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HE - or time for Wargaming to own up?

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Wargaming, can you please just admit that you nerfed HE on cruisers because you want to pander to battleship-only players? Seriously, the only thing cruisers had going for them against battleships was the ability to do consistent damage with HE, and now that's much harder. It's also a lie that only 6 inch cruisers are effected, a friend of mine player the New Orleans in three games and was getting really poor damage against tier 8 cruisers and batteships.

 

And please don't whine about cruisers' rate of fire, battleships can wipe out cruisers with a single salvo.

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You dont find it strange that pre 5.1, the worst nightmare of any BB was an Atlanta class CA, not another BB?

 

HE is still pretty darned strong, although I will admit that is mostly due to the fire-chance (but at the same time HE got nerfed, AP got buffed. You might want to try that instead)

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I think SOMETHING feels wrong, but it seems to very from player to player.

The HE damage from 203mm IJN cruisers seems the same as ever, and I just had a battle in a Cleveland where I quickly wiped out over half the health of a Colorado before he landed a couple of hits and sank me.

However the Königsberg, while brilliant with AP, is diabolically bad with HE ....for me. 

 

But then other people will have the same set of ships and report completely different results. It's almost as if it is down to HOW YOUR PARTICULAR COMPUTER SEEDS RNG! :)  (Except that is probably done server side)

 

It's easy to claim something is wrong when it is down to bad play, but it is easy to dismiss genuine problems as merely a "L2P" problem as well. 

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You dont find it strange that pre 5.1, the worst nightmare of any BB was an Atlanta class CA, not another BB?

 

HE is still pretty darned strong, although I will admit that is mostly due to the fire-chance (but at the same time HE got nerfed, AP got buffed. You might want to try that instead)

 

155mm AP cruiser shells on an angled Tier 9/10 BB - very droll! :teethhappy:
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You dont find it strange that pre 5.1, the worst nightmare of any BB was an Atlanta class CA, not another BB?

 

HE is still pretty darned strong, although I will admit that is mostly due to the fire-chance (but at the same time HE got nerfed, AP got buffed. You might want to try that instead)

 

It would be strange, if it was in any way whatsoever true. There's more or less nothing in that sentence that isn't 100% wrong:

 

Most damage done to BBs was and is from other BBs, nor was the atlanta ever more than an oddity with atrociously low performance, due to low range, high shell arc and being incredibly poorly armoured. Beyond that most BB-mafia whining was towards CVs or DDs. Not even the cleveland approached that level of tireless endless overused regurgitated crying and moaning, and the atlanta was far behind that.

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Why would you guys even consider to fight a BB when you're in a cruiser? BBs are supposed to be your counter, in other words they should wipe the floor with you, so wanting a cruiser to be an equal opponent for a BB is not how the game should EVER work. But since the latest patches the armor on many ships was nerfed and US cruiser AP got a huge buff. While less armor is bad in a BB, it's not that big of a deal in a cruiser because it results in more overpenetrations from BBs.

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Why would you guys even consider to fight a BB when you're in a cruiser? BBs are supposed to be your counter, in other words they should wipe the floor with you, so wanting a cruiser to be an equal opponent for a BB is not how the game should EVER work. But since the latest patches the armor on many ships was nerfed and US cruiser AP got a huge buff. While less armor is bad in a BB, it's not that big of a deal in a cruiser because it results in more overpenetrations from BBs.

 

No one here is saying that they should fight on equal terms in case of equal skill, so that's a piss poor strawman. However if you think that's a good argument you're free to go into all the "omg nerf CV" or "omg torps are op" threads and repeat it there. Oh wait, you're busy complaining that DDs are op aren't you... talk about hypocrisy.

 

What's up for discussion, is at what point of skill difference a CA will be allowed to sink a BB. Ie, how amazingly bad can a BB player be allowed to be and still beat a far better CA player. Or how many CA/CLs can pound on a BB without it having to care about it.

 

And less armour in a CA is an issue, not because of BBs as no CA has armour of any relevance to AP from them, but in CA vs CA battles.

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No one here is saying that they should fight on equal terms in case of equal skill, so that's a piss poor strawman. However if you think that's a good argument you're free to go into all the "omg nerf CV" or "omg torps are op" threads and repeat it there. Oh wait, you're busy complaining that DDs are op aren't you... talk about hypocrisy.

 

What's up for discussion, is at what point of skill difference a CA will be allowed to sink a BB. Ie, how amazingly bad can a BB player be allowed to be and still beat a far better CA player. Or how many CA/CLs can pound on a BB without it having to care about it.

 

And less armour in a CA is an issue, not because of BBs as no CA has armour of any relevance to AP from them, but in CA vs CA battles.

 

The point of skill, as you so eloquently put it, would be where a number of cruisers 'gang up' on a BB and do shed loads of damage to said BB.... Cruisers job is to counter Carriers and Destoyers, Destroyers job is to counter Carriers and BB, BB job is to counter Cruisers and other BB's? why should a lone Cruiser be able to single hadedly kill a battleship, yes there are some stupid BBb drivers out there who you could do it to, but to make it a mechanic of the game would un balance the intent that WG had for the game.... there was a time not so long back that you would see queues of 10 CV, 3 BB, 10DD and 90+ Cruisers..... reason was that the Cruiser was easy mode, always has been always will be, IF PLAYED CORRECTLY....Nowadays we see well balanced MM setups with 1/2 carriers, 2/3 battleships, 2/3 DD and balance of Cruisers... that is the correct layout and to go back to brainless HE spam on BB just (so) would be pointless.... my advice to cruisers is if you see a battleship commander staring at you down 12 barrels of 14inch metal, run away and live to fight later on in the game !

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The point of skill, as you so eloquently put it, would be where a number of cruisers 'gang up' on a BB and do shed loads of damage to said BB.... Cruisers job is to counter Carriers and Destoyers, Destroyers job is to counter Carriers and BB, BB job is to counter Cruisers and other BB's? why should a lone Cruiser be able to single hadedly kill a battleship, yes there are some stupid BBb drivers out there who you could do it to, but to make it a mechanic of the game would un balance the intent that WG had for the game.... there was a time not so long back that you would see queues of 10 CV, 3 BB, 10DD and 90+ Cruisers..... reason was that the Cruiser was easy mode, always has been always will be, IF PLAYED CORRECTLY....Nowadays we see well balanced MM setups with 1/2 carriers, 2/3 battleships, 2/3 DD and balance of Cruisers... that is the correct layout and to go back to brainless HE spam on BB just (so) would be pointless.... my advice to cruisers is if you see a battleship commander staring at you down 12 barrels of 14inch metal, run away and live to fight later on in the game !

 

I'm pointing out the strawman, and you repeat it, so for my reply to that you can read my previous post.

 

And of course, your simplistic views of ship classes is just that, simplistic. Different nations DDs work very differently indeed, as some are DD hunters (USN, RN), others BB hunters (IJN, to an extend SN) or more opportunists (SN, to an extend USN) and for some nations this changes through the tiers even. As are many CAs not really heavy counters to CVs at all, even with defensive fire. In fact, many BBs are far better counters to CVs than those CAs, to the extent that they for many matchups are effectively pretty much immune (funny how you're not in the CV forum asking for nerfs to USN BB AAA eh?).

 

The rest is just mindless BB mafia propaganda, as if there's some inherent skill to BBs that no other ship requires, when in fact they have far less to worry about than every other class, fewer active cooldowns, lower requirement to avoid damage, and being far more forgiving when they do take damage.

 

 CAs now have to hit pretty much only superstructure to have any chance of semi-decent damage to BBs, while BBs just aim roughly center mass and rolls the dice to randomly erase CAs. There's nothing more mindless about firing HE as a last resort to do a minimum of damage than firing AP with no more requirement to get kills than having a rough estimate of how much to lead your shots.

 

As for the MM, that's just absurd a claim. Currently there's far more BBs than that, and next to no CVs in the queue at all (so few that it's near to impossible to play the highest tier CVs outside prime time due to their hardcoded mirrored matchup requirement). If anything the current queues, both in randoms and ranked, show how dominating BBs are.

 

Again, if you really want to argue for the rock-paper-scissors approach, then do come to every "nerf CV" or "nerf torp" thread and argue it there.

 

To reiterate, BBs can easily survive and fight the classes of ships designated as their counter, meaning, they're not automatic kills. So why should a CA be an automatic kill for any BB?

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Some of the BB Captains on various threads on this forum have a fantasy that cruiser captains expect to be able to take on BBs on equal terms. 

For the avoidance of doubt, I play cruisers and I DO NOT EXPECT TO TAKE ON BATTLESHIPS 1-ON-1.

I generally avoid BBs because they are too deadly. 

 

However sometimes you HAVE to take them on, even though you expect it to end badly.

 

EXAMPLE OF FORCED CHOICE

 

In a recent match my team were down to me in my Cleveland plus a roughly half-health New Mexico.

The other team had two BBs, a half-health Kongo and a Colorado just over half health.

What do you expect me to do, crawl off to a corner to read the paper and leave our BB to take on two of the enemy?

 

No. I took on the Colorado (1) and dodged and spammed HE, while the two other BBs traded blow-for-blow. I reduced the Colorado to roughly 10% health but he got me in the end, then joined with Kongo to finish our New Mexico.

 

So we lost - but we fought and with a bit of luck may have pulled off the win.

 

(1) (would have preferred Kongo but situation wasn't right for this)

 

ON TOPIC

 

Now the point that the OP was making was that funny things are happening to HE.  In the battle that I described, HE was working well for me. I had a chance.

But it's not working for all my cruisers, and other players are finding the same weird things.  Had I been in my Kberg, for example, I would have been brushed aside like a bug. HE is useless on it. Not "less effective than Cleveland" ....."useless".  Yet it's AP is brilliant. 

 

In it's own way, this HE weirdness is the equivalent of the AP weirdness that BB players were complaining about in the 5.1 patch.

 

 

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BB Mafia is on the roll again. First they had CVs nerfed to ground. Now they can one-shot pretty much every CA with a little help from RNGesus. Next nerf will clearly hit destroyers since they started to shine on the absence of CAs and CVs

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However sometimes you HAVE to take them on, even though you expect it to end badly.

 

 

This. You can't choose who you fight or what the composition of the enemy team is. One of the whole points of this game (supposedly) was that you could still do damage regardless of what ship you were in, and even if you were bottom tier. No, not own the enemy, make a contribution.

 

This is now extremely hard for cruisers due to the way HE works. If you're in a battleship you can always switch to HE after a salvo to try to sink pesky destroyers. Imagine if battleship HE over-penetrated destroyers like AP does, how would battleship-only captains like that?

 

I should add that the more Wargaming nerfs cruisers, the less people will play them, so there will be less cruisers in any one game, meaning cruiser captains will have less enemy cruisers to shoot at - and the cycle will keep repeating itself.

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Funny, I seldom use HE against BBs any more. AP does a ton of damage to their superstructure. Mostly around 3-4 k damage. That 4-5 times a minute = :teethhappy:. I use HE only against angled BBs or I stop firing until I am invisible and wait until the BB shows me its broadside again.

 

Works wonder from Tier 6 onward with German and Japanese cruisers and its quiet annoying for the BB skipper when they hear this squeaking sound every 15 - 20 secounds with the significant reduction of their HP pool. Of course they are the occasional misses and 700 damage hits but dont under estimate the psycological effect on your opponents when a cruiser just took 3-4 k of your HP pool and he fires a lot faster then you.

 

This is much easier done when they are engaged with a nother BB.

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BB Mafia is on the roll again. First they had CVs nerfed to ground. Now they can one-shot pretty much every CA with a little help from RNGesus. Next nerf will clearly hit destroyers since they started to shine on the absence of CAs and CVs

 

Cruiser cry babies are on the prowl again, trying to get the infinitely easy job of cruising around holding down LMB and getting massive damage scores with little or no skill involved lol, just LOL !
Edited by cherry2blost
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The impact of HE really depends on the nation and class of ship.

 

IJN cruisers and Clevelands are still insane with HE.  US cruisers should still use HE on BB's and AP on other cruisers.

 

German cruisers should almost always use AP.

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155mm AP cruiser shells on an angled Tier 9/10 BB - very droll! :teethhappy:

 

Can't argue with that :D Admittedly I was looking at the topic and thought: "Not another one".

 

Have to point out that Atlantas would be raining down HE, not AP though - and starting fires all over the  BB. 

If played well (heavy evasive maneuvers and never showing a broadside) Atlanta can take down a Colorado just from HE with fire and/or torpedoes at the end. Note that i talk pre-5.1 here :)

 

 

It would be strange, if it was in any way whatsoever true. There's more or less nothing in that sentence that isn't 100% wrong:

 

Most damage done to BBs was and is from other BBs, nor was the atlanta ever more than an oddity with atrociously low performance, due to low range, high shell arc and being incredibly poorly armoured. Beyond that most BB-mafia whining was towards CVs or DDs. Not even the cleveland approached that level of tireless endless overused regurgitated crying and moaning, and the atlanta was far behind that.

 

Agreed. Atlanta statistically isnt in the best place atm. However, in the right hands (and outside Ocean map), it is still a very frightening ship to face. I was just too tired to write up a longer post :D

 

 

No one here is saying that they should fight on equal terms in case of equal skill, so that's a piss poor strawman. However if you think that's a good argument you're free to go into all the "omg nerf CV" or "omg torps are op" threads and repeat it there. Oh wait, you're busy complaining that DDs are op aren't you... talk about hypocrisy.

 

What's up for discussion, is at what point of skill difference a CA will be allowed to sink a BB. Ie, how amazingly bad can a BB player be allowed to be and still beat a far better CA player. Or how many CA/CLs can pound on a BB without it having to care about it.

 

And less armour in a CA is an issue, not because of BBs as no CA has armour of any relevance to AP from them, but in CA vs CA battles.

 

Simple question, simple answer: 2 skilled CAs can already sink a (same tier) BB 90% of the time at tiers 7 and below.

 

In fact, just one cleveland kiting it out at 16-17 kms will often take a full Hp BB down singlehandedly, at least pre 5.1.And just for the record, yes I have done this several times in clevelands pre 5.1

It doesnt even have to take a bad BB captain. If you can't do it, I suggest L2P.

 

As a BB captain, I have NEVER landed a citadel on one of those AFT using, kiting CAs staying outside 14-15ish kms, despite my otherwise decent BB stats.

 

This is the reason HE spam was considered OP pre 5.1.

As for post 5.1, since BB AP got nerfed, it is only necessary that WG adjusted HE accordingly.

You saw how BB almost got extinct in 5.1 and the que was 90% CAs because they countered every other class.

 

Funny, I seldom use HE against BBs any more. AP does a ton of damage to their superstructure. Mostly around 3-4 k damage. That 4-5 times a minute = :teethhappy:. I use HE only against angled BBs or I stop firing until I am invisible and wait until the BB shows me its broadside again.

 

Works wonder from Tier 6 onward with German and Japanese cruisers and its quiet annoying for the BB skipper when they hear this squeaking sound every 15 - 20 secounds with the significant reduction of their HP pool. Of course they are the occasional misses and 700 damage hits but dont under estimate the psycological effect on your opponents when a cruiser just took 3-4 k of your HP pool and he fires a lot faster then you.

 

This is much easier done when they are engaged with a nother BB.

 

 You are right, this is quite annoying, not to mention scratching my paint off in a hurry!

 

Edited by GulvkluderGuld

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I don't think there is too much wrong with cruisers myself, I find that when I'm in a battleship most cruisers play against me like they are in a battleship too which will end badly for them.

 

But I haven't noticed too much of a difference in the damage cruisers send my way, I doubt they are trying to pander to battleship players. The game is still early in its life so you will likely see performance swings while they make adjustments. But similarly I wouldn't take 1 days bad RNG as a example of bias towards battleships. I could go on and on about firing a dozen perfectly aimed salvos, only to see them splash either side of a cruiser.

 

As a side-note, I never really found the Atlanta to be under-powered, I always enjoyed playing it and it truly is the bane of my life if it pops up in firing range to my BB :P.

Edited by Faolchu

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Cruiser cry babies are on the prowl again, trying to get the infinitely easy job of cruising around holding down LMB and getting massive damage scores with little or no skill involved lol, just LOL !

 

BBs does from slightly more to twice the damage that CAs does, so who's getting easy massive damage again?

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Simple question, simple answer: 2 skilled CAs can already sink a (same tier) BB 90% of the time at tiers 7 and below.

 

In fact, just one cleveland kiting it out at 16-17 kms will often take a full Hp BB down singlehandedly, at least pre 5.1.And just for the record, yes I have done this several times in clevelands pre 5.1

It doesnt even have to take a bad BB captain. If you can't do it, I suggest L2P.

 

As a BB captain, I have NEVER landed a citadel on one of those AFT using, kiting CAs staying outside 14-15ish kms, despite my otherwise decent BB stats.

 

This is the reason HE spam was considered OP pre 5.1.

As for post 5.1, since BB AP got nerfed, it is only necessary that WG adjusted HE accordingly.

You saw how BB almost got extinct in 5.1 and the que was 90% CAs because they countered every other class.

 

 

 

How nice that it works 2v1, then lets make sure to always spawn ships 2v1 too, but that's not how it really happens. It's far more likely that 2-3 BBs will pick the lone CA in a group of mostly BBs to fire at, making it very hard to avoid all of it when 1-2 hits is all it take to kill or cripple you, because it's so absurdly quick to kill CAs compared to other BBs.

 

And HE was only considered "op" by those that exclusively or nearly exclusively plays BBs.

 

And BB ap was only less effective for about a week, as it's back to its no-skill-needed CA erasing self again now. And like every time there's changes to BBs, the same sort that's filled the forums for months on end to get CVs and DDs nerfed, will then gather up to protect their easy times.

 

Which sort of gets us back around. Somehow it's crazy that a CA should be able to effectively fight or even hurt a BB since they're the counter to CAs, but the same sort of people will suddenly forget about that argument when whining about CVs or DDs. By their logic, all torps should be invisible to BBs always, and no BB should have any AAA whatsoever. Would that be fair? Or fun?

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I don't think the HE shell has been nerfed. I think the firepoints on BB's might have been changed. If you fire HE at the superstructure there is normal fire damage. If you shoot HE between the point of the  BB and the superstructure there seems to be less fire damage. If this has been changed (I'm not sure of it) I don't find it a bad change. Just aim a bit better.

Edited by Leluk06

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I don't think the HE shell has been nerfed. I think the firepoints on BB's might have been changed. If you fire HE at the superstructure there is normal fire damage. If you shoot HE between the point of the  BB and the superstructure there seems to be less fire damage. If this has been changed (I'm not sure of it) I don't find it a bad change. Just aim a bit better.

 

Your theory seems plausible so have a  :honoring:.

 

But if it IS true then why on earth haven't WG had the good grace to tell the players "Oh by the way, we made a change to how damage on BBs works from HE shell - here's the new model blablabla"?

 

Something has changed and I am more inclined to the c**k-up theory (such as the error with CV fighters in 5.1 where the value "100" was used in error instead of "10") rather than conspiracy.

 

Napoleon is alleged to have said "Never ascribe to malice that which is adequately explained by incompetence."

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Wargaming, can you please just admit that you nerfed HE on cruisers because you want to pander to battleship-only players? Seriously, the only thing cruisers had going for them against battleships was the ability to do consistent damage with HE, and now that's much harder. It's also a lie that only 6 inch cruisers are effected, a friend of mine player the New Orleans in three games and was getting really poor damage against tier 8 cruisers and batteships.

 

And please don't whine about cruisers' rate of fire, battleships can wipe out cruisers with a single salvo.

 

Can you please just admit that your stupid and brainless?

AP is still not fully fixed that if you hit cruiser citadels ABOVE WATER LVL then you get no dmg from them like it should, you overpen almost every part of ship if you dont shoot through water (and an AP shell is not cannonball) or wierd bounce offs from superstructures (what isnt the problem win cruiser AP shells). Cruiser HE deals the same or more dmg to BB's then ever while fire rate has increased in higher tiers to 1 fire per 6-10 shots (if you know not to aim them at belt).

Damn HE is so OP that even ppl currently use them on montanas to kill Yamatos (thats how overnefed is BB's AP).

 

Just shut up and keep exploiting the broken HE dmg from cruisers and fire dmg, like your stats show - the highest win rates you have on cruisers while you barely played any BB LOL (that is higher per round then typical AP bb shot on cruiser).

In time they should fix better the AP of bb's so i bet your win rate will drop nicely :D.

 

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

I'm pointing out the strawman, and you repeat it, so for my reply to that you can read my previous post.

 

And of course, your simplistic views of ship classes is just that, simplistic. Different nations DDs work very differently indeed, as some are DD hunters (USN, RN), others BB hunters (IJN, to an extend SN) or more opportunists (SN, to an extend USN) and for some nations this changes through the tiers even. As are many CAs not really heavy counters to CVs at all, even with defensive fire. In fact, many BBs are far better counters to CVs than those CAs, to the extent that they for many matchups are effectively pretty much immune (funny how you're not in the CV forum asking for nerfs to USN BB AAA eh?).

Then you probably didnt heared of the AA consumable affecting the spread of plane squads - thats the most significant part of AA defence, and not the AA dmg alone (since most skilled players make the run in 1 try and not 10)

 

The rest is just mindless BB mafia propaganda, as if there's some inherent skill to BBs that no other ship requires, when in fact they have far less to worry about than every other class, fewer active cooldowns, lower requirement to avoid damage, and being far more forgiving when they do take damage.

There is class direction that 1 more heavyli counters other, and is weaker vs another - or have you ever tried to go in a BB vs a med-high tier DD? naa you didnt as you have no games played in BB's. So you dont know what skill it takes to dodge a good dd ninja torping.

And yes there is more skill needed to use BB, as for example you see on typical match... Typical BB player thinks where he can swim and thinks about perma angling - while typical cruiser player afk yachts like a retard into eveyrthing and then deals almost the same dmg avarage to a thinking battleship player - sorry but thats not OK.

Cruiser noobs like you only cry 100% of the time on forums or on reddit just becasue your little OP ships cant solo kill everything while you afk show broadside.

 

 CAs now have to hit pretty much only superstructure to have any chance of semi-decent damage to BBs, while BBs just aim roughly center mass and rolls the dice to randomly erase CAs. There's nothing more mindless about firing HE as a last resort to do a minimum of damage than firing AP with no more requirement to get kills than having a rough estimate of how much to lead your shots.

 

And about CA's "having to hit superstructure" so what in it? you want fire to start where you shell bounce of from armored belt? are you this retarded? Guess what! currently with BB's AP fixed their shell bouncess of from cruisers superstructures or overpens their citadel above sea level what half of the cruisers have not doing the proper dmg (as AP shell is not cannonball) and you still dare to complain where a BB can basicly citadel a cruiser only if it gets close rage (risking torping vs ijn/german ships) and only if he hits it broadside through water with its 2-3x the RNG spread (as by some reaason under 10km the spread basicly stops to decrease).

To be fair most ships fire were caused not by cruiser HE spam, but by torp's and bombs hitting vital parts and it were internal fires on BB's that were deadly to them, not a fire that is on the deck.

 

As for the MM, that's just absurd a claim. Currently there's far more BBs than that, and next to no CVs in the queue at all (so few that it's near to impossible to play the highest tier CVs outside prime time due to their hardcoded mirrored matchup requirement). If anything the current queues, both in randoms and ranked, show how dominating BBs are.

 

And again your delusional as hell... The biggest player pool has the CRUISER ship type. So check your stats or start to take some pills.

 

Again, if you really want to argue for the rock-paper-scissors approach, then do come to every "nerf CV" or "nerf torp" thread and argue it there.

 

Sorry BB players arent a mental bitching kiddos who cry about everything on forum/reddit and perma spam threads about how their ships have a hard time...

 

To reiterate, BBs can easily survive and fight the classes of ships designated as their counter, meaning, they're not automatic kills. So why should a CA be an automatic kill for any BB?

 

To sum it up... since a BB's is pracitcly an automatic kill in higher tiers to a DD if the dd gets close and makes proper run, the same should be in terms BB's vs cruisers (and im ignoring the advantage that cruiser have vs a BB in terms of AA defence to it).

 

 

Love how the most CA-mafia whines towards it and whines on every forum and where there is a thread about complaining its in 99% them crying about how they need to afk broadside in short rage to get killed by a BB while they are not invoulnurable like in 0.5.1.0 ty to craploads of BUGS.

Cruiser noobs crying on BB's who are designed to rape them is so fun to read :D, and these idiots even cry they have problems solo killing a BB with their dmg, instead of actually learning that they are to retarded to know what they function is AND THEY ARE TO KILL DD's AND GIVE AA cover!!.

 

Get real dude... answers in blue:

 

But yeah its awargaen with his delusional threads/posts like the claims you made about mister H. invading norway to protect tirpizt :D.

 

A tip awargaen... L2P then talk about balancing (nope a good score with premium ship and its MM boost/premium xp boost over stock ships does not mean your good) .

 

The fact is CRUISER ARE THE LARGEST PLAYER POOL class of the ship there is in game currently, and ppl dont pick UP ships but decide what to pick mostly in WHAT THEY ACHIEVE SUCCESS in, so this means cruiser are the easiest to use, they are easiest to achieve a win with and thats why they have the highest player pool = they are OP.

 

and now the cruiser noob-mafia may downvote and cry like the reddit is full of it and this forum also.

Edited by t0ffik1
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Alpha Tester
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Isn´t this again one of these "the grass is greener on the other side" threads? Reading things like "the BB mafia" and other funny "hypothesis" doesn´t lead us or the game anyway.

I play all three classes more or less equaly, with no personal preferences. If i´d claim any class as my favourite class to play right now, it´s the DDs in mid tier range. However, i play tier 3-7 CAs and tier 4-8 BBs aswell, and from my personal experience, i just can tell, that the ships just play as they should. BBs can dish out huge damage, but they still suffer from strange RNGesus, and for each cruiser i am allowed to 1 or 2 salvo out of the water, there come up 10-15 salvos where i am rewarded with RNG misses and low damage overpenetrations.

On the other hand, my favourite cruiser these days is the Pensacola, and if for anything, the Pensacola is not renown for it´s overpoweredness. It laks topedoes and just relies on it´s 10 8" guns. And it works out just perfectly fine. It breaks any other cruiser into pieces, if played correctly, and can deal with any BB, if necessary. However, dealing with a BB requires a lot of effort and skill. It´s just as simple as you have to figure out, when to fire HE and when to fire AP, when to engage and when to turn away.

CAs are not meant to take on BBs singlehandedly, as BBs are not meant to do so on DDs. It can work out, but more often you will have to pay a price for it.

Claiming CAs are useless by now, due to a "secret" HE nerf, isbasically nothing else but admitting to lack the skill to deal with the situation correctly. Yes, there are some cruisers out there, like the Königsberg, which are a little "special". I didn´t play the Königsberg since the week i got her for free as a reward, but a friend of mine i division up most of the time, is playing her on a regular base. He kicks [edited]with that thing, no matter the odds. Make it a tier 5 or a tier 7 game, you will find him within the top three players of the team. I doubt this would be possible if the ship was just unplayable.

If situations change, it´s always the easier way to complain, rather than to addapt...

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The fact is CRUISER ARE THE LARGEST PLAYER POOL class of the ship there is in game currently, and ppl dont pick UP ships but decide what to pick mostly in WHAT THEY ACHIEVE SUCCESS in, so this means cruiser are the easiest to use, they are easiest to achieve a win with and thats why they have the highest player pool = they are OP.

 

 

 

I think your conclusion is wrong. People play CA because it is more fun. Playing BB is just boring. Look at rank batles there are far more BB players there as CA players. With a CA there are no waiting times. With a BB there are waiting times. So players might think to have more chance to win in a BB.

 

A lot of players seems also to be discouraged by the awfull BB's at tier 3 and 4. At tier 5 the real power of BB's gets revealed. At tier 8 and above a CA can't do anything without the support of the BB's. 

 

I don't think BB's of CA's are OP or UP (some individual vessels might be, but not the class). It is just how team plays together and the players know there role in game.

 

There is only one thing realy OP in game and that is teamplay. So please stop bashing eachothers favorite classes and start playing together.

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Isn´t this again one of these "the grass is greener on the other side" threads? Reading things like "the BB mafia" and other funny "hypothesis" doesn´t lead us or the game anyway.

I play all three classes more or less equaly, with no personal preferences. If i´d claim any class as my favourite class to play right now, it´s the DDs in mid tier range. However, i play tier 3-7 CAs and tier 4-8 BBs aswell, and from my personal experience, i just can tell, that the ships just play as they should. BBs can dish out huge damage, but they still suffer from strange RNGesus, and for each cruiser i am allowed to 1 or 2 salvo out of the water, there come up 10-15 salvos where i am rewarded with RNG misses and low damage overpenetrations.

On the other hand, my favourite cruiser these days is the Pensacola, and if for anything, the Pensacola is not renown for it´s overpoweredness. It laks topedoes and just relies on it´s 10 8" guns. And it works out just perfectly fine. It breaks any other cruiser into pieces, if played correctly, and can deal with any BB, if necessary. However, dealing with a BB requires a lot of effort and skill. It´s just as simple as you have to figure out, when to fire HE and when to fire AP, when to engage and when to turn away.

CAs are not meant to take on BBs singlehandedly, as BBs are not meant to do so on DDs. It can work out, but more often you will have to pay a price for it.

Claiming CAs are useless by now, due to a "secret" HE nerf, isbasically nothing else but admitting to lack the skill to deal with the situation correctly. Yes, there are some cruisers out there, like the Königsberg, which are a little "special". I didn´t play the Königsberg since the week i got her for free as a reward, but a friend of mine i division up most of the time, is playing her on a regular base. He kicks [edited]with that thing, no matter the odds. Make it a tier 5 or a tier 7 game, you will find him within the top three players of the team. I doubt this would be possible if the ship was just unplayable.

If situations change, it´s always the easier way to complain, rather than to addapt...

 

Totally agree with you. +1

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