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High tier cruiser gameplay

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So I've been playing a lot of tier VIII+ games lately and thinking a lot about my gameplay.

I've come to the conclusion that high tiers are an absolute joke for cruisers. Now don't get me wrong, I think you can have good games but most of the time it feels like you're just trying to hide from horrendous BB alphas.

And on the flip side you can't see DDs most of the time so hunting them down is out of the question as well unless a friendly DD happens to stumble on an enemy DD.

 

But the main issue is how fragile you feel compared to the other ship classes. Like even when/if you spot an enemy DD the chances of you killing it in one shot are almost nonexistent. They will usually pop smoke and, in a lot of situations, escape.

On the other hand as a cruiser, once a BB spots you (or has someone else spot for him) you will take salvo after salvo which can citadel you even at extreme angles and if they don't citadel you, they still do around 7-15k dmg a pop. That's if you're lucky, if you're not lucky you can and will either get one-shot or eat 2 citadels which leaves you on 10-15k health essentially leaving you crippled.

I won't mention BBs as it's obvious how tough they are.

 

After 1000+ matches in cruisers and getting to rank 1 this season, I can't for the life of me figure out what cruisers are meant to do. And datamined info would suggest that they are planning on nerfing the Zao's survivability which will obviously only make the issues I am perceiving even worse.

 

This is not a whine post - I really just want to get other people's experience and opinion on this.

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I agree, they are fun, but they can not carry teams. If you want to win, take a Yamato. Even the developers once stated that cruisers in WoWS gameplay aren't meant to be a real and equal class, but instead are meant to be 'kinda fun to play' and to 'shoot a lot'. 

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CCs and DDs are under performing, and it gets worse in higher tiers.

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I agree, they are fun, but they can not carry teams. If you want to win, take a Yamato. Even the developers once stated that cruisers in WoWS gameplay aren't meant to be a real and equal class, but instead are meant to be 'kinda fun to play' and to 'shoot a lot'. 

 

well if thats true the design approach is crap(i like this game but this shocks me)

 

CCs and DDs are under performing, and it gets worse in higher tiers.

 

thats kinda not true, look at rank1-5 ranked dds have the most impact.

it just took  people till now to realize how strong a good played gun dd can be not in terms of fire power but the impact on the game

 

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I agree, they are fun, but they can not carry teams. If you want to win, take a Yamato. Even the developers once stated that cruisers in WoWS gameplay aren't meant to be a real and equal class, but instead are meant to be 'kinda fun to play' and to 'shoot a lot'. 

 

Source for this?

 

I mean that would just be stupid beyond belief. Respectfully, I don't believe this. It would make no sense.

 

And if they are meant to be kinda fun to play then they should be fun to play, right? :)

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Source for this?

 

I mean that would just be stupid beyond belief. Respectfully, I don't believe this. It would make no sense.

 

And if they are meant to be kinda fun to play then they should be fun to play, right? :)

 

Unfortunatelly its true. Devs said that in one of the russian Q&A. Dont have the link tho. There is a thread somwhere on general forum with info translated from russian forums, maybe its there somewhere.

 

They said basically that BBs(and CVs), as capital ships, should be powerfull and able to carry games, while cruisers are more of a "fun class", as Sanders said in his post.

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could you try and find it?  i would like to see that.... (actually i dont like to see it but i must see it for myself)

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could you try and find it?  i would like to see that.... (actually i dont like to see it but i must see it for myself)

 

Found a post with interview with WoWs producer, translated by Sharana:

http://forum.worldofwarships.eu/index.php?/topic/31048-what-is-ahead-of-us-ru-streams-with-devs-and-qa/page__pid__590687#entry590687

 

"If played right (not simply snipers) BBs have big influence on the outcome of the battle as they tank, push and deal big damage themself on big distances. If you want to "control the fight" it's the capital ships - either CV or BB.

  Q: And what about cruisers then?

  A: Cruiser is for the fun, fast placed shooting gameplay where you shoot a lot and add damage when the titans clash, but not to carry on it's own."

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This really depends on cruiser in question... So far I have progressed only US CAs co I'll talk about them. I found out that Pensacola is perfectly capable of carrying a game thanks to her extreme accuracy and maneuverability. but then it gets horrid in NY and Balti... Those were the two worst cruisers I had to deal with in the US line, every other is fun in a different way. Not as maneuverable as Pensa, they seemed to get citadeled from any angle and any range and the guns aren't any improvement from Pensa and they are facing higher HP pools and armor. Halfway in my Baltimore I was ready to give up on DM alltogether. Yes, there was one game where Balti showed me what she can do. 180 K damage multiple citadels tons of fires and glorious victory. That battle had only 2 BBs per side so go figure what is the fun ruiner....

 

BUT. When I got to Des Moines it has changed dramaticaly. Yes you still need to watch out for incoming BB fire, but you're no longer helpless. With DM RoF she is able to do massive amounts of fire and HE damage against enemy BB (especivally if you can team up with another DM, then you're a force equal to be afraid of) and when faced against anything else she shines too, pentrating CA's isn't a problem and maxed out AA provides outstanding cover. 

 

So yes, as a mainly cruiser player I feel like BBs are ruining the fun for being "untouchable" and I regret that there aren't more CV players in higher tiers, who would keep BBs at bay (and feed my AA :D

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Found a post with interview with WoWs producer, translated by Sharana:

http://forum.worldofwarships.eu/index.php?/topic/31048-what-is-ahead-of-us-ru-streams-with-devs-and-qa/page__pid__590687#entry590687

 

"If played right (not simply snipers) BBs have big influence on the outcome of the battle as they tank, push and deal big damage themself on big distances. If you want to "control the fight" it's the capital ships - either CV or BB.

  Q: And what about cruisers then?

  A: Cruiser is for the fun, fast placed shooting gameplay where you shoot a lot and add damage when the titans clash, but not to carry on it's own."

 

Thanks, I remembered I read it somewhere but I had no idea where. 

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There are a few reasons why Cruisers are underperforming at the moment: 

  • The hardcounter for CA's are BB's. Seeing BB's are very popular at the moment, it makes playing CA's hard. 
  • CA's hardcounter DD's. In this area the CA is lacking as it neither has the ability to spot a DD or the ability to chase it down. 

These 2 problems together produce the underperformance of a CA class.

 

This however does not take away the potential of what a CA can mean in a battle, yes it is hard to carry a game, but it shows that if u can play this class well, you are very capable of playing any other class of ship. CA's are not "newbie" friendly, which is why people often see CA's getting blown up simply because these players have no real knowledge of how to play the class. 

 

I know i might be hammering down on these players a lot, but unfortunatly its true. The difference is that good players learn faster then medium players and thus produce better results, and this is valid for every single class in the game. 

 

Now as people mentioned, it is also determined by what type of ship u are playing and what tier, and tier 8 is a significant milestone for multiple reasons. 

  • At tier 8, the BB's improve their capabilities from the previous tier, where they were handed the new guns (which results in worse overall accuracy etc at tier 7)
  • Tier 8 houses the infamous Tirpitz, which is in its current state a beast to contend with. (WG cant balance this by nerfing it as that is against EU regulations of sales)
  • Just like the BB's, the DD's improve on their previous ships and become more capable in their torpedo capabilities. 
  • The amount of players at this stage become less and less, but their performance becomes better and better. U might have gotten away with a certain manouver in low tiers, but will be brutally punished by good players in higher tiers. 
  • CA's, unlike their BB & DD counterparts, dont improve that much, or are completely changed. From the Pensacola to the NO, there is practicly no difference, except for AA. The IJN contend with a change of pace going from a 203mm at tier 7 to a 155mm at tier 8, and if u chose to stick with the 203mm on the Mogami, then it becomes the same story as the NO. This means that most people play a Mogami with a captain trained in 203mm guns being put on a ship that uses 155mm guns, not perfect. 

 

Cruisers at high tiers have become escorts. A BB on its own is food for CV's and DD's, having a CA accompany it helps a lot in the survival of yourself and the BB. Most cruisers are better at escort duty then others and some are better off when they are on their own. The Zao is more capable of venturing off on its own, but like any other cruiser, when caught out of position, it will sink just as fast as any other cruiser. 

 

Do not expect to hold a flank on your own, nor to be able to chase down DD's. U are there to protect BB's as much as possible and harrasing BB's with HE fire and warding off any DD foolish enough to come too close. Your primary targets will be enemy DD's and BB's with HE fire, and CA's with AP. Depending on your ship, the ammo types might be off as for example the Hindenburg u would want to use AP on BB's. 

 

As someone who is mostly a CA player, i love CA's. It took some getting used to however i learned fast. Do not attempt what might be pulled off at lower tiers and stick to your BB's. If your fellow BB's are idiots, then there is no god on this earth that can save that game, which should prompt u to dish out as much damage as u possibly can before sinking to the bottom. 

 

In some regard, WG is right in thinking that BB's and CV's are the carriers of games. However i have seen multiple times, that even BB's can be sunk really fast by CA's and DD's. Do not forget, BB's at high tiers are just as dependant on a CA as CA's are on BB's, keep each other alive!

 

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CAs at high tiers (8+) required 2 things in order to perform at an acceptable level.

 

1) 15+ Skill point Captains

 

This will give them the nessesary tools to increase their survivability either through concealment, torp detection or more direct better repair capabilities. Most cruisers from T8 onwards require a totally different skill set than what the previous ships of the line requires. This leads to a lot of players using the wrong skills on them or simply people reaching t8+ too soon and not having the nessesary amount of SP.

 

2) Players with good knowledge of the game.

 

Of course good knowledge will help you in any of the classes but for high tier cruiser play, which is a very unforgiving matter, you really need to have some personal BB experience and also DD experience. BBs require much less effort skillwise and knowledge wise to perform at an acceptable level. 

 

However having said this my personal assessment is that CAs are actually the most capable class in the game due to their versatility. When mastered and skilled properly they can at the same time devastate BBs and also counter DDs.

 

It's a bit like how people used to view medium tanks in WOT at the early stages. The difference with WOT is that the synergy between the classes is much more relevant and better balanced in WoWs.

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 However having said this my personal assessment is that CAs are actually the most capable class in the game due to their versatility. When mastered and skilled properly they can at the same time devastate BBs and also counter DDs.

I disagree. They lack effective tools to hunt DD on their own, and they lack DPS/Survivability to effectively execute a wounded BB. I can carry games in New Orleans, Atago and Des Moines, but I can do it only because I'm more skilled then my opponents. A equally capable DD or BB player would either sunk me, or disengage from me to find another venture of attack. But that's my opinion based on maining US CA's. It might be different with overall better IJN CA's.

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I disagree. They lack effective tools to hunt DD on their own, and they lack DPS/Survivability to effectively execute a wounded BB. I can carry games in New Orleans, Atago and Des Moines, but I can do it only because I'm more skilled then my opponents. A equally capable DD or BB player would either sunk me, or disengage from me to find another venture of attack. But that's my opinion based on maining US CA's. It might be different with overall better IJN CA's.

 

Vs a BB i disagree.

 

An equally skilled BB cannot dictate the terms of the engagement to you. No matter how good he is the ships limitations prevent him from doing that. Maybe it will be very hard to finish him but to sink you? no he won't be able to.

 

Vs a DD i agree (for US CA).

 

US CA are slower and more easily detected to catch DDs.  The KM CA while even slower than USN have the buffed Hydroaccoustic which pretty much makes them immune to torpedoes.

 

However with the upcoming changes in the next patch USN CA will be able to maintain the old spotting range for torps (since they don't need the concealment mod as much as IJN CA do and can go for the target acquisition which is buffed) while the IJN CAs will lose 20% on the high tiers (at least those that were using the vigilance skill, which imho for my cruisers is a must). Also the changes to Carriers which will surely draw players back to the class will at least keep the USN CA occupied with their AA roles. We'll see.

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CAs at high tiers (8+) required 2 things in order to perform at an acceptable level.

 

1) 15+ Skill point Captains

 

This will give them the nessesary tools to increase their survivability either through concealment, torp detection or more direct better repair capabilities. Most cruisers from T8 onwards require a totally different skill set than what the previous ships of the line requires. This leads to a lot of players using the wrong skills on them or simply people reaching t8+ too soon and not having the nessesary amount of SP.

 

2) Players with good knowledge of the game.

 

Of course good knowledge will help you in any of the classes but for high tier cruiser play, which is a very unforgiving matter, you really need to have some personal BB experience and also DD experience. BBs require much less effort skillwise and knowledge wise to perform at an acceptable level. 

 

However having said this my personal assessment is that CAs are actually the most capable class in the game due to their versatility. When mastered and skilled properly they can at the same time devastate BBs and also counter DDs.

 

It's a bit like how people used to view medium tanks in WOT at the early stages. The difference with WOT is that the synergy between the classes is much more relevant and better balanced in WoWs.

 

Keep in mind that you are playing the strongest cruiser line(if it comes to tier 7+). Statistically IJN cruisers at higher tiers are performing noticably better then two other cruiser lines, especially in compare to US cruisers. Calling ship like New Orleans more capable than Amagi, Tirpitz or NC or ship like Baltimore. (lowest average win rate and avg damage of a tier 6-7 cruiser), more capable than Iowa or even Izumo would be quite funny.

 

 

Vs a BB i disagree.

 

An equally skilled BB cannot dictate the terms of the engagement to you. No matter how good he is the ships limitations prevent him from doing that. Maybe it will be very hard to finish him but to sink you? no he won't be able to.

 

Vs a DD i agree (for US CA).

 

US CA are slower and more easily detected to catch DDs.  The KM CA while even slower than USN have the buffed Hydroaccoustic which pretty much makes them immune to torpedoes.

 

However with the upcoming changes in the next patch USN CA will be able to maintain the old spotting range for torps (since they don't need the concealment mod as much as IJN CA do and can go for the target acquisition which is buffed) while the IJN CAs will lose 20% on the high tiers (at least those that were using the vigilance skill, which imho for my cruisers is a must). Also the changes to Carriers which will surely draw players back to the class will at least keep the USN CA occupied with their AA roles. We'll see.

 

By "dictating terms of engagement" I assume your are talking about staying at range and use manuverability to avoid BB salvos while burnign them down with HE, and situationally using torps in qlose quarters?

 

Well, I guess its true to some extent, but only in case of IJN cruisers really. They have best speed and lower profiles making them harder to hit at long distances, while having best HE shells, very good accuracy and low shell travel time, they can pump damage against battleships quite reliably at long distances, doesnt matter if enemy angles or not. This is not really the case if it comes to US/German cruisers.

 

US cruisers have much worse shell travel time/accuracy, and noticably lower DPS at higher tiers(beside Des Moines). Its not easy to hit a BB that is maneuvering with those guns at 15+kms, and you have to stay at such ranges, to have a chance to avoid enemy salvos, altho that one "wild" shell can still hit you/citadel you. So when you stay at range you cannot reliably deal damage in US cruisers, and gettign closer to enemy BBs is suicidal. So really there are no "terms" where you have adventage over BBs. You also dont have torpedoes to deal with BBs in close quarters.

 

Its similiar with German cruisers which have pitifull HE and are basically forced to use AP which is very situational against BBs. Guns have very nice accuracy and low shell travel times, but you wont be able to do much damage against BB that knows that he is doing and doesnt show broadside.

 

So the only high tier cruisers that can somewhat "dictate the terms of engagement" are IJN ones, and despite being the strongest out of all 3 cruiser lines(at high tiers), they still fall short in compare to BBs, according to statistics. 

 

Also judging by your stats, you are very skilled player, way, waaay above "average Joe". In your hands even a rowboat with mounted galeon cannon, would probably feel like "cabable ship" ;) So you have to take that into consideration as well.

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The problem is lying elsewhere. I agree, I can dodge 90% of BB fire from 16 km+. I can shoot from stealth on 16,3 km while in Des. The problem lies in dealing dmg on that range. I can't shoot AP, cause with their arc, they will just plum onto superstructures and do minimal dmg (as opposed to penetrating them with flat arc), and HE on those ranges tend to do small amounts of dmg (1,5 - 3k for half of a salvoe - not much with occasional miss). So that leaves us with starting fires, which is also unreliable and can be a pain to do in more then 1 sector. To sum it up - yes, you can somewhat evade and poke that BB, but takin him down? Thats a lot of time. Like 10 minutes of pounding. And you are in constant danger during those 10 minutes (part of CA fun factor, but still). There lies a problem for me - taking wounded BB takes too long with too much risk. I agree they should have advantage, and going full broadside yolo stuff as in 5.1 was unacceptable, but the kind of fight CA are having right now? It's just, inefficient and boring. Burn burn burn, 2 fires? AP AP AP AP - no fires? Burn burn burn - and on it goes. 

 

That said, I can take my own. Hitting almost 90k with Des now, but I still think it's just wrong :D

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Its similiar with German cruisers which have pitifull HE and are basically forced to use AP which is very situational against BBs. Guns have very nice accuracy and low shell travel times, but you wont be able to do much damage against BB that knows that he is doing and doesnt show broadside.

 

Also judging by your stats, you are very skilled player, way, waaay above "average Joe". In your hands even a rowboat with mounted galeon cannon, would probably feel like "cabable ship" ;) So you have to take that into consideration as well.

 

The German ships at T8+ (Haven't played Hinderburg) are extremely proficient BB killers. Their AP is devastating against them and you don't need to hit the sides only as superstructure hits will also do nicely. My favorite targets with KM CAs are always BBs.

 

The NO also that you mentioned is a good cruiser. The problem with the NO lies with the Captain Skillset. The NO has a detection range of 12.6 which is the same as the Ibuki and Zao. It can basically be skilled to work like a stealth ship. But since the previous ships require a total different skilset it's only natural most people struggle in her.

 

Yes i always try to keep that in mind. But i dont consider what i do to be hard for other people to copy.

 

And Dropsiq you are a good player i refuse to believe you need 10 minutes to kill 1 BB :P

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 And Dropsiq you are a good player i refuse to believe you need 10 minutes to kill 1 BB :P

Full HP Yamato, with repair and HP replenish? It might take 10 - 11 minutes, depending on range. I actually must take a test to check it out, as soon as I finish rankeds :D

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this is great - finally some constructive discussion about this whole thing.

 

Several points were brought up:

- Cruisers are escorts. Now I would totally agree with this if you could do anything to help but unless you're fighting Russian DDs then I don't see how you can help out. I know it helps to have cruisers against CVs but there are far too few of those around these days for it to be an issue. Against torping DDs there's nothing you can do short of throwing your ship at torpedoes so the BB doesn't get hit lol! 

 

- Cruisers can dictate the terms of engagement. Again, if it's a 1 on 1 then yeah sure but the problem is that it's rarely a 1v1. And as soon as a DD spots you, BBs can just pummel you into submission and there's very little you can do. Especially since smart DDs know that all they need to do is keep you spotted and you're screwed. I suspect this is especially bad in German ships with their massive detection range and I guess US ships don't fare too much better either.

 

I think the issue overall could be summed up as follows: BBs will focus you as soon as you are spotted and you cannot spot DDs.

 

Solutions:

- I do like the idea of taking vigilance. I always took superintendent as it gave me more healing and extra charges for my AA. But since there are almost no CVs around maybe taking vigilance is actually better.

- Is it worth taking hydroacustic search on anything other than German ships? Is it worth taking at all?

- Other tips and such?

 

Cheers

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this is great - finally some constructive discussion about this whole thing.

 

Several points were brought up:

- Cruisers are escorts. Now I would totally agree with this if you could do anything to help but unless you're fighting Russian DDs then I don't see how you can help out. I know it helps to have cruisers against CVs but there are far too few of those around these days for it to be an issue. Against torping DDs there's nothing you can do short of throwing your ship at torpedoes so the BB doesn't get hit lol! 

 

- Cruisers can dictate the terms of engagement. Again, if it's a 1 on 1 then yeah sure but the problem is that it's rarely a 1v1. And as soon as a DD spots you, BBs can just pummel you into submission and there's very little you can do. Especially since smart DDs know that all they need to do is keep you spotted and you're screwed. I suspect this is especially bad in German ships with their massive detection range and I guess US ships don't fare too much better either.

 

I think the issue overall could be summed up as follows: BBs will focus you as soon as you are spotted and you cannot spot DDs.

 

Solutions:

- I do like the idea of taking vigilance. I always took superintendent as it gave me more healing and extra charges for my AA. But since there are almost no CVs around maybe taking vigilance is actually better.

- Is it worth taking hydroacustic search on anything other than German ships? Is it worth taking at all?

- Other tips and such?

 

Cheers

 

Only tip I can come up with when it comes to USN cruisers is platooning with carrier, so you're guaranteed to have at least something to pew pew. Otherwise, pray for small amount of BBs and they don't have range/line of sight on you, so you can go brawling with other cruisers, something that actually works for USN.

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this is great - finally some constructive discussion about this whole thing.

 

Several points were brought up:

- Cruisers are escorts. Now I would totally agree with this if you could do anything to help but unless you're fighting Russian DDs then I don't see how you can help out. I know it helps to have cruisers against CVs but there are far too few of those around these days for it to be an issue. Against torping DDs there's nothing you can do short of throwing your ship at torpedoes so the BB doesn't get hit lol! Wrong, you screen between the DD and the BB, this way he will see torpedo's coming when YOU detect them. Since your CA is capable of dodging those torps without issue you're now also in a proper position to shoot at the DD might he get spotted ( planes for instance ). A screening CA has ruining many a games in my DD's!

 

- Cruisers can dictate the terms of engagement. Again, if it's a 1 on 1 then yeah sure but the problem is that it's rarely a 1v1. And as soon as a DD spots you, BBs can just pummel you into submission and there's very little you can do. Especially since smart DDs know that all they need to do is keep you spotted and you're screwed. I suspect this is especially bad in German ships with their massive detection range and I guess US ships don't fare too much better either.

 

I think the issue overall could be summed up as follows: BBs will focus you as soon as you are spotted and you cannot spot DDs.

 

Solutions:

- I do like the idea of taking vigilance. I always took superintendent as it gave me more healing and extra charges for my AA. But since there are almost no CVs around maybe taking vigilance is actually better.

- Is it worth taking hydroacustic search on anything other than German ships? Is it worth taking at all?

- Other tips and such?

 

Cheers

 

Made a comment in blue, sorry couldn't help it. Proper screening is something I still often see being omitted in random games and whether it's ignorance of not knowing what to do or just being selfish and not playing the role each ship class has, but it severely influences or even breaks game balance. 

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Made a comment in blue, sorry couldn't help it. Proper screening is something I still often see being omitted in random games and whether it's ignorance of not knowing what to do or just being selfish and not playing the role each ship class has, but it severely influences or even breaks game balance. 

 

With respect I disagree with you. Also please keep this civil - don't throw out ignorance or selfishness accusations as it's counter productive.  

 

Yes you can spot torpedoes but you can't prevent said torpedoes from hitting your BBs. You can't actually see the enemy DDs so you can't stop him from firing torp salvo after torp salvo. 

 

And it becomes a survivability game as screening would mean that you would be closer to the enemy BBs with enemy DDs spotting you.

I think that's a VERY fast and sure way to get sunk rapidly. There is no way that you can be spotted and screen for your BBs. 

 

In fact I dare say that DDs are better at screening and spotting enemy torps than cruisers are for obvious reasons.

 

Again, once you get seen, if a Yamato or a Montana (or any BB all the way down to tier VIII) decides to shoot at you even without taking citadel hits you will be taking a lot of dmg fast. And once you drop to around 20-25k hp you will get focused by everyone.

 

I am honestly curious on how you mange to stay further out than your BBs in tier X matches and stay alive. It's quite difficult to dodge incoming fire under 15km (for me at least).

 

 

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With respect I disagree with you. Also please keep this civil - don't throw out ignorance or selfishness accusations as it's counter productive.  

 

Yes you can spot torpedoes but you can't prevent said torpedoes from hitting your BBs. You can't actually see the enemy DDs so you can't stop him from firing torp salvo after torp salvo. 

 

And it becomes a survivability game as screening would mean that you would be closer to the enemy BBs with enemy DDs spotting you.

I think that's a VERY fast and sure way to get sunk rapidly. There is no way that you can be spotted and screen for your BBs. 

 

In fact I dare say that DDs are better at screening and spotting enemy torps than cruisers are for obvious reasons.

 

Again, once you get seen, if a Yamato or a Montana (or any BB all the way down to tier VIII) decides to shoot at you even without taking citadel hits you will be taking a lot of dmg fast. And once you drop to around 20-25k hp you will get focused by everyone.

 

I am honestly curious on how you mange to stay further out than your BBs in tier X matches and stay alive. It's quite difficult to dodge incoming fire under 15km (for me at least).

 

 

This ^^.

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Alpha Tester
17,384 posts
5,400 battles

I will let my stats speak for themselves, we can disagree all you want but all I am hearing is that you think it's too dangerous to be useful for your team ( you might get spotted! zomg! ). Unless you're playing IJN CA's with 15 skill points, being spotted comes with doing your job.

 

edit:

 

Spotting the torpedo's is off course irrelevant if your BB ally doesn't use your early warning to alter course, but let's assume he is not dumb or stupid so he will use the extra information you're giving him. 

Edited by mtm78

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Beta Tester
266 posts
8,096 battles

An equally skilled BB cannot dictate the terms of the engagement to you. No matter how good he is the ships limitations prevent him from doing that. Maybe it will be very hard to finish him but to sink you? no he won't be able to.

 

I also disagree regarding the following aspect:

 

Ok, you can kite a BB and stay out of his effective range. You can "dictate" that individual engagement, but can you dictate the game outcome? No, because if that BB, or those BBs are pushing to the cap points or to your cap base or to the zone, then grats, you are 15km+ out of harms way, "dictating" that you stayed alive, while they "dictated" their +1 to their win ratio....

 

Oh and one more thing, once you run out of map to "kite".....then..... lol

 

Edited by Stugga
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