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SonofaSailor

New meat for the grinder

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Beta Tester
3,552 posts
8,863 battles

Secondaries always fire automatically what ever they can shoot at, "surface"/air target or both in case of dual purpose weapons.

Ctrl+clicking target concentrates their fire always giving boost to damage dealt per second to that particular target.

Like you would want BB's secondaries to shoot nearby enemy DD instead of other BB.

Or that squad of dive/torpedo bombers instead of fighters which isn't threat to ship.

 

Different colour text must be some mod or manual edit of game config.

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Beta Tester
3,552 posts
8,863 battles

 

Usefullness of ammunition depends lot about ship.

Early tier ships are from era when AP's weren't very advanced.

But against other cruisers showing their side it's always usefull for doing some damage.

Also while main armor belt of BBs can't be effectively penetrated by them their more weakly armored parts can be.

Though for example parts of superstructure might get overpenned. (and BB APs definitely overpen)

 

So you have to also keep in mind damage what those shells can do in your particular ship.

And lots of that is really down to experience. Which mostly comes from experimenting... and bad experiencies.

 

Anyway in high rate of fire ship no matter the target first causing couple fires isn't bad thing and HE hits to deck and superstructure do consistent damage.

Unless being in German cruiser, which have been given very weak HEs.

Also nothing is more useless than shooting AP at belt armor of too heavily armored ship or to angled side.

Even relatively thin armor can bounce APs when angle is oblique enough.

And even same class ship APs can't penetrate angled armor belt.

What to do at that situation again depends on own ship's AP performance, target and distance.

 

But rule is if you show your side to same class enemy ship at shorter than medium range for those guns, that player can make your armor swiss cheese.

At long range if shell trajectory is deep enough those shells can again hit lot weaker deck armor, which bypasses any anglnig of side armor.

During closed beta while grinding USN cruiser in New Orleans I shot 203mm AP salvo to (tier lower) Pensacola from something like 13km and it took out 25k hitpoints

 

And even lighter class ships can do that depending on ship and circumstances.

At short ranges from straight angle DD guns can penetrate armor of most cruisers.

Though of course it varies basing to gun, and cruiser armor.

With high speed flat trajectory being best because of straighter hitting angle to longer ranges making armor "thinner" and kinetic energy rising to square of speed.

130mm Soviet DD APs can citadel more lightly armored cruisers up to 10km distance and at 5km range angle doesn't even have to be straight.

Ten seconds before this screenshot moment that Omaha had ~18k hitpoints:

https://www.dropbox.com/s/mopr30opd7mcp32/Omaha%20Citadelled.jpg?dl=0

 

Overall HE does at least some consistent damage (+ fire chance) unless you're shooting at too heavily armored spot.

AP again needs knowing what it can do and skill to read situation and aim accurately.

But when knowing what you're doing APs can do devastating damage really fast.

 

But obviously the slower reloading guns you have the better your skills have to be to do maximum devastation.

Though cruisers are mostly good in that aspect because of having quite fast reload so that wrongly used salvo doesn't leave you useless for half minute.

 

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Alpha Tester, Alpha Tester, Sailing Hamster
777 posts

Welcome to the game and the forum Sonofa Sailor:honoring:

 

I hope to see more of you and your dressed up ship in future :D

 

 

EDIT: Well, the text editor seems to be still laughing ... excuse the weird format of my post

Edited by Phantombeast

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Players
133 posts

Thanks again for all the advice.

 

I've been in some games where the players were all working together as a team, and this was good. But in other games everyone just sails off and plays it like a deathmatch. I like teamwork, however. Without it, you may as well play offline against a computer!

 

Are there any arranged battles or a way of choosing something other than just a random fight with a random selection of players? What if people you know are online? How do you get to fight with or against them?

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Beta Tester
3,552 posts
8,863 battles

Are there any arranged battles or a way of choosing something other than just a random fight with a random selection of players? What if people you know are online? How do you get to fight with or against them?

You can form three player divisions.

Everyone just better have same tier ships because screw up called match maker puts them into match according to tier of division's highest tier ship.

 

 

And forgot this showing power of properly used APs:

Loosers details.jpg

43, or actually only 38 penetrating APs did almost same damage as 171 HE hits.

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Players
7 posts
602 battles

Hi all although I've been playing for a couple of months I cant help but wonder if anyone else is feeling frustrated with countless hours of grinding in order to progress to the next ship? I have experienced games where I have destroyed more than 3 ships and helped capture objectives and defend against air targets and get no more than 2,500xp win or loss of game. I really enjoy playing this game as there aren't many like it however, besides accidentally buying the Tirpitz on a different server I cant help but wonder if xp rewards could be boosted by 25%? Thoughts? 

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[ST-EU]
Supertester
3,404 posts
35,711 battles

Hi all although I've been playing for a couple of months I cant help but wonder if anyone else is feeling frustrated with countless hours of grinding in order to progress to the next ship? I have experienced games where I have destroyed more than 3 ships and helped capture objectives and defend against air targets and get no more than 2,500xp win or loss of game. I really enjoy playing this game as there aren't many like it however, besides accidentally buying the Tirpitz on a different server I cant help but wonder if xp rewards could be boosted by 25%? Thoughts? 

 

2500 XP is actually reasonable return (assuming without Premium) but you need to aim to get that regularly. Your statistics reveal you are not doing a great deal of damage (staple diet for earning credits and XP). I suggest to maybe study videos from more experienced players in order to get tips and hints as how to improve your game. Please do not take this to heart as I was wallowing around 40% after a couple of hundred battles but slowly (probably too slow!) have managed to get a little better. Best wishes for Christmas.

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