[SAP] T0rad Players 216 posts 2,054 battles Report post #1 Posted December 27, 2015 (edited) All right this is driving me mad... why is overpen damage so insanely low? Im in iowa, ibuki is 5kms from be, broadside, because he messed up. I take two perfect salvos, due to RNG i missed half my shots. but the other half overpenned doing 1350 each.. WHAT THE ACTUAL F*** having a 40 cm hole trough your engine does a tiny bit of damage.... i should know, i optimise steam turbines for living. Being hit with a ton shell at twice the speed of sound DOES NOTHING TO YOUR SHIP if the small charge inside does nothing? Tanks are killing other tanks with kinetic charges.... or maybe i should blow a 40 cm trough hole through WG developers house to see if it still remains functional? it renders close range BBs absolulety useless against cruisers and so on... id actually rather have one battery on my iowa replaced with that of new mexico... even at cost of lower dmg to BBS, absolutely worh it. edit: he ran into the cliff, so he stayed broadside for second salvo Edited December 27, 2015 by T0rad 7 Share this post Link to post Share on other sites
Vogel Alpha Tester 2,062 posts 4,171 battles Report post #2 Posted December 27, 2015 Good going posting something that could be considered a threat vs the developers.... 1 Share this post Link to post Share on other sites
[F_D] Adwaenyth Alpha Tester 1,194 posts 6,218 battles Report post #3 Posted December 27, 2015 having a 40 cm hole trough your engine does a tiny bit of damage.... i should know, i optimise steam turbines for living. Being hit with a ton shell at twice the speed of sound DOES NOTHING TO YOUR SHIP if the small charge inside does nothing? Tanks are killing other tanks with kinetic charges.... You know, you have to hit the engine first? Usually they place these things waaaay down in the ship, even below the water. If you really optimized steam turbines, you should know that these things are quite heavy and having a low center of gravity is somewhat necessary for a ship. If you want to see that for yourself, maybe visit HMS Belfast in London. You can crawl down even through the engine room... and when you are down there, think about that the Thames is actually above you now... If you manage to hit there, you will deal like 10 times that amount of damage you mentioned? or maybe i should blow a 40 cm trough hole through WG developers house to see if it still remains functional? it renders close range BBs absolulety useless against cruisers and so on... id actually rather have one battery on my iowa replaced with that of new mexico... even at cost of lower dmg to BBS, absolutely worh it. That kind of behaviour usually comes with a relocation to some rather small housings... on the other hand, since the developers are in Russia, you might also end up in a work camp for doing what you suggested... they kinda have a knack for these things over there... Share this post Link to post Share on other sites
[SAP] T0rad Players 216 posts 2,054 battles Report post #4 Posted December 27, 2015 Good going posting something that could be considered a threat vs the developers.... never said anything about harming anybody merely conducting an experiment. Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,808 battles Report post #5 Posted December 27, 2015 "I'm not happy being merely extremely heavily favoured, I need there to be no way I can ever not just erase an enemy CA at will". 1 Share this post Link to post Share on other sites
ScratxNeko Players 453 posts Report post #6 Posted December 27, 2015 Try actually hitting the citadel first. Rounds overpenning through unimportant ship parts should rightly do little damage. I'm not 100% sure if an overpen through the citadel does full damage or not but I think it does. Really not sure, though. Does anybody know if an overpen through citadel deals full damage? Share this post Link to post Share on other sites
[SAP] T0rad Players 216 posts 2,054 battles Report post #7 Posted December 27, 2015 You know, you have to hit the engine first? Usually they place these things waaaay down in the ship, even below the water. If you really optimized steam turbines, you should know that these things are quite heavy and having a low center of gravity is somewhat necessary for a ship. If you want to see that for yourself, maybe visit HMS Belfast in London. You can crawl down even through the engine room... and when you are down there, think about that the Thames is actually above you now... If you manage to hit there, you will deal like 10 times that amount of damage you mentioned? Yes they are heavy, and they are low and well protected. but i also tell you what they are not. They are NOT shock resistant. They are not resistant to any distorsion of axes, to any of the shafts blowing, to any of the casoing being torn. They are also not small. They require a lot of tubing, which usualy takes up lot of space. They have a lot of valves, which, once blown, take power of particular turbine to minimum.... And ive seen 300mm shafts break like sticks also. Doesent matter if turbine gets hit. The engine will suffer and it will not suffer logn before dying Share this post Link to post Share on other sites
[SAP] T0rad Players 216 posts 2,054 battles Report post #8 Posted December 27, 2015 (edited) Try actually hitting the citadel first. Rounds overpenning through unimportant ship parts should rightly do little damage. I'm not 100% sure if an overpen through the citadel does full damage or not but I think it does. Really not sure, though. Does anybody know if an overpen through citadel deals full damage? Those were well led salvos. at the waterline, near stacks one, at the waterline, below rear turrets second. Yeah, few shots flew over the place, not all of them though, ive seen some landing. Edited December 27, 2015 by T0rad Share this post Link to post Share on other sites
ironhammer500 Beta Tester 1,111 posts 5,268 battles Report post #9 Posted December 27, 2015 "I'm not happy being merely extremely heavily favoured, I need there to be no way I can ever not just erase an enemy CA at will". "Because HE shells do not bounce and deal constant max damage to the deck at all times, while BBs have RNG luck on hitting a critical module" Yep sounds fair.....CAs can deal out 3-4k per salvo plus fire damage every 10 seconds...while a BB is stuck with the chance of all shells missing or only hitting 1k damage. 4 Share this post Link to post Share on other sites
[F_D] Adwaenyth Alpha Tester 1,194 posts 6,218 battles Report post #10 Posted December 27, 2015 Yes they are heavy, and they are low and well protected. but i also tell you what they are not. They are NOT shock resistant. They are not resistant to any distorsion of axes, to any of the shafts blowing, to any of the casoing being torn. They are also not small. They require a lot of tubing, which usualy takes up lot of space. They have a lot of valves, which, once blown, take power of particular turbine to minimum.... And ive seen 300mm shafts break like sticks also. Doesent matter if turbine gets hit. The engine will suffer and it will not suffer logn before dying ALL of what you describe is below the waterline and behind the armour belt... and when the rest of the ship gets hit, that doesn't mean that the engines will get damaged. That is kinda the idea behind having multiple layers of armour etc. Btw. if you want to, I can send you all my BB replays of today... you will find some hits for a lot more than 1350 damage in most of them... Share this post Link to post Share on other sites
[SAP] T0rad Players 216 posts 2,054 battles Report post #11 Posted December 27, 2015 ALL of what you describe is below the waterline and behind the armour belt... and when the rest of the ship gets hit, that doesn't mean that the engines will get damaged. That is kinda the idea behind having multiple layers of armour etc. Btw. if you want to, I can send you all my BB replays of today... you will find some hits for a lot more than 1350 damage in most of them... Yes, ive also hit cruiser hard today... but the thing i said is becuase BB should beat Cruiser... And when the cruiser messes up like mine did, it should die. If i screw up in BB and dont donge fan of torps in time, im dead. If i show my close broadside to other BB, im dead. But this insane mechanics saves the cruisers and gives them full immunity if they are close enough. Share this post Link to post Share on other sites
RichardNixon Players 340 posts 134 battles Report post #12 Posted December 27, 2015 Does anybody know if an overpen through citadel deals full damage? It doesn't. Just normal overpen damage. Tested in 5.1 and 5.2. 1 Share this post Link to post Share on other sites
ScratxNeko Players 453 posts Report post #13 Posted December 28, 2015 It doesn't. Just normal overpen damage. Tested in 5.1 and 5.2. Ok. Thus the reason why at close range underwater citadel hits are more common. (shell slows down going through water, pens underwater, explodes inside after punching through citadel armor) Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,808 battles Report post #14 Posted December 28, 2015 (edited) "Because HE shells do not bounce and deal constant max damage to the deck at all times, while BBs have RNG luck on hitting a critical module" Yep sounds fair.....CAs can deal out 3-4k per salvo plus fire damage every 10 seconds...while a BB is stuck with the chance of all shells missing or only hitting 1k damage. That must be why CAs are dominating in damage done compared to BBs, and easily take them on 1v1. Oh wait, that's not true at all. In fact HE shells will easily do little to no damage nowadays, and the target you have to aim for to do that reliably damage is far smaller than the target a BB has to hit to citadel pen you. Edited December 28, 2015 by AgarwaenME Share this post Link to post Share on other sites
[SAP] T0rad Players 216 posts 2,054 battles Report post #15 Posted December 28, 2015 That must be why CAs are dominating in damage done compared to BBs, and easily take them on 1v1. Oh wait, that's not true at all. In fact HE shells will easily do little to no damage nowadays, and the target you have to aim for to do that reliably damage is far smaller than the target a BB has to hit to citadel pen you. Yeah, but HE does reliable damage against targets its supposed to, ergo DDs if the shooting caliber is Cruiser. Share this post Link to post Share on other sites
[TUD1] Captain_Edwards Beta Tester 1,182 posts Report post #16 Posted December 28, 2015 Over-penetration is simple; your shot went clean through and didn't hit anything hard enough to detonate the shell. Unless you hit machinery a hole in the ship is not that big of a deal to its overall survivability. Particularly if said hole is nowhere near the waterline. There are in fact accounts of ships during the war having torpedoes go clean through the ship and not detonate causing minimal damage never mind artillery shells. Share this post Link to post Share on other sites
D7v Players 585 posts 13,149 battles Report post #17 Posted December 28, 2015 Over-penetration is simple; your shot went clean through and didn't hit anything hard enough to detonate the shell. Unless you hit machinery a hole in the ship is not that big of a deal to its overall survivability. Particularly if said hole is nowhere near the waterline. There are in fact accounts of ships during the war having torpedoes go clean through the ship and not detonate causing minimal damage never mind artillery shells. How can torps pen through ship without exploding with that velocity ? Ap torps ? James Bond ? Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #18 Posted December 28, 2015 There are in fact accounts of ships during the war having torpedoes go clean through the ship and not detonate causing minimal damage never mind artillery shells. Source? Even light ships hit by dud torps got only light dents. Share this post Link to post Share on other sites
warspite666 ∞ Beta Tester 172 posts 5,971 battles Report post #19 Posted December 28, 2015 Simple answer, apply the flooding rules from torp hits to over pen in heavy shells, at least then the target will have a chance to repair it, and more importantly, that car size hole in the ship wont count for "no damage" as the sea will be pouring in. 1 Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,598 battles Report post #20 Posted December 28, 2015 Hi all, That must be why CAs are dominating in damage done compared to BBs, and easily take them on 1v1. Oh wait, that's not true at all. In fact HE shells will easily do little to no damage nowadays, and the target you have to aim for to do that reliably damage is far smaller than the target a BB has to hit to citadel pen you. Yes... 100% true... many lower caliber guns firing HE (USN cruisers and destroyers for example) nowadays (i.e. ever since v0.5.1) deal extremely low damage when firing HE... there are several threads about this present for weeks now... Leo "Apollo11" 1 Share this post Link to post Share on other sites
[TUD1] Captain_Edwards Beta Tester 1,182 posts Report post #21 Posted December 28, 2015 How can torps pen through ship without exploding with that velocity ? Ap torps ? James Bond ? Source? Even light ships hit by dud torps got only light dents. I can't remember the exact source of the top of my head but it was a history of the UK "Coastal Command". One part I remember detailed an account of a minesweeper in the English Channel in rough seas having a torpedo go clean through the ship in the Fo'c'sle leaving a hole in the bows themselves. Share this post Link to post Share on other sites
[OM-S] clancy774 Beta Tester 318 posts 16,339 battles Report post #22 Posted December 28, 2015 I think they need to introduce something like a multiplier to overpen damage on cruisers... the rest should be fine. DDs: An overpen on a DD deals ~1100-1400 dmg on high tiers, that's 10% of a DD's HP pool. So ten overpens can sink a DD - I can totally live with this (in fact that's how I'm killing DDs with BBs - load AP and at 'em, [edited]HE... AP gives me guaranteed AP damage, and a penetration if RNG is having a good day) BBs: Well, I can totally believe that a 40 inch hole is nothing a 45kton BB cares about, they are built with redundant damage control after all, so everything all right here CVs: Same for them... CAs/CLs: Yeah, here's the problem... 1 Share this post Link to post Share on other sites
Meneleus Players 596 posts 7,522 battles Report post #23 Posted December 28, 2015 All right this is driving me mad... why is overpen damage so insanely low? Im in iowa, ibuki is 5kms from be, broadside, because he messed up. I take two perfect salvos, due to RNG i missed half my shots. but the other half overpenned doing 1350 each.. Sounds like the Ibuki player sacrificed a herd of goats to RNJesus prior to playing the game. having a 40 cm hole trough your engine does a tiny bit of damage.... i should know, i optimise steam turbines for living. Being hit with a ton shell at twice the speed of sound DOES NOTHING TO YOUR SHIP if the small charge inside does nothing? Tanks are killing other tanks with kinetic charges.... Well, that is the point, you did not hit the engines or any other vital component. Your shells shot straight through the enemy ship without detonating. or maybe i should blow a 40 cm trough hole through WG developers house to see if it still remains functional? it renders close range BBs absolulety useless against cruisers and so on... id actually rather have one battery on my iowa replaced with that of new mexico... even at cost of lower dmg to BBS, absolutely worh it. Because shooting 16" AP shells at a brick family home is similar to shooting it at a WW2-era cruiser? I do not think one incident, even if it makes you feel rather discouraged, is a sound basis to declare battleships useless against cruisers at short range. Especially since other people's experiences might be markedly different. Cheers, M Share this post Link to post Share on other sites
[CAIN] G01ngToxicCommand0 Beta Tester 2,177 posts 23,318 battles Report post #24 Posted December 28, 2015 I am just tired of having BB PD fused high explosive shells overpenning DDs while making extremely low damage, even manged to hit a Mutsuki with 5 shot from the New York and that wasn't enough to kill that, had it been 5 hits from the USS Atlanta it would have sunk...Had it been IRL even just one direct hit from a 14" HE shell would have crippled a DD not to mention that the near misses would have damaged the ship considerably and caused a great deal of casualties among the crew. Share this post Link to post Share on other sites
Blue_Bug Players 1,428 posts 7,991 battles Report post #25 Posted December 28, 2015 All right this is driving me mad... why is overpen damage so insanely low? Im in iowa, ibuki is 5kms from be, broadside, because he messed up. I take two perfect salvos, due to RNG i missed half my shots. but the other half overpenned doing 1350 each.. WHAT THE ACTUAL F*** having a 40 cm hole trough your engine does a tiny bit of damage.... i should know, i optimise steam turbines for living. Being hit with a ton shell at twice the speed of sound DOES NOTHING TO YOUR SHIP if the small charge inside does nothing? Tanks are killing other tanks with kinetic charges.... or maybe i should blow a 40 cm trough hole through WG developers house to see if it still remains functional? it renders close range BBs absolulety useless against cruisers and so on... id actually rather have one battery on my iowa replaced with that of new mexico... even at cost of lower dmg to BBS, absolutely worh it. edit: he ran into the cliff, so he stayed broadside for second salvo To avoid overpenetration on low distance you could fire just below the watherline. Tuccy wrote a post about that one. Share this post Link to post Share on other sites