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Flukeyluke

Missons and there effect on gameplay

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So does anyone else think missons have a strong negitive effect on the in game attitude of players?

 

last game i hade a iowa charge into 3 DDs saying he wants to throw his ship away to get a *few* dd kills towards his maya misson.

a few games i had an atlanta rage quit at the start off the battle because there were no cvs for him to shoot planes down from

had cruisers yolo other cruisers to progress there misson by one

Have had a new mexico only fire at other ships if he was sure he could Kill steal them. he literally watched a fuso get slowly killed by 3 cruisers and only fired when the fuso got to 6k hp to ensure he got the kill

Battleships useing He instead of ap for the fire mission

had my entire team chase one DD while our base was captured by a carrier that they were ignoiring

 

so all in all the missons causes more afk players when the macthmaker dosent give them what they want, more deliberate kill stealing, people throwing there ships away more than normal just to get a single kill towards there misson and battleships fireing HE to cause fires instead of Ap for max damage.

 

Has anyone else noticed people doing stuff they wouldent normallly do if they wernt after there missons?

 

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[BOTES]
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doing the emden missions had a huge effect on my gameplay.

played much more aggressive than normal

my win rate was at one point 65% but it slipped a bit when my omaha lost 4 out of 5 towards the end.

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Beta Tester
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The way requirements are for killing certain ships in certain ship really only effect they can have to teamplay is negative.

 

Kinda like requirements for latest addition to major achievements: Kraken Unleashed.

At least Confederate needs doing some damage to six enemies instead of needing only finishing hits.

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Thats the problem with having specific kill missions. The person who put these missions in the game has obviously never actually played it normally.

Getting 150 plane kills with the current lack of CVs? lol

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I haven't felt that the gameplay was negatively affected by the missions so far, but it did seem as if a lot more good players are roaming around at T4 - T7 at the moment.

 

I've no doubts that these missions are influencing the decisions of many players, though, since the rewards are very nice this time around.

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Well it is has effect on my play, i realized it will be very hard to collect 30 DD kills for my mission . So now i use Myoko and i go beserk and totally mindless  when i see DD on the map. I want to kill it.

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Thats the problem with having specific kill missions. The person who put these missions in the game has obviously never actually played it normally.

Getting 150 plane kills with the current lack of CVs? lol

 

LOL. You have 2 months for these missions. Just today i destroyed 36 airplanes, and i am not CV player. Furthermore in almost every tier 6 battle there are CVs.

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So does anyone else think missons have a strong negitive effect on the in game attitude of players?

 

last game i hade a iowa charge into 3 DDs saying he wants to throw his ship away to get a *few* dd kills towards his maya misson.

a few games i had an atlanta rage quit at the start off the battle because there were no cvs for him to shoot planes down from

had cruisers yolo other cruisers to progress there misson by one

Have had a new mexico only fire at other ships if he was sure he could Kill steal them. he literally watched a fuso get slowly killed by 3 cruisers and only fired when the fuso got to 6k hp to ensure he got the kill

Battleships useing He instead of ap for the fire mission

had my entire team chase one DD while our base was captured by a carrier that they were ignoiring

 

so all in all the missons causes more afk players when the macthmaker dosent give them what they want, more deliberate kill stealing, people throwing there ships away more than normal just to get a single kill towards there misson and battleships fireing HE to cause fires instead of Ap for max damage.

 

Has anyone else noticed people doing stuff they wouldent normallly do if they wernt after there missons?

 

 

Though there will be some players that focus only on the missions, I think these missions blend well into the normal play and objectives of the game.

It's not like in WoT for a year ago when they added missions that ended up discourage the objective of the gameplay..

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So does anyone else think missons have a strong negitive effect on the in game attitude of players?

 

last game i hade a iowa charge into 3 DDs saying he wants to throw his ship away to get a *few* dd kills towards his maya misson.

a few games i had an atlanta rage quit at the start off the battle because there were no cvs for him to shoot planes down from

had cruisers yolo other cruisers to progress there misson by one

Have had a new mexico only fire at other ships if he was sure he could Kill steal them. he literally watched a fuso get slowly killed by 3 cruisers and only fired when the fuso got to 6k hp to ensure he got the kill

Battleships useing He instead of ap for the fire mission

had my entire team chase one DD while our base was captured by a carrier that they were ignoiring

 

so all in all the missons causes more afk players when the macthmaker dosent give them what they want, more deliberate kill stealing, people throwing there ships away more than normal just to get a single kill towards there misson and battleships fireing HE to cause fires instead of Ap for max damage.

 

Has anyone else noticed people doing stuff they wouldent normallly do if they wernt after there missons?

 

 

Not a single one of these is any different from any other day in this game. You are just noticing because you are paying attention to it. People (kids maybe) have always quit at beginning of match because their fortune teller told them it was lost. BB's always yolo like idiots and cruisers rushing other cruisers?...yea that never happens. BB's using HE instead of AP......comon man, that is literally n everyday thing.

Just relax and play...the level of stupid is still the same :coin:

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No i do not think that those missions influence gameplay and the choices people do.. *irony off*

I for exampe i do not play any cruisers anymore because everbody is killing them right now on sight.

And i will have to play Carrier from scratch up, because if you sit in a carrier it is the only garanted way to shoot of airplanes...

 

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No i do not think that those missions influence gameplay and the choices people do.. *irony off*

I for exampe i do not play any cruisers anymore because everbody is killing them right now on sight.

And i will have to play Carrier from scratch up, because if you sit in a carrier it is the only garanted way to shoot of airplanes...

 

 

lol What? because it used to be different before? If I am in a BB and I see a cruiser it would be retarded not to focus you especially if you provide good target. Unlike (most) enemy BB, you fire every 15sec or less and burn the crap out of me. Idk where you are getting your logic from but it is quite flawed.

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Thats the problem with having specific kill missions. The person who put these missions in the game has obviously never actually played it normally.

Getting 150 plane kills with the current lack of CVs? lol

 

Play a CV - no lack of planes to shoot down. :izmena:

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I have definitely noticed rather unscrupulous kill stealing but apart from that, same old same old.

 

There is no killstealing. A 1 hp ship does as much damage as a 1 milon HP one. This is multiplayer not some game were everybody has to back off so you gets on with your mission. As for doing stupid stuff. thats only a isume when you dont have a wide selection of ships. I nont envy my friend who as to do the emden Mission with german CA with their crappy fire chance.

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Beta Tester, Players, In AlfaTesters
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There is no killstealing. A 1 hp ship does as much damage as a 1 milon HP one. This is multiplayer not some game were everybody has to back off so you gets on with your mission.

 

There is, some sort... if one spots a "low health but not one-salvo-able" enemy, it happens quite often than one holds its fire, waiting for someone else's volley to weaken him up a bit, and then snatch the kill.

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There is, some sort... if one spots a "low health but not one-salvo-able" enemy, it happens quite often than one holds its fire, waiting for someone else's volley to weaken him up a bit, and then snatch the kill.

 

Well funny if that low HP ship detonates the player holding his shot isnt it? concentrating fire is (or should be) the way to go. Less guns less damage to your team.

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People bother reading and then trying to do missions. Very odd.

I just play the game and then occasionaly I get a message saying I did X mission. I see no reason to bother with the missions. In fact most are not doable by me. Any that mean getting torp kills are out for a start. I am lucky if I actually manage to hit anything with mine.

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[G-STR]
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I see a bit more killstealing :hiding:

 

But the best one i saw today was when enemy team just wasted 6 ships desperate to finish off my 5k hp t9 CA...

They ignored BB's from my team shooting their sides while i kited them on max range it was just EPIC..... :fishpalm:

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the problem here is how the missions are set up in the first place.

the games score system iirc rewards damage over kills, so at the very least the reward system should count players having dealt the majority of damage to a target rather than the kill.

 

all the other issues would be solved be having a "and finish in the top 5(or top 50%) of your team by points" clause to register the progression.

 

that way the simple cause and effect of the system wouldnt result in the breakdowns

 

as for that atlanta. if he was so desperate to kill fighters, he should have grabbed a cv with an air dominance loadout.

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People aree more keen on scoring the kill that's for sure. They also seem more inclined to take chances that do not favour their team to advance the mission.

 

The requirement of shooting planes is a problem, unless you play a carrier yourself you barely meet them and if you do you have to pray they send planes your way. I guess I will have to purchase a Bogue to get both the Newyear and Arpeggio missions done. I don't like playing a Bogue at all, yet the only alternative I would have is an AA Ryujo, pretty expensive proposition.

 

Cheers, M

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I think the biggest influence is the player's choice what ship they are sailing. If you want to kill DD's - go cruiser, and others want to use BB's because they want the Myoko. I didn't see a lot of changes in balance and there are always some stupid/noobish people in either teams. The only thing I expect is to see more CV-fighter-setups. Good times for BB :P

 

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I've been seeing an awful lot more kill stealing going on, people switching target from the half hp one right next to them, the the low HP one right at the edge of their range that I happen to have just gotten to 2k hp with my last salvo, getting these 30DD kills is going to be a pain (enemy DD's have an annoying habit of running away from me and straight into a bigger group of players from my team :() but other than that, it's just stupidity as normal

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