[SKRUB] Flukeyluke [SKRUB] Players 208 posts 12,194 battles Report post #1 Posted December 20, 2015 The atlanta used to eat DDs with citadels but now i carnt seem to hit a dds citadel no matter where i aim and when fireing HE i carnt seem to start fires unless i land 20+ shots... however a DD shooting the same size gun back at me can hit me for full ap damage with easy citadels while dodgeing the 11sec airtime shells i spit back at him. Was somthing changed in the last 3 months since i cut down on how much i play? Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #2 Posted December 20, 2015 citadel on DD? screenshot or it didnt happen! 2 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #3 Posted December 20, 2015 DDs don't have citadels to start with... Share this post Link to post Share on other sites
[TU] Seaman_Staines1 Players 489 posts 18,124 battles Report post #4 Posted December 20, 2015 DDs don't have citadels to start with... That's why he is not hitting them..... Share this post Link to post Share on other sites
Andreevson Players 580 posts 1,135 battles Report post #5 Posted December 20, 2015 In the short time I had with the Atlanta before I sold it for its uselessness I found it only good for one thing, chewing DDs to death. Load HE and laugh maniacally as they go down in two or three salvos. Then try to ambush a BB and spam him with AP superstructure hits for 9k salvos before he one-shots you. Share this post Link to post Share on other sites
BlueMoon51 Beta Tester 951 posts Report post #6 Posted December 21, 2015 I normally play IJN DD's and never enjoy running into Russian Destroyers today I ran into a couple in my Atlanta, happy days!!!!!!!!!!! Share this post Link to post Share on other sites
[SKRUB] Flukeyluke [SKRUB] Players 208 posts 12,194 battles Report post #7 Posted December 21, 2015 Wait? your saying DD's had there citadels removed? as in they no longer have them? jeez, i need to learn to read the patch notes....... Share this post Link to post Share on other sites
Sidian42 Beta Tester 1,587 posts Report post #8 Posted December 21, 2015 (edited) Wait? your saying DD's had there citadels removed? as in they no longer have them? jeez, i need to learn to read the patch notes....... DDs have no citadels since closed Beta. I mean, i started playing WoWs in March and DDs did not have citadels when i played. Edited December 21, 2015 by Sidian42 Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,300 battles Report post #9 Posted December 21, 2015 The only way you are likely to get a 'penetrating' shot from AP on DD is straight through the nose or tail.... Works particularly well with BB guns but it tends to be a luck shot...HE all the way on DD matey with Atlanta ! Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #10 Posted December 21, 2015 The only way you are likely to get a 'penetrating' shot from AP on DD is straight through the nose or tail.... Works particularly well with BB guns but it tends to be a luck shot...HE all the way on DD matey with Atlanta ! Not really, I don't know whats happening lately, but on some DDs, especially RU ones, you can penetrate them somehow. I've done that to other DDs and other BBs have done that to my DDs. Don't know if they changed the armor of DDs or what, but AP can certainly do a nice amount of damage now. Share this post Link to post Share on other sites
[BAZI] allufewig Beta Tester 2,912 posts 15,294 battles Report post #11 Posted December 21, 2015 In the short time I had with the Atlanta before I sold it for its uselessness I found it only good for one thing, chewing DDs to death. Load HE and laugh maniacally as they go down in two or three salvos. Then try to ambush a BB and spam him with AP superstructure hits for 9k salvos before he one-shots you. 9k-Salvos? Typo I guess. You must have meant 0,9k salvos. Thats much more likely to happen. Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #12 Posted December 21, 2015 9k-Salvos? Typo I guess. You must have meant 0,9k salvos. Thats much more likely to happen. Who shoots AP at BBs from those Howitzers? Dont have one, but I thought they only came with one type of ammunition (hint: it isn't AP) Share this post Link to post Share on other sites
Andreevson Players 580 posts 1,135 battles Report post #13 Posted December 21, 2015 9k-Salvos? Typo I guess. You must have meant 0,9k salvos. Thats much more likely to happen. Nope, dead serious. Load AP and unload on a superstructure of a BB at close range, see what happens if he is dumb enough to let you live. Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #14 Posted December 21, 2015 however a DD shooting the same size gun back at me can hit me for full ap damage with easy citadels while dodgeing the 11sec airtime shells While being mostly unarmored ship citadel of Atlanta has decent belt armor for such light ship ("all or nothing" armor scheme) and is far from easiest cruiser to citadel through it. At least unless you play dumb and keep your side at 90 degree angle... Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #15 Posted December 21, 2015 Just to clarify a DD does have sonething alike a citadel. Usually an HE shell does 1/6 of its max damage to a ship, including DDs but if you hit the center of a destroyer with HE, pretty much where the citadel would be if it had one, it does 1/3 of its maximum damage which can hurt quite a bit to a poor DD. A DD can also receive penetrations from AP which will deal the usual 1/3 damage but most shots of an AP salvo if not all will usually overpenetrate dealing 10% of the maximum damage. Share this post Link to post Share on other sites
[B0TS] philjd Beta Tester 1,806 posts 7,738 battles Report post #16 Posted December 21, 2015 While being mostly unarmored ship citadel of Atlanta has decent belt armor for such light ship ("all or nothing" armor scheme) and is far from easiest cruiser to citadel through it. At least unless you play dumb and keep your side at 90 degree angle... Not really - I have had a number of WTF just happened moments in mine - and that is heading almost directly away from the firing ship - mid to long range (Atlanta ranges, not shooters). Share this post Link to post Share on other sites
Sidian42 Beta Tester 1,587 posts Report post #17 Posted December 21, 2015 Just to clarify a DD does have sonething alike a citadel. Usually an HE shell does 1/6 of its max damage to a ship, including DDs but if you hit the center of a destroyer with HE, pretty much where the citadel would be if it had one, it does 1/3 of its maximum damage which can hurt quite a bit to a poor DD. 1/3 is the normal HE damage. You deal 1/6 of max damage or even no damage when the part of the ship has taken too much damage already. Share this post Link to post Share on other sites
[BAZI] allufewig Beta Tester 2,912 posts 15,294 battles Report post #18 Posted December 21, 2015 Who shoots AP at BBs from those Howitzers? Dont have one, but I thought they only came with one type of ammunition (hint: it isn't AP) Never had much success with any type of ammo against BBs to be honest. Maybe it works when youre on super-low-range. Never noticed, because at that ranges I concentrate on torping. At the usual 7-13km ranges AP does exactly nothing. Better annoy enemy BB with your 1-2k HE salvos + that lousy burn-chance. Share this post Link to post Share on other sites
[ALONE] Smeggo Modder 2,485 posts 15,343 battles Report post #19 Posted December 21, 2015 Tested the Atlanta on the PT. A charming ship, but outdated. Got eaten by Kiev's guns way to often. 1 Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #20 Posted December 21, 2015 1/3 is the normal HE damage. You deal 1/6 of max damage or even no damage when the part of the ship has taken too much damage already. I think you are mixing up ship section danage threshold with what I'm saying Share this post Link to post Share on other sites
[IDDQD] von_chom Alpha Tester 3,465 posts 11,649 battles Report post #21 Posted December 21, 2015 I think you are mixing up ship section danage threshold with what I'm saying aye; this change in dmg mechanism went imho quite unnoticed by most of the common community members,it deserves its own portal explanation 1 Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #22 Posted December 21, 2015 aye; this change in dmg mechanism went imho quite unnoticed by most of the common community members,it deserves its own portal explanation So am I wrong and usually HE does 1/3 damage? Share this post Link to post Share on other sites
[IDDQD] von_chom Alpha Tester 3,465 posts 11,649 battles Report post #23 Posted December 21, 2015 So am I wrong and usually HE does 1/3 damage? not sure about that to be honest, i was referring to the section dmg treshold resulting for example in Sims eating 7 torps and surviving (cant find the vid. atm ), tiny HE damage to already destroyed part of ships etc. Share this post Link to post Share on other sites
[BAZI] allufewig Beta Tester 2,912 posts 15,294 battles Report post #24 Posted December 21, 2015 So am I wrong and usually HE does 1/3 damage? I think it is 1/6. I see the number 314 too often when firing with Kiev and not hitting well. I would be surprised if all these 300-hits came from a 50% penalty due to damage-threshold of sections. But Im not certain and would also like to know. Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #25 Posted December 21, 2015 Not really - I have had a number of WTF just happened moments in mine - and that is heading almost directly away from the firing ship - mid to long range (Atlanta ranges, not shooters). That would probably be plunging fire to deck. 130mm's trajectory is rather too flat for that, but 127mm's trajectory would work better. That plunging fire is actually how Atlanta would have its best chance to citadel other cruisers. But for perspective 130mm citadels Kuma up to 10km range through belt armor... Share this post Link to post Share on other sites