see that happening is if you're sailing straight at them, otherwise in a mini you should have time to get under cover of smoke. That thing turns on a dime and you'll be unspotted in no time as long as you're leaving your smoke directly between you and them. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #22 Posted January 3, 2016 I am usually in between 8 and 10 kilometers from most of the enemy ships when I am spotted (and toasted) an usually my engine is taken out (really odd actually) Try soviet DDs, they lose turrets and engines every time someone looks at them, and with their "epic" camo value its hard not to get not spotted. Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #23 Posted January 3, 2016 another game, on ocean I set out and a wild farragut appears I imediatly begin turning and attempt to escape, too late I strayed within six kilometers and am spotted. I hit the smokescreen but there are already shells on the way. heavy damage and am now on half health, I was lucky enough to have popped smoke in time and was also lucky enough to not have been set on fire or have my engine taken out, un-spotted I survey the battleground, there is no way to get close to any ship (and considering the minekazes maximum range with any of its weapons in any capacity is 7.5km theres not much I can do without getting close to the ships) without being spotted. I rage and charge strait for the farragut, knowing that I would not accomplish much but as long as I kill him I am fine, he pops smoke at 3 kilometers and he dodges my torps (as he should be able to as a DD) and I am toasted because I made an extremely poor desicion Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #24 Posted January 3, 2016 Try soviet DDs, they lose turrets and engines every time someone looks at them, and with their "epic" camo value its hard not to get not spotted. no thanks, I dont even wanna LOOK at the soviet DDs Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #25 Posted January 3, 2016 no thanks, I dont even wanna LOOK at the soviet DDs Yet its almost funny when Kiev loses gunnery duel with Mutsuki thanks to loss of 2/3 turrets, then engines then gets all the nukes from enemy team... Share this post Link to post Share on other sites