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Flukeyluke

How i got my 1st report....

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Just recieved a message saying i got reported after my last match, lol,What for you ask?

simple.

i refused to enter a cap circle that had 3 smoke screens and 4 DDs inside while i was driveing a fuso  >_<

sorry allies i wasent in the mood to throw away my ship for nothing.

and on top off this the DDs in my team fired torps at me but the other team capped the base before they reached me

 

said to our DDs (who were moaning in chat about every one but themselves) that they should off done something about our base being capped> They promply responded by saying my bb was a tier higher than the other teams DDs and was there fore immune to there torpedos and the fuso can *apparantly* turn on a dime and dodge 4 torp volleys from at least 2 directions fired from stealth DDs.....

 

oh well, i will admitt i aint a team player unless it comes to the platoon i am in but i did find this battle rather funny

Edited by Flukeyluke
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I often hear bad DD skippers complain its everyone else's fault they got toasted at the start of a match. Much apart from the fact that they blazed off solo and then proceeded to be spotted and blown up. Yes DD can go solo, but if you are going to do so you cannot blame your team for your own failings when it doesn't work.

 

And as for the ops example; I would never go in to a cap circle with a BB when there is that many DD in the area and are all hidden in smoke. That is just asking to get torpedoed. Mind you, I often pop DD with my Warspite in a 1v1 and I will take her in to engage in such situations as the rudder action is superb. But if I am in a cruiser with hydro-acoustics I will charge right in pinging away, spot the feckers and let rip. 

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I often hear bad DD skippers complain its everyone else's fault they got toasted at the start of a match. Much apart from the fact that they blazed off solo and then proceeded to be spotted and blown up. Yes DD can go solo, but if you are going to do so you cannot blame your team for your own failings when it doesn't work.

 

And as for the ops example; I would never go in to a cap circle with a BB when there is that many DD in the area and are all hidden in smoke. That is just asking to get torpedoed. Mind you, I often pop DD with my Warspite in a 1v1 and I will take her in to engage in such situations as the rudder action is superb. But if I am in a cruiser with hydro-acoustics I will charge right in pinging away, spot the feckers and let rip. 

 

Hmmm, and being a DD captain I suppose I can start giving examples of bad, CA/BB/CV play; but what does the labelling of a certain group of ship captains do except cause a toxic environment.

 

To the OP: know you made the right choice and the likelyhood is that you would have been destroyed had you entered. I have no doubt that those same people who reported you will have then called you stupid for dying and still reported you! Unfortunately you will always run into these type of captains (whatever ship they may be sailing). You took the best course of action open to you.:honoring:

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Well... If you want a funny story about a report I received...

 

...I was reported by an Iowa because "I failed" a torpedo launch on my Kagero against an enemy Yamato.

 

The joke comes in the details... The same [edited]requested me to spot the shima that was torping him... Something I don't like to do as DD, because DD duels are RNG, but I did anyways as we didn't have CVs so it's the task DDs are better suited for... So this "lovely" player wanted me to be on 2 places at the same time... In front of him spoting torps and the shima and at the same time convincing the enemy Yamato at 18k to not dodge my torps (I managed to connect 4 torps against him, anyway... But the BB crybaby is just too focused on his gameplay to realize what others are really doing).

 

OFC the final fate of the battle was a loss because thier BBs were better at Citadeling ours... And concluded with me fleeing as sole survivor while the 7!?!?! enemy survivors were hunting me... You can guess what the "BB crybaby" was trying to do on chat for the rest of the battle ;).

Edited by shulzidar

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To the OP: know you made the right choice and the likelyhood is that you would have been destroyed had you entered. I have no doubt that those same people who reported you will have then called you stupid for dying and still reported you! Unfortunately you will always run into these type of captains (whatever ship they may be sailing). You took the best course of action open to you.:honoring:

 

I wouldn't be so quick to call that the right choice (no attack on you OP, just pointing something out!). We just don't have enough info to make that call. What really matters in that situation is not whether the Fuso dies or not (and honestly, it doesn't matter squat for its driver either because the T6 repair bills are tiny), but whether said death would have a chance of achieving something. Here's just two scenarios where suiciding into that cap circle would have been the only halfway sensible move:

a) the friendly team was also about to cap, but just a little bit behind the opponents, so the delaying action would have won the game

b) there was substantial support on the way but slightly too far away to get into the cap in time - again, the delaying action would have given the team a significant chance to pull out a win, especially if the Fuso can draw the DDs out of cover

 

Also, honestly, even from a pure "selfish jerk" (not saying you are one OP! well except for your comment about teamplay :P), going in there would probably have been the better move in a Fuso. Look at it this way: What did you gain by staying away? Nothing, maybe a few thousand credits less on the repair bill. Wow. What could you have gained by heading (heck call it suiciding!) into cap? A whole bunch of XP and credits for resetting the cap, potentially a load of fun trying to dodge all those torps, and last but not least the admiration of your teammates, possibly a few compliments instead of (deserved or not, we can't tell) reports.

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[VEBA]
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They tell you to cap when you're not capping, they tell you to cap when you are capping, you just can't win.

 

this

 

I hear you mate

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I wouldn't be so quick to call that the right choice (no attack on you OP, just pointing something out!). We just don't have enough info to make that call. What really matters in that situation is not whether the Fuso dies or not (and honestly, it doesn't matter squat for its driver either because the T6 repair bills are tiny), but whether said death would have a chance of achieving something. Here's just two scenarios where suiciding into that cap circle would have been the only halfway sensible move:

a) the friendly team was also about to cap, but just a little bit behind the opponents, so the delaying action would have won the game

b) there was substantial support on the way but slightly too far away to get into the cap in time - again, the delaying action would have given the team a significant chance to pull out a win, especially if the Fuso can draw the DDs out of cover

 

Also, honestly, even from a pure "selfish jerk" (not saying you are one OP! well except for your comment about teamplay :P), going in there would probably have been the better move in a Fuso. Look at it this way: What did you gain by staying away? Nothing, maybe a few thousand credits less on the repair bill. Wow. What could you have gained by heading (heck call it suiciding!) into cap? A whole bunch of XP and credits for resetting the cap, potentially a load of fun trying to dodge all those torps, and last but not least the admiration of your teammates, possibly a few compliments instead of (deserved or not, we can't tell) reports.

:) Well if you do not feel the OP has given enough information for you to make comment then that is your choice. Of course you are free to ask additional questions or throw in your own scenarios (that may have nothing to do with the OPs experience), as you did.

 

I feel the OP gave me the info he wanted to about the situation and the subsequent decision he made; so I made my comment, thank you. If the facts provided change then my opinion may do so also. :honoring:

 

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DD duels are RNG

Not out here to catch you on your words. I'm realy interested in your point of view. In my opinion batles between DD's have litle to do with RNG. However I can understand that certain DD's don't want to fight other DD's because they are not realy suited for it and most of the time will loose that batle.

 

Edit: removed large part quote, to make point more clear

Edited by Blue_Bug

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We lack sufficient information to say whether they were justified in calling you out.

 

All we know is that you lost, and that you had a chance to change that but didn't take it.

 

I love the description on DD vs DD combat btw. It's that attitude that allows me to go in guns blazing almost no matter the opposition since a plurality of DD captains are too passive with their guns to win and I usually win even IJN vs USN battles. The only DDs I think twice about taking head on are soviets because their skippers have been forced to understand the value of the guns.

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I wouldn't be so quick to call that the right choice (no attack on you OP, just pointing something out!). We just don't have enough info to make that call. What really matters in that situation is not whether the Fuso dies or not (and honestly, it doesn't matter squat for its driver either because the T6 repair bills are tiny), but whether said death would have a chance of achieving something.

Unless enemy DDs were as much idiots (which I doubt because of "wolfpacking" and use of smoke) in need of removal from gene pool as his team's DDs driving BB into it would have achieved nothing.

Well, except maybe removing from match possibly team's only player with brains.

 

If there were that many enemy DDs alive team's DDs totally failed in their job of scouting and spotting and cruisers probably didn't do much better.

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We lack sufficient information to say whether they were justified in calling you out.

 

All we know is that you lost, and that you had a chance to change that but didn't take it.

 

I love the description on DD vs DD combat btw. It's that attitude that allows me to go in guns blazing almost no matter the opposition since a plurality of DD captains are too passive with their guns to win and I usually win even IJN vs USN battles. The only DDs I think twice about taking head on are soviets because their skippers have been forced to understand the value of the guns.

 

And your attitude that the majority of DDs adopt this approach is what is likely to work in their favour. :honoring:

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:) Well if you do not feel the OP has given enough information for you to make comment then that is your choice. Of course you are free to ask additional questions or throw in your own scenarios (that may have nothing to do with the OPs experience), as you did.

 

I feel the OP gave me the info he wanted to about the situation and the subsequent decision he made; so I made my comment, thank you. If the facts provided change then my opinion may do so also. :honoring:

 

 

as well you may -  though it's just natural for anyone to list all the points supporting their view of the situation while (often unintentionally) forgetting/not percieving those that oppose it. But I wasn't trying to attack the OP or anyone supporting him in the first place, I was more trying to make people see that, depending on the situation, sometimes there's a lot of value in sacrificing your ship. Both in terms of the team winning, and in terms of your own gain.

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Not out here to catch you on your words. I'm realy interested in your point of view. In my opinion batles between DD's have litle to do with RNG. However I can understand that certain DD's don't want to fight other DD's because they are not realy suited for it and most of the time will loose that batle.

 

A k... Why I consider DD battles RNG?... If you have played a bit with a CA "Fire boat" is more or less the same situation...

 

...The looser is the one forced to repair itself sooner. There are a lot of different kind of DD duels (The main difference is how/who you force/is forced into visibility) but usually the looser is the one that suffers a crit on the engine twice or engine + fire, at that point the "winner" "cloaks" to launch an unavoidable torpedo barrage and/or simply goes on the defensive letting fire do its thing.

 

A CA "Fire Boat" against a BB/CA is more or less the same... The key is forcing your opponent into repairing before he sinks you, and once you do, go fully defensive and letting fire do its job, knowing he will stay minutes burning.

 

Both events are purely random as there is no way to control who is the one that will be forced to repair twice in a row.

 

That's why I shy away and avoid been entangled into one if possible... Unless I have a clear HP advantage, but even then, I suppose it's not the 1st time you have been detonated in a single hit ;).

Edited by shulzidar

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And your attitude that the majority of DDs adopt this approach is what is likely to work in their favour. :honoring:

 

As long as I have a better than 50% chance of winning any given engagement, I'm fine with it.

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A k... Why I consider DD battles RNG?... If you have played a bit with a CA "Fire boat" is more or less the same situation...

If you're counting on fire for chance of winning when going against similar capability ship you have bad aim.

It should be taken into consideration only against ship which is strong against your ship.

But even then keeping hitting is important.

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I_know_that_feel_bro.jpg

 

I once had a game where I was alone in a Benson against 6 enemy ships. I could see 3 opponents in my cap and I knew there was no point in shooting them and reseting the counter. Suddenly, one of my teammates started reporting my grid location and moments later, the enemy Shokaku had swarmed me and left me burning and unable to move. The only thing that saved my ship was the fact that the 2 BBs in my cap were too slow to get out and reset. 

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If you're counting on fire for chance of winning when going against similar capability ship you have bad aim.

 

Why on every freaking thread a "I'm better than you" player feel the urgency of illuminating us with incredibly constructive posts...

 

...How about thinking that I have already assumed that both are hitiing each other? Mr Captainobvious... And if you are implying that AP bullets solve the problem... You don't understand what a Duel is... I challenge you anytime of the day to sink me on a CA by using AP bullets while I'm spamming HE...

 

...I highlight for you just a phrase "going on the defensive"... I suppose that an uberskilled player know what I mean by it and how it affects your chances to do effective damage based on if you are AP or HE loaded.

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OMG! 

Some people do not UNDERSTAND the AIM of the game.

The AIM is to WIN - period.

 

If the oppo's are capping and they are just about to win - I will ALWAYS sacrifice ANY any ship that I am in - to stop that cap.

Your ship loss is NOTHING compared to the double points that you'll get - if you stop that cap and win.

 

This is called TEAM play, but sadly, not many players GET 'team-play' at all - it's all about their precious ship.

 

Learn the game aim and you won't get reported for saving your precious ship. :hiding:

 

;-)

 

 

Edited by Semillon
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...The looser is the one forced to repair itself sooner. 

 

It's 'LOSER' - not 'LOOSER' get it? (And no - this was NOT a typo - it is commonly, intentionally spelled this way).

 

The illiteracy of a lot of people playing this game implies 'young'. I only wish that there was a sure-fire way to identify 7 year old's and ban them for life.

And it may be younger; if you can't spell 'LOSER' at 7 years old - your education is atrocious - change it.

Little kiddies playing this game are the ones that cause most of the issues that are reported in this forum.

 

Sem ;-)

 

Edited by Semillon
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It's 'LOSER' - not 'LOOSER' get it? (And no - this was NOT a typo - it is commonly, intentionally spelled this way).

 

The illiteracy of a lot of people playing this game implies 'young'. I only wish that there was a sure-fire way to identify 7 year old's and ban them for life.

And it may be younger; if you can't spell 'LOSER' at 7 years old - your education is atrocious - change it.

Little kiddies playing this game are the ones that cause most of the issues that are reported in this forum.

 

Sem ;-)

 

 

That's very harsh.

 

I like it.

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It's 'LOSER' - not 'LOOSER' get it? (And no - this was NOT a typo - it is commonly, intentionally spelled this way).

 

The illiteracy of a lot of people playing this game implies 'young'. I only wish that there was a sure-fire way to identify 7 year old's and ban them for life.

And it may be younger; if you can't spell 'LOSER' at 7 years old - your education is atrocious - change it.

Little kiddies playing this game are the ones that cause most of the issues that are reported in this forum.

 

Sem ;-)

 

 

oh shuddup you grammarnazi LOOOOOOOOSER :P
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as well you may -  though it's just natural for anyone to list all the points supporting their view of the situation while (often unintentionally) forgetting/not percieving those that oppose it. But I wasn't trying to attack the OP or anyone supporting him in the first place, I was more trying to make people see that, depending on the situation, sometimes there's a lot of value in sacrificing your ship. Both in terms of the team winning, and in terms of your own gain.

 

Thank you, that's fair enough; although I think a poster can only ever post what he/she is feeling at the time and others comment or ask questions on the information given. 

I agree with your point that sacrificing his ship (or indeed going in and winning the battle) could have been a decision the OP could have made, but believe the circumstances that led to his decision not to was valid in his eyes at the time.

 

In regards to the topic of the thread, the way the OP describes the people telling him what to do, had he entered the cap and failed I think they would have reported him anyway. :honoring:

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