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Too many torps

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[ARGON]
Weekend Tester
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If u think (include developers) that this situation from 1 ship is normal...ok. no more chat :)

 

shot_15_12_03_12_26_47_0428.jpg

 

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[SV2]
Beta Tester
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Most high tier DDs got 10 torps. You probably faced a Simikaze, if i can remeber correctly that thing got 15 torps.

That is normal when you got an Simikaze on your tail thats mad at you :trollface:

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[NAVOC]
Players
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I think it's very normal...I've seen a lot more torps going for a ship and it's working as intended..I've witnessed 2 shimas and 1 Kagero dropping long range torps for one IOWA (do the math on torp #) and the guy still managed to drive through the gaps.

You seem to have had plenty of time to turn away and dodge them based on ship position.

It also helps to move out of the place you spawned after 10m of game AND/OR not run to a corner with 4 ships and a CV on you but I'm guessing you were "tactical positioned to defend a flank" from 15km+ :)

 

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Beta Tester
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If u think (include developers) that this situation from 1 ship is normal...ok. no more chat :)

 

shot_15_12_03_12_26_47_0428.jpg

 

Count torpedoes in screenshot: 15

 

Wikipedia says:

More importantly, she was the only Japanese destroyer to be armed with 15 torpedo tubes each capable of firing the deadly 610 mm (24 in) Type 93 "Long Lance" torpedo.

 

How is it not normal then?

 

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[-SBG-]
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If u think (include developers) that this situation from 1 ship is normal...ok. no more chat :)

 

shot_15_12_03_12_26_47_0428.jpg

 

 

You are sailing alone and far from any objective.

Unfortunately that is quite normal in the game. I suggest to get better, that you can contribute to the team effort. 12 hits from long range sniping after 8 minutes do not really help.

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[ARGON]
Weekend Tester
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You are sailing alone and far from any objective.

Unfortunately that is quite normal in the game. I suggest to get better, that you can contribute to the team effort. 12 hits from long range sniping after 8 minutes do not really help.

 

ur not in the point and ur not answering my question m8.

to see an image and start blame, criticize etc is more easy thing in the world. stay in the point plz.

 

on the other hand, yes i.m alone because as u can(CANT) see, the others 3 dead ships are in 1-2 E-H line so..i wasnt alone. the CLEVER guys rush without reason but the point is not the gameplay.

 

the point was if its normal to see a DD launch 15 torps and is this is close to "real world".

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Beta Tester
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ur not in the point and ur not answering my question m8.

to see an image and start blame, criticize etc is more easy thing in the world. stay in the point plz.

 

on the other hand, yes i.m alone because as u can(CANT) see, the others 3 dead ships are in 1-2 E-H line so..i wasnt alone. the CLEVER guys rush without reason but the point is not the gameplay.

 

the point was if its normal to see a DD launch 15 torps and is this is close to "real world".

 

This is not a simulation but an arcade game, but on the other hand Shimakaze DID exist and I don't see the problem here as you managed to avoid most of the torps.

 

You want them to remove DDs so you could just go straight and kill everything in your way with a BB? Get over it

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[ARGON]
Weekend Tester
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This is not a simulation but an arcade game, but on the other had Shimakaze DID exist and I don't see the problem here as you managed to avoid most of the torps.

 

You want them to remove DDs so you could just go straight and kill everything in your way with a BB? Get over it

 

lol m8. its was JUST a question about how normal was this :)

too many drama queens prolly in here...

 

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ur not in the point and ur not answering my question m8.

to see an image and start blame, criticize etc is more easy thing in the world. stay in the point plz.

 

on the other hand, yes i.m alone because as u can(CANT) see, the others 3 dead ships are in 1-2 E-H line so..i wasnt alone. the CLEVER guys rush without reason but the point is not the gameplay.

 

the point was if its normal to see a DD launch 15 torps and is this is close to "real world".

 

You got an answer. I do not see a point giving an answer you already got. Therefore I pointed stuff out you did wrong.

Btw. with a look at your tech tree you could given yourself the answer.

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Beta Tester
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lol m8. its was JUST a question about how normal was this :)

too many drama queens prolly in here...

 

 

Of course it is normal. Why wouldn't that DD fire its torps? :D

 

If you don't know how much torps a DD has, just check the tech tree, its not so hard to click a few times

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If u think (include developers) that this situation from 1 ship is normal...ok. no more chat :)

 

shot_15_12_03_12_26_47_0428.jpg

 

 

And how many shells can you fire within 2 minutes ?

 

And why are you bothered by this. You can easely evade all those torps.

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[THESO]
[THESO]
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Not all BB captains are drama queens, but it seems all drama queens are BB captains :)

 

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[NWNC]
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Have to defend the topic writer here!

 

 

 

 

YES, I Think the game currently is somewhat out of balance.

 

Troublemaker_CRO wrote: "This is not a simulation but an arcade game, but on the other had Shimakaze DID exist and I don't see the problem here as you managed to avoid most of the torps"

 

Off course it´s a game! However Wargaming still pays a lot of attention to details like armor thikness and so on - right! So the aim is to stay a least somewhat true to reality and simulate real conditions.

I know that DD players would cry like babies, but I really Think they should limit the amount of ammunitions in this game and  torpedoes in particulary. Why? Because continuous walls of torpedoes ruins good gameplay.

 

Torpedoes are OP - don´t deny it.


 

 

Think about it in a sober way:

1) Ammunitions is limited in World of Tanks (and in general in most game that I´ve played) so..-why not here???!
2) Carriers have limited number of planes - why shouldn´t Destroyers have limited number of torps???? Makes no sense what so ever...

3) Cruiser and BBs should also have limitations - however  "Shell" Magazines are pretty large. So...

 

I do mind sitting in a BB and try to fight DDs that you can´t even see and who spam wall after wall of torps at you. If it where "real" DDs can fire only ONE volley of torps and thats it.

Even with ONE volley a Shimakaze is a really dangerous ship. With the abillity to nock out even the largest BB.

 

If there where limitations on ammo. People would cry first but then they would adapt. Decisions regarding when and where to attack and the use of your weapons would become more important. For example: How many torps do I really need to fire in order to take out that BB? Ok 5 should do the trick and I save the other 10 (!) for the next one... I prefer a game where you have to think and who favours good tactic in contrast to spaming the fire button.

 

This snapshot is from a game 2 Days ago... 6 Teir 9-10 DDs!! Ok, we won the match I survived and got a kill, BUT everybody including the DD captains agreed that this wasn´t a fun match.


 

Torpedogasm


 


 


 


 


 

Edited by Benedictus_de_Suede
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[THESO]
[THESO]
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Ok then. After carriers lets also kill destroyers so there would be only BBs and CAs as their prey to be one-shotted. Great gameplay it would be :p

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[TTTX]
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Torpedoes are OP - don´t deny it.

 

 

So whats your reasoning that torpedoes are OP?

 

And how would you buff DDs (especially IJN ones) if torpedoes were limited?

 

 

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So BB's capts, now no more crying becuse of ''endless HE spam''? Now bad torps are main problem,oh..really?? What is next? No comment

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[-SBG-]
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Torpedoes are OP - don´t deny it.

 

I suggest you bring prove for that.

 

These are the best DDs each Tier vs the best ship of the whole Tier (no premium):

Class Tier Name Win Damage
DD 2 Umikaze 53.01 15.452
CA 2 Dresden 48.69 13.488
DD 3 Wakatake 48.75 15.192
CA 3 St. Louis 50.77 20.159
DD 4 Isokaze 51.86 23.789
CV 4 Hosho 51.55 31.679
DD 5 Minekaze 50.77 24.810
CV 5 Zuiho 50.53 30.365
DD 6 Ognevoi 51.87 21.583
BB 6 Fuso 50.34 43.260
DD 7 Kiev 57.46 34.128
BB 7 Nagato 49.61 49.364
DD 8 Tashkent 51.04 30.289
BB 8 Amagi 49.82 59.512
DD 9 Kagero 47.90 38.856
CV 9 Essex 47.90 69.470
DD 10 Shimakaze 50.02 58.887
CV 10 Midway 44.98 107.581

 

Getting outperformed by 100% or nearly 100% on some Tiers seems to be a criterion for "OPness".

The only Tier were a DD is better than the rest is Tier 2. And that is only true for one ship, the other two Tier 2 DDs are worse than any other ship. They get even outperformed by the Albany.

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[SCRUB]
Beta Tester
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And this is why it's impossible to make playing BBs easy enough for some. It's not enough that the NC is all but immune to same tier CVs, one of the supposed counters to BBs, but he also wants to be immune to a two higher tier DD, also a supposed counter. It's utterly absurd.

 

A DD spends 2 minutes lining up a shot, gets one torp hit at best, and that's "op".  :child:

 

 

The even crazier part of it is, I bet it was the 3 (!) BBs that's on his tail that actually sunk him in that battle, as either of them easily does the same damage as that single torp hit in a single salvo (and potentially far more, while being far easier to pull off).

Edited by AgarwaenME
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This snapshot is from a game 2 Days ago... 6 Teir 9-10 DDs!! Ok, we won the match I survived and got a kill, BUT everybody including the DD captains agreed that this wasn´t a fun match.

 

 

 

Your "logic" is utterly self defeating. Yes, that's a lot of torps, but you don't need to get hit by any of them at all. Thus it's just an example of why DDs struggle, not that they're in any way op. And clearly, as you won the match, it really didn't make any difference. The likelyhood of actually hitting with torpedoes is very very low, on top of a very low rate of fire. And that someone in a BB cries that other ships are just "spamming" shots is just laughable, as it always is, since it takes the least amount of skill (partly because it's easy to do damage with a ship that can penetrate with AP on most targets, and partly because RNG for BBs heavily equalizes the good and the bad BB captains) and least amount of worry to fire at targets for effect everytime they hit the fire button. Yes, DDs will often fire full spreads, though usually stagger the launchers a bit so torps aren't entirely parallel. "Just firing 5 since that will kill a BB" when you have 7-8% hit rates, is a stupid idea.

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[PRAVD]
Weekend Tester
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Yeah it's not normal. 15 torps that have 2 minutes reload, and you can dodge them so easily. Torps need a buff!

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Beta Tester
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Torpedoes are OP - don´t deny it.

 

As a dedicated battleship fanatic i have to say... no.

 

At least not up to tier 9 as i havent gotten into any tier 10 game in quite a while (naturally, grinding tier 7 right now).

The only battleship in which i was afraid of destroyers was the South Carolina, but that ship pretty much has to be afraid of anything - including but not limited to thrown potatoes, sunlight, being looked at funny and more.

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[LO1]
Alpha Tester
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Hahahahhahahahahahah only what 14 torps .... going back to the kitikat days before its nerf i had over 32 torps comming at me. I do have a ss of it " not sure if i am able to post alpha pics up?"  

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