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Hedgehog1963

I'd like to see "Station Keeping" made an option

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Before I posted this I looked to see if anyone else had proposed the same Idea and nothing came up.  It may just be my terminology is unique.

 

Something I’d like to see would be the ability to request a friendly ship whether it would be OK to activate “station keeping,” based on their helm.  I could the effectively let them steer my ship and I could concentrate on shooting an so on, knowing I’m unlikely to ram them and that I’ve set myself at the appropriate distance from them to reinforce them.

 

The idea came to me while playing in an Atlanta.  I decided I’d do the proper thing and follow a BB so I could provide AA cover.  Anyways things got heated and after an attack of ‘planes which we beat off I was engaging an enemy cruiser at long range for a minute or so.  Then I noticed that the BB had gone off and I was no longer close to him.   Second wave of ‘planes did him a lot of damage and he was less than complimentary about my lack of assistance.

 

As a commander in WoWS you are overburdened.  You have to be the commander making all the decisions but then you have to carry out a lot of the actions yourself.  OK we have autopilot but that relies on plans which never survive the contact with the enemy.  Meantime you’re trying to read the map, communicate with the team, aim and shoot the weapons.  This is from someone who hasn’t driven a CV yet but I’m given to understand they have  a lot on their hands also.

 

Would it not be a good idea to effectively ask another ship “may I follow you?”   If he says “yes,” you tell your helmsman to stay at the current distance to the “target” at the present distance and match course and speed.  This would be a command issued while highlighting the ship whose track you want to follow.

 

Then he would be reassured he has company, you would know you’re the correct distance away from him and you are less likely to ram him or to sail in front of his guns or torps and so on.  Perhaps you’d turn a different shade of green on his mini map.

 

At any moment at the click of a command either you or the ship which granted you permission to follow can break the tie.

 

Occurs to me  this might be introduced as a Division- only option.

 

 

TL;DR  I should be able to match my helm to that of a ship I am following (with their permission).

 

  • Cool 2

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Beta Tester
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That just reads like you want to stay in the scope and don't want to make Situational Awareness a required skill to be good.  (I'm not talking about the commander skill here)

 

 

No, just no.

It's already so easy to sail around while shooting all the time.

Edited by Kirasa

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Beta Tester
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Following a ship and sailing in a straight line is a one--way ticket to getting your ship one-shotted.

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Following a ship and sailing in a straight line is a one--way ticket to getting your ship one-shotted.

 

 

Who mentioned sailing in a straight line?  The whole point is not to.

 

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Idea seems good...

...untill you realise how massive lemming trains would become. :sceptic:

 

So me wanting to provide AA support to a BB in my CL is a lemming train now? 

 

Got it.

 

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Players
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I think it would be a useful option, enabling complete concentration on hitting the enemy. I'm not saying it's always the best thing to do but the same can be said for the option to autopilot. Lemming trains can be avoided by making the maximum "chain" say 3 ships long. As soon as you manually steer or change speed it would disengage, so yes, handy if you want it and you take the consequences of your actions, just like everything else!

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It was suggested before, it's pretty darn irritating if my CA is escorting a BB and can't even match speeds causing me to have to switch between 1/2 and 3/4 speed to maintain optimal distance. 

 

But as irritating as it can be, the moment there are planes coming you will be positioning yourself so to have the longest duration of enemy planes in your AAA aura same for when a DD is spotted. 

 

The feature of being able to set up a formation and easily keep it is only desired in early game really, once the engagements begin the game is much to dynamic to profit significantly from an auto pilot feature ( well except if you want to die quickly because the enemy can now anticipate your path since you're following a much slower to turn BB ).

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Players
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Idea seems good...

...untill you realise how massive lemming trains would become. :sceptic:

 

You do realise that lemming trains in naval terms are known as sailing in line astern, and were the approved tactic until late in WW2 - it was also standard procedure for convoys and escorts.

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could be a good idea when in divisions( may be better than when relying on the public) for escort cruisers, but instead of giving control to another player have it on some sort of autopilot where it will try and keep a set distance between the ship that you are escorting and try and mimic its movements to keep it in formation?

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Weekend Tester, In AlfaTesters
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Well... reading what OP wrote, this springs my mind: You met another ungrateful BB captain. Fleet formations -cool!

 

but then I begun to think about it and:

  • pretty much suicide, since BB can take a while to rotate turrets, probably sailing straight line while doing so... so would accompanying criuser/DD... dead cruiser/DD
  • leading ship evasive manoeuvres could often put chained ship in harms way (shells, torps, islands...)
  • it could lead to some bot using (create second account, chain bot ship to actually played ship...)
  • matching speed with friendly target ship would be sometimes useful, but it would require freedom of speed setting, which is currently not implemented

 

conclusion: if speed setting ever gets free (for example like in WoT) then speed matching option would be nice. Chained formations would bring much more harm than benefit imo, so I don't consider it a good idea.

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You do realise that lemming trains in naval terms are known as sailing in line astern, and were the approved tactic until late in WW2 - it was also standard procedure for convoys and escorts.

No navy put all of its ships in one blob leaving most of the area without protection.

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