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XueLong

0.5.2 Patch - exp & cr gain changes - WoWS Asia Bulletin

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[YARRR]
Beta Tester
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The Asian Bulletin about the upcoming patch 0.5.2 contains by far more info than the EU Bulletin -

 

here's the link for you to watch these infos on their website:

http://worldofwarships.asia/en/news/announcements/announcement-public-test-052/

 

 

This part deals with changes to the credits and exp gain economy per ship and

should be very interesting for every WoWS player, so I thought it would be a good idea

to mention it additionally:

 

 

In-Game Economy Changes

The reward in credits for capturing key areas in the Domination mode has been reduced by 20%.

In light of this, and in order to bring the amount of XP and credits earned to our planned values, we changed the reward ratios for the majority of researchable ships. We draw particular attention to a significant increase in the amount of XP and credits earned on ships of Tiers IX and X.

 

Increased XP ratios for the following ships:

  • By 4% for Bogue
  • By 3% for Essex
  • By 4% for Midway
  • By 4% for Wyoming
  • By 13% for Iowa
  • By 18% for Montana
  • By 18% for Erie
  • By 22% for Chester
  • By 2% for Omaha
  • By 6% for Cleveland
  • By 6% for Pensacola
  • By 15% for Baltimore
  • By 14% for Des Moines
  • By 9% for Sampson
  • By 2% for Wickes
  • By 9% for Nicholas
  • By 7% for Farragut
  • By 20% for Hermelin
  • By 15% for Kolberg
  • By 19% for Karlsruhe
  • By 8% for Nürnberg
  • By 21% for Yorck
  • By 8% for Roon
  • By 36% for Hindenburg
  • By 5% for Zuiho
  • By 4% for Hiryu
  • By 2% for Taiho
  • By 32% for Hakuryu
  • By 9% for Izumo
  • By 8% for Yamato
  • By 6% for Hashidate
  • By 5% for Chikuma
  • By 3% for Furutaka
  • By 19% for Ibuki
  • By 11% for Zao
  • By 4% for Wakatake
  • By 27% for Shimakaze
  • By 8% for Orlan
  • By 47% for Storozhevoi
  • By 41% for Derzki
  • By 30% for Izyaslav
  • By 8% for Gnevny
  • By 18% for Khabarovsk

 

Decreased XP ratios for the following ships:

  • By 5% for Ranger
  • By 7% for Wyoming
  • By 3% for North Carolina
  • By 8% for St Louis
  • By 5% for Phoenix
  • By 5% for Myogi
  • By 5% for Kongo
  • By 3% for Fuso
  • By 6% for Nagato
  • By 13% for Amagi
  • By 11% for Kuma
  • By 10% for Isokaze
  • By 3% for Hatsuharu

 

Increased credit ratios for the following ships:

  • By 9% for Langley
  • By 5% for Bogue
  • By 8% for Independence
  • By 6% for South Carolina
  • By 4% for North Carolina
  • By 11% for Iowa
  • By 28% for Montana
  • By 8% for Erie
  • By 13% for Chester
  • By 6% for Omaha
  • By 7% for Cleveland
  • By 4% for Pensacola
  • By 3% for New Orleans
  • By 7% for Baltimore
  • By 18% for Sampson
  • By 15% for Wickes
  • By 12% for Clemson
  • By 17% for Nicholas
  • By 20% for Farragut
  • By 4% for Mahan
  • By 3% for Fletcher
  • By 5% for Gearing
  • By 21% for Hermelin
  • By 18% for Kolberg
  • By 25% for Karlsruhe
  • By 4% for Königsberg 
  • By 13% for Nürnberg
  • By 25% for Yorck
  • By 1% for Hipper
  • By 13% for Hindenburg
  • By 17% for Hosho
  • By 17% for Zuiho
  • By 7% for Ryujo
  • By 1% for Hiryu
  • By 1% for Hakuryu
  • By 4% for Kawachi 
  • By 1% for Kongo
  • By 5% for Izumo
  • By 6% for Yamato
  • By 9% for Hashidate
  • By 5% for Chikuma
  • By 7% for Furutaka
  • By 6% for Aoba
  • By 1% for Mogami
  • By 17% for Ibuki
  • By 6% for Umikaze
  • By 8% for Wakatake
  • By 1% for Isokaze
  • By 5% for Minekadze
  • By 12% for Mutsuki
  • By 6% for Hatsuharu
  • By 13% for Fubuki
  • By 2% for Kagero
  • By 19% for Shimakaze
  • By 5% for Orlan
  • By 59% for Storozhevoi
  • By 43% for Derzki
  • By 35% for Izyaslav
  • By 13% for Gnevny
  • By 9% for Ognevoi
  •  

Decreased credit ratios for the following ships:

  • By 6% for Ranger
  • By 10% for Lexington
  • By 7% for Wyoming
  • By 5% for Benson
  • By 6% for Zuikaku
  • By 16% for Taiho
  • By 6% for Amagi

 

What do you think about these changes? Will it affect your gameplay by letting you play a ship more often or not so often anymore?

 

*updated with exact numbers

source: http://worldofwarships.eu/en/news/cbt/patch-alert-052/

Edited by XueLong
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Alpha Tester, In AlfaTesters
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Damm', every ship I play right now got a nerf. Bad luck... D: 

 

They looked at your profile before they made the changes :trollface:

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Beta Tester
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Interesting. Just got the Ibuki and am still trying to raise money for outfitting. Guess I will wait just a little longer before taking her out to battle

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Alpha Tester
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WTF, a decrease in Zao? Even a 2000 exp game gives you a negative bill if you get sunk nowadays.

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[-AWF-]
Players
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What I find interesting is that they are implementing this at the same time as they are implementing other changes; this could myhaps been useful if everything else was the same but now this rebalance will have to be rebalanced later on?

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Alpha Tester
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I hope this is not final. What is needed now is not some crappy tweakings but global, significant, and rising from tier 8 up buffs to credits.

 

Or rather, instead of toying with credits income, what is REALLY needed is lowering the repair costs, either by removing the flat battle tax or alternatively leaving the tax, but lowering normal repair cost by the same amount.

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Beta Tester
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It always seemed like I was never going to get out of the Wyoming and now I am going to be in it even longer :amazed:  Guess they wish to reinforce the casual gameplay style that 'possibly' many of us have.

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Supertest Coordinator
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I hope this is not final. What is needed now is not some crappy tweakings but global, significant, and rising from tier 8 up buffs to credits.

 

Or rather, instead of toying with credits income, what is REALLY needed is lowering the repair costs, either by removing the flat battle tax or alternatively leaving the tax, but lowering normal repair cost by the same amount.

 

When is anything ever final. Tweak then analyse then tweak again... I keep making money from daily missions now I can drop one per day. In fact the current set up plays well for people who play like under ten games a day. Just enough to complete missions to cover some costs. Hmmm...,

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[SPUDS]
Beta Tester
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Huh, this was not what I expected.

 

I thought it would be more like broad economy changes. So Montana doesn't do well enough... Buff her XP and credit gain. There, fixed! Seems a bit odd to me.

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Players
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I just hope they wait until the upcoming Christmas & New Year holidays are over before they release this patch.

 

Planning on playing a lot to get to certain ships before the changes are implemented?

 

Huh, this was not what I expected.

 

I thought it would be more like broad economy changes. So Montana doesn't do well enough... Buff her XP and credit gain. There, fixed! Seems a bit odd to me.

 

Yeah, I'm surprised as well. While an experience and credit increase may make it more fun to play a class since your after-battle results will look more impressive, they aren't gonna help it fight any better.

 

 

I'm quite astonished the only US CV to receive a decrease in credit and experience gain is the Ranger, which is arguably the weakest part of the US CV line. It's the last US CV that has to deal with the 1/1/1 layout and the IJN have 2/2/2 at that point. Not sure what kind of research made them decide on that.

Overall I like the changes since there are a lot more buffs than nerfs on the list, but unfortunately the Mogami and Nagato/Amagi will be nerfed, which just so happened to be the ships I'm currently at. Better start grinding.

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[THROW]
Supertester, Players, Sailing Hamster, Privateer
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Just glad they're finally adressing the issue.

 

But I am also surprised to see nerfs to the Ranger of all ships. May be she'll get other squadron setups in exchange? We can but hope.

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Alpha Tester
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Just glad they're finally adressing the issue.

 

But they are not. When they nerfed rewards for damage, the hammer hit hard all at once. Those here are just tweaks.

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Players
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Planning on playing a lot to get to certain ships before the changes are implemented?

 

 

Yeah, I'm surprised as well. While an experience and credit increase may make it more fun to play a class since your after-battle results will look more impressive, they aren't gonna help it fight any better.

 

 

I'm quite astonished the only US CV to receive a decrease in credit and experience gain is the Ranger, which is arguably the weakest part of the US CV line. It's the last US CV that has to deal with the 1/1/1 layout and the IJN have 2/2/2 at that point. Not sure what kind of research made them decide on that.

Overall I like the changes since there are a lot more buffs than nerfs on the list, but unfortunately the Mogami and Nagato/Amagi will be nerfed, which just so happened to be the ships I'm currently at. Better start grinding.

 

My main concern is being able to play at all. If the patch causes as much heartache as the last one a hot fix will be needed. You don't get hot fixes during holidays.

 

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[WGP2W]
Players
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Huh, this was not what I expected.

 

I thought it would be more like broad economy changes. So Montana doesn't do well enough... Buff her XP and credit gain. There, fixed! Seems a bit odd to me.

I agree, although this is ONLY the economy changes. There may be other changes to he as well. We know there will be nerfs, but possibly some buffs as well.

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[UNICS]
Beta Tester
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My main concern is being able to play at all. If the patch causes as much heartache as the last one a hot fix will be needed. You don't get hot fixes during holidays.

 

 

They are forcing it out before the holidays. There's nothing we can really do about that since they delayed it for so long but still need to get it out "in time" to give us the holiday port.

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Players
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Huh, this was not what I expected.

 

I thought it would be more like broad economy changes. So Montana doesn't do well enough... Buff her XP and credit gain. There, fixed! Seems a bit odd to me.

 

Exactly my thoughts! 

 

I first thought the changes would only be regarding T8-9 like ..... well they told us, but now so much more ships are involved.  So we have shitty ships that are mostly a burden to their team, but the final results screen tries to hide that a little?

So instead of fixing crap heaps they are now handing out more of a consolations prize if you happen to grind through them and everything is fine?

 

I mean wth + 59 % for the Stronzo-voi (it may not be of Italian design but the name is well earned)? Could it be that this ship in a environment that is dominated by St. Louis and lotsa other cruiser, wheras IJN DD to feast upon and BB to suicide torp them are rather rare, this ship with its current stats will only fair poorly? hm, WG?

So fear not! Your ship still sucks, and you are damaging your team but now for every two shell hits/torp hit/cap/whatever we give you a 3rd in credits extra!

 

 

Next thing: These are % changes on what BASE VALUE?! I don't believe for a second that all ships NOW share the SAME 100 % base.

So basicly WG: I offer you 0,00 € for your Tirpitz T 8 premium ... but if you ask nicely I might even tripple it. :trollface: Not happy? Ok then I even quadruple it! :bajan:

I hope it is clear what I mean ....

 

 

 

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[IDEAL]
Alpha Tester, Alpha Tester
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I woudn't use such an italian word by the way :P

 

Back to the point, balance is an outgoing process, and if you haven't seen it on ships, you could see also on WoT patches that sometimes things are splitted up in different patches for whatever reasons developers have, or they just don't show up anymore if they change idea.

 

As for me, i find those additional credits to be a good thing either way. Perhaps it won't solve the problem, but it's still a step in a positive direction.

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Players
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I was sceptical when I iniitally read about the upcoming economy changes.

 

No real impact on economy itself, just a few more creds/xp that they can say: "look!! we've done something!!!"

Huge joke...

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[IDDQD]
Alpha Tester
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seems its too hard to tone down repair bills appropriately

next patch maybe

meh:sceptic:

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[UNICS]
Beta Tester
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seems its too hard to tone down repair bills appropriately

next patch maybe

meh:sceptic:

 

I would actually prefer they don't mess with repair costs unless there's imbalance within the same tier/class.

If income needs a buff then please do it though rewards so that good play gets rewarded instead of the opposite.

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