Mordante Players 77 posts Report post #1 Posted December 24, 2015 I know that Japanese ships are not very good in general. But the Furutaka is even worse then it's tier 4 predecessor. What was WG thinking when they decided a tier 5 ship should be inferior to a tier 4 ship. 2 Share this post Link to post Share on other sites
Armen_13 Players 45 posts 2 battles Report post #2 Posted December 24, 2015 Even after buff Furutaka is still a painboat. I would skip asap. That ship can only bash some noobs but against experienced players they have no chance. You can outplay it with same tier destroyers easily. Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #3 Posted December 24, 2015 All I'm gonna say is that Furutaka is a really good ship, but it's different and requires different playstyle than previous cruisers. People say the same thing for Pensacola, just because it has slower reload than the previous ships. I suggest checking some youtube vids or furutaka tips in the ships section on forum. "Japanese ships are not very good in general" - sorry but you couldnt be more wrong 4 Share this post Link to post Share on other sites
SBS Alpha Tester, In AlfaTesters 2,556 posts 1,924 battles Report post #4 Posted December 24, 2015 I love my furutaka. It is vastly different gameplay wise from the Kuma at tier 4, it is no longer a fast torpedo cruiser, it is now a proper gun boat. Learn to use the AP effectively and all other cruisers will melt. It also has the same torps as minekaze for those emergencies. Also, due to the Furutakas armor layout, it is actually very bounce from the front if angled, it's sides are crap though. But those 203mm are it'ts streangth, it playes a lot more like the rest of the cruiser line than the early light cruisers. Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #5 Posted December 24, 2015 There's nothing wrong with the furutaka, only thing with it is it has a totally different play style from the kuma, and it's not very forgiving. If you try to use it as a "normal" cruiser then it comes undone pretty quickly. If you use it like a battle cruiser that has torps then you can get much better results out of it. 1 Share this post Link to post Share on other sites
Mordante Players 77 posts Report post #6 Posted December 24, 2015 There's nothing wrong with the furutaka, only thing with it is it has a totally different play style from the kuma, and it's not very forgiving. If you try to use it as a "normal" cruiser then it comes undone pretty quickly. If you use it like a battle cruiser that has torps then you can get much better results out of it. Indeed it has the mobility of a battleship, the range of a cruiser the damage output of a destroyer. You never ever get within 5km to use torps. Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #7 Posted December 24, 2015 Indeed it has the mobility of a battleship, the range of a cruiser the damage output of a destroyer. You never ever get within 5km to use torps. that's wrong on pretty much every level except for the range. Furu's pretty fast and rudder shift's the same as Omaha (turning circle's admittedly less than fantastic...). Range is fine, especially since you've got the concealment to get close enough to fire. Firepower when handled well is probably the best on its tier because of the 8" guns, although DDs can be a bit of a pain if they're good at dodging. And the torps have 10km range. Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #8 Posted December 24, 2015 Indeed it has the mobility of a battleship, the range of a cruiser the damage output of a destroyer. You never ever get within 5km to use torps. You do realize you can eve citadel BBs with that thing? Also the torps are 10 km if i recall correctly. One more thing, if you are playing a cruiser because of torps, and trying to close in on opponents just to torp them, you vouldnt be playing them more wrong. Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #9 Posted December 24, 2015 Even before the big buff it was really good if you could play around the slow turret traverse. Heaviest armored cruiser at tier 5, great torpedoes, powerful guns and still pretty mobile. If you can learn to angle it's a beast. Share this post Link to post Share on other sites
Mordante Players 77 posts Report post #10 Posted December 24, 2015 (edited) Torps are 7km. Do people even know how slow the guns turn on this ship. about 30seconds to move a little. The armour is next to useless vs tier 6 and 7 BB. and those are the ships you most often see. Edited December 24, 2015 by Mordante Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #11 Posted December 24, 2015 Torps are 7km. Do people even know how slow the guns turn on this ship. about 30seconds to move a little. The armour is next to useless vs tier 6 and 7 BB. and those are the ships you most often see. That is why you stay at max distance and avoid most of the incoming shells relatively easy. Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #12 Posted December 24, 2015 Torps are 7km. Do people even know how slow the guns turn on this ship. about 30seconds to move a little. The armour is next to useless vs tier 6 and 7 BB. and those are the ships you most often see. Tier 6 & 7 BBs? What are you expecting? It's a tier 5 ship, you can bounce anything other cruisers throw at you if you angle and even some weaker BB guns. News flash btw: With 203mm guns it doesn't get any better than that rotation-wise. Torps are 10km also. Share this post Link to post Share on other sites
Mordante Players 77 posts Report post #13 Posted December 24, 2015 That is why you stay at max distance and avoid most of the incoming shells relatively easy. Most enemy ships have more range. Share this post Link to post Share on other sites
LetsRockAndRoll Players 720 posts 9,732 battles Report post #14 Posted December 24, 2015 (edited) OP is complaining about gun range and 7 km torp range. Sounds like a stock Furutaka with a crappy captain. Edited December 24, 2015 by LetsRockAndRoll Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #15 Posted December 24, 2015 Most enemy ships have more range. I didnt say you can outrange them, but staying at max distance gives you more time to avoid shells. Share this post Link to post Share on other sites
Retzore Players 44 posts 4,210 battles Report post #16 Posted December 25, 2015 (edited) I dont know what you are talking about the boat is fantastic. It just plays so differently from other cruisers that it alienates most of the wows fanbase. - High cooldown on a cruiser? say what! That would be the reaction of most people. But i would see that as a nice change of pace compared to He spamming cruisers that seems to be running wild these days. The torpedos are as good as a the tier 6 mutsuki and fits the playstyle of a long range citadel crusher. The armor can be angled very well even though the side armor is really bad and easily penetrated. I had gone though the ship when it was beyond crap. Ive gone though hell and i know how bad this ship was before the buff. I lived this ship, ive seen the other side of the coin that should be seen. But i have seen the light at the end of the tunnel and now Its my favorite ship and i will treasure it always. Edited December 25, 2015 by Retzore Share this post Link to post Share on other sites
ScratxNeko Players 453 posts Report post #17 Posted December 25, 2015 Torps are 7km. Do people even know how slow the guns turn on this ship. about 30seconds to move a little. The armour is next to useless vs tier 6 and 7 BB. and those are the ships you most often see. No, torps are 10km and the gun turret rotation speed was buffed from 45s to 36s a few patches ago. Do you even pay attention? For 203mm guns 36s is just fine. ... and if you expect a tier _7_ cruiser's armor to stop tier 6/7 BB fire, you're delusional, much less a tier 5 cruiser. Side note, 203mm HE is also much better at hurting battleships, particularly against the most heavily armored ones. And AP is both a cruiser killer and often surprisingly effective against battleships. And finally, torps are nice weapons to have, but they're not primary weapons. Don't try to play destroyer with it, but DO use if you get a good shot. Just remember you ARE exposing your citadel in order to USE them, so think carefully about your odds of hitting before you take that risk. Share this post Link to post Share on other sites
[BABBY] StringWitch Beta Tester 1,608 posts Report post #18 Posted December 25, 2015 (edited) The ship is fine. Make appropriate use of half-rudder turning and armour angling. The guns are very punishing (both to anything you hit with AP, and to the user if handled poorly) and it's a very fast ship; due to tier placement it's like playing a battlecruiser. Torpedoes have 10km range without the restricted arc of higher tier IJN cruisers. The turret arrangement actually translates quite well into a video game, but it does make the magazine space very large. The only massively glaring problem is how poor the AA is, but you do have a defence fighter. Gun range is also relatively low, but if that's a problem when you can move at 34.5kts then I don't know what to tell you. Edited December 25, 2015 by StringWitch Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,670 battles Report post #19 Posted December 25, 2015 Played it before was buffed: Share this post Link to post Share on other sites
Mordante Players 77 posts Report post #20 Posted December 25, 2015 (edited) The ship is fine. Make appropriate use of half-rudder turning and armour angling. The guns are very punishing (both to anything you hit with AP, and to the user if handled poorly) and it's a very fast ship; due to tier placement it's like playing a battlecruiser. Torpedoes have 10km range without the restricted arc of higher tier IJN cruisers. The turret arrangement actually translates quite well into a video game, but it does make the magazine space very large. The only massively glaring problem is how poor the AA is, but you do have a defence fighter. Gun range is also relatively low, but if that's a problem when you can move at 34.5kts then I don't know what to tell you. The average BB has no problem destroying a DD at 14km that is travelling at 38kts. Edited December 25, 2015 by Mordante Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #21 Posted December 25, 2015 The average BB has no problem destroying a DD at 14km that is travelling at 38kts. I guess I am a below average BB player then. I normally cant see DDs at 14 km away, and even if I do, they avoid my shells as easy as hell, I must be doing something wrong then... 1 Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #22 Posted December 25, 2015 EDIT: doublepost Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,539 battles Report post #23 Posted December 25, 2015 Torps are 7km. Do people even know how slow the guns turn on this ship. about 30seconds to move a little. The armour is next to useless vs tier 6 and 7 BB. and those are the ships you most often see. Wrong! stock torps ar 6km top torps 10KM Guns do you shoot HE or AP, AP can with some reliability citadel Tier 4 and 5 BB. Maneuverability this ship handles like a DD. and in 36 secs the guns can traverse 180deg thats a lot more than a little Share this post Link to post Share on other sites
Sidian42 Beta Tester 1,587 posts Report post #24 Posted December 25, 2015 (edited) Just want to leave this Furutaka video here. (the player almost didn't use his turrets because the challenge was to do as much damage with torps as possible as a t5 cruiser) Edited December 25, 2015 by Sidian42 Share this post Link to post Share on other sites
Mordante Players 77 posts Report post #25 Posted December 25, 2015 (edited) Just want to leave this Furutaka video here. (the player almost didn't use his turrets because the challenge was to do as much damage with torps as possible as a t5 cruiser) Most battleships were not even shooting at him. Now try the same when 3 tier 7 battleships are shooting at you. Edited December 25, 2015 by Mordante Share this post Link to post Share on other sites