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Youti_God_of_Pantsu

News infos / futur / mise à jour 0.5.X ♪┏(°.°)┛┗(°.°)┓┗(°.°)┛┏(°.°)┓ ♪

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Alpha Tester, Players, In AlfaTesters
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Ouai, c'est du préventif parce que si les testeur pouvais évite de ce la raconté avec leur partie de ouf ou machin op sans posté aucune capture écran des modifs .

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Mmmmm ... fusion de la portée de la batterie principale et des secondaires ? Amusant, ça.

Sinon, il faut vraiment que WG arrête de parler de cyclone pour un petit grain de rien du tout. 'connaissent que les tempêtes de neige on dirait.

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Players
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Hum intéressant tout ça, surtout les nouvelles map avec le cyclone.

Au moins ça feras bouger les campeurs =)

 

huummmm pas sûr!!! Le campeur n'aime pas se faire abîmer son navire donc pas sûr du tout qu'il s'aventure plus avant dans un brouillard ça pourrait être dangereux malheureux^^ 

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Alpha Tester, Players, In AlfaTesters
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http://forum.worldofwarships.eu/index.php?/topic/53651-057-patch-notes/page__fromsearch__1

 

In pre-0.5.7 versions of the game, the upgrade system, while seemingly versatile, often did not provide any real choices to players. Our analysis of the popularity of upgrades has shown that many upgrades were practically never chosen, especially upgrades for auxiliary armament. We have overhauled the upgrade system to provide players with real options when enhancing their ships.

First Upgrade Slot

Almost all players mounted Main Battery Modification upgrades in the first slot because bonuses from other upgrades were too slight. With the 0.5.7 update, a new set of useful upgrades is introduced to replace the old one.


Removed Upgrades:

·        Main Battery Modification 1 (-20% to the risk of the main battery becoming incapacitated; -20% to main battery repair time; -20% to the risk of your ship's magazine detonation)

·        Torpedo Tubes Modification 1 (-20% to the risk of the torpedo tubes becoming incapacitated; -20% to torpedo tubes repair time)

·        AA Guns Modification 1 (+20% to AA mounts survivability)

·        Secondary Battery Modification 1 (+20% to secondary battery survivability)


Added Upgrades:

·        Main Armaments Modification 1 (-20% to the risk of the main battery and torpedo tubes becoming incapacitated; +50% to main battery and torpedo tubes survivability)

·        Auxiliary Armaments Modification 1 (+100% to secondary battery and AA mounts survivability)

·        Magazine Modification 1 (-70% to the risk of a ship's magazine detonation)

·        Gun Fire Control System Modification 0 (+20% to traverse speed of main turrets and torpedo tubes; +20% to secondary battery maximum firing range; -64% to maximum dispersion of main and secondary battery shells). This upgrade will be available only for Premium Japanese ships with 140-mm main guns (currently: Iwaki, Yubari and Katori)


Second Upgrade Slot

For the second slot, four upgrades were combined to form two new enticing upgrades. Moreover, the Main Battery Modification upgrade became more attractive because its penalty was reduced.


Removed Upgrades:

·        Secondary Battery Modification 2 (+20% to secondary battery maximum firing range; -20% to maximum dispersion of secondary battery shells)

·        Artillery Plotting Room Modification 1 (+16% to main battery maximum firing range)

·        Torpedo Tubes Modification 2 (-10% to torpedo tubes repair time; +20% to the torpedo tubes traverse speed)

·        Gun Fire Control System Modification 1 (-7% to maximum dispersion of main battery shells)


Added Upgrades:

·        Artillery Plotting Room Modification 1 (+16% to main battery maximum firing range; -20% to maximum dispersion of secondary battery shells). This upgrade will be available only for US battleships

·        Aiming Systems Modification 1 (+20% to secondary battery maximum firing range; -20% to maximum dispersion of secondary battery shells; +20% to the torpedo tubes traverse speed; -7% to maximum dispersion of main battery shells)

Reworked Upgrades:

·        Main Battery Modification 2 (+10% to main battery loading time; +15% to the main battery traverse speed): the penalty has been decreased to +5% to main battery loading time


Third Upgrade Slot

For this slot, the available upgrades are now more useful in terms of enhancing the performance of auxiliary armaments.


Reworked Upgrades:

·        Main Battery Modification 3 (-12% to main battery loading time; -17% to the main battery traverse speed): the penalty has been decreased to -13% to the main battery traverse speed

·        Artillery Plotting Room Modification 2 (-7% to maximum dispersion of main battery shells): the bonus has been increased to -16% to maximum dispersion of main battery shells. This upgrade will be available only for US battleships

·        AA Guns Modification 3 (+20% to average damage per second of AA mounts): the bonus has been increased to +25% to average damage per second of AA mounts

·        Secondary Battery Modification 3 (-20% to secondary battery loading time): the bonus has been increased to -25% to secondary battery loading time


Fifth Upgrade Slot

We increased the usefulness of an upgrade that was rarely used by players.


Reworked Upgrades:

Propulsion Modification 2 (-20% to time for reaching full power) the bonus has been increased to -50% to time for reaching full power. Moreover, with this upgrade the engine is automatically boosted by 50% while the ship accelerates from 0 to 6 knots (in both ahead and astern directions)


Compensations

To make switching to the new upgrade system more comfortable for players, you will receive automatic compensations for all alterations that significantly affect gameplay:

·        For all the Main Battery Modification 1 upgrades, the same number of Magazines Modification 1 upgrades will be added and available for mounting

·        All the Main Battery Modification 1 upgrades and Torpedo Tubes Modification 1 upgrades will be replaced by the Main Armaments Modification 1 upgrades

·        All the AA Guns Modification 1 upgrades and Secondary Battery Modification 1 upgrades will be replaced by the Auxiliary Armaments Modification 1 upgrades

·        All the Gun Fire Control System Modification 1 upgrades will be replaced by Aiming Systems Modification 1 upgrades

·        All Secondary Battery Modification 2 and Torpedo Tubes Modification 2 upgrades will be removed. You will receive a compensation of 500,000 credits for each removed upgrade


Interface

We improved the post-battle statistics screen, especially the Detailed Report tab:

·        The amount of damage will now be highlighted in bold, and the normal font style will be used for the number of shots fired. For both of the statistical parameters above, we added pop-up windows with detailed information

·        Added a pop-up window with detailed information about the aircraft shot down by the player and the player's aircraft that were destroyed

·        Added pop-up windows with detailed information about damage received from bombs, torpedoes, and artillery shells

·        In the Credits and XP tab, added a pop-up window with information about a Commander. This window will be displayed when the cursor is placed on the Commander's name

·        We enhanced the layout of in-game surveys. Now available responses will be more numerous or more detailed 

Battle Interface and HUD improvements:

·        If a ship has two main armaments (main battery and torpedoes) the reloading status panel will show the reloading indicators for both main armaments. To enable this option, use the corresponding interface item in the Controls tab

·        For the alternative battle interface mode —  which can be activated by pressing the [Alt] key if not permanently enabled in the settings — tiers of the corresponding ships will now be displayed for both allied and enemy aircraft

·        Added ability to switch to binocular view when torpedo armament is chosen.


Maps (TBD)

For battles between Tier VII-X ships, new maps will be added in version 0.5.7:

·        Warrior’s Path — an archipelago near Canadian shores engulfed by cold and hostile seas. The opposing teams will have to navigate through numerous islands in order to engage their enemy

·        Loop — the location for this map is somewhere within the crossing of sea lanes in the Atlantic Ocean. Players will have to find optimal approach vectors for a surprise attack

·        Sea of Fortune — an interesting formation of islands somewhere between Britain and occupied France. The locations of islands and their sizes provide enticing gameplay opportunities in terms of cover and tactical movement


Audio

·        Enhanced special sounds for "distant events" in battle

·        Enhanced the sound for the air attack on a ship by bombers

·        Improved the ship destruction sound: now the character of this sound will depend on the way the ship was destroyed

·        Enhanced sounds that play when the player's ship is hit

·        Improved the sound notification for Surveillance Radar activation

·        Optimized and enhanced sounds for low sound quality settings

·        Improved dropping sounds for ejected main battery shell cases

·        Game interface sounds have been improved


Other Updates

Economics

·        Within the framework of a systematic approach to researching and unlocking ships and their modules, we have removed all of the modules that were duplicated on several ships. Now every ship has her own unique modules. This change will have no significant effect on the gameplay process. All the progress made by players before this change is implemented will be retained

Weather

·        The Hydroacoustic Search and Surveillance Radar consumables will now work at the maximum corresponding distance even during the Cyclone weather conditions. This change is based on analysis of the feedback we received from players after the introduction of weather mechanics in version 0.5.5

·        Visual-only weather effects were replaced with the Cyclone weather conditions (with the 10% chance of a Cyclone during a battle) for battles between Tier VII-X ships on the following maps:

·        The Atlantic

·        Islands of Ice

·        Hotspot

·        Trap

·        Two Brothers

·        Land of Fire

·        Trident

·        Shatter

·        Okinawa

·        Neighbors

·        Estuary


Water Visualization

·        We reworked the effects for interaction between the water surface and in-game objects. Now visual water deformation will be increased for the following events: bomb explosions, ship destructions, torpedo wakes, ship wakes for some ships, and firing main guns


Technical changes

·        Ships models loading time in battles has been reduced. Now on some PC configurations ships models will load faster and cases where ship appears with a delay in comparison to the visibility system processing, will occur a lot less often.

·        Content in pkg-archives has been structured for further resources usage optimization. Trees and sky textures have been moved to maps archives, UI elements, particles, effect and camoflages have been added to separate archives.


Spectator Camera

Improved the functionality of the spectator camera that the player sees after their ship is destroyed.

·        Spotting range is no longer taken into account when allies and spotted enemy ships are displayed

·        Now, you can track shells and torpedoes fired by allied ships, as well as their squadrons

·        Introduced a Free Camera mode

·        Control the Free Camera using [A], , [W] and [D] keys, as well as with the scroll wheel of the mouse (change elevation)

·        Press [sHIFT] to switch modes

·        By pressing [sPACE] key you can move the camera to any ship/squadron you see in the center of the screen (crosshair)


Ships

As part of the game improvement process, we started a gradual revision of all armor models. Our aim is to bring the armor models, created at different stages of the project development, to the same level of detail. In version 0.5.7, we more precisely defined the destroyers' armor models.

New warships were added into the game client:

·        New ships Arizona and Ashigara were added into the game to be tested by Supertesters and WG employees. These ships are unavailable for purchase, but players can encounter them in battle.

Server Maintenance

·        Introduced notifications about planned server restarts. These notifications will be shown in Port or in Battle Chat if the player is in battle.


Minor Changes and Improvements

Ships

·        Changed the default angle of fire for small-caliber AA guns

·        Revised the display of flags, signals and ensigns from various distances

·        Murmansk: revised the display of stars on her port and starboard

·        Colorado: revised the display of her textures from various distances

·        Benson: removed the overlap of her torpedo tubes with the ship structures

·        Arkansas Beta: revised the display of the crane and its model

·        Chapayev: corrected defects of her textures and details, revised her stern funnel shape

·        Dmitri Donskoi: added "Machta-11-14" and "Coral" antennas, fixed the erroneous texture of the ship's bottom

·        Baltimore: changed the positions of drum winches in order to remove the overlap with the main battery turret

·        Khabarovsk: improved her geometry and textures, replaced the boat of 1390 design with the boat of 378 design that is more historically accurate

·        Błyskawica: fixed errors in her textures and geometry, improved the quality of the coat of arms

·        Campbeltown: changed the geometry of the "Type 286" surveillance radar, changed the radar location

·        Moskva: now, respective radars rotate together with the ship's guns

·        New Orleans: removed the overlap of ventilation elements with the aft main battery turret

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Beta Tester, In AlfaTesters
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Gros buff des secondaires quoi , bon , c'pas bien grave vous me direz , et je suis d'accord , j'aurais plus à choisir entre la spé secondaire et artillerie pour mon Nagato et mon Warspite  :) , et encore un buff de la précision des BB US ( TIX-X ) ? Mouais , pas sur qu'ils en aient encore besoin mais soi . 

 

 

Par contre . Par contre . Je ne peut définitivement pas le laisser passer . 

 

" Guns Modification 3 (+20% to average damage per second of AA mounts): the bonus has been increased to +25% to average damage per second of AA mounts"

 

:trollface: J'ai rien dit , mais je veut encore vous entendre dire que l'AA n'est jamais buffée :trollface: 

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Beta Tester
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L'AA n'est jamais buffée

 

 

Ils auraient pu mettre un truc u genre "Guns Modification 4 ( +100% to mortal damage per second of AA mounts, instant kill plane, total rekt)

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[STOMP]
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Vous l'avez lu où le gros buff des secondaires ? Je le trouve po.

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Alpha Tester
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Auxiliary Armaments Modification 1 (+100% to secondary battery and AA mounts survivability)

 

x5

 

Aiming Systems Modification 1 (+20% to secondary battery maximum firing range; -20% to maximum dispersion of secondary battery shells; +20% to the torpedo tubes traverse speed; -7% to maximum dispersion of main battery shells)

 

tu as la précision des principaux améliorée en bonus

 

Secondary Battery Modification 3 (-20% to secondary battery loading time): the bonus has been increased to -25% to secondary battery loading time

 

25% au lieu de 20%

 

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Ça change pas grand chose au final pour les secondaires, c'est surtout un petit supplément pour les principaux. C'est pas plus mal.

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Beta Tester
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Auxiliary Armaments Modification 1 (+100% to secondary battery and AA mounts survivability)

 

x5

 

Aiming Systems Modification 1 (+20% to secondary battery maximum firing range; -20% to maximum dispersion of secondary battery shells; +20% to the torpedo tubes traverse speed; -7% to maximum dispersion of main battery shells)

 

tu as la précision des principaux améliorée en bonus

 

Secondary Battery Modification 3 (-20% to secondary battery loading time): the bonus has been increased to -25% to secondary battery loading time

 

25% au lieu de 20%

 

 

Donc effectivement pas mal de boost sur les secondaire

Entre le combo dispersion principal/ secondaire sur la même amélio

l'ugrape 3 qui passe a 25% de reload

 

Mais surtout les 100% de survie sur la batterie secondaire, encore sur les navire comme le Nagato, ça sert strictement a rien, autant sur le Yamato, ça a plutôt une bonne utilité pour brawl et garder ses secondaire xD

 

Enfin bon a part cette survie, l'efficacité des secondaire est loin d’être augmenté xD

Edited by Ethors

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Les 100 % de survie ne sont pas QUE pour les secondaires, mais aussi pour l'AA. Sur le Nagato elle est d'une fragilité hallucinante, l'option peut être intéressante, à voir. Par contre les secondaires du Nagato sont relativement bien protégée ... sur les tiers au-dessus oui, en particulier Yamato, ça sera carrément précieux, bien d'accord !

 

Sinon, un truc me déplaît foncièrement : sur les améliorations 2 et 3, que le parti pris soit de permettre aux BB US d'avoir l'option d'augmentation de portée ... bon, passons ... mais par contre, que seuls les US puissent avoir un choix en plus, c'est nul. Ça sent encore l'anti-IJN primaire. S'ils prétendent faire des spécificités pour chaque nationalité, alors qu'ils donnent aussi des options spécifiques aux IJN (je parle pas du truc ridicule pour les premiums en 140 seulement).

 

Mais moi surtout ce qui me fait marrer c'est "Our analysis of the popularity of upgrades has shown" : en gros, c'est "on a constaté que très peu de joueurs utilisaient certaines options, on se moque éperdument de vérifier si ceux qui les utilisent ont développé un gameplay performant et original, donc on les supprime et on invente autre chose, comme ça on nivelle par le bas en fonction des habitudes de la plèbe". C'est ça WG, rien d'autre. Incurables, le nez dans les stats, pas dans le jeu.

Edited by JymmBlack
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Beta Tester
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L'AA n'est jamais buffée

 7258501.jpg

:trollface:

 

100% de survie sur les secondaires par contre, mon yamyam va adorer. Les 406mm et 410mm HE avait tendances à trop tout casser.

 

Bref, j'vais pouvoir yoloter plus efficacement, bon ça. 

DD's you have been warned ! :)

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Beta Tester
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Puis y'as ça aussi

Reworked Upgrades:

Propulsion Modification 2 (-20% to time for reaching full power) the bonus has been increased to -50% to time for reaching full power. Moreover, with this upgrade the engine is automatically boosted by 50% while the ship accelerates from 0 to 6 knots (in both ahead and astern directions)

 

Je pense que ça peut fais plaisir sur certain DD (Russes <3)

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Weekend Tester, In AlfaTesters
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Tiens d'ailleurs je viens de tilter qu'il y a un nerf des CA tiers 9-10 du coup. Notamment le Zao ne pourra plus stealthfire du tout puisqu'ils virent la modification de la portée de tir. C'est un peu dégueu quand même. =/

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Ohohoh moi je vais pas m'en plaindre de ça :unsure: 

Au moins je pourrais (peut être) leur faire payer leur spam d'incendie ! :izmena:

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Weekend Tester, In AlfaTesters
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Bah du coup je propose que les BB USN n'aient plus aucun droit à avoir les modifications affectant les batteries secondaires et l'AA.

 

Ça devient lourd là le buff constant des navires USA parce que les joueurs sont trop bêtes pour savoir s'en servir.

Sérieux ils peuvent monter un double upgrade qui améliore leur précision de 7% et de 16% derrière. Et en face les IJN n'ont AUCUN module unique. WTH.

 

J'ai pas encore atteint le Zao, mais est-ce qu'il sera vraiment jouable si il n'est plus utilisable en stealth ? Y a des gens qui l'ont pour me répondre ?

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Alpha Tester, Players, In AlfaTesters
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Tiens d'ailleurs je viens de tilter qu'il y a un nerf des CA tiers 9-10 du coup. Notamment le Zao ne pourra plus stealthfire du tout puisqu'ils virent la modification de la portée de tir. C'est un peu dégueu quand même. =/

 

Le module de porté de tir  (slot 3) est toujours dispo parce qu'il n'est pas noté supprime ou modifier comme le module de la porté des aa (slot 2) et aussi les modules au slot 4 et 6 pas de modif ni de suppression.

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Le zao restera op ne t'inquiète pas.

Le stealthfire est, à mon avis, un mauvais élément de gameplay. Que certains DD en soient capables, pourquoi pas, à condition d'avoir une faible marge.

Mais pour un CA à 40k LP qui fait ça à 20 km sans te laisser de chance, ça ne fait pas beaucoup de sens.

 

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Weekend Tester, In AlfaTesters
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Le module de porté de tir  (slot 3) est toujours dispo parce qu'il n'est pas noté supprime ou modifier comme le module de la porté des aa (slot 2) et aussi les modules au slot 4 et 6 pas de modif ni de suppression.

 

Second Upgrade Slot

For the second slot, four upgrades were combined to form two new enticing upgrades. Moreover, the Main Battery Modification upgrade became more attractive because its penalty was reduced.


Removed Upgrades:

 ·        Artillery Plotting Room Modification 1 (+16% to main battery maximum firing range)

 Ils l'ont mis dans le second slot pourtant ? Ou alors ça ne touchait déjà que les US ?

 

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Beta Tester
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Bah encore le stealthfire, y'as que peu de DD qui en profite réellement, les USN haut tier surtout, mais eux c'est contrebalancé par leur courbe d'obus assez horrible a ses distance et leur obus plutot faible (Surtout niveau chance d'incendie, ou même dégât des AP, en comparaison des autres) 

 

Les russes eux commence a en profiter depuis le dernier buff, a conditions d’être tourné full fufu et bon, je leur vois pas de gros défault, même a ses distance il combin bonne précision, bonne chance d'incendie, par contre dégât alpha dégueulasse sur la HE (Et cadence de tir moindre que les US)

 

Le Zao lui, combine avec son stealthfire, une précision très bonne même a longue distance, 12 canon, et une HE juste ... Bah la pire quoi, la seul faiblesse étant qu'elle reste compliqué a utiliser comme technique car bon il faut bien sur aucun navire ou DD dans la distance entre lui et sa cible

 

Par contre le Zao qui deviendrais injouable si il peut plus stealthfire ? Lol, il font comment les autres croiseurs ? :trollface: a Mon avis shin tu verra surtout que le stealth reste très situationel

 

Du coup tu m'as donnez faux espoir shin :( Bon bah je ferais avec :teethhappy:

Edited by Ethors

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Alpha Tester, Players, In AlfaTesters
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 Ils l'ont mis dans le second slot pourtant ? Ou alors ça ne touchait déjà que les US ?

 

 

Touche que les bb us qui est remplacé par Artillery Plotting Room Modification 1 (+16% to main battery maximum firing range; -20% to maximum dispersion of secondary battery shells)

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Tiens d'ailleurs je viens de tilter qu'il y a un nerf des CA tiers 9-10 du coup. Notamment le Zao ne pourra plus stealthfire du tout puisqu'ils virent la modification de la portée de tir. C'est un peu dégueu quand même. =/

 

Le stealth fire du zao est totalement pété du fait dune bonne précision/dégâts HE insane + lol incendie en pagaille. Perso je ne le pleurerait pas s'il prend un nerf. :teethhappy:

 

869441FireZao.png

 

Bon, maintenant faut que les devs s’occupent du Moskva. Mais bon un des dernier Q&R stipule que les devs le trouvent tout à fait normal. :trollface:

Edited by Sana_Khan

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Sérieux ils peuvent monter un double upgrade qui améliore leur précision de 7% et de 16% derrière. Et en face les IJN n'ont AUCUN module unique. WTH.

Non ils ne peuvent pas. Seul le module à 16 sera montable. 

Mais bon c'est vrai qu'il y a une certaine politque préférentielle là, surtout au tier 9... 

Edited by Okitank

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