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Ranked matchmaking - 7 losses in a row

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Was wondering how does matchmaking work. i just lost 7 ranked fights in a row which is extremly frustrating. Last two i lost with high caliber award, so the losses cant be just my fault. Doest it take into acount players rank, win ratio, or just picks me and fills my team with people that rather should play other games.

 

 

 

bYgxkBD.jpgoIfGvx8.jpgwjWoPqZ.jpg

 

 

Ranked are my fav part of the game. untill something like this happens. Waiting for the 10 wins for a change

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Beta Tester
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I had 7 High caliber awards in a row with my Amagi, and I won only 2 of those 7 battles, so yeah, I know what you mean. Its just about who gets less noobs. Also rank 10 is currently the worst rank to play, as all the noobs that managed to get there are having troubles going further and they cant get de-ranked there...

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I had this with my Tirpitz yesterday. Smoothly went from 15 to 6th and suddenly lost every single game since few days and again at 9th level. Almost every time I am at top 3 players. High Caliber, Dreadnoutht, 2 or 3 frags all for nothing. My Random Games WR dropped signifiacntly after all thise wins in Ranked. From close to 65% to 30% in last 7 days. Nightmare, its like a script decides that you had won too many games and now we have to make your stats even...

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It isnt just you.

Dropped from rank 11 to rank 14 and then (finally) managed to regain 13 and an extra star tonight.

Top of my team in all but one of the (many) losses and also top of the team in the victories.

 

Even lost a game after denying the fault line A cap point for 10 solid minutes and killing 3 ships in the process, leaving a full hp kongo and omaha with minekaze support vs a 15k hp New york and 4k hp Nurnberg. 

Unbelievably, they lost!  Despite a 300+ point lead they decided to fight one at a time.

Omaha turned broadside on to nurnberg at 4 kms and did not use his torpedoes. Boom! sunk!

How the kongo managed to lose his hp at the same time, i didnt even see. Minekaze with 2k hp then decided to rambo torp the NY after the other 2 guys were dead (we still had 300 point lead and both caps).

slide-1-638.jpg?cb=1372373958

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Alpha Tester
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As long as the only relevant aspect for a players rank is the performance of his team and not himself, i consider this whole system flawed. It´s just another RNG influenced factor, the question wether you will be put into the team with the higher noob-count or not.

The system needs to be changed. Either make it a 1/3, 1/3, 1/3 system (best 1/3 receive a star, worst 1/3 looses a star) or a 50/50 system. Player performance is judged by the raw XP gained, before any modifiers kick in. It might come to rare "unfair" judgements, occasionally, but since XP is usually an indicator for contribution to the team, it serves best as the true scale for player performance.

A ranked system based on team success is something for clans, not for individual players...

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As long as the only relevant aspect for a players rank is the performance of his team and not himself, i consider this whole system flawed. It´s just another RNG influenced factor, the question wether you will be put into the team with the higher noob-count or not.

The system needs to be changed. Either make it a 1/3, 1/3, 1/3 system (best 1/3 receive a star, worst 1/3 looses a star) or a 50/50 system. Player performance is judged by the raw XP gained, before any modifiers kick in. It might come to rare "unfair" judgements, occasionally, but since XP is usually an indicator for contribution to the team, it serves best as the true scale for player performance.

A ranked system based on team success is something for clans, not for individual players...

 

If rank was given for XP, it would be a completely different game mode where people wouldn't care about winning, and instead of complaining about teammates "throwing", they would cry about "stealing" kills/damage/caps. There would probably be plenty of intentional teamkills too. So, in other words, nothing would change for the better. The current system is focused on wins, and if you can't consistently get a decent win ratio over a large enough number of games, the problem is not your team. Think about what you are doing wrong and improve.
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As long as the only relevant aspect for a players rank is the performance of his team and not himself, i consider this whole system flawed. It´s just another RNG influenced factor, the question wether you will be put into the team with the higher noob-count or not.

The system needs to be changed. Either make it a 1/3, 1/3, 1/3 system (best 1/3 receive a star, worst 1/3 looses a star) or a 50/50 system. Player performance is judged by the raw XP gained, before any modifiers kick in. It might come to rare "unfair" judgements, occasionally, but since XP is usually an indicator for contribution to the team, it serves best as the true scale for player performance.

A ranked system based on team success is something for clans, not for individual players...

 

I think they should either make every rank irrevocable (but with more stars per rank) or make all the stars irrevocable with more ranks and stars, but with a certain requirements to rank up, something like, make (insert number here) kills or do (insert amount here dmg) or earn (insert amount here) xp in a battle or throughout a certain amount of battles.

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I think they should either make every rank irrevocable (but with more stars per rank) or make all the stars irrevocable with more ranks and stars, but with a certain requirements to rank up, something like, make (insert number here) kills or do (insert amount here dmg) or earn (insert amount here) xp in a battle or throughout a certain amount of battles.

 

Or you could just adapt your play style to get more wins instead of farming kills/damage/xp.
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[BW-UK]
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High caliber is not what wins games. It just means you did 30% of enemy team's total hp in damage, which means you were attacking battleships... which are made for taking damage.

Kills win games :)

 

You need to rethink your target priority. Battleships should be LOWEST on the list. Everything else is more important than them.

I had the best success playing DDs and focusing DDs. Also had a few very good games with a CV yesterday where I again focused DDs. (All rank 5+)

Of course this doesn't mean you shouldn't attack a battleship that got himself in a bad spot (and you won't get high caliber in those cases because the whole of your team will rip him apart)... But if he's angling well, holding your shots to kill a CA or a DD might be more worthwhile.

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High caliber is not what wins games. It just means you did 30% of enemy team's total hp in damage, which means you were attacking battleships... which are made for taking damage.

Kills win games :)

 

You need to rethink your target priority. Battleships should be LOWEST on the list. Everything else is more important than them.

I had the best success playing DDs and focusing DDs. Also had a few very good games with a CV yesterday where I again focused DDs. (All rank 5+)

Of course this doesn't mean you shouldn't attack a battleship that got himself in a bad spot (and you won't get high caliber in those cases because the whole of your team will rip him apart)... But if he's angling well, holding your shots to kill a CA or a DD might be more worthwhile.

 

I know. Im not saying that getting high caliber means i did great in the battle. It just says I did something at least. 

What makes me mad in ranked is its usual scenario - 

 

Step 1 : battle starts

Step 2 : one minute of the match is over and yes all of our 3 DDs are dead, becouse they are brave and stupid but rather more stupid

Step 3 : its 2:30 after the match started and yes we lost the battleship becouse he said [edited]it im going to yolo, went into the smoke and ate torps without even seeing the enemy DDs that fired them

Step 4 : the real battle begins, we are 3 vs 7 and we try to do 'something'

 

thats how most of my ranked games look like right now.

 

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[BW-UK]
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I know. I managed to carry my games at rank 10-6 (by killing DDs fast), but 5+ it's all RNG one way or the other. Either both the teams play good and one is just a little bit more lucky on RNG than the other, or one team gets an idiot (like, not mounting antidetonation flag, or taking a goddamn Yorck (yuck), or sailing right into A cap on North with a battleship.... I've seen it all) by matchmaking, he does his thing and it's impossible to recover vs good players.

 

Just keep trying, do your best and if you're on a loss streak take a break (especially if it was your team's fault - you're probably frustrated and that will make you play worse). I take a break when I lose 2 games in row. Rank 3 atm :)

 

Also, mount premium consumables. Damage control party at least. They make a HUGE difference.

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[BLT]
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I had a mini-losing streak.

 

Went from nearly 5, where the decent matches are apparently, down to 7. I managed to just get back on 6 before the night ended. I was a little disapointed and it did feel like a waste of my time to a certain extent. Of all the matches I played I made one mistake which cost me my ship and made life hard for my team. I apologised for that mistake.

 

On the other hand, I had games where my friendly CAs sailed broadside at 15km until they got sunk. I had a game where a DD pushed into cap got detected and hit, not one, nor two, but three seperate islands trying to escape. Needless to say he sank. Watched a NC sail off to cap unsupported and despite multiple players requesting he stick with the team, he ignored us and ate a bunch of torps from stealth DDs. There are many more, but my memory fails me. Whilst none of these actions can be directly attributed to causing the loss, it the match an up hill battle.

 

I have this weekend to myself, I might blog my experiances as I try to reach Rank 1 in a new thread on the forums. Would there be much interest in this?

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[CU]
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Lot of lengthy responses that don't have a lot to do with the question in the OP.

 

Its random. Sort of. The game seems to split by class so that you don't have 4 BB one side, 0 other, but beyond that MM doesn't take account of individual players win rate, hit rate, KD, or whatever.

 

So on average, over a large number of games, you will be on the "better team" around half the time and the "worse team" the same. A small number of matches is not a representative sample to make any judgement on. Sadly your 7 loss run is a symptom of random MM. However it does even out - you will have good runs and bad runs. Your own skill level will determine how much of a difference you make to the random team, and so therefore how much over or under 50% WR you are.

 

Personally I tend to go off and do something else if I am losing match after match despite doing fine in them.

Edited by Cheradanine

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[GNG]
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Yesterday night I was playing my Mahan on my way to rank 9.

I asked in the chat and a guy was rank 5.

What is the split for MM putting players of different ranks in the same game ?

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Yesterday night I was playing my Mahan on my way to rank 9.

I asked in the chat and a guy was rank 5.

What is the split for MM putting players of different ranks in the same game ?

 

The guy was lying. MM splits are 14-11 (actually not sure atm about MM below rank 10..only been there for 2 battles :(), 10-6 and 5-2
Edited by Fi_8_8_8_8

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"I asked in the chat and a guy was rank 5.

 

What is the split for MM putting players of different ranks in the same game ?"

 

He reached 5, got the flag reward from it, lost games and dropped down to 6. There is a wisespread belief that rank 5 is irrevocable... It isn't.

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[FIFO]
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High caliber is not what wins games. It just means you did 30% of enemy team's total hp in damage, which means you were attacking battleships... which are made for taking damage.

Kills win games :)

 

You need to rethink your target priority. Battleships should be LOWEST on the list. Everything else is more important than them.

I had the best success playing DDs and focusing DDs. Also had a few very good games with a CV yesterday where I again focused DDs. (All rank 5+)

Of course this doesn't mean you shouldn't attack a battleship that got himself in a bad spot (and you won't get high caliber in those cases because the whole of your team will rip him apart)... But if he's angling well, holding your shots to kill a CA or a DD might be more worthwhile.

 

Yep DDs pretty much decide things. And not necessarily in killing things - if your DDs just do not die within the first couple of minutes then you stand a chance.

 

I play BBs and high caliber isn't that hard really 30% of 7 ships with 4 being DDs is a fairly low bar!

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High caliber is not what wins games. It just means you did 30% of enemy team's total hp in damage, which means you were attacking battleships... which are made for taking damage.

Kills win games :)

 

You are so wrong here. If this was a random battle we were talking about, I'd agree with you 110%. But in rankeds it's different. Achieving high caliber means you have contributed your team a lot. Especially if playing a BB, as your task is to keep other BBs from your CAs, and keep their CAs away from your DDs, and considering BBs are the main target for DDs, you get to shoot at those as well and if one gets to see and exchange fire with so many targets in battle, it definitely means he isn't staying back and trying to get as much as damage he can. I highly doubt that's anyones goal in ranked because there stats don't matter as much as in randoms, its the stars you get that matter.

 

So far, I've had only 1 battle where the opponent had 4 or more BBs, which means there isn't much chance he was just shooting at other BBs.

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[ENEMY]
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many players play stock ships in ranked to grind them or take bad ships for ranked  , after they die in a few minutes its just a matter of time when u will loose  , in ranked i play agresive  and if team understand and push in place to hide or runn in corners most of the time its a winn ,  sometimes u can loose also but i prefere to have a short good battle than 20 min or runing

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Or you could just adapt your play style to get more wins instead of farming kills/damage/xp.

Unless enemy team just runs away to hide in corner getting that win needs putting hurt on enemy team.

 

High caliber is not what wins games. It just means you did 30% of enemy team's total hp in damage, which means you were attacking battleships... which are made for taking damage.

Kills win games :)

Why damage shouldn't be done if it's possible to do it to enemy?

If you don't have other targets or no other good target any ship is worth of damaging.

That's the only way to win if team has players not doing their part.

 

You think this would have been victory without both me and that New Mexico doing High Caliber worth of damage?

Ranked score.jpgRanked Team.jpg

And that AFK New York definitely shouldn't have gotten any star.

Also some circle sailing bot without damage or capping should never get any stars from victories.

Which is what spoils the functionality of this ranking system.

Those and other comatose potatoes can simply fail their way upwards because of getting stars without any merits and being safe from getting "demoted" for constant lack of merits.

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@Trouble

Lets say team composition is 2 BBs, 2 CA and 3 DDs (ignore the carriers since there aren't a lot of them).

 

BBs have 68k hp each (136k total), CAs about 38k each (76k), and DDs about 15k each (45k). Total hp of the team is 257k. BBs alone hold 52% of hp of the team, and they can also repair. It is very difficult to get High Caliber unless you do a significant amount of damage to a BB.

Also, games with more BBs (and less CAs) than that happen much more often.

 

Shooting at BBs on your own is useless, even sailing broadside he will be able to take 2-3 salvos. Either the whole team focuses him and brings him down very fast and kills him or forces him to fall back (so you don't get to farm much damage off him and can't get high caliber), or your team spreads their fire, BBs get high caliber, and noone on enemy team dies (fast enough).

Also, BBs can't do a lot on their own, especially if they are flanked. Cruisers and destroyers will be able to do much more in such situation. One more reason to leave them for last.

 

High caliber just means you did damage, if that damage was not effective you really didn't do much.

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[BOATY]
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Yes, it's become very difficult from rank 10. I stayed there for ages and eventually broke the cycle of bad luck. We're not always on top form and sometimes rely on others to carry us through, and then reciprocate when others are having bad days, therefore carrying the team a little now and then too.

 

I'm at rank 3 now but keep going back and forward a rank and seem to be stuck there holding onto one star at rank 3. Tonight scares me because I really don't want to drop ranks. The fight has been long and hard, with the battles becoming extremely competitive the closer you get to rank 1, and mistakes are less forgiveable. I managed to torp a friendly last night because I took my eye off the ball for a split second and it could have cost us the game and a star each, but I had to step up and double my efforts to make up for it..stressful stuff.

 

The lower you get in the ranks the more important it is you are able to carry your own weight in battle. A lot of times the rng and mm acts to your disadvantage, the only thing I have an issue with in ranked battles, but with persistence it may pay off if you fight well and coordinate. Difficult on the EU with so many different languages, haha.

 

Edit: Marking targets, focus fire, staying together, killing off weaker vessels first and dd's spotting and irritating enemy formations with torp drops all help, and of course communicaton. BB's can tank for your team, but overall your damage dealt to enemy vessels counts less than kills. Kill those dd's and cruisers first, then worry about the BB's, unless of course you have no shots.

Edited by jinx_uk

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[FUEGO]
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Yep DDs pretty much decide things. And not necessarily in killing things - if your DDs just do not die within the first couple of minutes then you stand a chance.

 

I play BBs and high caliber isn't that hard really 30% of 7 ships with 4 being DDs is a fairly low bar!

 

Well can't entirely agree with this. I lost many games where our DDs stayed behind, possibly covering BBs, and as result no one on our team capped. Lovely feeling :(

So decided to try my DD in ranked instead of my Cleveland. Still not a perfect solution has many team mates simply don't understand that a DD that caps and therefore spots needs cover.

So this brings up my special request:

WG, please introduce TEAM ranked battles in next update!!!!

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[FIFO]
[FIFO]
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I escaped rank 10 quickly and got to 8... but then to 9 and then back to 8 and then back to 9.  My last 4 have been wins and if I win another I think I hit 7 for the first time but we will see.  My win rate in ranked is actually 61% currently which is not bad really... it just feels worse!

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