[YARRR] XueLong Beta Tester 73 posts 8,915 battles Report post #1 Posted December 14, 2015 (edited) The Asian Bulletin about the upcoming patch 0.5.2 contains by far more info than the EU Bulletin - here's the link for you to watch these infos on their website: http://worldofwarships.asia/en/news/announcements/announcement-public-test-052/ This part deals with changes to the credits and exp gain economy per ship and should be very interesting for every WoWS player, so I thought it would be a good idea to mention it additionally: In-Game Economy Changes The reward in credits for capturing key areas in the Domination mode has been reduced by 20%. In light of this, and in order to bring the amount of XP and credits earned to our planned values, we changed the reward ratios for the majority of researchable ships. We draw particular attention to a significant increase in the amount of XP and credits earned on ships of Tiers IX and X. Increased XP ratios for the following ships: By 4% for Bogue By 3% for Essex By 4% for Midway By 4% for Wyoming By 13% for Iowa By 18% for Montana By 18% for Erie By 22% for Chester By 2% for Omaha By 6% for Cleveland By 6% for Pensacola By 15% for Baltimore By 14% for Des Moines By 9% for Sampson By 2% for Wickes By 9% for Nicholas By 7% for Farragut By 20% for Hermelin By 15% for Kolberg By 19% for Karlsruhe By 8% for Nürnberg By 21% for Yorck By 8% for Roon By 36% for Hindenburg By 5% for Zuiho By 4% for Hiryu By 2% for Taiho By 32% for Hakuryu By 9% for Izumo By 8% for Yamato By 6% for Hashidate By 5% for Chikuma By 3% for Furutaka By 19% for Ibuki By 11% for Zao By 4% for Wakatake By 27% for Shimakaze By 8% for Orlan By 47% for Storozhevoi By 41% for Derzki By 30% for Izyaslav By 8% for Gnevny By 18% for Khabarovsk Decreased XP ratios for the following ships: By 5% for Ranger By 7% for Wyoming By 3% for North Carolina By 8% for St Louis By 5% for Phoenix By 5% for Myogi By 5% for Kongo By 3% for Fuso By 6% for Nagato By 13% for Amagi By 11% for Kuma By 10% for Isokaze By 3% for Hatsuharu Increased credit ratios for the following ships: By 9% for Langley By 5% for Bogue By 8% for Independence By 6% for South Carolina By 4% for North Carolina By 11% for Iowa By 28% for Montana By 8% for Erie By 13% for Chester By 6% for Omaha By 7% for Cleveland By 4% for Pensacola By 3% for New Orleans By 7% for Baltimore By 18% for Sampson By 15% for Wickes By 12% for Clemson By 17% for Nicholas By 20% for Farragut By 4% for Mahan By 3% for Fletcher By 5% for Gearing By 21% for Hermelin By 18% for Kolberg By 25% for Karlsruhe By 4% for Königsberg By 13% for Nürnberg By 25% for Yorck By 1% for Hipper By 13% for Hindenburg By 17% for Hosho By 17% for Zuiho By 7% for Ryujo By 1% for Hiryu By 1% for Hakuryu By 4% for Kawachi By 1% for Kongo By 5% for Izumo By 6% for Yamato By 9% for Hashidate By 5% for Chikuma By 7% for Furutaka By 6% for Aoba By 1% for Mogami By 17% for Ibuki By 6% for Umikaze By 8% for Wakatake By 1% for Isokaze By 5% for Minekadze By 12% for Mutsuki By 6% for Hatsuharu By 13% for Fubuki By 2% for Kagero By 19% for Shimakaze By 5% for Orlan By 59% for Storozhevoi By 43% for Derzki By 35% for Izyaslav By 13% for Gnevny By 9% for Ognevoi Decreased credit ratios for the following ships: By 6% for Ranger By 10% for Lexington By 7% for Wyoming By 5% for Benson By 6% for Zuikaku By 16% for Taiho By 6% for Amagi What do you think about these changes? Will it affect your gameplay by letting you play a ship more often or not so often anymore? *updated with exact numbers source: http://worldofwarships.eu/en/news/cbt/patch-alert-052/ Edited December 22, 2015 by XueLong 1 Share this post Link to post Share on other sites
[WG] Makoniel WG Staff 2,824 posts 13,993 battles Report post #2 Posted December 14, 2015 Damm', every ship I play right now got a nerf. Bad luck... D: Share this post Link to post Share on other sites
SBS Alpha Tester, In AlfaTesters 2,556 posts 1,924 battles Report post #3 Posted December 14, 2015 Damm', every ship I play right now got a nerf. Bad luck... D: They looked at your profile before they made the changes Share this post Link to post Share on other sites
OttoKretschmer Alpha Tester 2,503 posts Report post #4 Posted December 14, 2015 i'm sad with North Carolina xp and Fuso credits but happy with all the others Share this post Link to post Share on other sites
[DUDS] Crooq_Lionfang Beta Tester 1,999 posts 6,434 battles Report post #5 Posted December 14, 2015 Interesting. Just got the Ibuki and am still trying to raise money for outfitting. Guess I will wait just a little longer before taking her out to battle Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #6 Posted December 14, 2015 WTF, a decrease in Zao? Even a 2000 exp game gives you a negative bill if you get sunk nowadays. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #7 Posted December 14, 2015 Proof will be in the eating. I can't really say based on the info. Ok in principle. Share this post Link to post Share on other sites
[-AWF-] von_Boeg Players 1,207 posts 6,812 battles Report post #8 Posted December 14, 2015 What I find interesting is that they are implementing this at the same time as they are implementing other changes; this could myhaps been useful if everything else was the same but now this rebalance will have to be rebalanced later on? Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #9 Posted December 14, 2015 I hope this is not final. What is needed now is not some crappy tweakings but global, significant, and rising from tier 8 up buffs to credits. Or rather, instead of toying with credits income, what is REALLY needed is lowering the repair costs, either by removing the flat battle tax or alternatively leaving the tax, but lowering normal repair cost by the same amount. 2 Share this post Link to post Share on other sites
LetsRockAndRoll Players 720 posts 9,732 battles Report post #10 Posted December 14, 2015 I just hope they wait until the upcoming Christmas & New Year holidays are over before they release this patch. Share this post Link to post Share on other sites
Dirlettia Beta Tester 60 posts 706 battles Report post #11 Posted December 14, 2015 It always seemed like I was never going to get out of the Wyoming and now I am going to be in it even longer Guess they wish to reinforce the casual gameplay style that 'possibly' many of us have. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #12 Posted December 14, 2015 I hope this is not final. What is needed now is not some crappy tweakings but global, significant, and rising from tier 8 up buffs to credits. Or rather, instead of toying with credits income, what is REALLY needed is lowering the repair costs, either by removing the flat battle tax or alternatively leaving the tax, but lowering normal repair cost by the same amount. When is anything ever final. Tweak then analyse then tweak again... I keep making money from daily missions now I can drop one per day. In fact the current set up plays well for people who play like under ten games a day. Just enough to complete missions to cover some costs. Hmmm..., Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #13 Posted December 15, 2015 Huh, this was not what I expected. I thought it would be more like broad economy changes. So Montana doesn't do well enough... Buff her XP and credit gain. There, fixed! Seems a bit odd to me. Share this post Link to post Share on other sites
Kurbain Players 1,976 posts 2,773 battles Report post #14 Posted December 15, 2015 I just hope they wait until the upcoming Christmas & New Year holidays are over before they release this patch. Planning on playing a lot to get to certain ships before the changes are implemented? Huh, this was not what I expected. I thought it would be more like broad economy changes. So Montana doesn't do well enough... Buff her XP and credit gain. There, fixed! Seems a bit odd to me. Yeah, I'm surprised as well. While an experience and credit increase may make it more fun to play a class since your after-battle results will look more impressive, they aren't gonna help it fight any better. I'm quite astonished the only US CV to receive a decrease in credit and experience gain is the Ranger, which is arguably the weakest part of the US CV line. It's the last US CV that has to deal with the 1/1/1 layout and the IJN have 2/2/2 at that point. Not sure what kind of research made them decide on that. Overall I like the changes since there are a lot more buffs than nerfs on the list, but unfortunately the Mogami and Nagato/Amagi will be nerfed, which just so happened to be the ships I'm currently at. Better start grinding. Share this post Link to post Share on other sites
[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,963 battles Report post #15 Posted December 15, 2015 Just glad they're finally adressing the issue. But I am also surprised to see nerfs to the Ranger of all ships. May be she'll get other squadron setups in exchange? We can but hope. Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #16 Posted December 15, 2015 Just glad they're finally adressing the issue. But they are not. When they nerfed rewards for damage, the hammer hit hard all at once. Those here are just tweaks. Share this post Link to post Share on other sites
LetsRockAndRoll Players 720 posts 9,732 battles Report post #17 Posted December 15, 2015 Planning on playing a lot to get to certain ships before the changes are implemented? Yeah, I'm surprised as well. While an experience and credit increase may make it more fun to play a class since your after-battle results will look more impressive, they aren't gonna help it fight any better. I'm quite astonished the only US CV to receive a decrease in credit and experience gain is the Ranger, which is arguably the weakest part of the US CV line. It's the last US CV that has to deal with the 1/1/1 layout and the IJN have 2/2/2 at that point. Not sure what kind of research made them decide on that. Overall I like the changes since there are a lot more buffs than nerfs on the list, but unfortunately the Mogami and Nagato/Amagi will be nerfed, which just so happened to be the ships I'm currently at. Better start grinding. My main concern is being able to play at all. If the patch causes as much heartache as the last one a hot fix will be needed. You don't get hot fixes during holidays. Share this post Link to post Share on other sites
[WGP2W] Namolis Players 751 posts 18,410 battles Report post #18 Posted December 15, 2015 Huh, this was not what I expected. I thought it would be more like broad economy changes. So Montana doesn't do well enough... Buff her XP and credit gain. There, fixed! Seems a bit odd to me. I agree, although this is ONLY the economy changes. There may be other changes to he as well. We know there will be nerfs, but possibly some buffs as well. Share this post Link to post Share on other sites
[YARRR] XueLong Beta Tester 73 posts 8,915 battles Report post #19 Posted December 22, 2015 *updated with exact numbers Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #20 Posted December 22, 2015 My main concern is being able to play at all. If the patch causes as much heartache as the last one a hot fix will be needed. You don't get hot fixes during holidays. They are forcing it out before the holidays. There's nothing we can really do about that since they delayed it for so long but still need to get it out "in time" to give us the holiday port. Share this post Link to post Share on other sites
havaduck ∞ Players 2,989 posts 11,824 battles Report post #21 Posted December 22, 2015 Huh, this was not what I expected. I thought it would be more like broad economy changes. So Montana doesn't do well enough... Buff her XP and credit gain. There, fixed! Seems a bit odd to me. Exactly my thoughts! I first thought the changes would only be regarding T8-9 like ..... well they told us, but now so much more ships are involved. So we have shitty ships that are mostly a burden to their team, but the final results screen tries to hide that a little? So instead of fixing crap heaps they are now handing out more of a consolations prize if you happen to grind through them and everything is fine? I mean wth + 59 % for the Stronzo-voi (it may not be of Italian design but the name is well earned)? Could it be that this ship in a environment that is dominated by St. Louis and lotsa other cruiser, wheras IJN DD to feast upon and BB to suicide torp them are rather rare, this ship with its current stats will only fair poorly? hm, WG? So fear not! Your ship still sucks, and you are damaging your team but now for every two shell hits/torp hit/cap/whatever we give you a 3rd in credits extra! Next thing: These are % changes on what BASE VALUE?! I don't believe for a second that all ships NOW share the SAME 100 % base. So basicly WG: I offer you 0,00 € for your Tirpitz T 8 premium ... but if you ask nicely I might even tripple it. Not happy? Ok then I even quadruple it! I hope it is clear what I mean .... Share this post Link to post Share on other sites
[IDEAL] Pastaiolo Alpha Tester, Alpha Tester 669 posts 2,513 battles Report post #22 Posted December 22, 2015 I woudn't use such an italian word by the way Back to the point, balance is an outgoing process, and if you haven't seen it on ships, you could see also on WoT patches that sometimes things are splitted up in different patches for whatever reasons developers have, or they just don't show up anymore if they change idea. As for me, i find those additional credits to be a good thing either way. Perhaps it won't solve the problem, but it's still a step in a positive direction. Share this post Link to post Share on other sites
[OUH] General_Kunde Players 406 posts 6,614 battles Report post #23 Posted December 22, 2015 I was sceptical when I iniitally read about the upcoming economy changes. No real impact on economy itself, just a few more creds/xp that they can say: "look!! we've done something!!!" Huge joke... Share this post Link to post Share on other sites
[IDDQD] von_chom Alpha Tester 3,465 posts 11,649 battles Report post #24 Posted December 22, 2015 seems its too hard to tone down repair bills appropriately next patch maybe meh Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #25 Posted December 22, 2015 seems its too hard to tone down repair bills appropriately next patch maybe meh I would actually prefer they don't mess with repair costs unless there's imbalance within the same tier/class. If income needs a buff then please do it though rewards so that good play gets rewarded instead of the opposite. Share this post Link to post Share on other sites